I am sending a request to server and rec it on iOS device
when I am running application on simulator 354 data is received and next view will navigate
and with ios device 1530 data received and app stuck here nothing happen further
on simulator app is running perfectly but not on device
also
I am trying to run application on xcode 4- simulator 4.3 which is running perfectly
and device have 4.3.5 and here i have problem
can xcode 4 is cabable for device 4.3.5 version?
thank you
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When using the simulator under Xcode 11.3.1 and iPhones simulating iOS 13.3, the simulation does not behave correctly. It works correctly under simulator iOS 12.1.
I get no messages that I don't also get under the iOS 12.1 simulator launch.
The behavior should be when a user starts the app for the first time, he is redirected to the signin screen. Instead it goes to the main screen (grayed out because there is no data). I can navigate manually to the signin screen and signin normally (device registers and appears on my online server) but the app should start downloading the database required to work. It just sits there (no alertview that would normally launch the download). If I relaunch the app, it again starts at the main screen, however at this point an alertview should appear that no database is present. If I manually try to start the download (in a setup screen within the app), the progress bar that normally appears does not, just a label signifying what database is suppose to download.
All of this works properly on the iOS 12.1 simulator (Xcode 10.1) of the same type (iPhone 8 Plus).
Is this an Xcode 11.3.1 bug or iOS 13.3 problem. I have customers using iOS 13.1 without any problems on actual devices. I am on a new iMac running Catalina, is it possible its a security setting to allow database download?
I was facing the same issue and I move back to Xcode 11.3. Guess it was not a stable update at all.
I've successfully compiled the Swift sample code onto my iPhone 6S, however, the status continues to remain in Trying to connect. I'm able to connect with the DJI app itself so it must be something to do with the code or some configuration. Any tips? Also, is there any way to connect to the Phantom with the iOS simulator or is it necessary to compile onto the device to be able to connect to the remote?
OSX: El Capitan 10.11.6
iPhone 6S with iOS 11.0.2
XCode 8.2
You should read the bridge app tutorial
http://developer.dji.com/mobile-sdk/documentation/ios-tutorials/BridgeAppDemo.html
so that you can run your app from the iOS simulator.
As to connecting with iOS 11.0.2 - if you open your app, then un-plug and reconnect the USB cable with your app in focus, how does it go? Some issues are being seen with multi-tasking apps into the DJI remote controllers, and it's an issue that is being worked on.
Hope that helps!
You might have to plug the lightning cable into the phone after the application has already launched, then your Phantom 4 will appear.
I'm using Xcode 6 GM Seed (build 6A313) with iPhone 5s (Model A1530, iOS 8 build 12A365). I connect the iPhone via USB lightning cable. But in Xcode, it shows as: "iPhone 5s (unavailable)".
Further investigation: I open Xcode menu > Window > Devices, it shows the following error:
An error was encountered while enabling development on this device.
Please try rebooting and reconnecting the device. (0xE8000070)
I reboot and reconnect my iPhone 5s, the same error is shown. This device was used for development in previous Xcode 5, and shows no problem at all.
What should I do? I want to try my apps in iOS 8 device.
If you are using Xcode-beta 7.1 and want to run app on iOS 9.0 like me you will also get the same error. The solution is:
Use corresponding iOS 9.1-beta.
Use Xcode 7.0
Run on simulator.
The problem is resolved after I updated iTunes to version 11.4 via Software Updates.
The Xcode error message is misleading.
In my case, during 2 years developing, my phone has several test app with name (null). you can only see a default Xcode app icon in app list in Setting. I had tried updating Xcode, but not work. finally I delete these null name apps, then Xcode - device can connect it without warning sign. Run test app won't get the error in question. only my case. share it in case you encounter in future.
I've been developing an app on my iPhone recently and today I upgraded our iPad to iOS 8 so I could test the app on it. Xcode gave me the following error, though:
Any ideas what could be causing this error?
Try checking restrictions in your device Settings.
Recently in XCode 10.1, while attempting to run a project on a device, was presented with this same message.
In iOS 12.1.3, the device setting to allow installation of the app, is:
Settings->Screen Time->Content and Privacy Restrictions->iTunes and App Store Purchases->Installing Apps-->Allow
I'm new to Xcode. Recently has just downloaded the Xcode6-beta2 to learn swift and followed tutorial online to setup app to run on real device.
My simulator on Xcode6-beta2 was working before but it's not longer working after the setup to run app on real device.
There is no problem when run my app on real device but when i try with simulator(iphone5s). The simulator never open & on finishing running app on simulator it trigger me with an "null" alert.
I didn't notice any other error on console except the alert(null).
Please advice. Thanks in advance.
Below link for screenshot of the null alert error:
http://i61.tinypic.com/2a976zl.jpg
As in the comments:
Your simulator process is probably still around as a zombie process. You can check with
ps -el | grep 'Z'
If that's the case a restart of your mac should help.
More information in this question: iPhone - strange error when testing on simulator