Can Xcode Use "Folder References" for Code? - xcode

Like many people, I would love to have Xcode use a folder structure that mirrors the folder-structure on disk. However, I cannot get the code in "folder references" (the cyan folders) to show up in my project targets under "Compile Sources." Is there any way to do this?
I have managed to even add a cyan folder to the "Compile Sources" build phase, but that does not result in the contents of that folder being added.
How can I use folder references for code?

The simple (and very unfortunate) answer is that Folder References under Xcode remain broken and buggy, they don't work. Tested 04-Mar-2017 in Xcode 8.2.1
Below is an example exploration so you do not have to waste your time replicating the Xcode failure.
(incidentally buggy Xcode crashed twice while I was producing this example)
Per the question, the overall desire is to use a folder reference in Xcode so Xcode picks up all the files in the folder and includes them in the project, and by proxy will update automatically based upon any Finder or Xcode changes of the folder. In this way 50 projects all leveraging the same set of common source code files do not have to be individually updated when those folders get changed. Below explores how this is broken in Xcode (tested in 8.2.1)
The example: ViewController.m includes NSError+Core.h so we want everything from the folder "NSError+Core" to be added to the project.
NSError+Core.h is in this centrally located development folder
Drag the source folder from the Finder into the Project under the "Support" group (nothing up my sleeves, simple drag)
Xcode dutifully offers to add the drag to the target, note the "Create folder references" is selected, not "Create group references". Note also it is clear that Xcode is offering and is told to add this folder and files to the targets.
Although everything looks like it should work, the compiler does not pick up the header file and a recompile yields the same results... can't find header. Ditching the DerivedData does not help either.
So doing a double check, we check the "Compile Sources" under the project and sure enough, the source file is not there either. Remember, Xcode 'added' it to the target...
So what if we drag it from the folder into the "Support" group...
It offers to add them to the project again?! Note that the settings are identical to the first time they were drug in by virtue of the parent folder drag instead of files...
And now the source file shows up in the "Compile Sources" list. Note the bizarre double listing of the files in the project.
(Xcode crashed shortly after snapping this screen shot)
And of course the compiler can now find the header file and the error clears on the import as it should have the first time we drug it in...
Did it just need a little help to "find" the file? If so, the "Create folder references" does exactly what?
So we try and tidy up and drag the files back from the parent "Supporting Files" group to their rightful folder. Without any confirmation, indication, notification, the files just vanish from the group and nothing happens in the NSError+Core folder.
Oh by the way, it really did delete them from the project too... The Compile Sources no longer has the NSError+Core.m reference.
SO to sum up, "Folder references" as implemented thus far do not seem to have any useful purpose... It would appear to be a 6+ year old dunsel on the USS Xcode.

Kevin - linked source folders, folder references, etc, are super useful for when you have a common code base shared across different IDEs, like I do for my games that I compile on Windows, Mac, iOS, Android, Linux, etc. I have 3 different IDEs all building the same shared codebase, so it's very helpful when one automatically picks up on a new file and adds it right into the project after I merely run svn update, and I svn commit from one IDE (say XCode) and my Eclipse in Windows project picks up the change. I have a different project for each because each IDE likes the project files in a certain configuration so it's easier for me to have multiple SVN directories (base-project, project-ios, project-android) that all share code in base-project than to have one mega project directory with the different IDE bits unhappily all shoved into subdirectories (which is what I tried the first time around).
Furthermore - it used to work fine in XCode 3. They seemed to not like that useful of a feature so it is no longer working in XCode 4 as I've just found out.

I just tried doing this to share code across multiple Xcode projects, and our team came to the conclusion that it's better to create an Xcode project that contains all of your shared classes, compiles them into a static/dynamic library, and then add that as a subproject to those that need the shared code. Then you can set up target dependencies and link your shared library. This will get you the "automatic updating" every time you add a new class to the shared library project.
This approach also works well with submodules or even cocoapods/carthage.

You can't. Why are you even trying? A folder reference's job is to embody a folder, without having entries for all the individual files in the folder. It's primary use is for copying an entire folder of resources verbatim into a project. If you want to compile the sources though, then those sources must be referenced in the Compile Sources build phase of the target, which requires having individual entries for each file.
Depending on what's in the folder, it might make more sense to have a Makefile or some other external build process that builds the content in the folder into a static library. This way you can invoke that build process from a Shell Script Phase, and then just link in the resulting static library. Alternatively if you're using this folder as a way to have a shared bit of code (e.g. an svn:externals or git submodule), you could give that folder its own Xcode project and then embed that project into any of your other projects which share this folder.

Related

Force Xcode to update project files

OK, here's my issue :
I'm using Xcode 4.6 under Lion
In my current project I've added several "real" folders (either with sources or with resources) which Xcode represents as "Groups"
However, whenever I add another file in one of my already-imported folders, the file doesn't show up (but instead I have to manually drag each new file to its appropriate location).
Well, given that my project is comprised of hundreds of different files, and that files are being added constantly, this seems like an overkill.
I realize this may have to do with Xcode's Group-centric approach, but it still bothers me.
So, is there any workaround? Any ideas?
As for many IDE, it won't scan changes of new files in included folder, to prevent accidental add of extra codes that will break the compile process. If you really want to do so, write a script to add all files in the folder and run it at pre-compile stage, i.e. in Xcode, "External Target"
See: https://stackoverflow.com/a/976459/188331

Add as link with VisualSVN

I've got a solution in which I'm trying to create a 2nd executable. These two executable share most of the same files, but have a few different ones including resources and application icon, etc.
I created the 2nd project, and added the items as links.:
Right-click "Add existing item",
Browse to it,
Click the "Add" drop-down and select "Add as link".
Adding as links means that it just references the other file in the other folder and does not copy it.
Now, when I tried to commit my project VisualSVN / SVN tried to do an SVN add on those files in the logical path they belong to resulting in lots of errors that the file was not found. It caused the entire commit to fail and was a major pain in the ass.
Is there a good way I can add links to files without side-effects? All the files I'm trying to link to are already in the same repo.
Update
Maybe I should add more information about what I'm trying to accomplish because I'm open to any suggestion which helps me accomplish it.
I have a project structure something like this... Or I want it to be like this...
MyProject
/Common
BusinessDataObjects (svn:external)
ControlsLibrary (svn:external)
OtherCommmonLib1 (svn:external)
OtherCommonLib2 (svn:external)
/Modules
Module1
Module2
Module3
...
Application1
Application2 (shares all App1's files, except different .resx, icon, name, other minor differences)
SetupProject1 (includes app1 and certain module dlls)
SetupProject2 (includes app2 and certain module dlls)
The application is basically an empty shell (using Prism) which loads the modules installed in a /modules folder. I want both applications to be almost identical, but I want them to have different names and a different icon. I thought I could accomplish this by adding the files from the first project to the second as a link, and simply swapping a resource file which included the strings for the application window title, About dialog, etc. But then VisualSVN or whatever tried to SVN Add those items which I wasn't expecting.
I need to be able to develop the modules and the application's shell project. They are not stable in any way yet. I just want them to near copies of each other but with minor naming differences. I figured with two application projects, I could have two setup projects that included the output from each application and whichever modules are supposed to be included in that version of the software program.
I was trying to make this as foolproof as possible, and I'd like to avoid having to update external references to the same project. (I'm a bit confused about that as well, would I svn:external to the same repo?) That doesn't sound good, but this was my main idea on how to create two almost identical apps. I'm not sure how else I'll do it if I can't get my version control software to behave.
I had suggested oringally we only have one version of the software and have certain modules be upgrades, but there are some good reasons they can't really do that.
When you add a file to a Visual Studio project with "Add as link" it's expected that the file is not copied to the project's folder.
VisualSVN considers status of items in your working copy, even files which are not included in the current solution. However a linked file does not exist in a working copy, thus can't be tracked. It's out of version-control.
Since the files you attempt to link are already version-controlled (i.e. they exist in the SVN repository) it makes sense to use Externals Definitions (svn:externals property) to link them.
Also see TortoiseSVN Manual; it's description of svn:externals is really good.
You don't mention your environment. However, you mention you have a Solution. I'm assuming it's VisualStudio you're using.
Have you tried AnkhSVN which is a Source Control Provider for Subversion for VisualStudio? AnknSVN integrates into VisualStudio much like Microsoft's native version control systems of Visual SourceSafe and TeamFoundation. I believe you can use AnknSVN to do the linking you want since these links are really internal VisualStudio structures and not actual symbolic or hard links like you find in a Unix system.
I usually avoid links (I believe they're called Junctions on Windows) because they simply don't work across operating systems. Instead, you can use one of the following methods:
Use your build system to copy the files, or create the required links rather than your version control system.
Use svn:externals to do the linking. Careful with this because svn:externals are pointers to a Subversion URL.
For example, if I setup http://foo.com/svn/trunk/proj1 to have a svn:externals link to the head of http://foo.com/svn/trunk/proj2, and I create a tag for Project 1 by copying http://foo.com/svn/trunk/proj1 to http://foo.com/svn/tags/REL-1.2/proj1, that project is still pointing to the head of the trunk of proj2. Changes in Project 2 will change what I thought was a stable tag. Always point your svn:external to a stable revision.
I have no experience with VisualSVN, we use Ankhsvn which does not have that problem.
http://ankhsvn.open.collab.net/

When to tick "copy items into destination's group folder (if needed)"

Whenever I am adding some files to my project by dragging and dropping in Xcode, a popup message is shown "Copy items into destination's group folder (if needed)".
I noticed that when we are using most of the third party library's we DON'T tick the checkbox and instead specify the library path in "Header Search Path/Library search Path". But for smaller resource files like images, we tick the checkbox.
Which specific scenarios do I have to tick and what difference will it make?
It all depends on how you want to organize you project. It's far more common to store 3rd party frameworks somewhere on your machine that is independent of any project that may use that framework, thus allowing multiple projects to reference the same shared framework project from a standard directory. In that case, you don't want the 3rd party framework copied into your own project, and so you don't check that box.
Images and other resource files are typically owned on a project-by-project basis, so it makes the most sense to store those in the directory of the project itself. To pull that off, you check that box to make sure a copy is made in the project's directory if one doesn't already exist.
Neither of those rules are absolute, you could copy an entire framework into your project's directory if you want, and you could reference media assets from some standard location. It's all up to you to implement good project organization.
Typically, your project is saved to a project folder. If you drag stuff from outside the folder into your project without copying, only references to the added files are stored. You will have to be careful not to delete them, or your project will break.
Also, if you are using version control, such as the built-in git, files not in the main folder will not get added to your version tree.
I got into the habit of copying everything I need into the main folder and then drag-add without copying. This is working well for me and has so far avoided any errors.

How to include a bundle in main project xcode 4.1

[UPDATE 03/04/2015]
The question is now 4 years old, and applies to a specific version of XCode which I have now specified in the subject.
I have searched a lot for this argument, but I couldn't find a solution, I even post on stackoverflow, but I soon deleted the question becuase of very little access.
Now I am trying again.
I have a workspace with two distinct projects A and B.
B has two targets, one that build a static library Blib.a, and one that build a bundle B.bundle. All of them get built in the derived directory.
In project A I can easily add the static library from the build phases. However I cannot find a way to include the bundle. B.bundle is not visible from "copy resource" tab in A.
Therefore I need to add manually, with all that implies.
I also thought about using a script, but I would like to use this as a very last option.
Has someone a solution for this ? Did I miss something ?
thanks
After long investigation, it came up there's no easy way of doing this. The B.bundle is never visible to A project, and there's no settings in workspace to change that.
At this point there are three solutions:
Include the bundle manually from "copy resources->other", I started with this, but everytime there's a change you have to drop and include the bundle again
Create a script to be run in build phase, if everything is built into the PRODUCTS dir you can find the bundle easily and having copied automatically into the app.bundle. This is not a bad solution. If you are using svn the script got included in project, and users have it for free without additional work.
As suggested by Apple tech support, use folder references.Build bundle B into a folder and add such folder to project A using the "Create Folder References for any added folders" option. Xcode 4 will update your bundle into that folder every time you built it.
The added folder will appear as blue once included in your project A.
Thats's it, I personally use the script, because this solution is path independent if you use standard xcode reference variable such as BUILT_PRODUCTS_DIR and so on, and the shell script is just a cp -r-f
[UPDATE 03/04/2015]
I would like to point out that the question is now 4 years old. At that time there weren't many "official" options available. I even spoke with Apple Tech Support, which proposed solution 3 as the only available solution. It is of course very likely that things are now changed, and there is a much better solution. Just to speak, I also like to add that the three above are not "hacks" but "solutions", maybe technically outdated, but they can still be used nowadays. I intend a "hack" as a..."hack", which means it probably not going to work in future software release.
Here is how I did it.
Drag and drop B.bundle from Project B → Products → B.bundle into the Copy Bundle Resources build phase of your app in Project A (select the Create groups options when asked). This will add B.bundle at the root of your Project A outline. You can move it into the Frameworks directory near Blib.a if it you prefer.
Select B.bundle and check its Location in the Identity and Type right panel (Utilities area). By default, Xcode chooses Relative to Project. This is wrong, select Relative to Build Products instead.
The path to B.bundle will now look something like ../../../../../../../../Projects/MyApp/B.bundle. This is not what you want, but you can easily fix it. Open ProjectA.xcodeproj/project.pbxproj in a text editor, search for this path and delete everything in it except for B.bundle. Your project.pbxproj should look like this:
explicitFileType = wrapper.cfbundle; name = B.bundle; path = "B.bundle"; sourceTree = BUILT_PRODUCTS_DIR; };
Save your project.pbxproj file. Xcode will automatically reload your project and your app should build just fine.
After searching for a long time and failing many times, I found this resource that has been an absolutely great tutorial to create Static Libraries and include bundles in your main project or even for distribution to 3rd party developers that may consume your library.
Absolutely recommended:
https://github.com/jverkoey/iOS-Framework
In project A, is the product of project B a dependency in your scheme's Build action? I think you might have to set up this dependency (sometimes disabling the automatic dependency discovery option is best) for it to show up and be available for copying into another target. I believe this is because it doesn't really exist (like an image resource file) until it's built and Xcode needs to ensure it's built before working with it from another target.
As of Xcode 5.1.1 I was able to drag and drop B.bundle from the Project Navigator to the Copy Bundle Resources list of project A Build Phases. I assume creating B.bundle target is not an issue.
Switch build to Generic iOS Device. This step is needed to create a non-simulator reference.
Drag the .bundle to the other project's Copy Bundle Resources.
Select the .bundle in the Project navigator of the other project, and change its Location to Relative to Build Products
Make sure your .bundle in added to Target Dependencies of your static library

Xcode 3.1.1 and static libraries

I'm an experienced VS.NET user and trying to get up and running on Xcode 3.1.1.
Here's what I'm trying to accomplish:
I'd like a static library ("Lib") to have its own xcodeproj file. I'd an executable application ("App") that makes use of Lib to reference Lib's xcodeproj file so that changes to Lib cause App to relink. Ideally, I'd like to be able to edit Lib's source files inside App's Xcode workspace so I don't have to task around all the time to make changes.
I figured out from the online help that I can simply drag the static lib xcodeproj in to my app's project and it gets the reference. I see that once my static lib xcodeproj is in my app's project, I can simply drag it to the App's target and it understands that App depends on Lib. This seems like the right path, but things aren't quite working the way I'd like yet.
Here are my questions:
It seems that simply having App depend on Lib doesn't cause App to link with Lib. It seems that I have to explicitly drag libLib.a from the Lib folder into App's "Link Binary With Libraries" build stage. In VS.NET, simply specifying the project as a solution dependency adds it to the link line. I just want to make sure I'm not missing anything.
When I have App open in Xcode and I drag Lib.xcodeproj into it, I don't get any of Lib's source files there. I only get libLib.a under the "Lib.xcodeproj" folder. In VS.NET, I can edit Lib's source files right there and rebuild it, etc... but with this approach in Xcode, changes to Lib.cpp don't cause Lib to rebuild when I rebuild App. Ideally, I'd get all of Lib's source files and targets to show up when I drag Lib.xcodeproj into App. Is there any way of doing this?
Thanks in advance for any responses!
You're correct that making target A depend upon target B (whether within the same project or across projects) does not cause target A to link against target B. You need to specify them distinctly; this is because they're separate concepts, and you might have dependencies between targets that you don't want to link to each other — for example, a command-line tool that gets built by target C and is used as part of the build process for target A.
Also, you're correct that referencing project B from within project A will not let you see project B's source code in project A's window. That's because Xcode does not have the same "workspace" model that Visual Studio and Eclipse do; you above alluded to the existence of "a workspace containing project A" but Xcode doesn't really have any such thing, just a window representing project A.
Open the App project. Right-click on the App target and choose "Get Info." Then go to the "General Tab" and find "Direct Dependencies." Click the ( + ) (plus sign) button to add a direct dependency. The Lib.xcodeproj should appear among a list of possibilities for you. Choose the Lib target from that list.
That should accomplish that the Lib project must build (or rebuild) when you build the App target.
(Editing my own post now. I realize I said nothing about point number 2 in the question. I am actually still thinking about number 2. I am not sure if that is possible or not.)
I'm also novice to Xcode 3.1, just played with mentioned by you issues and found that there is no problem regarding to your second question. Whatever application you use to edit the dependence library source code, your main project will rebuild the dependence target. I checked it by:
edited the source file, of the library your app depend on, by notepad application.
Selected dependence library project reference, mouse right-click, and select 'Open With Finder', then selected wanted source file and edited it.
Everything working well.
I am also a fairly new user of Xcode. Most of what I know I learned from an Xcode book by James Bucanek (ISBN 047175479x). It is an older book that was written for/with Xcode 2.2, but I find that pretty much all of it still applies for me today, and I currently use Xcode 3.1
You can probably find a cheap used copy if you are interested.

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