How do I edit and save a nib file at runtime? - cocoa

Imagine an application that has a number of buttons it is displaying to the user. This application wants to allow the user to move the buttons around on the screen, customizing the display, and then save this configuration for later use. That is, when the app is closed and relaunched, it will come back up with the same configuration.
I would like to create a nib file with the "factory default" button layout, but then create a new nib file storing the new UI after the user has configured it just the way they like it. How does one do this?
Thanks!

Have a look at
NSData * viewData = [NSKeyedArchiver archivedDataWithRootObject:yourView];
NSView * yourView =[NSKeyedUnarchiver unarchiveObjectWithData:viewData];
This will do what you want. With all subviews, properties etc.

you really don't create a new nib.
for one, you can't expect the user to have the devtools installed. so you need to implement these dynamic parts programmatically.
perhaps export a dictionary with colors, positions, etc. for the mutable properties; then apply those properties to those objects (so it's quite like a simple layer over a nib's xml representation).
if you are not currently using tags to identify your nib's objects, that may be an easy way to identify objects in your exported dictionary.
good luck

Related

What is the File's Owner (in Interface builder)?

I am new to Cocoa and I don't understand the concept of File's Owner of a .nib file.
Here is the way I would see things :
Consider a file myNibFile.nib file that describes how a window looks.
Now, I want to connect an actual window to this .nib file. So, I create a class myWindow, which is a subclass of NSWindowController. And, to do this connection, I change the init method like this:
-(id)init
{
[super initWithWindowNibName:#"myNibFile"];
return self;
}
So, I understand that when I create an instance of myWindow, the "system" will go and look at the .nib file and create the adequate object.
So, my question are :
why do I have to specify that the File's Owner of my .nib file is myWindow ? Isn't it redundant ?
I guess it means I didn't really understood what the File's Owner. What is it ? Why does the .nib file have to belong to something ? Can't it be "somewhere" in my "application" and when it is needed, the "system" goes there and use it ?
Thanks for helping me to see more clearly in these new concepts !
Two points to be remembered:
The File owner is the object that loads the nib, i.e. that object which receives the message loadNibNamed: or initWithNibName:.
If you want to access any objects in the nib after loading it, you can set an outlet in the file owner.
So you created a fancy view with lots of buttons, subviews etc . If you want to modify any of these views / objects any time after loading the nib FROM the loading object (usually a view or window controller) you set outlets for these objects to the file owner. It's that simple.
This is the reason why by default all View Controllers or Window Controllers act as file owners, and also have an outlet to the main window or view object in the nib file: because duh, if you're controlling something you'll definitely need to have an outlet to it so that you can send messages to it.
The reason it's called file owner and given a special place, is because unlike the other objects in the nib, the file owner is external to the nib and is not part of it. In fact, it only becomes available when the nib is loaded. So the file owner is a stand-in or proxy for the actual object which will later load the nib.
Hope you've understood. I'll clarify any of the points if you ask.
The fundamental thing to understand is that Interface Builder allows you to create objects that are automatically connected to each other, with no effort on the part of your program. You can instantiate all kinds of objects including non-view ones, and they can be inter-related; for example, you might create the instance of a table view data source along with the view itself, etc. This mechanism is commonly used to create an Application Delegate within your Main Menu NIB.
However, since it's all done via drag&drop, it seems there is no way that you can form a connection between any of the NIB objects and the objects that already exist in your application, with one exception.
When code is loading the NIB file, you have the option to specify exactly one object which the NIB will consider to be the "Files Owner". This is the placeholder that you see inside Interface Builder; since it can represent any object within your application, Interface Builder can't know what actions/outlets are available on it. This is why you can modify the "class" of the Files Owner, in the Attributes tab.
Files Owner does not really represent "ownership" or "parenthood". What it represents is "the object that loaded this NIB".
File's Owner is a placeholder in IB so all the outlets and actions in your code are "linkable" in IB, you can control-drag to connect stuff on the screen to the code.
File's Owner in Interface Builder is so that it knows the object type of the parent. This is used in two ways. Firstly, in Interface Builder so that IB knows what outlets and actions are available to you to connect. Secondly it is used by the application framework to know how to reconnect things to the rest of your code once the nib file is loaded.

How can I directly respond to NSTableView edits while still using NSArrayController?

In my Cocoa app, I have a sheet with a one-column NSTableView that lists a bunch of files in a directory (the app makes back-ups of it's main database, provides this list to users so they can revert to a particular back-up). The content is loaded into and provided to the table view by an NSArrayController, each object is just an NSFileWrapper (I'm considering using NSURL instead, but I digress). The NSArrayController handles sorting, enabling the buttons when a row is selected via bindings, that's all great. I have an NSWindowController subclass object (BackupsSheetController) that hooks all this up and exists in the sheet's nib.
However, when a user edits one of the cells, I want to respond to that change from BackupsSheetController by appropriately re-naming the file represented by that cell, putting it in its new location. Since the table view is bound to the NSArrayController, I don't get sent the NSTableViewDataSource message – tableView:setObjectValue:forTableColumn:row:. If I set my BackupsSheetController as the datasource for the NSTableView object in the nib, I get sent that message sometimes, but not very often, to say nothing of every time.
Most questions and examples I see out there for this scenario handle this all by using a custom model class for items in their table view, and make some controller object an observer for changing properties that they wish to respond to. In other words, each item would be something like a BackupNode object, and BackupsSheetController would observe each for changes to the name property (or whatever I would call it). That seems totally overkill for my scenario, but I also don't want to ditch the bindings I've already got in use and I don't see another way to do this. Is there another way to do this, to make sure I reliably get the setObject:... message? Or should I drop the NSArrayController and make BackupsSheetController the delegate and datasource for the table?
In the "BackupNode" scenario, I don't see why BackupsSheetController would observe each for changes in its name. That's a very roundabout way of doing things. I would think that the hypothetical BackupNode object would simply do the necessary work in its setter for the name property.
Anyway, I recommend using proper model objects. When you try to build a model with only Cocoa-provided objects like NSFileWrapper, NSURL, or NSMutableDictionary, you end up doing more work in the long run than if you just make a proper model object.
On a tangential topic, why is your window controller in the NIB? It should be the thing which loads (and owns) the NIB, which of course requires that it exist prior to the NIB being loaded, which means it can't be instantiated in the NIB.

Advice needed for developing multiple window Mac application

I’ve been reading through several books on Mac development, but cannot find the information I’m looking for.
The books all describe how to make floating windows or panes, but never mention how to make them all in one window. A simplified example of what I’m looking to create is shown below:
Basically, there will be three windows; A selector window with radio buttons to choose which NSDocument is currently being used, a window underneath that with buttons that show different windows to the right that allow viewing and manipulation of certain data.
For a example, each NSDocument may have a color value that can be set in the window shown by clicking view A, and some text strings that can be set in the window shown by clicking view B.
So the questions are:
Is it appropriate to use a single NSDocument sub-class for each Doc #1 and Doc #2?
Which classes should I use to set up the application as shown? NSWindowController? NSWindow? NSPanel?
I’m only looking for guidance on what to read up on, so any pointers are appreciated.
EDIT:
To clarify this further, I want to have a table view where the buttons are (View A & B), and by clicking them they will cause the other window/view to change it's contents.
It's like the split view in the iPad settings application, there is a table view on the left, and when it's pressed the right side changes.
The radio buttons are there only to illustrate that I want more than one Document. I'm guessing I need more than one to handle this? Or perhaps I should place them all in a single NSDocument? Somehow that doesn't seem right.
To achieve what you want you need one window (NSWindow), one window controller and various views each with their own view controller. There are several ways you could set this up, all depending on your requirements:
You'd have at least 3 views (instances of NSView): one for the selection of the document class, one for the view selection and one for the content. Each view is controlled by a view controller (instance of NSViewController). Additionally you can opt to wrap the views in split views (NSSplitView) so your user can resize the real estate available to each view.
You have one window with a window controller. If you choose a Document based app template in Xcode, Xcode will generate a subclass of NSDocument which you can use as your window controller (or choose to use Core Data and Xcode will generate a subclass of NSPersistentDocument with all bells and whistles you need to access Core Data for document persistency).
So to come back to your questions:
1: Yes, but depending on your requirements. If Doc #1 is a completely different thing than Doc #2 than you might need to re-evaluate. For example Doc #1 might have completely different persistent requirements than #2.
2: There's no single scenario here, but one that worked for me: Take the project template for a document based app (with or without Core Data). Use the generated subclass of NSDocument (or NSPersistentDocument) as your window controller. Use NSView to implement the views in your window where each view is managed by its own controller, which is an instance of NSViewController.
I know this is an old question, but a way to do it how you want would be to use: ContainerViews and set their embed segue to be the view controllers you want.

Sharing an NSArrayController between multiple views in separate NIB files

First, some background: I am trying to implement a master-detail interface in Cocoa (for OS X). That is, I have a window with two NSTableViews that display two different types of objects. For this question, let's say they are warehouses and packages (to pick an example that is analogous to my actual problem.) Selecting a row in the first table view (on a warehouse) will display a list of packages which belong to that warehouse in the second table view. For the model part, I currently have an NSMutableArray called warehouses of warehouse objects, and each warehouse object has an NSArray of package objects. One thing to note is that the warehouses variable is modified after the NIB files are loaded, so the NSArrayController has to be notified.
Now, I've tried to organize it so that the "master" is in its own view object, and the "detail" is in its own view object. This means that there are three NIBs: a WarehousesView NIB, WarehouseDetailView NIB, and a MainWindow NIB.
The WarehousesView NIB contains an instance of a WarehousesViewController (subclassed from NSViewController) and the view itself.
The WarehouseDetailView NIB contains an instance of WarehouseDetailViewController and the view itself.
The MainWindow NIB contains the main window, an instance of MainWindowController, and an instance of both WarehousesView and WarehouseDetailView. The window itself contains an NSSplitView, and the views of the split view are connected to the corresponding view instances in the NIB file.
That brings me to the first half of my question:
1) Is this a good way of splitting up the application views for a Cocoa application? To me it makes sense, because at a later point more details about the warehouse besides a list of its package inventory might be added to the WarehouseDetailView.
It's an important question, because everything works just fine if I skip creating views, putting all controls in the window directly and put everything else, including NSArrayController instances corresponding to Warehouses and Packages, into the same NIB file. I don't need to ask the second half of the question if I shouldn't even be doing it this way.
The second half of the question is basically:
2) Where should I place the NSArrayControllers corresponding to Warehouses and Packages if I split it up as described above so that the master-detail interface still works? Currently I am using Cocoa bindings, so somehow the content array of the Warehouse NSArrayController needs to bind to my warehouses array, and the content array of the Packages NSArrayController needs to bind to the selection of the Warehouse NSArrayController
I've tried a few things, and I couldn't get anything to work completely. Specifically, I've tried putting the NSArrayController for Warehouses into the WarehousesView NIB and the NSArrayController for Packages into the WarehouseDetailView NIB. The problem with this approach is that I cannot figure out a way to bind the Package NSArrayController to the selection of the Warehouse NSArrayController. The other thing I've tried is (1) putting both NSArrayControllers into the MainWindow NIB, (2) connecting those NSArrayControllers to IBOutlets in the MainWindowController, then (3) passing those variables to their respective view controllers via their constructors, (4) exposing them as properties in the view controllers via KVC, and (5) binding the necessary table columns in a view to the array controller through the File's Owner. The result was that nothing appeared, but there were no errors either. If one of these approaches is the preferred way to do it, I can give more details to help see if I am doing it incorrectly.
Thanks in advance!
Edit: I did look at this related question, and they seemed to be using separate instances of NSArrayControllers for each NIB file if I understood it correctly, and that didn't seem to make sense from a design point of view, but perhaps I am wrong?
Part 1: You can certainly do this. I'd say it's a matter of preference. Personally, then, if the views were going to be displayed simultaneously in a window, I would keep them in the same nib.* Modularity is also a good thing, though.
Part 2: You can put the array controllers wherever you like, really. The only thing you need to worry about is getting each object the references that it needs to the information you want it to have. If you want my 2¢, I'd say put each in the nib with the view its contents will be displayed in. That'll make your detail view setup more difficult, but it continues the modularity you seem to be going for.
You have to remember that every object in the nib is a real instance. The nib allocates and inits them for you; if you put a MyClass object in one nib, and a MyClass object in another nib, those are two different objects. This is sometimes a tricky thing about nibs: it's really convenient to have instances automatically created for you, but it also means some fiddling around with references when you want to do things across nibs.
It sounds like you put instances of WarehouseView and WarehouseDetailView into both your individual nibs and MainMenu.nib and expected them to be the same objects. It won't be so. You have to link objects in the nibs to objects that they already know about. You'll have to work this out for your particular situation.
I don't know where your model is stored, or how you're getting the nib loaded. Whichever object it doing that loading, though, will likely be your link between the individual nib and the rest of the app. This is what the File's Owner proxy object in nibs is for -- it gives you a place to hook up objects in the nib to code that they wouldn't otherwise know about.
*: If you find it easier to layout the views if they are not enclosed in the split view in IB, you could set them up on their own: put the custom view objects in the MainMenu.xib window and you can open each view in its own IB window (though it will not be in a window in the app). Then set the split view's subviews in something's awakeFromNib.

Cocoa: Creating a Window with a Variable Number of Interface Elements

I've a window that will have an unknown amount of text fields, determined by the content of a remote server.
In high level terms, how should I go about this? Create a custom view or create an empty window with a backing NSWindowController and then add stuff to it when the window is opened?
I've seen the examples on the O'Reilly Cocoa book and those effectively create a custom NSView. Is this the right way to do it, 8 year later?
You probably want an NSMatrix. A NSMatrix allows you to create an arbitrarily large grid of cells.
Tables, outlines, browser etc are also options depending on your specific needs.

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