Radio buttons using wxpython - user-interface

I'm Building a gui using wxpython.. i have buttons and radiobuttons in it, and i wanna
to do such tasks based on what the current values of the widgets in the gui .. the insert
button has a multiple if statement one of these if statement is to check whether a
radiobutton is selected. i dont want to bind an event to the radio button so i have
checked about it in the insert button using
this is the defined radion button
self.rb1 = wx.RadioButton(self.panel, -1, 'Is this a required pre_action to the next
step?', (5, 220))
and this is the check condition
if self.rb1.GetValue():
# do something here
and also :
if self.rb1.GetValue() == 'True':
# do some tasks
in both way (which is already the same) the is nothing happend when i choose the radio
button rb1 ! so what is the problwm of this ?

I don't know what that doesn't work for you. It works for me just fine. See sample code below:
import wx
class MyForm(wx.Frame):
#----------------------------------------------------------------------
def __init__(self):
wx.Frame.__init__(self, None, wx.ID_ANY, "Tutorial")
panel = wx.Panel(self, wx.ID_ANY)
self.radio = wx.RadioButton(panel, label="Test", style = wx.RB_GROUP)
self.radio2 = wx.RadioButton(panel, label="Test2")
btn = wx.Button(panel, label="Check Radio")
btn.Bind(wx.EVT_BUTTON, self.onBtn)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.radio, 0, wx.ALL, 5)
sizer.Add(self.radio2, 0, wx.ALL, 5)
sizer.Add(btn, 0, wx.ALL, 5)
panel.SetSizer(sizer)
#----------------------------------------------------------------------
def onBtn(self, event):
""""""
print "First radioBtn = ", self.radio.GetValue()
print "Second radioBtn = ", self.radio2.GetValue()
# Run the program
if __name__ == "__main__":
app = wx.PySimpleApp()
frame = MyForm().Show()
app.MainLoop()

Related

Multilpe screen in wxpython

all.
I'd like to be able to switch between multiple screens. Meaning, the first one is the main, then when with a button or an external switch is activated I can see the page #2, in that one I may have an other button to return to the first one, or going to #3, etc. Cause I have a main screen for a big RPM meter, but I may want to see instead all three meter on the same page, or view the raw data in an other page, or go to the set-up page or elsewhere in the future development. I'm using the full screen space for my graphic. Maybe something like "hide" or "show" a page with an event of some kind. I have a single class script for every pages so far, but unable to group them in a single one. Thanks for your help
I wrote about this concept several years ago here. I went ahead an reproduced the example from that article:
import wx
import wx.grid as gridlib
class PanelOne(wx.Panel):
""""""
def __init__(self, parent):
"""Constructor"""
wx.Panel.__init__(self, parent=parent)
txt = wx.TextCtrl(self)
class PanelTwo(wx.Panel):
""""""
def __init__(self, parent):
"""Constructor"""
wx.Panel.__init__(self, parent=parent)
grid = gridlib.Grid(self)
grid.CreateGrid(25,12)
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(grid, 0, wx.EXPAND)
self.SetSizer(sizer)
class MyForm(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, wx.ID_ANY,
"Panel Switcher Tutorial")
self.panel_one = PanelOne(self)
self.panel_two = PanelTwo(self)
self.panel_two.Hide()
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.panel_one, 1, wx.EXPAND)
self.sizer.Add(self.panel_two, 1, wx.EXPAND)
self.SetSizer(self.sizer)
menubar = wx.MenuBar()
fileMenu = wx.Menu()
switch_panels_menu_item = fileMenu.Append(wx.ID_ANY,
"Switch Panels",
"Some text")
self.Bind(wx.EVT_MENU, self.onSwitchPanels,
switch_panels_menu_item)
menubar.Append(fileMenu, '&File')
self.SetMenuBar(menubar)
def onSwitchPanels(self, event):
""""""
if self.panel_one.IsShown():
self.SetTitle("Panel Two Showing")
self.panel_one.Hide()
self.panel_two.Show()
else:
self.SetTitle("Panel One Showing")
self.panel_one.Show()
self.panel_two.Hide()
self.Layout()
# Run the program
if __name__ == "__main__":
app = wx.App(False)
frame = MyForm()
frame.Show()
app.MainLoop()
The basic idea here is to Hide() one panel and Show() another. You might also want to look at the Notebook controls that wxPython provides as they have a similar functionality.

Function to set image of buttons causes image to jump between buttons

I'm trying to teach myself the tkinter module by programming minesweeper. I have created a grid with buttons and a method to set an image flag to cells. It works, in that when you press the right mouse button the image of the button changes as desired, but when you right click on the next button the image just moves to the next button, rather than creating a second flag. I want to be able to place a new flag image on each cell that I right click, rather than just shuffle the image around. Here's my code:
import tkinter as Tk
def main():
root = Tk.Tk()
root.geometry('{}x{}'.format(700, 700))
instance = Minesweeper(root, 10, 10)
root.mainloop()
class Minesweeper:
def __init__(self, parent, height, width):
self.top_frame = Tk.Frame(parent)
self.top_frame.place(anchor=Tk.CENTER, relx=0.5, rely=0.5)
self.frames = []
self.buttons = []
index = 0
for x in range(height):
for y in range(width):
self.frames.append(Tk.Frame(self.top_frame, height=50, width=50))
self.buttons.append(Tk.Button(self.frames[index], bg="white"))
self.frames[index].grid_propagate(False)
self.frames[index].columnconfigure(0, weight=1)
self.frames[index].rowconfigure(0, weight=1)
self.frames[index].grid(row=x, column=y)
self.buttons[index].grid(sticky="wens")
self.buttons[index].bind('<Button-3>', self.flag)
index += 1
def flag(self, event):
self.flag = Tk.PhotoImage(file="flag.png")
event.widget.configure(image=self.flag)
if __name__ == "__main__":
main()
Seems that the below fixed it:
def flag(self, event):
self.flag = Tk.PhotoImage(file="flag.png")
event.widget.image = self.flag # <---- this seemed to fix it
event.widget.configure(image=self.flag)

wxPython: Getting a EVT_KEY_DOWN event for CMD+[other key] on OSX

I'm trying to catch an event when the user presses COMMAND + [any other key] on OSX. Since these are actually two key presses I expect two events: One when COMMAND is pressed and one when the other key is pressed (without releasing the COMMAND key). This works fine for every modifier except COMMAND where I only get the first event. Why is that and how can I fix it?
Version: wxPython3.0-osx-cocoa-py2.7
Example code:
import wx
def OnKeyDown(e):
print "Modifiers: {} Key Code: {}".format(e.GetModifiers(), e.GetKeyCode())
app = wx.App()
frame = wx.Frame(None)
textctrl = wx.TextCtrl(frame, wx.ID_ANY, wx.EmptyString, wx.DefaultPosition, wx.DefaultSize, wx.WANTS_CHARS)
textctrl.Bind(wx.EVT_KEY_DOWN, OnKeyDown)
frame.Show()
app.MainLoop()
For ALT + d the output is:
Modifiers: 1 Key Code: 307
Modifiers: 1 Key Code: 68
For SHIFT + d the output is:
Modifiers: 4 Key Code: 306
Modifiers: 4 Key Code: 68
Only for COMMAND + d the output is:
Modifiers: 2 Key Code: 308
Thanks for your help
Additional Information: I'm using OSX 10.8 on a virtual machine. As RobinDunn points out that it works on his laptop. So chances are that this is just a problem in my environment. wnnmaw provided a good workaround which works for me even on the virtual environment.
Alright, so it took me some time, but here's a working code block that does what you want.
Some Things to Note:
I did this on Windows (so there are some changes you can make such as adding support for wx.ACCEL_RAW_CTRL which corresponds to the actual control key on Mac whereas wx.ACCCEL_CTRL corresponds to the command key
This code definitely can (and needs to be) cleaned up
You'll have to add better error checking before you give this to a user
Whithout further adieu, here it is
import wx
from wx.lib.scrolledpanel import ScrolledPanel
class TestWindow(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, 'Accelerator Table Test', size=(600, 400))
self.panel = ScrolledPanel(parent=self, id=-1)
self.panel.SetupScrolling()
#Create IDs to be used in initial acclerator table
self.functionList = [self.func1, self.func2, self.func3, self.func4, self.func5, self.OnAdd, self.OnDel]
self.functionListstr = ["self.func1", "self.func2", "self.func3", "self.func4", "self.func5", "self.OnAdd", "self.OnDel"]
self.IDDict = {i: wx.NewId() for i in range(len(self.functionList))}
self.IDDictrev = {val:key for key, val in self.IDDict.iteritems()}
self.aTableList = [(wx.ACCEL_ALT, ord('S'), self.IDDict[0]),(wx.ACCEL_CTRL, ord('Q'), self.IDDict[1])]
#Set up initial accelerator table
aTable = wx.AcceleratorTable(self.aTableList)
self.SetAcceleratorTable(aTable)
#Bind inital accelerator table IDs to functions
for i in range(len(self.functionList)):
self.Bind(wx.EVT_MENU, self.functionList[i], id=self.IDDict[i])
#Set up control widgets on GUI
self.flexgrid = wx.FlexGridSizer(cols=3, hgap=10, vgap=5)
cmdkeylbl = wx.StaticText(self.panel, -1, "Command Key")
self.cmdkey = wx.ComboBox(self.panel, style=wx.CB_READONLY)
cmdkeylist = ["Alt", "Control/Command", "Shift", "OSX Control", "None"]
self.cmdkeyconstants = {"Alt":wx.ACCEL_ALT, "Control/Command":wx.ACCEL_CTRL, "Shift":wx.ACCEL_SHIFT, "None":wx.ACCEL_NORMAL}
self.cmdkeyconstantsrev = {val:key for key, val in self.cmdkeyconstants.iteritems()}
self.cmdkey.SetItems(cmdkeylist)
hotkeylbl = wx.StaticText(self.panel, -1, "HotKey (single letter only)")
self.hotkey = wx.TextCtrl(self.panel, size=(50,-1))
funclbl = wx.StaticText(self.panel, -1, "Function")
self.func = wx.ComboBox(self.panel, style=wx.CB_READONLY)
self.func.SetItems(self.functionListstr)
self.hbox = wx.BoxSizer(wx.HORIZONTAL)
addBtn = wx.Button(self.panel, -1, "Add")
delBtn = wx.Button(self.panel, -1, "Delete")
self.Bind(wx.EVT_BUTTON, self.OnAdd, addBtn)
self.Bind(wx.EVT_BUTTON, self.OnDel, delBtn)
self.vbox = wx.BoxSizer(wx.VERTICAL)
self.curATable = wx.StaticText(self.panel, -1, self._DisplayATable())
self.flexgrid.Add(cmdkeylbl)
self.flexgrid.Add(hotkeylbl)
self.flexgrid.Add(funclbl)
self.flexgrid.Add(self.cmdkey)
self.flexgrid.Add(self.hotkey)
self.flexgrid.Add(self.func)
self.hbox.Add((20, 20), 0)
self.hbox.Add(addBtn)
self.hbox.Add((0, 0), 0)
self.hbox.Add(delBtn)
self.hbox.Add((20, 20), 0)
self.vbox.Add(self.flexgrid, flag=wx.TOP|wx.BOTTOM|wx.LEFT|wx.RIGHT|wx.EXPAND, border = 5)
self.vbox.Add(self.hbox, flag=wx.TOP|wx.BOTTOM|wx.LEFT|wx.RIGHT|wx.EXPAND, border = 5)
self.vbox.Add(self.curATable, flag=wx.TOP|wx.BOTTOM|wx.LEFT|wx.RIGHT|wx.EXPAND, border = 5)
self.panel.SetSizer(self.vbox)
self.panel.Layout()
#Class Functions
def _DisplayATable(self):
aTablelbl = ""
for cmdKey, hotKey, Func in self.aTableList:
aTablelbl += "{} + {} calls {}\n".format(self.cmdkeyconstantsrev[cmdKey], chr(hotKey), self.functionListstr[self.IDDictrev[Func]])
return aTablelbl
def OnAdd(self, event):
self.aTableList.append((self.cmdkeyconstants[self.cmdkey.GetValue()], ord(self.hotkey.GetValue()[:1].title()), self.IDDict[self.func.GetSelection()]))
print "Added {} + {} as a shortcut for {}!".format(self.cmdkey.GetValue(), self.hotkey.GetValue()[:1].title(), self.functionListstr[self.func.GetSelection()])
aTable = wx.AcceleratorTable(self.aTableList)
self.SetAcceleratorTable(aTable)
self.curATable.SetLabel(self._DisplayATable())
self.panel.Layout()
def OnDel(self, event):
if (self.cmdkeyconstants[self.cmdkey.GetValue()], ord(self.hotkey.GetValue()[:1].title()), self.IDDict[self.func.GetSelection()]) in self.aTableList:
self.aTableList.remove((self.cmdkeyconstants[self.cmdkey.GetValue()], ord(self.hotkey.GetValue()[:1].title()), self.IDDict[self.func.GetSelection()]))
aTable = wx.AcceleratorTable(self.aTableList)
self.SetAcceleratorTable(aTable)
self.curATable.SetLabel(self._DisplayATable())
self.panel.Layout()
else:
dlg = wx.MessageDialog(self, "ERROR: That combination is not in the accelerator table!", "Error", style=wx.OK)
dlg.ShowModal()
dlg.Destroy()
def func1(self, event):
dlg = wx.MessageDialog(self, "Func1", "Func1", style=wx.OK)
dlg.ShowModal()
dlg.Destroy()
def func2(self, event):
dlg = wx.MessageDialog(self, "Func2", "Func2", style=wx.OK)
dlg.ShowModal()
dlg.Destroy()
def func3(self, event):
dlg = wx.MessageDialog(self, "Func3", "Func3", style=wx.OK)
dlg.ShowModal()
dlg.Destroy()
def func4(self, event):
dlg = wx.MessageDialog(self, "Func4", "Func4", style=wx.OK)
dlg.ShowModal()
dlg.Destroy()
def func5(self, event):
dlg = wx.MessageDialog(self, "Func5", "Func5", style=wx.OK)
dlg.ShowModal()
dlg.Destroy()
app = wx.App(False)
frame = TestWindow()
frame.Show()
app.MainLoop()
Hopefully this is what you're looking for, let me know if you have any questions

Works on Fedora but not on Windows, wx.Phyton

Well im quite a noob with wx and i started learning it 5 days ago. I'm trying to make a game like memory with cards like bitmap buttons but events don't want to bind on my cards. I searched the Internet and asked some people for help but they don't know why. I sent the program to one person who works in Linux Fedora and he says it works...
The problem is in class MyDialog, function Cards. I made a test program, similar to this one and binded the events in the for command where it worked properly.
Sorry if the answer exists somewhere on this website, I couldn't find it...
import random
import wx
global n
global ControlVar
ControlVar = False
class MyDialog(wx.Dialog):
def __init__(self, parent, id, title):
wx.Dialog.__init__(self, parent, id, title, size=(200, 150))
wx.StaticBox(self, -1, 'Card pairs', (5, 5), size=(180, 70))
wx.StaticText(self, -1, 'Number: ', (15, 40))
self.spin = wx.SpinCtrl(self, -1, '1', (65, 40), (60, -1), min=3, max=5)
self.spin.SetValue(4)
wx.Button(self, 2, 'Ok', (70, 85), (60, -1))
self.Bind(wx.EVT_BUTTON, self.OnClose, id=2)
self.Centre()
self.ShowModal()
self.Destroy()
def OnClose(self, event):
pair = self.spin.GetValue()
self.Close()
return(pair)
class MyMenu(wx.Frame):
def __init__(self, parent, id, title):
wx.Frame.__init__(self, parent, id, title, wx.DefaultPosition, wx.Size(1000, 700))
self.SetMinSize(wx.Size(400, 300))
self.panel = wx.Panel(self, wx.ID_ANY)
self.SetIcon(wx.Icon('computer.png', wx.BITMAP_TYPE_ANY))
bmp = wx.Image('wood.png', wx.BITMAP_TYPE_ANY).ConvertToBitmap()
bitmap = wx.StaticBitmap(self, -1, bmp, (0, 0))
menubar = wx.MenuBar()
file = wx.Menu()
edit = wx.Menu()
file.Append(101, '&New Game', 'Start a New Game')
file.AppendSeparator()
file.Append(105,'&Quit\tEsc', 'Quit the Application')
menubar.Append(file, '&File')
self.SetMenuBar(menubar)
self.statusbar = self.CreateStatusBar()
self.Centre()
self.Bind(wx.EVT_MENU, self.OnNew, id=101)
self.Bind(wx.EVT_MENU, self.OnQuit, id=105)
self.panel.Bind(wx.EVT_KEY_DOWN, self.OnKey)
def OnNew(self, event):
if ControlVar:
for i in range(n*2):
self.dugmad[i].Destroy()
md = MyDialog(None, -1, 'New Game')
n = md.OnClose(None)
self.statusbar.SetStatusText('You Selected {} Pairs.'.format(n))
self.Cards()
def OnButton(self, event):
print('ANYTHING PLEASE!')
## problem ahead!
def Cards(self):
image = wx.Image('cveteki.jpg', wx.BITMAP_TYPE_ANY).ConvertToBitmap()
self.dugmad = []
for i in range(2*n):
dugme = wx.BitmapButton(self, i, image)
self.dugmad.append(dugme)
self.Bind(wx.EVT_BUTTON, self.OnButton, id=i)
if n == 3:
self.Draw(2, 3)
if n == 4:
self.Draw(2, 4)
if n == 5:
self.Draw(2, 5)
def Draw(self,a, b):
gs = wx.GridSizer(a,b,40,40)
for i in range(n*2):
gs.Add(self.dugmad[i],0, wx.EXPAND)
vbox = wx.BoxSizer(wx.VERTICAL)
vbox.Add(gs, 1, wx.EXPAND | wx.ALL, 40)
self.SetSizer(vbox)
self.Layout()
self.Refresh()
global ControlVar
ControlVar=True
def OnKey(self, event):
keycode = event.GetKeyCode()
if keycode == wx.WXK_ESCAPE:
box = wx.MessageDialog(None, 'Are you sure you want to quit?', 'Quit', wx.YES_NO | wx.ICON_QUESTION)
if box.ShowModal() == wx.ID_YES:
self.Close()
def OnQuit(self, event):
box = wx.MessageDialog(None, 'Are you sure you want to quit?', 'Quit', wx.YES_NO | wx.ICON_QUESTION)
if box.ShowModal() == wx.ID_YES:
self.Destroy()
class MyApp(wx.App):
def OnInit(self):
frame = MyMenu(None, -1, 'Memory')
frame.Show(True)
return (True)
def main():
app = MyApp(False)
app.MainLoop()
main()
I tried to run your code but I don't have images with those names at the ready, and I can't understand all your globals, and I get an error about n not defined. So I made a simple test for you which I hope helps:
import wx
app = wx.App()
def onButton(evt):
print "button pressed!", evt.GetEventObject().GetLabel()
frm = wx.Frame(None)
for i in range(10):
but = wx.Button(frm, pos=(10, i*20), label="button %s" % i)
but.Bind(wx.EVT_BUTTON, onButton)
frm.Show()
app.MainLoop()
The but.Bind(...) could also be frm.Bind(...) if you really want. Note that I don't futz with the id's: I couldn't care less what id's wxPython assigned the buttons.
I'm not sure what's wrong with your code because I couldn't run it and didn't want to debug the other errors with it.
Again, I hope this helps.
But why are you destroying your MyDialog just after it is created? Check: there is self.Destroy() method call immediately after self.ShowModal().

Toolbar rendering following wxPython 2.9 upgrade

This code worked fine on wxPython 2.8, following an upgrade today to 2.9 however the toolbar doesn't
display at all. If I remove the self.SetToolBar() call the icon does show up but not as a button, and the toolbar formatting doesn't stretch when the screen is re-sized. Any ideas?
import wx
class MyApp(wx.App):
def OnInit(self):
self.frame = Example(None, title="Word Bag", size=(400,100))
self.SetTopWindow(self.frame)
self.frame.Show()
return True
class MyToolbar(wx.ToolBar):
"""Toolbars are attached to frames, so need TBar = Toolbar(self) in frame init"""
def __init__(self, parent):
wx.ToolBar.__init__(self, parent)
# set my preferred default size for icons
self.SetToolBitmapSize((32,32))
# the main bit where icons are formatted, added, and bound to handlers
self.initialiseIcons()
# Need to call realise before exiting
self.Realize()
def initialiseIcons(self):
"""Iterate over icons and add them to toolbar"""
for each in self.toolbarData():
self.createSimpleTool(*each)
def createSimpleTool(self, label, filename, statbar, handler):
"""Adds icons to bar using AddSimpleTool"""
if not label:
self.AddSeparator()
return
bmp = wx.Image(filename, wx.BITMAP_TYPE_PNG).ConvertToBitmap()
tool = self.AddSimpleTool(-1, bmp, label, statbar)
self.Bind(wx.EVT_MENU, handler, tool)
def toolbarData(self):
"""Put your icon data here in the following format...
[0] = tooltip label, [1] = bitmap path, [2] = status bar label, [3] = bound function"""
return [["Add new word","/Users/paulpatterson/Desktop/add.png","Add a new word to the dictionary",self.OnAddWord]]
# toolbar icon handlers here...
def OnAddWord(self, event):
pass
def OnRemoveWord(self, event):
pass
def OnSearchWord(self, event):
pass
class Example(wx.Frame):
def __init__(self, parent, title, size):
super(Example, self).__init__(parent, title=title, size=size)
# Create and set the toolbar
tBar = MyToolbar(self)
self.SetToolBar(tBar)
self.frameSizer = wx.BoxSizer(wx.VERTICAL)
self.panelOne = MyPanel(self)
self.frameSizer.Add(self.panelOne, 1, wx.EXPAND)
self.SetSizer(self.frameSizer)
#self.frameSizer.Fit(self)
self.Centre()
self.Show()
class MyPanel(wx.Panel):
def __init__(self, parent):
super(MyPanel, self).__init__(parent)
self.mainSizer = wx.BoxSizer(wx.VERTICAL)
### widgets here
# set optimum layout for mainsizer...
self.SetSizer(self.mainSizer)
# ...then fit main sizer to the panel.
self.mainSizer.Fit(self)
if __name__ == '__main__':
app = MyApp(False)
app.MainLoop()
I had the same problem just hours ago. I couldn't get a custom created toolbar to work, but using Frame.CreateToolBar() works as expected. Example:
class MyFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(
self, parent=None, id=-1, title='Test window',
size=wx.Size(800, 600)
)
self.setup_toolbar()
def setup_toolbar(self):
# First create the toolbar.
self.toolbar = self.CreateToolBar(wx.TB_FLAT | wx.TB_TEXT)
self.Bind(wx.EVT_TOOL, self.on_toolbar)
# Add a 'Clear all' button.
self.toolbar.AddLabelTool(
wx.ID_NEW, 'Clear all', get_toolbar_art('new_big'),
shortHelp='Remove all the contents from the text inputs.'
)
# Add an 'Open' button.
self.toolbar.AddLabelTool(
wx.ID_OPEN, 'From file...', get_toolbar_art('open_big'),
shortHelp='Fill the input box with the ' +
'contents of a Linjekort text file.'
)
# self.toolbar.AddSeparator() # A separator.
# Add a 'Save all' button.
self.toolbar.AddLabelTool(
wx.ID_SAVE, 'Save results to...', get_toolbar_art('save_big'),
shortHelp='Save all the Ozi files to a directory.'
)
self.toolbar.Realize()
def get_toolbar_art(name):
return wx.Bitmap('icons/{}.png'.format(name))
But this doesn't answer how to get a custom toolbar subclass to work. Have you tried to just add the toolbar to your layout using a sizer, not using the SetToolBar function? That's the only way I know of to avoid ending up with the OSX native Frame toolbar. Here's an example of that done:
def create_output_panel(self, parent, slug, label):
panel = wx.Panel(parent, style=wx.BORDER_THEME)
panel.SetBackgroundColour(
wx.SystemSettings.GetColour(wx.SYS_COLOUR_3DSHADOW)
)
# Toolbar.
toolbar = wx.ToolBar(panel, -1, style=wx.BORDER_RAISED)
toolbar.AddSimpleTool(
wx.ID_SAVE, get_toolbar_art('save'),
shortHelpString='Save to file...'
)
toolbar.Realize()
toolbar.Bind(wx.EVT_TOOL, lambda evt: print('Success'))
# Text control.
textctrl = wx.TextCtrl(
panel, -1, style=wx.TE_READONLY | wx.TE_MULTILINE | wx.BORDER_NONE
)
# Organize controls.
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(
wx.StaticText(panel, -1, label), proportion=0, border=5, flag=wx.ALL
)
sizer.Add(toolbar, proportion=0, flag=wx.EXPAND)
sizer.Add(textctrl, proportion=1, flag=wx.EXPAND)
panel.SetSizer(sizer)
return panel
And a screen shot:
I hope this helps!

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