I'm working on a card game based on the NetBeans platform and I'm struggling to get my head around dynamic images. Why dynamic? Well I want the cards to adjust at run time to changes to the page (i.e. name, text, cost, etc).
My first hack at it was creating a component (JPanel) with labels pre-placed where I loaded the text/image based on the card values. That seems to work fine but then it became troublesome when I thought about some pages having a different look in later editions (meaning not everything would be on the same place).
So I'm trying to get an idea about ways to do this based on some kind of template.
Any idea?
There's a follow-up question at: JList of cards?
Finally I got some time to get back to this and was able to figure out a way using Java 2D tutorial.
The pictures are not near what I will use in my application but serves as proof of concept.
package javaapplication3;
import java.awt.*; import java.awt.font.FontRenderContext; import
java.awt.font.LineBreakMeasurer; import java.awt.font.TextAttribute;
import java.awt.font.TextLayout; import java.awt.image.BufferedImage;
import java.io.File; import java.io.IOException; import
java.net.MalformedURLException; import java.net.URL; import
java.text.AttributedCharacterIterator; import
java.text.AttributedString; import java.util.ArrayList; import
java.util.HashMap; import java.util.logging.Level; import
java.util.logging.Logger; import javax.imageio.ImageIO;
/** * * #author Javier A. Ortiz Bultrón
*/ public class DefaultImageManager {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
try {
// TODO code application logic here
DefaultImageManager manager = new DefaultImageManager();
URL url = DefaultImageManager.class.getResource("weather-rain.png");
manager.getLayers().add(ImageIO.read(url));
url = DefaultImageManager.class.getResource("weather-sun.png");
manager.getLayers().add(ImageIO.read(url));
manager.addText(new Font("Arial", Font.PLAIN, 10), "Many people believe that Vincent van Gogh painted his best works "
+ "during the two-year period he spent in Provence. Here is where he "
+ "painted The Starry Night--which some consider to be his greatest "
+ "work of all. However, as his artistic brilliance reached new "
+ "heights in Provence, his physical and mental health plummeted. ",
200, 150, new Point(0, 0));
manager.generate();
} catch (MalformedURLException ex) {
Logger.getLogger(DefaultImageManager.class.getName()).log(Level.SEVERE,
null, ex);
} catch (IOException ex) {
Logger.getLogger(DefaultImageManager.class.getName()).log(Level.SEVERE,
null, ex);
}
}
/**
* Layers used to create the final image
*/
private ArrayList layers = new ArrayList();
private ArrayList textLayers = new ArrayList();
/**
* #return the layers
*/
public ArrayList<BufferedImage> getLayers() {
return layers;
}
private Dimension getMaxSize() {
int width = 0, height = 0;
for (BufferedImage img : getLayers()) {
if (img.getWidth() > width) {
width = img.getWidth();
}
if (img.getHeight() > height) {
height = img.getHeight();
}
}
return new Dimension(width, height);
}
public void addText(Font font, String text, int height, int width, Point location) {
BufferedImage textImage = new BufferedImage(width, height,
BufferedImage.TYPE_INT_ARGB);
HashMap<TextAttribute, Object> map =
new HashMap<TextAttribute, Object>();
map.put(TextAttribute.FAMILY, font.getFamily());
map.put(TextAttribute.SIZE, font.getSize());
map.put(TextAttribute.FOREGROUND, Color.BLACK);
AttributedString aString = new AttributedString(text, map);
AttributedCharacterIterator paragraph = aString.getIterator();
// index of the first character in the paragraph.
int paragraphStart = paragraph.getBeginIndex();
// index of the first character after the end of the paragraph.
int paragraphEnd = paragraph.getEndIndex();
Graphics2D graphics = textImage.createGraphics();
FontRenderContext frc = graphics.getFontRenderContext();
// The LineBreakMeasurer used to line-break the paragraph.
LineBreakMeasurer lineMeasurer = new LineBreakMeasurer(paragraph, frc);
// Set break width to width of Component.
float breakWidth = width;
float drawPosY = 0;
// Set position to the index of the first character in the paragraph.
lineMeasurer.setPosition(paragraphStart);
// Get lines until the entire paragraph has been displayed.
while (lineMeasurer.getPosition() < paragraphEnd) {
// Retrieve next layout. A cleverer program would also cache
// these layouts until the component is re-sized.
TextLayout layout = lineMeasurer.nextLayout(breakWidth);
// Compute pen x position. If the paragraph is right-to-left we
// will align the TextLayouts to the right edge of the panel.
// Note: this won't occur for the English text in this sample.
// Note: drawPosX is always where the LEFT of the text is placed.
float drawPosX = layout.isLeftToRight()
? 0 : breakWidth - layout.getAdvance();
// Move y-coordinate by the ascent of the layout.
drawPosY += layout.getAscent();
// Draw the TextLayout at (drawPosX, drawPosY).
layout.draw(graphics, drawPosX, drawPosY);
// Move y-coordinate in preparation for next layout.
drawPosY += layout.getDescent() + layout.getLeading();
}
getTextLayers().add(textImage);
}
public void generate() throws IOException {
Dimension size = getMaxSize();
BufferedImage finalImage = new BufferedImage(size.width, size.height,
BufferedImage.TYPE_INT_ARGB);
for (BufferedImage img : getLayers()) {
finalImage.createGraphics().drawImage(img,
0, 0, size.width, size.height,
0, 0, img.getWidth(null),
img.getHeight(null),
null);
}
for(BufferedImage text: getTextLayers()){
finalImage.createGraphics().drawImage(text,
0, 0, text.getWidth(), text.getHeight(),
0, 0, text.getWidth(null),
text.getHeight(null),
null);
}
File outputfile = new File("saved.png");
ImageIO.write(finalImage, "png", outputfile);
}
/**
* #return the textLayers
*/
public ArrayList<BufferedImage> getTextLayers() {
return textLayers;
}
/**
* #param textLayers the textLayers to set
*/
public void setTextLayers(ArrayList<BufferedImage> textLayers) {
this.textLayers = textLayers;
} }
It still needs some refining specially on the placement of the text but it works. I guess I can implement a xml format to store all this information so is easily configurable. In the example below suns are drawn on top of rain, and the text is on top of all that. For my application each layer will build together the page I want.
Here are the images I used:
And the final result:
Related
I have a project i'm trying to develop controls for. I need to be able to continuously rotate the object from a single mouse click and drag and release. After releasing I wish the object to continue rotating from its initial point to the position where i released the mouse.(provided the object has not already reached this position.) I've seen applications previously that worked in this manner and I cant seem to find any code online to show how that was implemented. I am using this below code to test my mouse controls before adding them to my project. It contains simple drag and release mechanics already. However I would appreciate some input as to how to go about adding the continuous rotation. I want the mouse to be able to control the speed of the rotation of the object along any axis. As i have it set up it rotates along any axis. But I would like a drag to instead of rotate the object, cause the object to spin(recursively rotate) at a velocity proportional to distance the mouse was dragged. This would increase velocity as distance increased. If I drag the same direction twice the same distance, the velocity should double, the object then rotating twice as fast.
package javafxapplication3;
import javafx.application.Application;
import static javafx.application.Application.launch;
import javafx.geometry.Point3D;
import javafx.scene.DepthTest;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Box;
import javafx.scene.shape.Sphere;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
public class trafo extends Application {
final Group root = new Group();
final XformWorld world = new XformWorld();
final PerspectiveCamera camera = new PerspectiveCamera(true);
final XformCamera cameraXform = new XformCamera();
private static final double CAMERA_INITIAL_DISTANCE = -1000;
private static final double CAMERA_NEAR_CLIP = 0.1;
private static final double CAMERA_FAR_CLIP = 10000.0;
double mousePosX, mousePosY, mouseOldX, mouseOldY, mouseDeltaX, mouseDeltaY;
double mouseFactorX, mouseFactorY;
#Override
public void start(Stage primaryStage) {
root.getChildren().add(world);
root.setDepthTest(DepthTest.ENABLE);
buildCamera();
buildBodySystem();
Scene scene = new Scene(root, 800, 600, true);
scene.setFill(Color.GREY);
handleMouse(scene);
primaryStage.setTitle("TrafoTest");
primaryStage.setScene(scene);
primaryStage.show();
scene.setCamera(camera);
mouseFactorX = 180.0 / scene.getWidth();
mouseFactorY = 180.0 / scene.getHeight();
}
private void buildCamera() {
root.getChildren().add(cameraXform);
cameraXform.getChildren().add(camera);
camera.setNearClip(CAMERA_NEAR_CLIP);
camera.setFarClip(CAMERA_FAR_CLIP);
camera.setTranslateZ(CAMERA_INITIAL_DISTANCE);
}
private void buildBodySystem() {
PhongMaterial whiteMaterial = new PhongMaterial();
whiteMaterial.setDiffuseColor(Color.WHITE);
whiteMaterial.setSpecularColor(Color.LIGHTBLUE);
Box box = new Box(400, 200, 100);
box.setMaterial(whiteMaterial);
PhongMaterial redMaterial = new PhongMaterial();
redMaterial.setDiffuseColor(Color.DARKRED);
redMaterial.setSpecularColor(Color.RED);
Sphere sphere = new Sphere(5);
sphere.setMaterial(redMaterial);
sphere.setTranslateX(200.0);
sphere.setTranslateY(-100.0);
sphere.setTranslateZ(-50.0);
world.getChildren().addAll(box);
world.getChildren().addAll(sphere);
}
private void handleMouse(Scene scene) {
scene.setOnMousePressed((MouseEvent me) -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged((MouseEvent me) -> {
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX);
mouseDeltaY = (mousePosY - mouseOldY);
if (me.isPrimaryButtonDown()) {
cameraXform.ry(mouseDeltaX * 180.0 / scene.getWidth());
cameraXform.rx(-mouseDeltaY * 180.0 / scene.getHeight());
} else if (me.isSecondaryButtonDown()) {
camera.setTranslateZ(camera.getTranslateZ() + mouseDeltaY);
}
});
}
public static void main(String[] args) {
launch(args);
}
}
class XformWorld extends Group {
final Translate t = new Translate(0.0, 0.0, 0.0);
final Rotate rx = new Rotate(0, 0, 0, 0, Rotate.X_AXIS);
final Rotate ry = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS);
final Rotate rz = new Rotate(0, 0, 0, 0, Rotate.Z_AXIS);
public XformWorld() {
super();
this.getTransforms().addAll(t, rx, ry, rz);
}
}
class XformCamera extends Group {
Point3D px = new Point3D(1.0, 0.0, 0.0);
Point3D py = new Point3D(0.0, 1.0, 0.0);
Rotate r;
Transform t = new Rotate();
public XformCamera() {
super();
}
public void rx(double angle) {
r = new Rotate(angle, px);
this.t = t.createConcatenation(r);
this.getTransforms().clear();
this.getTransforms().addAll(t);
}
public void ry(double angle) {
r = new Rotate(angle, py);
this.t = t.createConcatenation(r);
this.getTransforms().clear();
this.getTransforms().addAll(t);
}
}
So the way I see it, you want to calculate the arc that the drag made from the middle of the object that you want to rotate, and rotate the whenever that object is not rotated correctly, it will rotate at a constants speed until it reaches the desired rotation. I've never done something like that, so I don't know if my answer will actually work, but I can at least try, because I think I know the solution. Now the code below may or may not work, please tell me if anything is not correct, I'll try to fix it.
public class RotationNode extends Pane {
double startMouseAngle, goalAngle = 0.0, angleBeforeRotation;
boolean currentlyRotating = false;
public RotationNode(double angle) {
//Parameter angle is to give this Pane a start angle if you want to
super();
//This can all change to whatever you want it to be
setTranslateX(400.0);
setTranslateY(200.0);
setPrefSize(100.0, 100.0);
setRotationAxis(new Point3D(0.0, 0.0, 360.0));
//This is just to show something is actually rotating
Rectangle r = new Rectangle(0, 0, 100, 100);
r.setFill(Color.BLUE);
getChildren().add(r);
setRotate(angle);
angleBeforeRotation = 0.0;
addEventHandler(MouseEvent.MOUSE_PRESSED, ov -> {
if(ov.getButton() == MouseButton.PRIMARY) {
double x = ov.getX();
double y = ov.getY();
startMouseAngle = Math.toDegrees(Math.atan2(x, y));
angleBeforeRotation = currentlyRotating ? goalAngle : getRotate();
ov.consume();
}
});
addEventHandler(MouseEvent.MOUSE_DRAGGED, ov -> {
if(ov.getButton() == MouseButton.PRIMARY) {
double x = ov.getX();
double y = ov.getY();
double a = Math.toDegrees(Math.atan2(x, y));
double deltaAngle = startMouseAngle - a;
goalAngle = angleBeforeRotation + deltaAngle;
if(!currentlyRotating) {
new changeRotation();
}
ov.consume();
}
});
}
private class changeRotation {
private final long TIME_STEP = 25;
private final double ANGLE_PER_SECOND = 90;
public changeRotation() {
final ScheduledExecutorService service = Executors.newSingleThreadScheduledExecutor();
Runnable changeWidthCmd = () -> {
double rotationDelta = ANGLE_PER_SECOND / (1000.0 / TIME_STEP);
rotationDelta *= getRotate() > goalAngle ? -1 : 1;
setRotate(getRotate() + rotationDelta);
if(getRotate() - goalAngle < ANGLE_PER_SECOND / (1000.0 / TIME_STEP) && getRotate() - goalAngle > -ANGLE_PER_SECOND / (1000.0 / TIME_STEP)) {
setRotate(goalAngle);
currentlyRotating = false;
service.shutdown();
}
};
currentlyRotating = true;
service.scheduleAtFixedRate(changeWidthCmd, 0, TIME_STEP, TimeUnit.MILLISECONDS);
}
}
}
I hope this helps you,
Lenardjee
EDIT :
Updated the code, it now works kind of. The rotation based on mouse drag works, but the centre point is weird and doesn't work that well. I will try try to improve this and update this answer
IMPORTANT EDIT :
I forgot to mention that this answer contains code that uses an external library. To add it, add this to the projects pom file:
<dependencies>
<dependency>
<groupId>io.reactivex.rxjava2</groupId>
<artifactId>rxjava</artifactId>
<version>2.1.14</version>
</dependency>
</dependencies>
or download the library fromhttps://jar-download.com/?detail_search=g%3A%22io.reactivex.rxjava2%22&g=io.reactivex.rxjava2&p=1and add that jar to the projects dependencies.
Does anybody know, if it's possible to have a cross (checkbox like) instead of the usual bullet? Did'nt find anything. Thanks a lot! Dirk
To produce this result, I adopted an iText sample
package jumpstart;
import com.itextpdf.forms.PdfAcroForm;
import com.itextpdf.forms.fields.PdfButtonFormField;
import com.itextpdf.forms.fields.PdfFormField;
import com.itextpdf.layout.Document;
import com.itextpdf.layout.element.Paragraph;
import com.itextpdf.io.font.PdfEncodings;
import com.itextpdf.kernel.font.PdfFont;
import com.itextpdf.kernel.font.PdfFontFactory;
import com.itextpdf.kernel.geom.Rectangle;
import com.itextpdf.kernel.pdf.PdfDocument;
import com.itextpdf.kernel.pdf.PdfWriter;
import com.itextpdf.layout.property.TextAlignment;
import java.awt.Desktop;
import java.io.File;
public class Problem8 {
public static void main(String[] args) throws Exception {
PdfWriter writer = new PdfWriter("problem8.pdf");
PdfDocument pdf = new PdfDocument(writer);
Document doc = new Document(pdf);
PdfFont font = PdfFontFactory.createFont("src/main/resources/fonts/arialuni.ttf", PdfEncodings.IDENTITY_H, true);
PdfAcroForm form = PdfAcroForm.getAcroForm(pdf, true);
String[] languages = { "Dutch", "English", "French" };
Rectangle rect;
Paragraph para;
PdfButtonFormField radioGroup = PdfFormField.createRadioGroup(pdf, "Language", "");
pdf.addNewPage();
for (int i = 1; i <= languages.length; i++) {
rect = new Rectangle(40, 800 - i * 30, 20, 20);
para = new Paragraph(languages[i - 1]);
para.setFont(font);
para.setFontSize(18);
PdfFormField.createRadioButton(pdf, rect, radioGroup, languages[i - 1]);
doc.showTextAligned(para, 70, 800 - i * 30, TextAlignment.LEFT);
}
form.addField(radioGroup);
doc.close();
Desktop.getDesktop().open(new File("problem8.pdf"));
}
}
That's perfectly possible. And one of the FAQ apparently.
https://developers.itextpdf.com/de/node/3095
If you want to replace the appearance, then you have to replace the stream that draws the rectangle and the cross. In IText 7 we added some popular appearances, so you can easily use them while creating elements like:
createCheckBox(PdfDocument doc, Rectangle rect, String name, String value, int checkType)
Where checkType can be: TYPE_CHECK, TYPE_CIRCLE, TYPE_CROSS, TYPE_DIAMOND, TYPE_SQUARE, TYPE_STAR. Or you can also change the appearance of existing element using:
setCheckType(int checkType).
Since the example linked by Joris doesn't immediatly apply to radiobuttons (looks like their on-appearance is hard-coded to be a circle by default), I wrote a simple example that shows you how to override that appearance after creating the button-object bu before adding the entire radio group to the form fields:
public void createPdf(String dest) throws IOException, java.io.IOException{
float width = 20;
float height = 20;
List<PdfFormField> radiobuttons = new ArrayList<>();
PdfWriter writer = new PdfWriter(dest);
PdfDocument pdf = new PdfDocument(writer);
Document doc = new Document(pdf);
//PdfFont font = PdfFontFactory.createFont("src/main/resources/fonts/arialuni.ttf", PdfEncodings.IDENTITY_H, true);
PdfAcroForm form = PdfAcroForm.getAcroForm(pdf, true);
String[] languages = { "Dutch", "English", "French" };
Rectangle rect;
Paragraph para;
PdfButtonFormField radioGroup = PdfFormField.createRadioGroup(pdf, "Language", "");
pdf.addNewPage();
for (int i = 1; i <= languages.length; i++) {
rect = new Rectangle(40, 800 - i * 30, width, height);
para = new Paragraph(languages[i - 1]);
//para.setFont(font);
para.setFontSize(18);
PdfFormField radioButton = PdfFormField.createRadioButton(pdf, rect, radioGroup, languages[i - 1]);
createAndSetCircleGraphicForOn(radioButton,pdf,width,height, languages[i-1]);
radiobuttons.add(radioButton);
doc.showTextAligned(para, 70, 800 - i * 30, TextAlignment.LEFT);
}
form.addField(radioGroup);
doc.close();
}
private static void createAndSetCircleGraphicForOn(PdfFormField radiobutton, PdfDocument pdfDoc, float width, float height, String value){
PdfStream streamOn = (PdfStream) new PdfStream().makeIndirect(pdfDoc);
PdfCanvas canvasOn = new PdfCanvas(streamOn, new PdfResources(), pdfDoc);
Rectangle rect = new Rectangle(0, 0, width, height);
PdfFormXObject xObjectOn = new PdfFormXObject(rect);
drawRadioFieldOnWithCross(canvasOn, ColorConstants.BLACK,1f, width, height, true);
PdfStream streamOff = (PdfStream) new PdfStream().makeIndirect(pdfDoc);
PdfWidgetAnnotation widget = radiobutton.getWidgets().get(0);
xObjectOn.getPdfObject().getOutputStream().writeBytes(streamOn.getBytes());
widget.setNormalAppearance(new PdfDictionary());
widget.getNormalAppearanceObject().put(new PdfName(value), xObjectOn.getPdfObject());
}
private static void drawRadioFieldOnWithCross(PdfCanvas canvas,Color strokeColor, float strokeWidth, float width, float height, boolean on) {
canvas.saveState();
if (on) {
canvas.
setStrokeColor(strokeColor)
.setLineWidth(strokeWidth)
//bottom left to top right
.moveTo(0,0)
.lineTo(width,height)
.stroke()
//Top left to bottom right
.moveTo(0,height)
.lineTo(width,0)
.stroke();
}
canvas.restoreState();
}
It works by replacing the appearance stream for the value-state with a PdfStreamcontaining the drawing instructions for a cross instead of a circle.
It's not possible to change the bullet for a Radio Button completely.The solution of Samuel Huylebroeck is working only when interacting with the Radio Button Group:Then it looks like this after clicking on "Dutch":
But after leaving the Radio Button Group, for example by clicking on another part of the page it looks like this:
This is the standard appearance of a Radio Button which cannot be altered. That's a pity and it would be very interesting to know why that is so.It's confusing that print preview is showing the cross again:
I'm trying to do some basic animations, but am failing at the most simple things:
Rectangle rect = new Rectangle(100.0, 10.0);
mainPane.getChildren().add(rect); //so the rectangle is on screen
Animation anim = new Timeline(new KeyFrame(Duration.seconds(30.0),
new KeyValue(rect.widthProperty(), 0.0, Interpolator.LINEAR)));
rect.setOnMouseClicked(e -> {
if (anim.getStatus() == Status.RUNNING) {
anim.pause();
} else {
anim.setRate(Math.random() * 5.0);
anim.play();
System.out.println(anim.getRate());
}
});
The problem I am facing is that when I click the rectangle multiple times, the size will randomly jump around, instead of just changing the speed at which it drops. So for example, I let it run to about 50% size at speed ~2.5 and then stop it. When I start it up again, it will jump to a totally different size, smaller for a lower speed, bigger for a higher speed, so for example to ~20% for ~1.0 speed or ~80% for ~4.5 speed.
At first I thought animation was pre-calculated for the new speed and thus jumped to the position at which it would be, had it been played with the new speed from the beginning for the time that it was already playing before the pause, but it's bigger for a smaller speed, which doesn't really make sense then.
How do I change the speed/rate of an animation without having it jump around?
I think your diagnosis is correct: the current value is interpolated given the current time and current rate. If you decrease the rate without changing the current time, you are then earlier in the animation. Since the animation is shrinking this has the effect of making the rectangle bigger.
The easiest way is probably just to start a new animation each time:
import javafx.animation.Animation;
import javafx.animation.Animation.Status;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class VariableRateAnimation extends Application {
private Animation anim ;
#Override
public void start(Stage primaryStage) {
Pane mainPane = new Pane();
Rectangle rect = new Rectangle(100.0, 10.0);
mainPane.getChildren().add(rect); //so the rectangle is on screen
rect.setOnMouseClicked(e -> {
if (anim != null && anim.getStatus() == Status.RUNNING) {
System.out.println("Paused (" + anim.getTotalDuration().subtract(anim.getCurrentTime())+ " remaining)");
anim.pause();
} else {
Duration duration = Duration.seconds(30.0 * rect.getWidth() / (100 * Math.random() * 5.0));
System.out.println("Starting: ("+duration+ " to go)");
double currentWidth = rect.getWidth() ;
if (anim != null) {
anim.stop();
}
anim = new Timeline(
new KeyFrame(Duration.ZERO, new KeyValue(rect.widthProperty(), currentWidth, Interpolator.LINEAR)),
new KeyFrame(duration, new KeyValue(rect.widthProperty(), 0.0, Interpolator.LINEAR)));
anim.play();
}
});
primaryStage.setScene(new Scene(mainPane, 600, 600));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Good evening. I have read a lot of topics here on stackoverflow or even internet but I can't find the solution to my problem.
I have an interface like this:
When I click on "Load Image A", I can choose the image that I want. Next I want to paint this image under the JLabel "Image A". But it doesn't want to show up.
Here is the code I wrote:
package projet;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public class MonPanelImage extends JPanel{
private static final long serialVersionUID = -8267224342030244581L;
private BufferedImage image;
public MonPanelImage(File adresse)
{
try{
image = ImageIO.read(adresse);
}catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponents(g);
System.out.println("paint");
if(image != null){
g.drawImage(image, 20, 20, this);
}
}
}
and here is where I call it:
//panel image. This is my second panel which will be for the images
final JPanel second = new JPanel(new BorderLayout());
//panel button. This is the third panel for the buttons
rows = 0;
cols = 3;
hgap = 5;
vgap = 0;
JPanel third = new JPanel(new GridLayout(rows,cols,hgap,vgap));
//buttons
JButton boutonLoad1 = new JButton("Load image A");
boutonLoad1.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
int retour = fc.showDialog(frame, "Charger l'image");
if(retour == JFileChooser.APPROVE_OPTION){
String pathImage1 = fc.getSelectedFile().getAbsolutePath();
path1 = pathImage1;
File file = fc.getSelectedFile();
MonPanelImage panelImage1 = new MonPanelImage(file);
second.add(panelImage1, BorderLayout.WEST);
second.revalidate();
second.repaint();
}
}
});
At the very end, i add the 3 panels to my frame and set the frame to visible.
But I can't paint an image. Maybe I'm not doing it properly. Can someone help me please?
Thanks
super.paintComponents(g);
First of all it should be super.paintComponent(g), without the "s".
second.add(panelImage1, BorderLayout.WEST);
You are adding your image to a component using a BorderLayout. The BorderLayout will respect the width of your component, which is 0, so there is nothing to paint.
Whenever, you do custom painting you need to override the getPreferredSize() method to return the size of your component so the layout manager can do its job.
However, an easier solution is to just use a JLabel with an Icon. There is no need to do custom painting when you are painting the image at its real size.
If I create a ListView in JavaFX like this:
ObservableList<String> elements = FXCollections.observableArrayList("John", "Doe");
ListView<String> lView = new ListView<String>(elements);
What I want to do is draw a line starting from the end of a row in the ListView, say from "John"
To do this, I need the location(x,y) of the row "John". Is it possible to get the location?
Update
This is a sample interface that I got using Swing and Piccolo2D. However, using that library is painful. I am wondering if I can do the same in JavaFX
It is possible, but it may not be as straight forward as you hoped. In order to determine the layout coordinates for a particular Cell within a ListView (or TableView/TreeView) you need to have access to that particular Cell object. The best way (and maybe only way in JavaFX 2.2) is to provide the container with a custom Cell and CellFactory that exposes each Cell. How you expose the Cell depends on what your triggers are for drawing the line.
Bases on your illustration, you'll need access to each cell once the ListViews are populated. You can do this with a List<ListCell<String>> field in the CellFactory. I'll mention one caveat here about ListCells. The ListViewSkin will reuse Cells whenever possible. That means that if you are going to try to populate and connect a list that ends up scrolling, then keeping your lines in the right place will be much more difficult. I'd recommend trying to ensure that all your list items fit on screen.
Below is an example with some notes in the comments. Take note that getting the correct coordinates for drawing your Line will probably require calculating the offset of your SceneGraph which I didn't do in this example.
package listviewcellposition;
import java.util.ArrayList;
import java.util.List;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.*;
import javafx.scene.paint.Color;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
import javafx.util.Callback;
public class ListViewCellPosition extends Application {
// CustomCellFactory for creating CustomCells
public class CustomCellFactory implements
Callback<ListView<String>, ListCell<String>> {
List<ListCell<String>> allCells = new ArrayList<>();
#Override
public ListCell<String> call(final ListView<String> p) {
final CustomCell cell = new CustomCell();
allCells.add(cell);
return cell;
}
public List<ListCell<String>> getAllCells() {
return allCells;
}
}
// CustomCell is where the exposure occurs. Here, it's based on the
// Cell being selected in the ListView. You could choose a different
// trigger here but you'll need to explore.
public class CustomCell extends ListCell<String> {
// General display stuff
#Override
protected void updateItem(String item, boolean empty) {
super.updateItem(item, empty);
if (empty) {
setText(null);
setGraphic(null);
} else {
setText(item == null ? "" : item);
setGraphic(null);
}
}
}
#Override
public void start(Stage primaryStage) {
// This pane will contain the lines after they are created.
// I set it into an AnchorPane to avoid having to deal with
// resizing.
Pane linePane = new Pane();
AnchorPane pane = new AnchorPane();
pane.setPrefSize(100, 250);
AnchorPane.setBottomAnchor(linePane, 0.0);
AnchorPane.setLeftAnchor(linePane, 0.0);
AnchorPane.setRightAnchor(linePane, 0.0);
AnchorPane.setTopAnchor(linePane, 0.0);
pane.getChildren().add(linePane);
ListView<String> lView = new ListView<>();
lView.setPrefSize(100, 250);
CustomCellFactory lCellFactory = new CustomCellFactory();
lView.setCellFactory(lCellFactory);
ListView<String> rView = new ListView<>();
rView.setPrefSize(100, 250);
CustomCellFactory rCellFactory = new CustomCellFactory();
rView.setCellFactory(rCellFactory);
lView.getItems().addAll("Bill", "Doctor", "Steve", "Joanne");
rView.getItems().addAll("Seuss", "Rowling", "King", "Shakespeare");
HBox root = new HBox();
root.getChildren().addAll(lView, pane, rView);
Scene scene = new Scene(root, 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
connectCells(lCellFactory, "Bill", rCellFactory, "Shakespeare", linePane);
connectCells(lCellFactory, "Doctor", rCellFactory, "Seuss", linePane);
connectCells(lCellFactory, "Steve", rCellFactory, "King", linePane);
connectCells(lCellFactory, "Joanne", rCellFactory, "Rowling", linePane);
}
// Looks up the ListCell<> for each String and creates a Line
// with the coordinates from each Cell. The calculation is very
// contrived because I know that all the components have the same
// x-coordinate. You'll need more complicated calculations if your
// containers are not aligned this way.
private void connectCells(CustomCellFactory lCellFactory, String lVal,
CustomCellFactory rCellFactory, String rVal, Pane linePane) {
List<ListCell<String>> lList = lCellFactory.getAllCells();
ListCell<String> lCell = null;
for (ListCell<String> lc : lList) {
if (lc.getItem() != null && lc.getItem().equals(lVal)) {
lCell = lc;
break;
}
}
List<ListCell<String>> rList = rCellFactory.getAllCells();
ListCell<String> rCell = null;
for (ListCell<String> rc : rList) {
if (rc.getItem() != null && rc.getItem().equals(rVal)) {
rCell = rc;
break;
}
}
if (lCell != null && rCell != null) {
double startY = lCell.getLayoutY() +
(lCell.getBoundsInLocal().getHeight() / 2);
double endY = rCell.getLayoutY() +
(rCell.getBoundsInLocal().getHeight() / 2);
Line line = new Line(0, startY,
linePane.getBoundsInParent().getWidth(), endY);
line.setStrokeWidth(2);
line.setStroke(Color.BLACK);
linePane.getChildren().add(line);
}
}
public static void main(String[] args) {
launch(args);
}
}