Windows Phone 7 ScrollView? - windows-phone-7

Is there a scrollView in phone7?
I have this code
private void button8_Click(object sender, RoutedEventArgs e)
{
for (int i=0; i<23; i++) {
Button btn = new Button() {
Content="newbutton "+i,
HorizontalAlignment =HorizontalAlignment.Left,
VerticalAlignment = VerticalAlignment.Top,
Margin = new Thickness(0, 20+(i*60), 0, 0),
};
btn.Click += new RoutedEventHandler(btn_click);
ContentPanel.Children.Add(btn);
}
}
to add 23 buttons to my screen, what is the way to scrolling down the page to show all of the 23 buttons?

I'm assuming ContentPanel is a StackPanel.
In XAML:
<ScrollViewer>
<StackPanel x:Name="ContentPanel" />
</ScrollViewer>
You can use the ScrollViewer.ScrollToVerticalOffset method to scroll to the end of the page.
However, if you have other UIElements above the ScrollViewer those will still occupy the top of your screen with only the section occupied by the ScrollViewer being scrolled. To prevent that you'll have to have all the UIElements, including ContentPanel, be placed in the ScrollViewer.

Related

How to add "Done" button to uiDatepicker in xamarin.ios for compact style

I was trying to add a button manually on the screen after a datepicker is tapped. But no matter what it always gets under the modal or blurred. Is it possible to add this button on top of that modal somehow and then when the button is tapped the modal will be dismissed.
Or only the button being top subview(over the modal) would be enough for me to work on.
This is my code:
private void DatePickerDateFrom_EditingDidBegin(object sender, EventArgs e)
{
UIButton button = new UIButton();
button.Frame = new CGRect(0, 0, 200, 100);
button.SetTitle("Done", UIControlState.Normal);
button.BackgroundColor = UIColor.Red;
Add(button);
button.Layer.ZPosition = 1000000;
}
This is the result now(the red blurry button which I want to be clear and tappable)

xamarin forms zoomable image (Cross Platform)

Is there a way to use pinch to zoom in shared Xamarin Forms, I only found an implementation for each platform.
You can use the Pan Gesture to implement it.
There is a good sample of wrapping an image in PanContainer available here - Adding a Pan Gesture Recognizer.
The pan gesture is used for detecting dragging and is implemented with
the PanGestureRecognizer class. A common scenario for the pan gesture
is to horizontally and vertically drag an image, so that all of the
image content can be viewed when it's being displayed in a viewport
smaller than the image dimensions. This is accomplished by moving the
image within the viewport.
Simple Example :
<Image Source="MonoMonkey.jpg">
<Image.GestureRecognizers>
<PanGestureRecognizer PanUpdated="OnPanUpdated" />
</Image.GestureRecognizers>
</Image>
Pan Container example XAML:
<AbsoluteLayout>
<local:PanContainer>
<Image Source="MonoMonkey.jpg" WidthRequest="1024" HeightRequest="768" />
</local:PanContainer>
</AbsoluteLayout>
Code behind :
public class PanContainer : ContentView
{
double x, y;
public PanContainer ()
{
// Set PanGestureRecognizer.TouchPoints to control the
// number of touch points needed to pan
var panGesture = new PanGestureRecognizer ();
panGesture.PanUpdated += OnPanUpdated;
GestureRecognizers.Add (panGesture);
}
void OnPanUpdated (object sender, PanUpdatedEventArgs e)
{
switch (e.StatusType) {
case GestureStatus.Running:
// Translate and ensure we don't pan beyond the wrapped user interface element bounds.
Content.TranslationX =
Math.Max (Math.Min (0, x + e.TotalX), -Math.Abs (Content.Width - App.ScreenWidth));
Content.TranslationY =
Math.Max (Math.Min (0, y + e.TotalY), -Math.Abs (Content.Height - App.ScreenHeight));
break;
case GestureStatus.Completed:
// Store the translation applied during the pan
x = Content.TranslationX;
y = Content.TranslationY;
break;
}
}
}
You can try this modification I made and verified on .NET Maui to TBertuzzi/Xamarin.Forms.PinchZoomImage to:
Adjust image boundaries for not offsetting it while pan gesture.
Sleep for .2 seconds after zoom for pan prevent.
Do not zoom over 4 times.
And it can be used as container like this after importing from appropriate namespace:
<? xml version = "1.0" encoding = "utf-8" ?>
< ContentPage xmlns = "http://schemas.microsoft.com/dotnet/2021/maui"
xmlns: x = "http://schemas.microsoft.com/winfx/2009/xaml"
xmlns: collects = "clr-namespace:Mab.Collects"
x: Class = "N3ema.Secondpageimageshow" >
< ContentPage.Content >
< collects:Zoom >
< collects:Zoom.Content >
< StackLayout >
< Image Source = "shahid.jpeg"
HorizontalOptions = "Fill"
Aspect = "Fill"
VerticalOptions = "FillAndExpand" />
</ StackLayout >
</ collects:Zoom.Content >
</ collects:Zoom >
</ ContentPage.Content >
</ ContentPage >

Xamarin Forms Resize Image inside Listview

How can I set the size of the image inside of a list view. Currently I have several lists that have icons but I don't see any options for changing the aspect ratio or size of the image so it just gets blown up to the height of the list item.
all the images are from the Drawable folder
var cell = new DataTemplate(typeof(MenuTextCell));
cell.SetBinding(TextCell.TextProperty, "Title");
cell.SetBinding(ImageCell.ImageSourceProperty, "IconSource");
cell.SetValue(BackgroundColorProperty, Color.Transparent);
cell.SetValue(TextCell.TextColorProperty, Color.FromHex("262626"));
I am using a custom renderer
public class MenuTextCellRenderer : ImageCellRenderer
{
protected override View GetCellCore (Cell item, View convertView, ViewGroup parent, Context context)
{
var cell = (LinearLayout)base.GetCellCore (item, convertView, parent, context);
cell.SetPadding(20, 10, 0, 10);
cell.DividerPadding = 50;
var div = new ShapeDrawable();
div.SetIntrinsicHeight(1);
div.Paint.Set(new Paint { Color = Color.FromHex("b7b7b7").ToAndroid() });
if (parent is ListView)
{
((ListView)parent).Divider = div;
((ListView)parent).DividerHeight = 1;
}
var icon = (ImageView)cell.GetChildAt(0);
var label = (TextView)((LinearLayout)cell.GetChildAt(1)).GetChildAt(0);
label.SetTextColor(Color.FromHex("262626").ToAndroid());
label.TextSize = Font.SystemFontOfSize(NamedSize.Large).ToScaledPixel();
label.TextAlignment = TextAlignment.Center;
label.Text = label.Text.ToUpper();
var secondaryLabel = (TextView)((LinearLayout)cell.GetChildAt(1)).GetChildAt(1);
secondaryLabel.SetTextColor(Color.FromHex("262626").ToAndroid());
secondaryLabel.TextSize = Font.SystemFontOfSize(NamedSize.Large).ToScaledPixel();
label.TextAlignment = TextAlignment.Center;
return cell;
}
You are now dealing with an Android ImageView.
You have your reference via var icon = (ImageView)cell.GetChildAt(0).
You can now customize it via methods such as .setScaleType() for aspect ratio related, and use .layout() to change the position / size.
Try something like this on your ListView.ItemTemplate, instead of using the imagecell. You can also write your custom cell.
<DataTemplate>
<ViewCell>
<StackLayout VerticalOptions="FillAndExpand" Orientation="Horizontal" Padding="10">
<Image Aspect="AspectFill" HeightRequest ="20" WidthRequest="20" Source="{Binding IconSource}" />
<Label Text="{Binding Title}" YAlign="Center" Font="Medium" />
</StackLayout>
</ViewCell>

how to move the image control to specific x y co ordination by using of animation class in windows phone 7

Please help me how to move the image as automatically to specific x y position by using of animation class in windows phone 7, i have tried by Point animation class but this is not working for image control but working for object, so please tell me what kind of animation class should i use for moving image in windows phone 7
and my code is
XAML
</PointAnimation>
</Storyboard>
</Canvas.Resources>
<Image Source="qq.jpg" Width="200" Height="100" x:Name="MyImage" Canvas.Left="10" Canvas.Top="10" />
</Canvas>
</Grid>
c#
private void canvas1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
Point mypoint = new Point();
mypoint.X = 10;
mypoint.Y = 200;
MyPointAnimation.To = mypoint;
myStoryboard.Begin();
}
you can do something like that :
<Image x:Name="myImage"
Canvas.Left="10"
Canvas.Top="10"
Width="200"
Height="100"
Source="/Assets/qq.jpg">
<Image.RenderTransform>
<TranslateTransform />
</Image.RenderTransform>
</Image>
and then in code behind :
TranslateTransform trans = myImage.RenderTransform as TranslateTransform;
DoubleAnimation anima1 = new DoubleAnimation();
anima1.To = 150;
Storyboard.SetTarget(anima1, trans);
Storyboard.SetTargetProperty(anima1, new
PropertyPath(TranslateTransform.XProperty));
// Create storyboard, add animation, and fire it up!
Storyboard storyboard = new Storyboard();
storyboard.Children.Add(anima1);
storyboard.Begin();

How to programatically scroll a scrollviewer and retain the animation

I have a page whose contents are horizontally wider than the phone, sort of like a Panorama but without all the parallax stuff, and I want to let the user flick to scroll, and also press a button to scroll to specified offsets within the scrollviewer. ScrollToHorizontalOffset works fine for the button, except that it loses the animation, and I want to retain the animation.
I am doing a very similar thing. I have created WizardControl and WizardPage user controls. The user can flick between pages or use next and previous buttons.
I have created a slide effect animation to move between pages. Here is the code:
Storyboard sb = SlideEffect(MainPanel, (-_pageWidth * pagesToMove));
sb.Completed += Slide_Completed;
sb.Begin();
private Storyboard SlideEffect(UIElement controlToAnimate, double positionToMove)
{
//Get position of stackpanel
GeneralTransform gt = controlToAnimate.TransformToVisual(MainGrid);
Point p = gt.Transform(new Point(0, 0));
//add new storyboard and animation
Storyboard sb = new Storyboard();
DoubleAnimation da = new DoubleAnimation { To = p.X + positionToMove };
Storyboard.SetTarget(da, controlToAnimate);
Storyboard.SetTargetProperty(da, new PropertyPath("(controlToAnimate.RenderTransform).(TransformTranslate.X)"));
ExponentialEase ee = new ExponentialEase { Exponent = 6.0, EasingMode = EasingMode.EaseOut };
da.EasingFunction = ee;
sb.Children.Add(da);
return sb;
}
MainPanel is a horizontal stack panel. Wizard pages are added to it.
_pageWidth matters as this works in both portrait and landscape mode.
pagestoMove is used as I have a button to return directly to the first page.
UPDATE - added Wizard main panel def and add page method
<StackPanel
x:Name="MainPanel"
Grid.Row="1"
Orientation="Horizontal"
RenderTransformOrigin="0.5,0.5"
Margin="0,0,0,10"
Width="480">
<StackPanel.RenderTransform>
<TranslateTransform
X="0" />
</StackPanel.RenderTransform>
</StackPanel>
public void AddPage(WizardPageControl page)
{
MainPanel.Width += _pageWidth;
page.PageWidth = _pageWidth;
double newRight = (MainPanel.Width - _pageWidth) * -1;
MainPanel.Margin = new Thickness(0, 0, newRight, 10);
MainPanel.Children.Add(page);
_wizardPageList.Add(page);
TotalPages++;
}

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