Setting printer-specific options on an NSPrintOperation without a panel - cocoa

this question has bothered me on and off for about a year, and I thought perhaps someone else would have experience with a similar situation.
Goal: on Mac OS X 10.6-7, to print multiple NSViews to EPSON Stylus Pro 4880 printers using a defined resolution and 'high speed' setting, without showing a print panel.
Current situation: I can create successful NSPrintOperations for each NSView, but if I do not show a print panel, it appears the printer's default resolution is used, which is far too high, and slow, for my needs.
Best solution I have so far: I have tried showing the print panel and defining a Mac OS 'preset' which has the correct print resolution and high speed settings already enabled. The downside here is that the Mac preset overrides the number of copies I have set via NSCopies, which is a problem. The other difficulty of course is having someone always around to press the 'OK' button a few thousand times a day.
Where I'm up to
When the NSPrintOperation runs its panel, it has to set the EPSON-specific printer settings somewhere, but I cannot find where it is saved. They don't appear to be set in [NSPrintInfo printSettings].
I have looked at the PPD for the printer, but I can't find the high speed setting anywhere, and the default resolution defined in the PPD is not actually used as the default when printing. It appears EPSON has their own driver settings which are not taken from the PPD I have, and I am not sure how to set them manually.
Basically, running the NSPrintOperation with a print panel and preset overrides all the settings, including the ones I don't want to override. Running it without the print panel leaves all the settings as default, which is not what I want. Can anyone point me in the right direction to find a solution in between those two?

After the NSPrintOperation's runOperation runs with the dialog, look in PMPrintSettings, the printer-specific parameters may be there. I suppose you could persist PMPrintSettings for the future somehow and load the via updateFromPMPrintSettings.

This is unfortunately the best solution I have found so far though I hate to call it 'best', or even a 'solution'. It comes back to this: run an operation with a panel, and then programmatically 'click' the Print button.
[op runOperationModalForWindow: self.window delegate: self didRunSelector: nil contextInfo: nil];
NSPanel *panel = (NSPanel*)self.window.attachedSheet;
for (NSView *view in ((NSView*)panel.contentView).subviews)
{
if (view.class == [NSButton class])
{
NSButton *button = (NSButton*)view;
if ([button.title isEqualToString: #"Print"])
[button performClick: self];
}
}
or
op.runOperationModalForWindow(window, delegate: nil, didRunSelector: nil, contextInfo: nil)
(window.attachedSheet?.contentView.subviews.filter({ $0 is NSButton }) as [NSButton]).filter({ $0.title == "Print" }).first?.performClick(self)
The downside obviously is a window is needed, while I was hoping to run this as a headless server application. I have tried working with Core Printing and PMPrinter/PMPrintSettings and so forth to no avail. The only thing I have not yet tried is talking to CUPS directly. Maybe I'll save that for a rainy day!

Related

NSPrintOperation NSprintInfo printer mac osx swift

I am trying to print tickets on a thermal printer with my Mac. With that I have no problems. I use NSPrintOperation to perform the operation, assisted by NSPrinterInfo to the issue of margins and other settings.
The problem is that when I send the order to print the NSView always get the option to choose the printer, number of copies etc ...
I'd like to directly print the ticket without going through this intermediate state.
Can anyone help me do this?
From the documentation, you can choose to set the showsPrintPanel property as follows;
let printOperation = NSPrintOperation(view: someView)
printOperation.showsPrintPanel = false
printOperation.runOperation()

How to deselect the contents of a TextField in swift

I have a simple desktop app where a TextField should be focused when the window loads. I have this working, but it's a little annoying that, having loaded the users content into the TextField, the entire contents of the field become selected automatically. The user may want to start editing the content, but they will rarely/never want to replace it all at once (imagine a text editor doing this, to see what I mean).
I see there is an Action for selectAll: but what I want is the opposite Action of selectNone:
I tried passing nil to the selectText method, but that doesn't work:
textField.selectText(nil)
I found a number of answers on StackOverflow that mention a selectedTextRange, but this appears to be outdated, because Xcode 6.3 doesn't recognize this as a valid property on TextField.
Can anyone explain how I do this?
It's been a while since I've dealt with NSTextFields to this level (I work mostly in iOS these days).
After doing a little digging I found this on the net:
NSText* textEditor = [window fieldEditor:YES forObject:textField];
NSRange range = {start, length};
[textEditor setSelectedRange:range];
window is the window containing your field, textField.
This requires the field editor to be managing your field, what can be done simply by previously selecting the whole text of the field using the selectText:sender method.
Here is the final swift code that I got working based on what Duncan C posted:
if let window = NSApplication.sharedApplication().mainWindow {
let textEditor = window.fieldEditor(true, forObject: textField)!
let range = NSRange(0..<0)
textEditor.selectedRange = range
}

NSTextView setNeedsDisplay not working under Mavericks?

My MacOS Cocoa application displays a window of static text, meaning it should not be changed by the user, should not be first responder, etcetera. The only thing that happens to the text is that each word of it changes color (from "idleColor" to "highlightColor", and then back again) at a specific point in time. It is similar to a Karaoke display - individual words change color, and then change back, under program control, based on a list of timed events.
All of this works beautifully under MacOS 10.7 and 10.8. BUT, under 10.9, the text color does NOT change UNLESS I click in the window and continually move the cursor around, so I am manually highlighting (and un-highlighting) some of the text, continuously. If I do this, the regular words behave as intended. Essentially, it feels like the OS is refusing to update the window under program control, unless I am forcing it to update by manually performing something that requires the UI to respond.
The code that performs the color changes is as follows:
if (sEvent.attribute == HIGHLIGHT_ON) {
[sTextView setTextColor:highlightColor range: currentRange];
textIsLitUp = YES;
}
else {
[sTextView setTextColor:idleColor range: currentRange];
textIsLitUp = NO;
}
[sTextView setNeedsDisplay:YES];
(sTextView is a subclass of NSTextView.)
Now, if I comment out that last line, then I get the same, incorrect behavior under 10.7 and 10.8. In other words, under 10.9, the setNeedsDisplay method is not working, or not working the same way.
Does anyone have any ideas about working around this, or have any other light to shed on the problem? Or am I doing something terribly wrong? It is CRITICAL to the application that the changes to the textColor happen without latency!
EDITING MY QUESTION - to answer it:
Found the answer elsewhere here! I needed to call setNeedsDisplay on the main thread - it was in a secondary thread. The weird thing is that it always seemed to work fine under 10.7 and 10.8. It only broke under 10.9. So I just changed this:
[myTextField setNeedsDisplay:YES];
To this:
dispatch_async(dispatch_get_main_queue(), ^{[myTextField setNeedsDisplay:YES];});
…and it seem to have worked. Hope this helps someone else…
You don’t want to do any of the changing of AppKit objects in non-main threads—it’ll work sometimes, maybe even often, but then every once in a while it’ll crash, and you’ll wonder why. So:
[sTextView setTextColor:idleColor range: currentRange];
needs to be on the main thread, too.

Change the wallpaper on all desktops in OS X 10.7 Lion?

I would like to change the wallpaper of all desktops (formerly "spaces") on a screen. As of OS X 10.6 there is a category to NSWorkspace which allows the setting of the wallpaper, however, when I use this function only the wallpaper of the current desktop gets changed and all the other desktops remain unchanged.
I then looked at the desktop preferences plist and wrote a class that modifies it to reflect the changes I want (basically set a new image file path). After the new file was saved I sent the com.apple.desktop "BackgroundChanged" notification - Google if you don't know what I am talking about, this was how people changed wallpapers in pre 10.6 days. At first this didn't produce any result, so instead of "nil" as userInfo dictionary I sent the exact same userInfo dictionary along as Apple does when you change the wallpaper in your settings (subscribe to the notification in an app and change the wallpaper in the settings app and you will see what it looks like). Luck helped me here, when I sent the notification this way for some reason the Dock crashed and when it reloaded, it loaded the settings from the preferences file thus displaying my changes.
This works on 10.7.1, however, I would a) rather not have the bad user experience of the dock crashing and reloading, and b) use a path that is more or less guaranteed to work in future releases as well. Exploiting a bug doesn't seem like a stable path.
Any other ideas on how to change the wallpaper of all desktops? I am also unsure whether the current behaviour of the NSWorkspace wallpaper category is intended or a bug, however, judging from the behaviour of the wallpaper preferences pane it seems that the former is the case.
There is no api for setting the same wallpaper to all screens or all spaces, NSWorkspace setDesktopImageURL it is implemented as such that it only sets the wallpaper for the current space on the current screen, this is how System Preferences does it too.
Besides the volatile method of manually modifying the ~/Library/Preferences/com.apple.desktop.plist (format could change) and using notifications to reload it (crashes you experienced) what you can do is set the wallpaper to spaces as the user switches to it , e.g. look for NSWorkspaceActiveSpaceDidChangeNotification (if your application is not always running you could tell the user to switch to all spaces he wants the wallpaper to apply to) , arguably these methods are not ideal but at least they are not volatile.
-(void)setWallpaper
{
NSWorkspace *sws = [NSWorkspace sharedWorkspace];
NSURL *image = [NSURL fileURLWithPath:#"/Library/Desktop Pictures/Andromeda Galaxy.jpg"];
NSError *err = nil;
for (NSScreen *screen in [NSScreen screens]) {
NSDictionary *opt = [sws desktopImageOptionsForScreen:screen];
[sws setDesktopImageURL:image forScreen:screen options:opt error:&err];
if (err) {
NSLog(#"%#",[err localizedDescription]);
}else{
NSNumber *scr = [[screen deviceDescription] objectForKey:#"NSScreenNumber"];
NSLog(#"Set %# for space %i on screen %#",[image path],[self spaceNumber],scr);
}
}
}
-(int)spaceNumber
{
CFArrayRef windowsInSpace = CGWindowListCopyWindowInfo(kCGWindowListOptionAll | kCGWindowListOptionOnScreenOnly, kCGNullWindowID);
for (NSMutableDictionary *thisWindow in (NSArray *)windowsInSpace) {
if ([thisWindow objectForKey:(id)kCGWindowWorkspace]){
return [[thisWindow objectForKey:(id)kCGWindowWorkspace] intValue];
}
}
return -1;
}

RBSplitView has delayed reload of autosaved view positions

I really enjoy using RBSplitView, an open source replacement for NSSplitView, but I have a problem in my shipping app and am experiencing it again in a new project.
The problem is I'm telling the RBSplitView to autosave its position state by giving it an autosave name. When my app launches the RBSplitView doesn't seem to honor the saved state till a second after the window is drawn.
I've spent the night trying to debug the behavior but have had little success. Anyone out there use this lib and have some advice?
You can scrub this quicktime movie to the issue at work:
http://media.clickablebliss.com/billable/interface_experiments/rbsplitview_delayed_autosave_reload2.mov
I've still been unable to figure out why this is happening but I do have a workaround.
First, make sure your main window is not visible at launch and then at the end of applicationDidFinishLaunching in your app delegate add something like:
[mainWindow performSelector:#selector(makeKeyAndOrderFront:) withObject:self afterDelay: 0.1];
The delay is the key. If you just tell the window to makeKeyAndOrderFront: I still see the issue. However as long as it has a beat of time it looks good.
This likely is happening because the RBSplitView instance needs to wait until it's first moment to get to set its frame to the autosaved value, which happens to be after the user can see it. This 0.0-delay trick simply delays showing the window until the very next runloop, which gives the split view a chance to do its magic (and other views) so that when the user sees the window, it's already nice and sexy. So just do the delay at 0.0 and you'll be fine.
I have a similar, but slightly different workaround in my app that uses RBSplitView. In applicationDidFinishLaunching:, I call adjustSubviews on the split view before calling makeKeyAndOrderFront: on the window that contains it. This seems to knock the split view in to order before it gets displayed on the screen.

Resources