TDD: why, how and real world test driven code - tdd

First, Please bear with me with all my questions. I have never used TDD before but more and more I come to realize that I should. I have read a lot of posts and how to guides on TDD but some things are still not clear. Most example used for demonstration are either math calculation or some other simple operations. I also started reading Roy Osherove's book about TDD. Here are some questions I have:
If you have an object in your solution, for instance an Account class, what is the benefit of testing setting a property on it, for example an account name, then you Assert that whatever you set is right. Would this ever fail?
Another example, an account balance, you create an object with balance 300 then you assert that the balance is actually 300. How would that ever fail? What would I be testing here? I can see testing a subtraction operation with different input parameters would be more of a good test.
What should I actually test my objects for? methods or properties? sometime you also have objects as service in an infrastructure layer. In the case of methods, if you have a three tier app and the business layer is calling the data layer for some data. What gets tested in that case? the parameters? the data object not being null? what about in the case of services?
Then on to my question regarding real life project, if you have a green project and you want to start it with TDD. What do you start with first? do you divide your project into features then tdd each one or do you actually pick arbitrarily and you go from there.
For example, I have a new project and it requires a login capability. Do I start with creating User tests or Account tests or Login tests. Which one I start with first? What do I test in that class first?
Let's say I decide to create a User class that has a username and password and some other properties. I'm supposed to create the test first, fix all build error, run the test for it to fail then fix again to get a green light then refactor. So what are the first tests I should create on that class? For example, is it:
Username_Length_Greater_Than_6
Username_Length_Less_Than_12
Password_Complexity
If you assert that length is greater than 6, how is that testing the code? do we test that we throw an error if it's less than 6?
I am sorry if I was repetitive with my questions. I'm just trying to get started with TDD and I have not been able to have a mindset change. Thank you and hopefully someone can help me determine what am I missing here. By the way, does anyone know of any discussion groups or chats regarding TDD that I can join?

Have a look at low-level BDD. This post by Dan North introduces it quite well.
Rather than testing properties, think about the behavior you're looking for. For instance:
Account Behavior:
should allow a user to choose the account name
should allow funds to be added to the account
User Registration Behavior:
should ensure that all usernames are between 6 and 12 characters
should ask the password checker if the password is complex enough <-- you'd use a mock here
These would then become tests for each class, with the "should" becoming the test name. Each test is an example of how the class can be used valuably. Instead of testing methods and properties, you're showing someone else (or your future self) why the class is valuable and how to change it safely.
We also do something in BDD called "outside-in". So start with the GUI (or normally the controller / presenter, since we don't often unit-test the GUI).
You already know how the GUI will use the controller. Now write an example of that. You'll probably have more than one aspect of behavior, so write more examples until the controller works. The controller will have a number of collaborating classes that you haven't written yet, so mock those out - just dependency inject them via an interface. You can write them later.
When you've finished with the controller, replace the next thing you've mocked out in the real system by real code, and test-drive that. Oh, and don't bother mocking out domain objects (like Account) - it'll be a pain in the neck - but do inject any complex behavior into them and mock that out instead.
This way, you're always writing the interface that you wish you had - something that's easy to use - for every class. You're describing the behavior of that class and providing some examples of how to use it. You're making it safe and easy to change, and the appropriate design will emerge (feel free to be guided by patterns, thoughtful common sense and experience).
BTW, with Login, I tend to work out what the user wants to log in for, then code that first. Add Login later - it's usually not very risky and doesn't change much once it's written, so you may not even need to unit-test it. Up to you.

Test until fear is replaced by boredom. Property accessors and constructors are high cost to benefit to write tests against. I usually test them indirectly as part of some other (higher) test.
For a new project, I'd recommend looking at ATDD. Find a user-story that you want to pick first (based on user value). Write an acceptance test that should pass when the user story is done. Now drill down into the types that you'd need to get the AT to pass -- using TDD. The acceptance test will tell you which objects and what behaviors are required. You then implement them one at a time using TDD. When all your tests (incl your acc. test) pass - you pick up the next user story and repeat.
Let's say you pick 'Create user' as your first story. Then you write examples of how that should work. Turn them into automated acceptance tests.
create valid user -> account should be created
create invalid user ( diff combinations that show what is invalid ) -> account shouldn't be created, helpful error shown to the user
AccountsVM.CreateUser(username, password)
AccountsVM.HasUser(username)
AccountsVM.ErrorMessage
The test would show that you need the above. You then go test-drive them them out.

Don't test what is too simple to break.
getters and setters are too simple to be broken, so said, the code is so simple that an error can not happen.
you test the public methods and assert the response is as expected. If the method return void you have to test "collateral consequences" (sometimes is not easy, eg to test a email was sent). When this happens you can use mocks to test not the response but how the method executes (you ask the mockk if the Class Under Test called him the desired way)
I start doing Katas to learn the basics: JUnit and TestNG; then Harmcrest; then read EasyMock or Mockito documentation.
Look for katas at github, or here
http://codekata.pragprog.com
http://codingdojo.org/
The first test should be the easiest one! Maybe one that just force you to create the CUT (class under test)
But again, try katas!
http://codingdojo.org/cgi-bin/wiki.pl?KataFizzBuzz

Related

first time TDD help needed

Its (almost) my first time trying to create code by TDD principles. But i'm having troubles how to start.
In example: I want to mutate some information about a person.
To make it easy, a person has only these values:
- FirstName
- LastName
- Email
What i need at the end:
- A person DTO
- A person entity (Nhibernate)
- Functionality to store the dto values in the Database. At the end i need to return a succes or an error (possibly a boolean).
With the given information, how to start at all? It's a global question, but that's because i have no clue how to start. I've red many articles but somehow i get stuck already.
Edit:
- I'm using MVC: MVC will give a DTO (filled from form fields) back.
So the MVC start call could be something like this:
public JsonResult MutatePerson(PersonDto person){
//Call functions by TDD here
return Json(true);
}
You've described the objects involved, but not the operations.
Presumably you need a read() operation, a write() operation. Perhaps a list() operation ?
All of the above should have tests associated with them e.g.
testCanReadViaId();
testCanThrowExceptionOnReadingInvalidId();
testCanWrite();
etc.
For a lot of work you should mock your datasources etc. and position (say) hardcoded data under your persistenc elayer such that you don't rely on a database. However for something like the above I would definitely test the basic database interaction.
As such you may need to (initially) point a test suite against a database with canned data. If you want to be more flexible, then your test setup code could write the entities into the database first, prior to running the tests.
Your tests should test different permutations of data and operations e.g. in the above I've suggested a test to read an object via a valid id (say, 1) and a similar operation against an invalid id (say, -1). You may also want to check different data combinations (e.g. does everything work if the email address isn't populated - this may be valid if the database column is nullable)
Using TDD, you should use interfaces as arguments. Interfaces can be mocked, and with a mock you test the MutatePerson method, and ONLY that. In a unit test, you only want to test how a method reacts to input, not how the object reacts to the method. If you test how the DTO object behaves as well, you are writing an integration test.
So, use the interface of PersonDto (create one if it doesn't exist). And use that as method argument instead of the concrete class.
It might be just me, but I have the feeling that you're starting off with little idea of what your global system should look like in terms of layers, modules and the dependencies and interactions between them.
TDD's emergent design sure works at the level of a small object graph, but you won't get away without doing some amount of overall architectural design first (not big upfront design, but enough to get you started).
With that in mind, I think you'll have a far better idea of what to test.
Once you've figured that out, I think you should :
Learn about object-oriented unit testing techniques, and by unit testing I mean testing things in isolation. Roy Osherove's Art Of Unit Testing is an excellent place to start for a .NET developer.
Learn about architecture-level TDD strategies. With the articles you read you certainly got an idea of how to do TDD in the small, but you need a more global approach : what should you TDD first, in what order, etc. A book like GOOS might help you in that department.

BDD solution testing of different layers outside-in

Recently, I got started reading on BDD and TDD and I got hooked. I got lost with the amount of unorganized sources of information and different opinions of what's best and what not. At the end I settled on xBehave & xUnit. I like the fluent syntax and the ease of defining the behaviors with Fluent Assertions and Fluent Validation.
I'm also trying to implement the onion architecture with a test project I'm working on for learning. Here's my scenario: The project, to make it simple, is a product tracker. I can create products and track who owns it. I want to implement two specs:
when a new product is created without a name then an error should be displayed
when a new product is created without an owner assigned then an error should be displayed.
I created the spec which instantiated a new Product and a new ProductService which in turns creates the Product. The spec passes and the validation is occuring now the question is:
How do I test my ProductRepository class? Do I test it next or mock it and finish all specs first then come back and test repository classes?
Should I have mocked the ProductService class in the first spec?
Is that done at the unit test level? should i create a unit test class?
Wouldn't testing the repository make it an integration test?
so far, I don't have a UI and i'm writing my specs for the domain, service, and infrastructure layers.
do i need to use watin for my UI tests?
would switching to watin/specflow makes more sense and would save on efforts to have fully tested layers from top to bottom?
Here's one of the specs I worked on:
[Scenario]
public void creating_new_product_without_a_name_should_throw_error()
{
var productService = default(IProductService);
var action = default(Action);
_
.Given("a new product", () =>
productService = new ProductService() as IProductService)
.When("creating the new product without a name", () =>
action = () => productService.Create(new Product()))
.Then("it should should display an error", () =>
action.ShouldThrow<ValidationException("Name is required."));
}
Thank you for your reply in advance and, please, if you are answering this thread back up with some materials/articles/sample code on to why your suggestion would be better to follow.
It sounds like you are testing small parts and then plan to glue them together into something big. This is (IMO, againt) not TDD (and certainly not BDD): you are not letting the tests drive the design/architecture.
To start with, don't think that much about the design. Don't think onion architecture, don't think repositories, don't think services.
Start by writing a test that verifies the whole solution, from end to end. Make that test as small as possible. To start with, just verify that e.g. a label is displayed. Then write the smallest solution that you can think of to make the test pass. Then write another test and the solution for that.
After a while, have a look at the code (production, but also test) to find resposibilities. Is there an embryo of a service in there somewhere? Extract it! But don't do it prematurely. Let the code tell you what it wants to look like.
Start thinking about the domain (Product, Owner, etc) up front and include it early in your code. Wait a little longer with persistance (repositories), but not too long.
Keep testing at this level (end-to-end). Add micro tests when necessary. So my answer to the question "how do I test my ProductRepository/Service class" is a question to you: do you need to? Or is it sufficiently covered by the end-to-end tests? If not, why?

Is the difference between different test doubles important?

I was just reading Martin Fowler's post Mocks Aren't Stubs. He defines the different test doubles (or rather references Gerard Meszaros's xUnit patterns book):
Dummy objects are passed around but never actually used. Usually they
are just used to fill parameter lists.
Fake objects actually have
working implementations, but usually take some shortcut which makes
them not suitable for production (an in memory database is a good
example).
Stubs provide canned answers to calls made during the test,
usually not responding at all to anything outside what's programmed in
for the test. Stubs may also record information about calls, such as
an email gateway stub that remembers the messages it 'sent', or maybe
only how many messages it 'sent'.
Mocks are ... objects pre-programmed with expectations which form a
specification of the calls they are expected to receive.
Part one of my question would be, is this even authoritative? Is this language widely used and understood?
The second part of my question is that it seems that my mocking framework of choice, Mockito, makes it easy to blur the line, certainly between mocks and stubs.
Everything is called "mock". Either by calling the Mockito.mock() method or with a #Mock annotation, you use the word "mock" to create mocks, stubs, and sometimes dummies (if a simple "new" won't do). The exception is a "spy" which might be used to make something like a "fake", but can also be used to wrap your system under test.
Even if you didn't care about the name of the method to create a test double, the double can be verified (or not) and you can include a capture in the verification step, which seem to include some things that a stub would do (remembering calls that were made) and mocks (verifying that certain expected calls were made).
The reason I ask is that I try to name my doubles according to the four things I see above, but then get confused sometimes whether something really has the role of stub or a mock. So, is this a deficiency of Mockito, or is this just how things have evolved and the distinction is not really important?
Actually, it's a strength of Mockito. A Mockito mock is an object on which you can either "stub" the methods, or "verify" the methods, or both. (Doing both for the same method is kind of a code smell, but that's another topic). So a Mockito mock is both a "stub" (in the Martin Fowler sense) and a "mock" (in the Martin Fowler sense); but you don't have to use it as both. Usually, a Mockito mock will act as EITHER a "stub", OR as a "mock"; less often as both.
In some other mocking frameworks, you don't have quite this level of flexibility. If you want to do "verifying" on a mock, you also have to do "stubbing". In these frameworks, the mocks MUST act as both a "stub" and as a "mock". As far as I understand, one of the factors that motivated Szczepan Faber to create Mockito was a desire to be able to separate "stub" behaviour, and "mock" behaviour (in the strict Martin Fowler senses of both words).
The English word "mock" means "an imitation of lesser quality than the original". This is why even hand-rolled mocks (written without the aid of a framework like Mockito) are sometimes called mocks.
The language which Martin used is now a little bit out of date. He wrote it in the context of old mocking frameworks like JMock, before the "nice mocks" came along. In that era, mocks used to be strict; any interactions which hadn't been set up and weren't expected would fail.
Nowadays we tend to think of it a different way. If I'm a class, I have some other classes that I need to help me. They're either providing information, or doing some work for me - for instance, a repository might provide a list of employees, or save a new employee.
Mocks stand in for these collaborators, and we don't tend to use expectations on mocks any more. Instead, we set up mocks to provide information, then verify that they were asked to do any jobs that need to be done. Mockito was the first framework to work this way, and that's why the distinction is blurred - because whatever you're doing, you're mocking out a collaborator, and you no longer need to set up expectations. Moq works the same way in .NET.
Mockito's mocks by default don't even care if you use them and don't check (although you'll need to set up any information that they have to provide before-hand - the equivalent of a "stub").
Additionally, because Mockito provides "nice" mocks, you don't need to worry about setting expectations in case a dummy object is used somewhere - you can just use Mockito to create those, as well. And, just in case you want to add some simple behavior, Mockito lets you do callbacks easily on the arguments which are passed to it, so you can create "Fakes".
It doesn't really matter what they are - you're just mocking out a collaborating class, and the flexibility means that you don't need to worry about how you do that.
Early frameworks didn't provide this flexibility, hence Martin's differentiation, intended to help you use mocks appropriately. Hope this helps clarify things and explain why Mockito's flexibility isn't a deficiency, but - as David Wallace pointed out - a strength.
According to what I understand from Gerard Meszaros' X-Unit test patterns, a mock is a test-double that includes the functionality of a dummy, a stub and a spy. You can check out the actual comparison he draws about them in pg.742 of that book.
Also this article might throw some light on your question. This article clearly states that
"A mock is dynamically created by a mock library (the others are
typically produced by a test developer using code). The test developer
never sees the actual code implementing the interface or base class,
but can configure the mock to provide return values, expect particular
members to be invoked, and so on. Depending on its configuration, a
mock can behave like a dummy, a stub, or a spy."
Both the quote and the image were taken from this article. IMHO, a mock is intended to blur the line between a dummy, a stub and a spy.

How do you unit test when you need to explore code?

In TDD how should you continue when you know what your final outcome should be, but not the processing steps you need to get there?
For example your class is being passed an object whose API is completely new to you, You know the class has the information you need but you don't know how to retrieve it yet: How would you go about testing this?
Do you just focus on the desired result ignoring the steps?
Edit 1
package com.wesley_acheson.codeReview.annotations;
import com.sun.mirror.apt.AnnotationProcessor;
import com.sun.mirror.apt.AnnotationProcessorEnvironment;
public class AnnotationPresenceWarner implements AnnotationProcessor {
private final AnnotationProcessorEnvironment environment;
public AnnotationPresenceWarner(AnnotationProcessorEnvironment env) {
environment = env;
}
public void process() {
//This is what I'm testing
}
}
I'm trying to test this incomplete class. I want to test I have the right interactions with AnnotationProcessorEnvironment within the process method. However I'm unsure from the API docs what the right interaction is.
This will produce a file that contains details on the occurrence of each annotation within a source tree.
The actual file writing will probably be delegated to another class however. So this class' responsiblity is to create a representation of the annotation occurrences and pass that to whatever classes need to move it.
In non TDD I'd probably invoke a few methods set a breakpoint and see what they return.
Anyway I'm not looking for a solution to this specific example more sometimes you don't know how to get from A to B and you'd like your code to be test driven.
I'm basing my answer on this video:
http://misko.hevery.com/2008/11/11/clean-code-talks-dependency-injection/
If you have a model/business logic class that's supposed to get some data from a service then I'd go about this way:
Have your model class take the data that it needs in the constructor, rather than the service itself. You could then mock the data and unit test your class.
Create a wrapper for the service, you can then unit test then wrapper.
Perform a fuller test where you actually pass the data from the wrapper to the model class.
General Answer
TDD can be used to solve a number of issues, the first and foremost is to ensure that code changes do not break existing code in regards to their expected behavior. Thus, if you've written a class with TDD, you write some code first, see that it fails, then write the behavior to make it green without causing other tests to become red.
The side-effect of writing the test cases is that now you have Documentation. This means that TDD actually provides answers to two distinct problems with code. When learning a new API, regardless of what it is, you can use TDD to explore it's behavior (granted, in some frameworks this can be very difficult). So, when you are exploring an API, it's ok to write some tests to provide documentation to it's use. You can consider this a prototyping step as well, just that prototyping assumes you throw it away when complete. With the TDD approach, you keep it, so you can always return back to it long after you've learned the API.
Specific Answer to the Example Given
There are a number of approaches which attempt to solve the problem with the AnnotationProcessor. There is an Assertion framework which addresses the issue by loading the java code during the test and asserting the line which the error/warning occurs. And here on Stack overflow
I would create a prototype without the testing to get knowledge of how the api is working. When I got that understanding, I would continue on the TDD cycle on my project
I agree with Bassetassen. First do a spike to understand what is this external API call does and what you need for your method. Once you are comfortable with the API you know how to proceed with TDD.
Never ever Unit Test against an unknown API. Follow the same principle is if you didn't own the code. Isolate all the code you are writing from the unknown or unowned.
Write your unit tests as if the environmental processor was going to be code that you were going to TDD later.
Now you can follow #Tom's advice, except drop step 1. Step 2's unit tests now are just a matter of mapping the outputs of the wrapper class to calls on the API of the unknown. Step two is more along the lines of an integration test.
I firmly believe changing your flow from TDD to Prototyping to TDD is a loss in velocity. Stay with the TDD until you are done, then prototype.

Should I only be testing public interfaces in BDD? (in general, and specifically in Ruby)

I'm reading through the (still beta) rspec book by the prag progs as I'm interested in behavioral testing on objects. From what I've gleaned so far (caveat: after only reading for 30 min), the basic idea is that I want ensure my object behaves as expected 'externally' i.e. in its output and in relation to other objects.
Is it true then that I should just be black box testing my object to ensure the proper output/interaction with other objects?
This may be completely wrong, but given all of the focus on how my object behaves in the system, it seems this is ideology one would take. If that's so, how do we focus on the implementation of an object? How do I test that my private method is doing what I want it to do for all different types of input?
I suppose this question is maybe valid for all types of testing?? I'm still fairly new to TDD and BDD.
If you want to understand BDD better, try thinking about it without using the word "test".
Instead of writing a test, you're going to write an example of how you can use your class (and you can't use it except through public methods). You're going to show why your class is valuable to other classes. You're defining the scope of your class's responsibilities, while showing (through mocks) what responsibilities are delegated elsewhere.
At the same time, you can question whether the responsibilities are appropriate, and tune the methods on your class to be as intuitively usable as possible. You're looking for code which is easy to understand and use, rather than code which is easy to write.
If you can think in terms of examples and providing value through behaviour, you'll create code that's easy to use, with examples and descriptions that other people can follow. You'll make your code safe and easy to change. If you think about testing, you'll pin it down so that nobody can break it. You'll make it hard to change.
If it's complex enough that there are internal methods you really want to test separately, break them out into another class then show why that class is valuable and what it does for the class that uses it.
Hope this helps!
I think there are two issues here.
One is that from the BDD perspective, you are typically testing at a higher level than from the TDD perspective. So your BDD tests will assert a bigger piece of functionality than your TDD tests and should always be "black box" tests.
The second is that if you feel the need to test private methods, even at the unit test level, that could be a code smell that your code is violating the Single Responsibilty Principle
and should be refactored so that the methods you care about can be tested as public methods of a different class. Michael Feathers gave an interesting talk about this recently called "The Deep Synergy Between Testability and Good Design."
Yes, focus on the exposed functionality of the class. Private methods are just part of a public function you will test. This point is a bit controversial, but in my opinion it should be enough to test the public functionality of a class (everything else also violates the OOP principle).

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