I'm trying to make Cairo work in a Win32 window. The idea is just to make it render flicker-free.
If I create a Cairo surface directly with the window's HDC, then the window will flicker on resizing. That's normal, and expected. The usual solution is to create a compatible device context and render to a bitmap, then blit that bitmap to the window HDC.
The problem is that the same drawing code that worked when using the window's HDC doesn't work on the double-buffer device context. I just get a black square rather than a gradient circle.
Here's a small, functional example. If you comment out the #define DOUBLE_BUFFER line, then it will draw the Cairo rendering directly to the window's HDC. Otherwise, it will draw to the created one.
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <tchar.h>
#include <cairo.h>
#include <cairo-win32.h>
// Global variables
// The main window class name.
static TCHAR szWindowClass[] = _T("CairoTestApp");
// The string that appears in the application's title bar.
static TCHAR szTitle[] = _T("Cairo Test Application");
HINSTANCE hInst;
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int main(int argc, const char *argv)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
if (!RegisterClassEx(&wcex))
{
MessageBox(NULL, _T("Call to RegisterClassEx failed!"), szTitle, NULL);
return 1;
}
hInst = hInstance; // Store instance handle in our global variable
// The parameters to CreateWindow explained:
// szWindowClass: the name of the application
// szTitle: the text that appears in the title bar
// WS_OVERLAPPEDWINDOW: the type of window to create
// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)
// 500, 100: initial size (width, length)
// NULL: the parent of this window
// NULL: this application does not have a menu bar
// hInstance: the first parameter from WinMain
// NULL: not used in this application
HWND hWnd = CreateWindow(
szWindowClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
256, 256,
NULL,
NULL,
hInstance,
NULL
);
if (!hWnd)
{
MessageBox(NULL, _T("Call to CreateWindow failed!"), szTitle, NULL);
return 1;
}
// The parameters to ShowWindow explained:
// hWnd: the value returned from CreateWindow
// nCmdShow: the fourth parameter from WinMain
ShowWindow(hWnd, SW_SHOWNORMAL);
UpdateWindow(hWnd);
// Main message loop:
MSG msg;
while(true)
{
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
break;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
// DestroyWindow(hWnd);
UnregisterClass(szWindowClass, hInstance);
return 0;
}
void gradientExample( cairo_t* cr ) {
cairo_pattern_t *pat;
pat = cairo_pattern_create_linear (0.0, 0.0, 0.0, 256.0);
cairo_pattern_add_color_stop_rgba (pat, 1, 0, 0, 0, 1);
cairo_pattern_add_color_stop_rgba (pat, 0, 1, 1, 1, 1);
cairo_rectangle (cr, 0, 0, 256, 256);
cairo_set_source (cr, pat);
cairo_fill (cr);
cairo_pattern_destroy (pat);
pat = cairo_pattern_create_radial (115.2, 102.4, 25.6,
102.4, 102.4, 128.0);
cairo_pattern_add_color_stop_rgba (pat, 0, 1, 1, 1, 1);
cairo_pattern_add_color_stop_rgba (pat, 1, 0, 0, 0, 1);
cairo_set_source (cr, pat);
cairo_arc (cr, 128.0, 128.0, 76.8, 0, 2 * 3.14159);
cairo_fill (cr);
cairo_pattern_destroy (pat);
}
#define DOUBLE_BUFFER
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T("Hello, World!");
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
{
HDC newDC = CreateCompatibleDC(hdc);
RECT theRect;
GetClientRect(hWnd, &theRect);
int width, height;
width = theRect.right - theRect.left;
height = theRect.bottom - theRect.top;
HBITMAP theBmp = CreateCompatibleBitmap(newDC, width, height);
HGDIOBJ oldBmp = SelectObject(newDC, theBmp);
//Test some text.
#ifdef DOUBLE_BUFFER
TextOut(newDC, 5, 5, greeting, _tcslen(greeting));
#else
TextOut(hdc, 5, 5, greeting, _tcslen(greeting));
#endif
{
#ifdef DOUBLE_BUFFER
cairo_surface_t *surface = cairo_win32_surface_create(newDC);
#else
cairo_surface_t *surface = cairo_win32_surface_create(hdc);
#endif
cairo_t *cr = cairo_create(surface);
// Draw on the cairo context.
cairo_set_source_rgb(cr, 1, 1, 1);
cairo_paint(cr);
gradientExample( cr );
cairo_surface_finish(surface);
// Cleanup.
cairo_destroy(cr);
cairo_surface_destroy(surface);
}
#ifdef DOUBLE_BUFFER
BitBlt(hdc, 0, 0, width, height, newDC, theRect.left, theRect.top, SRCCOPY);
#endif
SelectObject(newDC, oldBmp);
DeleteDC(newDC);
}
EndPaint(hWnd, &ps);
break;
case WM_ERASEBKGND:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_KEYDOWN: // Is A Key Being Held Down?
{
if(wParam == VK_ESCAPE)
{
PostMessage(hWnd, WM_CLOSE, 0, 0);
}
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return 0;
}
Try calling CreateCompatibleBitmap with the original device context (hdc) as parameter instead. Otherwise I believe you'll get one based on the default monochrome dummy bitmap of the supposedly-compatible DC you just created.
Related
I'm trying to make a custom title bar/border and I want it to be half transparent. When I load the image it works fine, but as soon, as I make even just 1 pixel from 255 opacity to 254, it just shows a white image.
Help would really be appreciated!
I use the windows.h library.
I use a resource ( .rc ) file to get the location of the images.
Don't think about where im doing things right, it's just for testing. I know it's not very efficient.
The Code!
( or at least the most of it / the important )
#include "../resource/resource.h"
#include "../header/Window.h"
#pragma warning(disable : 4244)
/////////////////////////
// Window
//
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_CLOSE:
DestroyWindow(hWnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
HWND m_hWnd;
POINT wndSize = { 900, 900 };
Window::Window() : m_hInstance(GetModuleHandle(nullptr))
{
const wchar_t * className = L"Main Window";
WNDCLASS wc = {};
wc.lpszClassName = className;
wc.hInstance = m_hInstance;
wc.hIcon = LoadIcon(m_hInstance, MAKEINTRESOURCE(IDI_ICON));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpfnWndProc = WindowProc;
wc.hbrBackground = CreatePatternBrush(LoadBitmap(m_hInstance, MAKEINTRESOURCE(IDB_BG)));
RegisterClass(&wc);
DWORD style = NULL;
RECT rect;
rect.left = GetSystemMetrics(SM_CXSCREEN) * .5 - (wndSize.x * .5);
rect.top = GetSystemMetrics(SM_CYSCREEN) * .5 - (wndSize.y * .5);
rect.right = rect.left + wndSize.x;
rect.bottom = rect.top + wndSize.y;
AdjustWindowRect(&rect, style, false);
m_hWnd = CreateWindowEx(
0,
className,
L"Chess",
style,
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
NULL,
NULL,
m_hInstance,
NULL
);
SetWindowLongPtr(m_hWnd, GWL_STYLE, NULL); // Remove the default borders
ShowWindow(m_hWnd, SW_SHOW);
}
Window::~Window()
{
const wchar_t * className = L"Main Window";
UnregisterClass(className, m_hInstance);
}
bool Window::ProcessMessage()
{
MSG msg = {};
RECT rectBorder;
HBRUSH colorBorder = CreatePatternBrush(LoadBitmap(m_hInstance, MAKEINTRESOURCE(IDB_TOP)));
//BitBlt(GetWindowDC(m_hWnd), 0, 0, 900, 30, GetWindowDC(m_hWnd), 0, 0, SRCINVERT);
//BitBlt(GetWindowDC(m_hWnd), 0, 0, 900, 30, GetWindowDC(m_hWnd), 0, 0, SRCAND);
//BitBlt(GetWindowDC(m_hWnd), 0, 0, 900, 30, GetWindowDC(m_hWnd), 0, 0, SRCINVERT);
while(PeekMessage(&msg, nullptr, 0u, 0u, PM_REMOVE))
{
switch(msg.message)
{
case WM_MOUSEMOVE: // On mouse motion
Window::updateWndEvents();
break;
case WM_PAINT: // On draw request
rectBorder = { 0, 0, wndSize.x, 30 };
FillRect(GetWindowDC(m_hWnd), &rectBorder, colorBorder); // Draw the top border
break;
case WM_QUIT: // On quit
return false;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return true;
}
/////////////////////////
// Window Functions
//
void Window::resizeWindow()
{
}
void Window::moveWindow()
{
}
void Window::updateWndEvents()
{
}
The alpha channel of a PNG image cannot be loaded using LoadBitmap.
It is recommended to use LockBits with PixelFormat32bppARGB in GDI+.
Using the Windows API, I'm trying to draw opaque text on a semi-transparent background. Using SetLayeredWindowAttributes(hWnd, RGB(0, 0, 0), 128, LWA_ALPHA); and a window style of WS_EX_LAYERED, I've managed to make the entire window semi-transparent, but that also includes the text.
How do I keep the text opaque and the background translucent?
In order to do "proper" alpha in a layered window you need to supply the window manager with a PARGB bitmap by a call to UpdateLayeredWindow.
Try the code below, it works for me.
#include <Windows.h>
#include <stdio.h>
#include <iostream>
#include <ObjIdl.h>
#include <gdiplus.h>
#include <gdiplusheaders.h>
using namespace Gdiplus;
#pragma comment (lib,"Gdiplus.lib")
#define MAX_WIDTH 800
#define MAX_HEIGHT 600
using namespace std;
void Drawtext(HWND hwnd, HDC hdc);
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_DESTROY) {
PostQuitMessage(0);
}
return DefWindowProc(hwnd, message, wParam, lParam);
};
HINSTANCE hinst;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevinstance, PSTR szCmdLine, int iCmdShow) {
HWND hWnd;
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
//Initialize GDI+
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
hinst = GetModuleHandle(NULL);
// create a window class:
WNDCLASS wc = {};
wc.lpfnWndProc = WndProc;
wc.hInstance = hinst;
wc.lpszClassName = L"win32";
// register class with operating system:
RegisterClass(&wc);
// create and show window:
hWnd = CreateWindowExW(
WS_EX_LAYERED | WS_EX_TOPMOST,
L"win32",
L"WinSoup",
WS_POPUP,
0, 0, 1000, 500,
nullptr,
nullptr,
hInstance,
nullptr
);
if (hWnd == NULL) {
return 0;
}
Drawtext(hWnd, GetDC(hWnd));
ShowWindow(hWnd, SW_SHOW);
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void Drawtext(HWND hwnd, HDC hdc)
{
FontFamily fontFamily(L"Times New Roman");
Font font(&fontFamily, 32, FontStyleRegular, UnitPixel);
PointF pointF(30.0f, 10.0f);
SolidBrush solidBrush(Color(255, 0, 0, 0));
Bitmap softwareBitmap(MAX_WIDTH, MAX_HEIGHT, PixelFormat32bppARGB);
Graphics g(&softwareBitmap);
g.Clear(Gdiplus::Color(30, 0, 0, 0)); // 30: alpha value
g.DrawString(L"Hello Hello Hello Hello Hello Hello Hello Hello", -1, &font, pointF, &solidBrush);
HBITMAP bmp;
softwareBitmap.GetHBITMAP(Color(0, 0, 0, 0), &bmp);
HDC memdc = CreateCompatibleDC(hdc);
HGDIOBJ original = SelectObject(memdc, bmp);
BLENDFUNCTION blend = { 0 };
blend.BlendOp = AC_SRC_OVER;
blend.SourceConstantAlpha = 255;
blend.AlphaFormat = AC_SRC_ALPHA;
POINT ptLocation = { 200, 300 };
SIZE szWnd = { MAX_WIDTH, MAX_HEIGHT };
POINT ptSrc = { 0, 0 };
UpdateLayeredWindow(hwnd, hdc, &ptLocation, &szWnd, memdc, &ptSrc, 0, &blend, ULW_ALPHA);
SelectObject(hdc, original);
DeleteObject(bmp);
DeleteObject(memdc);
}
Debug:
For more details, you can refer to #Koro's answer.
I tried to color customize menu items (pure WinAPI). But there is a line in the menu bar which does not draw with MenuInfo.hbrBack color. If the mouse cursor hover above items a part of this line is redrawn. But if I resize the window the line will return. And in the area of menu bar where no items the line drawn constantly. How can I draw over this annoying line?
#include <windows.h>
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
struct
{
COLORREF text = RGB(200, 200, 250);
COLORREF clientBorder = RGB(120, 0, 0);
COLORREF clientBackground = RGB(100, 100, 100);
COLORREF itemBorder = RGB(0, 0, 255);
COLORREF itemBackground = RGB(0, 120, 0);
COLORREF pink = RGB(255, 0, 255);
} colorTheme;
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
WNDCLASSEX wc;
wc.cbSize = sizeof(wc);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.lpszMenuName = NULL;
wc.lpszClassName = "MainWindow";
wc.cbWndExtra = NULL;
wc.cbClsExtra = NULL;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = CreateSolidBrush(colorTheme.clientBackground);
wc.hInstance = hInst;
RegisterClassEx(&wc);
HWND hMainWnd = CreateWindow(
"MainWindow",
"MainWindow",
WS_OVERLAPPEDWINDOW,
100, 100, 450, 120,
(HWND)NULL, NULL, HINSTANCE(hInst), NULL);
HMENU hMenu = CreateMenu();
HMENU hMenuSub1 = CreatePopupMenu();
HMENU hMenuSub2 = CreatePopupMenu();
HMENU hMenuSub3 = CreatePopupMenu();
AppendMenu(hMenu, MF_OWNERDRAW | MF_POPUP, (UINT)hMenuSub1, "SubMenu1");
AppendMenu(hMenuSub1, MF_OWNERDRAW, 0, "Item01");
AppendMenu(hMenuSub1, MF_OWNERDRAW, 0, "Item02");
AppendMenu(hMenuSub1, MF_OWNERDRAW, 0, "Item03");
AppendMenu(hMenuSub1, MF_OWNERDRAW, 0, "Item04");
AppendMenu(hMenuSub1, MF_OWNERDRAW, 0, "Item05");
AppendMenu(hMenu, MF_OWNERDRAW | MF_POPUP, (UINT)hMenuSub2, "SubMenu2");
AppendMenu(hMenu, MF_OWNERDRAW | MF_POPUP, (UINT)hMenuSub3, "SubMenu3");
MENUINFO menuInfo;
menuInfo.cbSize = sizeof(menuInfo);
menuInfo.fMask = MIM_BACKGROUND;
menuInfo.hbrBack = CreateSolidBrush(colorTheme.pink);
SetMenuInfo(hMenu, &menuInfo);
SetMenu(hMainWnd, hMenu);
ShowWindow(hMainWnd, nCmdShow);
while (GetMessage(&msg, NULL, NULL, NULL)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hDC = BeginPaint(hWnd, &ps);
HFONT hApplicationFont;
LOGFONT applicationFont;
applicationFont.lfHeight = 16;
applicationFont.lfWidth = 6;
applicationFont.lfEscapement = 0;
applicationFont.lfOrientation = 0;
applicationFont.lfWeight = FW_NORMAL;
applicationFont.lfItalic = FALSE;
applicationFont.lfUnderline = FALSE;
applicationFont.lfStrikeOut = FALSE;
applicationFont.lfCharSet = DEFAULT_CHARSET;
applicationFont.lfOutPrecision = OUT_DEFAULT_PRECIS;
applicationFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
applicationFont.lfQuality = ANTIALIASED_QUALITY;
applicationFont.lfPitchAndFamily = DEFAULT_PITCH;
strcpy_s(applicationFont.lfFaceName, "Arial");
hApplicationFont = CreateFontIndirectA(&applicationFont);
SelectObject(hDC, hApplicationFont);
SelectObject(hDC, GetStockObject(DC_PEN));
SetDCPenColor(hDC, colorTheme.clientBorder);
SelectObject(hDC, GetStockObject(DC_BRUSH));
SetDCBrushColor(hDC, colorTheme.clientBackground);
RECT clientRect;
GetClientRect(hWnd, &clientRect);
Rectangle(hDC, 0, 0, clientRect.right, clientRect.bottom);
EndPaint(hWnd, &ps);
break;
}
case WM_MEASUREITEM:
{
LPMEASUREITEMSTRUCT itemStruct = (LPMEASUREITEMSTRUCT)lParam;
const char* str = (const char*)(itemStruct->itemData);
SIZE strSize;
HDC hDC = GetDC(hWnd);
GetTextExtentPoint32(hDC, str, lstrlen(str), &strSize);
itemStruct->itemWidth = strSize.cx;
itemStruct->itemHeight = 30;
ReleaseDC(hWnd, hDC);
return TRUE;
break;
}
case WM_DRAWITEM:
{
LPDRAWITEMSTRUCT itemStruct = (LPDRAWITEMSTRUCT)lParam;
HDC hDC = itemStruct->hDC;
SelectObject(hDC, GetStockObject(DC_PEN));
SetDCPenColor(hDC, colorTheme.itemBorder);
SelectObject(hDC, GetStockObject(DC_BRUSH));
SetDCBrushColor(hDC, colorTheme.itemBackground);
SetTextColor(hDC, colorTheme.text);
SetBkMode(hDC, TRANSPARENT);
Rectangle(hDC, itemStruct->rcItem.left,
itemStruct->rcItem.top,
itemStruct->rcItem.right,
itemStruct->rcItem.bottom + 1);
DrawText(hDC, (const char*)(itemStruct->itemData), -1, &(itemStruct->rcItem), DT_SINGLELINE | DT_CENTER | DT_VCENTER);
break;
}
case WM_DESTROY:
{
PostQuitMessage(NULL);
break;
}
default:
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return NULL;
}
It seems to be part of the non-client area of the window. If that's the case then to paint there you need to handle WM_NCPAINT.
It is a single pixel line above the window's client area, so for example if I add the following code to your program I can paint it in red.
// ... in the WNDPROC
case WM_NCPAINT:
{
auto result = DefWindowProc(hWnd, WM_NCPAINT, wParam, lParam);
HDC hdc = GetWindowDC(hWnd);
RECT r = GetNonclientMenuBorderRect(hWnd);
HBRUSH red = CreateSolidBrush(RGB(255, 0, 0));
FillRect(hdc, &r, red);
DeleteObject(red);
ReleaseDC(hWnd, hdc);
return result;
}
// ... elsewhere
RECT MapRectFromClientToWndCoords(HWND hwnd, const RECT& r)
{
RECT wnd_coords = r;
// map to screen
MapWindowPoints(hwnd, NULL, reinterpret_cast<POINT*>(&wnd_coords), 2);
RECT scr_coords;
GetWindowRect(hwnd, &scr_coords);
// map to window coords by substracting the window coord origin in
// screen coords.
OffsetRect(&wnd_coords, -scr_coords.left, -scr_coords.top);
return wnd_coords;
}
RECT GetNonclientMenuBorderRect(HWND hwnd)
{
RECT r;
GetClientRect(hwnd, &r);
r = MapRectFromClientToWndCoords(hwnd, r);
int y = r.top - 1;
return {
r.left,
y,
r.right,
y+1
};
}
Now an issue with the above code is that it is over-painting the rectangle after the default non-client painting is done. In theory this could flicker; in practice I don't notice a flicker. If it did flicker, however, a safer way to do this would be to modify the WPARAM you pass to DefWindowProc(hWnd, WM_NCPAINT, ... ) such that it is the handle to a region that is the region passed to WM_NCPAINT minus the rectangle you want to paint. This doesnt seem necessary to me, for whatever reason.
If you are using themes / visual styles, which pretty much everything is nowadays, you can't override a lot of the menu styling without using a workaround like https://github.com/adzm/win32-custom-menubar-aero-theme which also uses the same approach to get rid of the white line. Note that you will need to handle this in WM_NCPAINT and WM_NCACTIVATE.
I'm using Windows XP with a pretty old Intel video adapter (82945G). It supports OpenGL 1.1.
There is a simple OpenGL application. It processes WM_PAINT message and draws the scene.
The problem is that when I press the Start button the window gets completely erased. Some rubbish appears there. The same situation is happening when I hover cursor on close button and a tooltip appears.
I have checked that the application receives no messages during that.
Something makes me think that windows just repaints desktop and erases my window. How could I avoid that?
Run the application. Make sure that window is on the desktop. Resize it a bit. the press start button or hover cursor over close button and waint until tooltip appear.
Here is a source code:
#include <stdio.h>
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
HDC hDC=NULL;
HGLRC hRC=NULL;
HWND hWnd=NULL;
HINSTANCE hInstance;
bool keys[256];
bool active=TRUE;
bool fullscreen=TRUE;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
{
if (height==0)height=1;
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int InitGL(GLvoid)
{
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
return TRUE;
}
int DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
return TRUE;
}
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuint PixelFormat;
WNDCLASS wc;
DWORD dwExStyle;
DWORD dwStyle;
RECT WindowRect;
WindowRect.left=(long)0;
WindowRect.right=(long)width;
WindowRect.top=(long)0;
WindowRect.bottom=(long)height;
fullscreen=fullscreenflag;
hInstance = GetModuleHandle(NULL);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "OpenGL";
if (!RegisterClass(&wc))
{
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
// Create The Window
if (!(hWnd=CreateWindowEx( dwExStyle,"OpenGL", title,dwStyle |
WS_CLIPSIBLINGS |WS_CLIPCHILDREN,0, 0,WindowRect.right-WindowRect.left,
WindowRect.bottom-
WindowRect.top,NULL,NULL,hInstance,NULL)))return FALSE;
static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
bits,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
if (!(hDC=GetDC(hWnd))) return FALSE;
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) return FALSE;
if(!SetPixelFormat(hDC,PixelFormat,&pfd))return FALSE;
if (!(hRC=wglCreateContext(hDC)))return FALSE;
if(!wglMakeCurrent(hDC,hRC))return FALSE;
ShowWindow(hWnd,SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ReSizeGLScene(width, height);
if (!InitGL())return FALSE;
return TRUE;
}
LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
wchar_t buffer[256];
swprintf(buffer,L"message is: %d\n");
OutputDebugStringW(buffer);
switch (uMsg)
{
case WM_SIZE:
{
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
return 0;
}
case WM_PAINT:
{
DrawGLScene();
SwapBuffers(hDC);
RECT rect;
GetClientRect(hWnd,&rect);
ValidateRect(hWnd,&rect);
return 0;
}
}
return DefWindowProc(hWnd,uMsg,wParam,lParam);
}
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
BOOL done=FALSE;
fullscreen=FALSE;
CreateGLWindow("NeHe's OpenGL Framework",640,480,16,fullscreen);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
For xtow, I want to draw a top-level window with the standard non-client area and the client area filled with a bitmap which has an alpha channel.
I now discover the way I have implemented this works on Windows 7, but doesn't render correctly on Windows 8.1, leaving behind images of the window contents when it is moved or maximized.
To investigate, I made a simple test program alpha-test, which
Uses DwmEnableBlurBehindWindow() to set a non-intersecting blur region, so that alpha values in the window are honoured, without blur.
Uses BitBlt() to copy a bitmap with alpha into it.
//
// g++ alpha-test.cc -o alpha-test -mwindows -lgdiplus -ldwmapi
//
#define _WIN32_WINNT 0x0600
#include <assert.h>
#include <stdio.h>
#include <windows.h>
#include <gdiplus.h>
#include <dwmapi.h>
int width = 360;
int height = 360;
HBITMAP hBitmap;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdcUpdate = BeginPaint(hWnd, &ps);
RECT rc;
GetClientRect(hWnd, &rc);
HBRUSH hbrush = CreateSolidBrush(RGB(0,0,0));
FillRect(hdcUpdate, &rc, hbrush);
DeleteObject(hbrush);
HDC hdcMem = CreateCompatibleDC(hdcUpdate);
HBITMAP hbmpold = (HBITMAP)SelectObject(hdcMem, hBitmap);
if (!BitBlt(hdcUpdate, 0, 0, ps.rcPaint.right, ps.rcPaint.bottom, hdcMem, 0, 0, SRCCOPY))
{
printf("BitBlt failed: 0x%08x\n", (int)GetLastError());
}
SelectObject(hdcMem, hbmpold);
DeleteDC(hdcMem);
EndPaint(hWnd, &ps);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
ULONG_PTR gdiplusToken;
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
LPCTSTR szWindowClass = "TransparentClass";
// Register class
WNDCLASSEX wcex = {0};
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = NULL;
wcex.hbrBackground = (HBRUSH)CreateSolidBrush(0x00000000);
RegisterClassEx(&wcex);
// Create window
HWND hWnd = CreateWindowEx(WS_EX_APPWINDOW,
szWindowClass,
"Transparent Window",
WS_OVERLAPPED | WS_SYSMENU,
CW_USEDEFAULT, CW_USEDEFAULT, width, height,
NULL, NULL, hInstance, NULL);
Gdiplus::Bitmap *m_pImage = Gdiplus::Bitmap::FromFile(L"sample.png", FALSE);
Gdiplus::Color bg(0,0,0,0);
m_pImage->GetHBITMAP(bg, &hBitmap);
assert(hBitmap);
DWM_BLURBEHIND blurBehind = { 0 };
blurBehind.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
blurBehind.hRgnBlur = CreateRectRgn(0, 0, -1, -1);
blurBehind.fEnable = TRUE;
blurBehind.fTransitionOnMaximized = FALSE;
DwmEnableBlurBehindWindow(hWnd, &blurBehind);
DeleteObject(blurBehind.hRgnBlur);
ShowWindow(hWnd, SW_SHOW);
// Main message loop
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
Is this really broken? How can I fix my code? Is this a Windows bug/limitation?
Is there another way to achieve my goal of drawing a bitmap with alpha into a window with a border?
Update:
I did some tests using Direct2D and Direct3D to fill the client area with the
bitmaps, but they mis-rendered in the same way.
The DWM doesn't do blurring any more (this feature was deemed too power hungry and was removed in Windows 8), so I'd guess that it's not properly compositing the background area of your window any more - and therefore you aren't getting the "automatic" alpha effect it was giving you in Windows 7.
This is kind of an unusual way to draw transparent windows to be honest. Using UpdateLayeredWindow is the "official" way and would have the benefit of working on Windows 8 as well as Windows 7.