I'm trying to change the titlebar height of an NSPanel. I tried the following but it didn't work as expected:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
NSRect f = [[[window contentView] superview] frame];
f.size.height += 10;
[[window contentView] superview].frame = f;
}
You can't change the height of a window's title bar. It's fixed by the framework. If you want a window with a custom appearance you'll need to create a window using the NSBorderlessWindowMask style mask and then draw your own title bar and widgets.
Related
I'm trying to resize a UICollectionView height by setting it to 0 when the view controller is loaded, then increasing its size with an animation when a button is pressed. I've tried a few different things but it doesn't change in size at all. Here's all the different things I've tried to change its height to 0:
CGRect bounds = [self.collectionView bounds];
[self.collectionView setBounds:CGRectMake(bounds.origin.x,
bounds.origin.y,
bounds.size.width,
bounds.size.height - 100)];
....
CGRect frame = [self.collectionView frame];
[self.collectionView setFrame:CGRectMake(frame.origin.x,
frame.origin.y,
frame.size.width,
frame.size.height - 100)];
....
CGRect frame = self.collectionView.frame;
frame.size.height -= 100;
self.collectionView.frame = frame;
....
self.collectionView.clipsToBounds = YES;
self.collectionView.autoresizingMask = UIViewAutoresizingFlexibleHeight;
If you are using Interface Builder for UICollectionView initialisation, switch off "Use Autolayout" from the File Inspector in the xib file where the your CollectionView is created. Then you can change the height with setFrame or setBounds methods.
You can avoid disabling Autolayout by creating an outlet for the height constraint and then adjusting the constraint's constant in code.
Outlet
#IBOutlet weak var collectionViewVerticalConstraint: NSLayoutConstraint!
Adjustment
collectionViewVerticalConstraint.constant = 0
I'd like to add a close button to an NSWindow programmatically. I can get the button to display, but there are no mouse-over or mouse-down effects. My "selector" never seems to get called when i click the button. I'm not really sure whats wrong and why this is so annoying.
Here is what I've been messing with:
closeButton = [NSWindow standardWindowButton:NSWindowCloseButton forStyleMask:self.styleMask];
NSView *themeFrame = [[self contentView] superview];
NSRect c = [themeFrame frame]; // c for "container"
NSRect aV = [closeButton frame]; // aV for "accessory view"
NSRect newFrame = NSMakeRect( c.size.width - aV.size.width - 5, // x position c.size.height - aV.size.height - 5, // y position aV.size.width, // width aV.size.height); // height
[closeButton setFrame:newFrame];
[themeFrame addSubview:closeButton];
[closeButton setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin];
[closeButton setEnabled:YES];
[closeButton setTarget:self];
[closeButton setAction:NSSelectorFromString(#"testClick:") ];
Where "testClick" is just a memeber function of my class and is defined as such:
- (void)testClick:(id)sender
The problem seems to be the call to:
[themeFrame addSubview:closeButton];
where the themeFrame is: [[self contentView] superview] Just adding the button to [self contentView] works, but I'd like it added to the titlebar.
No Interface Builder please...
Potential issue # 1)
The way you're calling "NSSelectorFromString" seems incorrect to me. I don't think you can pass parameters via this way in Objective C.
Try this:
[closeButton setAction: #selector(closeWindow:)];
and create a new "closeWindow:" action that looks like:
- (void) closeWindow: (id) sender;
which closes the window.
Potential issue # 2)
Instead of:
closeButton = [NSWindow standardWindowButton:NSWindowCloseButton forStyleMask:self.styleMask];
NSView *themeFrame = [[self contentView] superview];
Why not use:
NSWindow * parentWindow = [[self contentView] window];
if(parentWindow)
{
closeButton = [parentWindow standardWindowButton:NSWindowCloseButton forStyleMask:self.styleMask];
}
I have created a view that contains a CGGradient:
// Bar ContextRef
CGRect bar = CGRectMake(0, screenHeight-staffAlignment, screenWidth, barWidth);
CGContextRef barContext = UIGraphicsGetCurrentContext();
CGContextSaveGState(barContext);
CGContextClipToRect(barContext,bar);
// Bar GradientRef
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat components[16] = { 1.0,1.0,1.0,0.0, 0.0,0.0,0.0,1.0, 0.0,0.0,0.0,1.0, 1.0,1.0,1.0,0.0};
CGFloat locations[4] = {0.95,0.85,0.15,0.05};
size_t count = 4;
CGGradientRef gradientRef = CGGradientCreateWithColorComponents(colorSpace, components, locations, count);
// Draw Bar
CGPoint startPoint = {0.0,0.0};
CGPoint endPoint = {screenWidth,0.0};
CGContextDrawLinearGradient(barContext, gradientRef, startPoint, endPoint, 0);
CGContextRestoreGState(barContext);
This code is called in the drawRect method of the UIView. I then use a UIViewController to access the created view.
- (void)loadView {
MainPageView *mpView = [[MainPageView alloc] initWithFrame:[window bounds]];
[self setView:mpView];
[mpView release];
}
and displayed on the screen through the appDelegate:
mpViewController = [[MainPageViewController alloc] init];
[window addSubview:[mpViewController view]];
[window makeKeyAndVisible];
The UIView contains more objects, such as UIButtons, that are visible. I am assuming because they are added as a subview. But I can't work out how to add the CGGradient as a subview? Does it need to be? Is there another reason CGGradient is not visible?
I also don't get the functionality on the UIButtons. I guess that is because of where I have added the UIButtons to the view. Do the buttons need to be added in the UIViewController or the appDelegate to have functionality. Sorry to ask what would seem like simple questions but I am trying to accomplish the programming without the Interface Builder and material on that is scarce. If anyone could point me in the right direction on both these problems I would really appreciate it.
Thanks!
The functionality on the buttons was lost because the frame was too large but the buttons were still visible because the background was clearColor
My NSWindow's contentView is an NSView subclass. It has some other NSView subclasses as subviews. The subviews are layer-based, and those layers in turn contain sublayers. Some of the sublayers have further sub-sublayers.
I want the whole thing to resize proportionally when the window is resized. What is the right way to set it up so that will happen?
Thanks
EDIT: I am not using Interface Builder at all.
Here's what I've done to get the contents of an NSView to scale proportionally as I resize the parent window. First, in interface builder, I added my NSView to the window, then added a reference to it in my AppDelegate. Mine happens to be called scrollView. I removed all of the auto-sizing behaviour from the scrollView.
Then, in my AppDelegate I added this:
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// keep the aspect ratio constant so that the content looks good
[window setContentAspectRatio:NSMakeSize(2, 1)];
window.delegate = self;
}
- (void)windowDidResize:(NSNotification *)notification {
// size the scrollView to fill the window, but keep its bounds constant
NSRect rect = [[window contentView] frame];
NSRect oldBounds = [scrollView bounds];
[scrollView setFrame:rect];
[scrollView setBounds:oldBounds];
}
This turns the AppDelegate into the window delegate too. Fine since I've not got much logic in it. By keeping the bounds constant while changing the frame, the contents of scrollView will be scaled down smoothly.
I'm making a Cocoa application optimized for external touch sensitive screens, so I want to make a large scollbar in an NSScrollView. I've tried just to resize the scrollers frame, but both drawing and mouse events only happens in the scroll area, it doesn't get wider (it's the vertical scroller). This is the code I'm using (from the subclassed NSScrollView):
- (void)tile{
[super tile];
NSScroller *vertScroll = [self verticalScroller];
NSRect vertScrollFrame = [vertScroll frame];
NSView *content = [self contentView];
NSRect contentFrame = [content frame];
contentFrame.size.width -= 50;
vertScrollFrame.origin.x -= 50;
vertScrollFrame.size.width += 50;
[vertScroll setFrame:vertScrollFrame];
[content setFrame:contentFrame];
}
I've tried to subclass the NSScroller, but I don't know how I would extent it.
Does your customized scroll view exist in a nib/xib? If so, have you set the scroll view's class identity in Interface Builder to the name of your custom class? It's found in the "Identity" tab of the Inspector window.