Xcode 4 and iPad2 splash screen issue - xcode

Thank you for reading this.
I created a brand new project in Xcode 4 (Window based kind) and tried to get the splash screens working.
If I click on the blue icon of my project (top of the project hierarchy) and then click on "Target/Project", I see that I can drag and drop two launch images to use them as splash screens.
My portrait picture is a 768 x 1004 px png file and my landscape picture is a 1024 x 748 png file.
When I drop the portrait picture, everything looks fine but when I do the same with the landscape picture, I have a big yellow exclamation point that appears.
If I hover my mouse pointer long enough on the exclamation point, it says:"
the size of the launch image for iPad in landscape mode does not match
the recommended size of 1024 x 748 pixels
".
Just to be sure, I verified in Photoshop and a mac buit-in application and both do say my image is a png file of 1024 x 748.
I tried another picture and got the same message. I created a new Xcode project and also got the same message.
When I build and run the minimalistic project in the iPad simulator, I get the portrait splash vertically in Portrait orientation (ok) and the portrait splash horizontally in Landscape mode (not ok).
What can I do?
Just for you to know:
When I go to the Project-Info.plist, I do see "Supported Interface Orientations (iPad)" and it has 4 items:
Portrait (Bottom home button)
Portrait (top home button)
Landscape (left home button)
Landscape (right home button)
I also copied manually the 5 following files at the root of the project but it didn't help
Default-Landscape~ipad.png
Default-Portrait~ipad.png
Default-LandscapeLeft~ipad.png
Default-LandscapeRight~ipad.png
Default-PortraitUpsideDown~ipad.png
Whatever I do, it just recognizes the portrait picture and uses them for each orientation...
At this point, my project is very minimal and is just made of an appDelegate "h" and "m" file and a "mainWindow.xib" file, that's it (I didn't edit any of them yet).
Any clue?
Thank you.

Edit: try making the image 748x1024 instead of 1024x748 as suggested here.
From SO question - iPad Launch image landscape:
If you're on Xcode 4.0.2+ then the landscape iPad launch image needs
to be 748 * 1024. This is how it works in one of my apps.
Also, Upgrading to xcode 4.1 will fix the big yellow warning you get even when an image is the correct size.
The warning is also different based on your plist setting for "Status Bar is initially hidden" or not. If it's hidden, then it needs to be 1024x768, it not hidden then 1024x748... etc.

Related

Xamarin.iOS: Adding image in visual studio assets.xcassets imageset for both landscape and portrait orienatation

For my Xamarin.iOS project I am using LaunchScreen.Storynboard for showing launch screen. For adding images, I am using asset catalog. My application supports both orientations on iPad. However, when I open imageset in visual studio it shows only one #2x image for iPad which will be occupied by Portrait image. Now, for adding landscape image I have edited its Contents.Json file and added image details there. added image locally and also added its entry in projects .csproject file.
However, when I build and run application its only picking one image and applying it to both the orientations.
e.g. Its picking landscape image and applying it in both landscape and portrait launch screen image. Now, in portrait mode image is showing vertically stretched.
which is causing UI issue.
How to set image for both the orientations in visual studio xcassets imageset?
Any suggestion would be appreciated.
Thank You.
How to set image for both the orientations in visual studio xcassets
imageset?
LaunchImage ImageSet is the old way which has been deprecated, we don't need to set storyboard or xib on Launch Screen, but it is nothing except image. We can't find a way to set LaunchImage ImageSet in the latest Visual-Studio.
Refer: Xcode 11 UILaunchImages has been deprecated, use launch storyboards instead Warning
Now, in portrait mode image is showing vertically stretched. which is
causing UI issue.
You should use auto-layout to layout your image in both landscape and portrait orientation so that it won't be stretched. See document here: Managing Launch Screens with Storyboards
:

Why does macOS Finder draw areas of my app icon where alpha != 1 in black?

When I select my app in Finder using the columns display, the app icon displayed in the rightmost pane has all areas where alpha != 1 rendered in black.
Screenshot showing alpha!=1 areas in black
However you can see the the icon in the middle pane is rendered correctly. Also if I view the app's .icns file in Finder it is rendered correctly:
screen shot of app's .icns file
The icon is also rendered correctly in the Dock and in Launchpad.
Why does Finder render black in this one case?
macOS Sierra 10.12.5 but I doubt the issue is specific to this version.
I have spent almost a day hunting for solutions on the net but have not found anything even remotely close to this problem. No other app exhibits this issue. I have also tried to find an application that will let me view the details of each image of a working application's .icns file. Again without success.
Make a new .icns file using Image2Icon instead of Axialis IconWorkshop.
Following I'L'I's suggestion I examined the icon file with Preview. Preview shows that the 512x512 & 72x72 sizes do not have an alpha channel and have a black background where alpha != 1 in the 1024x1024 and other images that do have alpha. There are other strange images, including gray scale.
The .icns file was created for me by the icon designer using Axialis IconWorkshop. I do not have this software so do not know if the strangeness is cockpit error or application bugs.
I made a new .icns file from the same input PNG file using Image2Icon. In this file, all sizes have alpha and there are no strange images. Using this file, the display in Finder is correct.

text height different between IB and simulator

On a test drive app, I have a basic UIViewController (QZTestViewController) loaded with its xib file with only one UILabel centered by autolayout. This controller is opened from the home controller (QZHomeViewController designed in the default storyboard).
The problem is that the height of this label is smaller that the result on the simulator. See it in XIB/Simulator comparison snapshot.
Any idea ? A small test project is available here if someone can have a look and help me before I become crazy.
PS: Note that the simulated metrics is set to iPhone 5.5-inch in the XIB file and I run the simulator iPhone 6s Plus (9.3).
From the size of the status bar items on the Simulator (and double-checking your project), I can tell that your app is being upscaled to fit the screen. This is happening because it's not properly configured to the 4.7" or 5.5" screens.
To fix that and make it load with the correct resolution, simply add a LaunchScreen storyboard to your project. Go to your project settings, select your Target and in App Icons and Launch Images select a storyboard or xib file to Launch Screen File. This will make the app compatible with the larger screens' resolutions, and your button will have the correct size as it will not be upscaled :)

Launch Image does not show up in my iOS App

I want to get a simple launch screen to show in my app, built using Xcode 6.0.1.
I have added a launch screen in two ways: As an XIB (with the default name, LaunchScreen.xib) and as a launchimage set within xcassets.
I have made sure that my "Launch Screen File" is set to LaunchScreen.xib.
I have simulated every device available (e.g., "iPhone5 iOS8" / "iPhone5s iOS8" / "iPhone6 iOS8". Note that only iOS 8 is available within the simulator).
So this has been quite painful for something that should be trivial. Here is what I did:
Use xcassets
I decided to use .xcassets versus the .xib for launch. I deleted the .xib. If you have images.xcassets already in your project then great, otherwise you can add one from File>New>file:
Create a Launch Image Set
Now create at a minimum a launchimage set and icon set in your .xcassets file by right clicking in the navigator area.
Update the App Icons and Launch Images Settings
Then I made sure that the "Apps icon and image sets" in my target are as below.
Very Important: Make sure the "Launch screen file" setting is blank.
Add the Images
Last but not least, the terminology used by Apple for the device selection is confusing. Initially I thought that since I am deploying for iOS8 only (iPhone Portrait), I can do this and just put in the iPhone 6 and iPhone 6+ launch images:
I quickly realized that is not the way this works and I was getting a warning:
"An iPhone Retina (4-inch) launch image for iOS 7.0 and later is required."
So I had to select the iPhone under iOS 7.0 and later as well and add an Image for the iPhone 5s.
So to find out which boxes to check on the right, do not ask the question: What is my minimum iOS and device and device orientation but rather ask:
What devices out there can support my minimum iOS? Now What is the minimum iOS supported on those devices? And make sure you check all of those boxes. So for me, I am targeting iPhone 5s, 6 and 6 Plus at 8.0 but given that iPhone 5s can exist with 7.0, I need to check the 7.0 box as well to show the image placeholder. In other words, the (iOS) check box on the right shows you the minimum iOS version available for that device and you need to click it to show the image placeholder and put an image regardless of whether you are deploying at this iOS version or not.
The LaunchScreen.xib and the info value Launch screen interface file base name are from my experience both placeholders that are created when the project is created. If you would like to use the Images.xcassets exclusively for your launch screens, delete both the LaunchScreen.xib and the info.plist item.
If you provide the info.plist setting you app will use the xib and not your Images.xcassets
Xcode 8:
Images used in LaunchScreen.xib should not be on a .xcassets, try dropping them in the bundle.
Looks like that by the time that the .xib gets loaded, the images in the .xcassets are not yet available.
EDIT: For some opaque reason after adding some localizations, launch screen stopped working, now it works with an image from the assets, extremely weird.
My solution was to create all the launch images.
Then I set the Launch Images Source to the LaunchImage asset, and leave launch screen file blank.
Finally if the project does not have a Launch Screen.xib, then add that file and leave it as is.
For me, it worked when I uninstalled the app and then restarted the simulator.
When installed again, launch image appeared as expected.
This also worked on an actual device.
For the people who are using the Asset Catalog's Launch Image, as I learned this the hardest way, I had this scenario where I was first given a jpg file then I asked them convert it to PNG.
I trusted them enough that I scoured the internet first as to why the launch image wasn't showing and did every solution to no avail, then I tried putting back the old launch image and was working fine, it was there that I thought what I have is not a proper PNG file.
TL;DR: Make sure that you are actually using a proper PNG file, not a file with a renamed extension.
Removing "Launch screen interface file base name" from Info.plist file AND trashing "Launch Screen.xib" worked for me.
Simply removing and reinstalling the app worked for me:
Testing in the Simulator
Delete the app in the simulator.
Quit and restart the simulator.
Run the project again in Xcode.
Testing on Device
Delete the app from the device.
Run the project again in Xcode.
The problem with the accepted answer is that if you don't set the Launch Screen File, your application will be in upscaling mode on devices such as the iPhone 6 & 6+ => blurry rendering.
Below is what I did to have a complete working solution (I'm targeting iOS 7.1 & using Xcode 8) on every device (truly, I was getting crazy about this upscaling problem)
1. Prepare your .xcassets
To simplify it, I'm using a vector .PDF file. It is very convenient and avoid creating multiple images for each resolution (1x, 2x, 3x...). I also assume here you already created your xcassets.
Add your launch screen image (or vector file) to your project
Go to your .xcassets and create a New Image Set. In the Attributes window of the Image, select Scales -> Single Scale
Drag and drop the vector file in the Image Set.
2. Create your Launch Screen file
3. Add your image to your Launch Screen file
Add an Image View object to your Launch Screen file (delete the labels that were automatically created). This image view should refer to the previous .xcassets Image Set. You can refer it from the Name attribute. At this stage, you should correctly see your launch screen image in your image view.
Add constraints to this image view to keep aspect ratio depending on the screen resolution.
4. Add your Launch Screen file to your target
Fianlly, in your Target General properties, refer the Launch Screen file.
Start your app, and your splash screen should be displayed. Try also on iPhone6 & iPhone6+, and your application should be correctly displayed without any upscaling (the Launch Screen file aims to do this).
After several hours frustrated on this, I decided to use this way. It works for both iPhone and iPad (on Xcode 6.1)
File >> New File >> User Interface >> Launch Screen
Create new key/value: "Launch screen interface file base name"/"Your Launch Screen Name" in YourApp-Info.plist
1 picture worths more than thousand words. Please look at below:
I've read about a bug in Xcode 6 which prevents landscape only apps from displaying a launch image.
Try to set images and orientation within Images.xcassets:
There is a bug where Xcode 6 launch images stored in asset files cause iphone landscape only apps on iOS7/iOS8 to display a black launch image. iPad works fine.
http://www.raywenderlich.com/forums/viewtopic.php?f=2&t=10868
Solution:
Use the new Launchscreen.xib for ios8+ onwards. (it is far better)
For ios7 devices to work you simply turn off launch images source and use the old school launch images file names in the plist
iphone5 - Default-568h#2x.png
iphone4s - Default#2x.png
ipad2 - Default-Landscape~ipad.png
ipad retina - Default-Landscape#2x~ipad.png
Painful but works.
B
I have tried everything but solution was extremely simple. Just use .jpg file instead of .png on your LaunchScreen.storyboard. It seems like iOS does not render .png file or relatively big image size at launch screen.
Do what Spectravideo328 answered and:
Try to UNCHECK the iOS 7 and later box and CHECK the iOS 6 and prior box in the asset catalog. There seems to be a bug with the iOS 7 Launch Image.
(These both have the same Launch Images except for the 320x480 one)
Hope this helps, it did help for me!
I set up "LaunchImage" in my asset catalog and simply cleared the "Launch Screen" field et voila ! I had the launch images appear ...
One way is to also add "Launch Screen" (LaunchScreen.xib), paste the image into UIImageView and then set it to "Horizontal Center in Container" and "Vertical Center in Container" in "Align" if you are using Auto Layout.
Screen:
http://i.stack.imgur.com/CfnHT.png
Don't forget to put LaunchScreen.xib into "Launch Screen File".
I had the same issue after I started using Xcode 6.1 and changed my launcher images. I had all images in an Asset Catalog.
I would get only a black screen instead of the expected static image. After trying so many things, I realised the problem was that the Asset Catalog had the Project 'Target Membership' ticked-off in its FileInspector view. Ticking it to ON did the magic and the image started to appear on App launch.
Make sure your images are accurate size according to Apple guidelines.
Make sure, You will select only one option , either launch screen file or Launch Image Source. You can find these two options in Project build settings -> General
My suggestion to you is to select Launch Image Source as Image.Assets. Create splash image assets there in Image.assests folder.
Reference image for right configuration:
If you have changed your launch image from a previous image, and observe the following:
devices/simulators where the app was previously installed, still show the previous image and refuse to show the new one (uninstalling and reinstalling the app doesn't help)
devices/simulators where the app was not previously installed, show the new launch image
It is likely because of the caching of launch image done by iOS. Rebooting the device should solve the problem.
I tried opening a new project, and moving through the same steps you did to set a launch screen.
By default, the .xib was set as "Launch Screen File," and the white screen with a label did show for half a second in the simulator.
I then a "Launch Images Source" and set it to the Images.xcassets which generated with the background images I added to the project. (all good so far)
Rerun the simulator and the launch images don't show...
After deleting the specified "Launch Screen File" and a clean: Product -> Clean, from the top menu, the launch images finally show up.
Maybe that will help?
There is a file 'LaunchScreen.xib' automatically added to your project
Deleting this will shift xCode to using your Default images in Images.xcassets
edited to add
go to App Icons and Launch Images
Launch Screen File should be blank/emtpy
I had a very strange bug. Apparently my launch image source was only set for debug configuration and not release. This resulted in my launch screen appearing when running debug configuration, but when I changed to release I just got a black screen.
I fixed this when I changed my build configuration to release the Launch Image Source button appeared and I had to choose Use Asset Catalog again.
For those who are curious, this is what my project.pbxproj looked like.
...
...
...
XXXXXXXXXXXXXXXXXXXXXXXX /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage; <---THIS LINE WAS MISSING
...
...
...
For some reason, I had to change the asset catalog location to "relative to project" for this to work.
I had also deleted the app from my phone and reinstalled, but it was probably the "relative to project" that did it.
* (Xcode 7.2 / Deployment Target 7.0 / Landscape Orientation Only) *
I know is an old question but with Xcode 7.2 I'm still getting the message and I fixed with this:
1) Select PORTRAIT and both landscapes. Add "Launch Images Source" and "Launch Screen File"
2) In your Launch Image select iPhone "8.0 and Later" and "7.0 and Later".
3) Add this code in your appDelegate:
#if __IPHONE_OS_VERSION_MAX_ALLOWED < 90000
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
#else
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return (UIInterfaceOrientationMaskLandscape);
}
#endif
4) Add this on your ViewController
#if __IPHONE_OS_VERSION_MAX_ALLOWED < 90000
- (NSUInteger)supportedInterfaceOrientations
#else
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
#endif
{
return UIInterfaceOrientationMaskLandscape;
}
I hope help to somebody else.
This is worked for me. Click LaunchScreen.storyboard then in the right panel you can select "Is Initial View Controller" check box.
LaunchScreen.storyboard -> Is Initial View Controller
I just figured this out. My launch image was not showing up, I get a white screen when launching on a device (iPhone 6, 7+) or testFlight. Fix: Renamed "Landing_screen.png" to just "Landing_screen" removing .png part. The image icon in Xcode changed to white icon and in the launch screen storyboard the image appears as a question mark now. The Launch image now appears and not the white screen. My Setup: I am using Swift 3.1 with Xcode 8.3.1. In LaunchScreen.storyboard I added a simple image view and stretched the image to fit the view controller. I set auto layout constraints Top/Bottom/Leading/Trailing space to superview to 0.
I encountered this bug also with my landscape-only app. Following carlodurso's solution works:
tick the "Landscape" box
drag and drop the image to the place.
For me, it works when I remove LaunchScreen.xib and change it to a storyboard file LaunchScreen.storyboard.

using UIImage to load png image in landscape mode

I have an app running in landscape mode (home button on right) I built long time ago using Xcode 4. It loads a 480 x 320 png file as background image and has been working well. Recently I updated my Xcode to 5 and the image is loaded in a portrait orientation not landscape anymore. I thought it was an Xcode compatibility issue and easy to fix first but couldn't find my way out and had to ask for some help here.
I have found that Xcode 5 sometimes disregards the settings for orientation when converting or interpreting an old project file. Find the place where you set the orientation for your target and set the orientation again explicitly.

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