Simple Project management/bug tracking app? - macos

I was wondering if you guys know of any software that allows me to jot down notes in a project based environment, as well as enabling me to track bugs or other issues in OSX. Basically, I have a lot of little projects on the go, and I would like to have one place where I can store and organize all their information. I have done lots of research on issue tracking systems, but they all seem to be overkill for what I need. I essentially need just a single user desktop application were I can enter bugs for myself to view later. So far I have basically been doing this with sticky notes/other such applications, but I think its time for a step up to an application that stores the history of bug fixes, open issues, etc. Any ideas? Thanks beforehand!

I know you mentioned desktop, but from reading your question I would recommend Trello http://www.trello.com.
Trello is really nice for keeping track of small to medium projects and does not take up all of your time when entering in steps.

I'm a freelance web developer working on multiple projects. Earlier I used to use small applications to keep track of project tasks. Now that the number of projects have increased, I've been using Microsoft Project Professional. The project management software ensures that I can test, report, and track all my project tasks. This helps me be in sync with project progress.

We were searching for a simple bug tracking solution too and found some pretty cool platforms like Instabug, BugSee, ... The problem was that they are pretty expensive, so we developed a new platform that's made for everyone. BugBattle.
https://www.bugbattle.io
It offers something that's called in-app bug tracking, which allows you to report bugs (+ all kinds of useful information like screenshots, meta data about devices, ...) directly within your app. It's super easy & fast to integrate. I takes about 2 minutes or so to integrate it within your websites, apps, webapps. Def. worth trying.
In addition we added features like the BugBattle Challenge, which enables you to basically fight against others in bug fixing challenges. Haha, it should be fun to fix bugs :)

Related

What are some methodologies that a solo developer should use while creating cocoa programs?

I have recently started learning cocoa development with a fairly large scale(probably Core Data based) application in mind as my goal. I have been looking into development methodologies that would be used to help build a higher quality product with better code and although I have found a couple that I am sure I would like to use, such as version control(probably with git) there are some others like unit testing that seem like they would be hard to use when the majority of the application is written with IB and Core Data. I would really appreciate some suggestions as to what tools or workflow methods a solo developer should be using.
Thanks.
P.S. First post in SO!
EDIT: By the way I primarily plan to develop for OS X and not the iPhone.
welcome to SO :-)
One thing I struggle with as a solo dev is discipline...!
Always comment, test, design ahead if you want to increase the quality of your code, reduce the amount of times you re-write something until your interfaces/class structure actually works, and have code that you can come back to in a years time and know what you mean!
Apple have a great guide for Unit Testing
As of iOS 4, Apple have added a UIAutomation framework for testing the User Interface of apps.
O'Reilly has a guide here, and you may want to have a peak at Apple's official documentation for UIAutomation
Its fairly new, but it won't hurt to take a look at it.
There has also been a query on SO about automated testing of iPhone apps.
Our own Chris Hanson did a series of posts about Cocoa and Unit Testing. It isn't as difficult as you think.
use git, it makes it really easy to go back to prior versions
comment your code, as others mentioned you'll need to look at it years later and understand it
get in the habit of building yourself reusable classes. Many tasks you perform when developing will need to be duplicated in other projects
expect that no matter how diligent your try to be, your users will have problems. As such you have to develop a methodology of allowing your customers to report their errors to you that is useful. I recently implemented this for myself. It's basically a way to get meaningful stack traces back from users through email. I learned this here.

Use bug tracker to get things done and manage personal tasks? [closed]

Closed. This question is off-topic. It is not currently accepting answers.
Want to improve this question? Update the question so it's on-topic for Stack Overflow.
Closed 9 years ago.
Improve this question
This is slightly off-topic, but can only be answered by programmers and is useful to many programmers:
Do you think it is useful to use a bug tracking system to keep track of personal todo items and to Get Things Done? I have not tried that; in fact, I don't have much experience with bug tracking systems. For my todo lists, I have played around with Google Tasks and Remember The Milk, but both of them have shortcomings:
Google Tasks: I like that you can create todo lists easily, can reorder items in the list and easily create hierarchies. But it is way too simplistic and does not allow to tag tasks or move tasks from one list to another.
Remember The Milk: It is nice and sleek, but you cannot create hierarchies of tasks, cannot arbitrarily reorder tasks and cannot set dependencies of tasks.
That's where a bug tracking system should come in:
Since I think (maybe too much?) like a programmer, my tasks have a natural hierarchy and a tree of dependencies, like in a Makefile. Here are two examples:
The task of writing my thesis is done when several milestones are done. Some of these milestones can run in parallel (writing background chapter, running experiments A, running experiments B), others depend on each other (writing main chapter depends on first getting results from experiments A).
The same is true for more personal goals: I want to host a dinner party, which requires finding a good date, finishing the guest list, making invitations, finding nice recipes, cooking, ...
For me, all these tasks involve hierarchical dependencies and milestones that bug tracking systems should be able to handle?
Here is an article that explains how to do advanced GTD with Remember The Milk, but he has to use several workarounds: (1) add a general tag 'wait' to tasks that are waiting for others to be completed but you cannot enter the IDs of the tasks that they are waiting for, (2) starting some special tasks with "." so that they are at the top of the alphabetically sorted list and signal that others are 'below' it as subgoals. Bug tracking systems should be able to handle these things much more naturally?
Does anyone have experience and can recommend a lightweight bug tracking system that might be good for this? Other requirements: Should run as web app, should allow me to tag a task with several tags (like 'work', 'fun', 'short-task', 'errands', ...).
I have used quite a few bug/issue tracking systems and also task management and project management systems so far for professional purposes. Personally I am big fan of Getting Things Done, time and task management. For Getting Things Done, I also had my time with Google Tasks and Remember The Milk. Although they simply do the work, they have several shortcomings, as you mentioned before.
I have tried several things and within the scope of this question I will try to breakdown my experience with this tools based on your requirement.
Bugzilla
Bugzilla is a mature product which has several features, it is a great bug tracking software. You can easily create a demo instance if you want to give it a try. But based on your requirements, I don't think it is the best fit.
Redmine
I have played with Redmine, it is OK as an issue tracking system but I was not very satisfied with its usage. You can have a look at the demo page.
MantisBT
I also happen to play with MantisBT and in my opinion MantisBT is a barely OK bug tracking system and I don't think it will be the best fit.
Team Foundation Server
I use TFS on a daily basis, but mostly for version control and it is many things besides version control. Work items can be used as bug tracking and it a great tool for team management but it is not lightweight and I also don't think it is the best fit.
Wunderlist
Wunderlist is a great tool for GTD. It is very simple and list based. You can create several lists, you can create reminders etc. For personal use, this is my favorite choice for GTD, up to now. Although pro version has a few more features, it won't solve your problems based on your requirements.
Basecamp
I have used Basecamp, mainly for project management, task and issue management. You can create projects, and create tasks for each project. It is very easy to use and if you want to collaborate it is very easy. But it has its shortcomings.
In my humble opinion conventional issue tracking systems are no good for Getting Things Done. From what I understand, you need a simple yet powerful project management tool. Which brings us to our winner.
Trello
Trello is a web-based project management application developed by Fog Creek Software
Some of the features are:
You can create projects. Projects are shown as lists.
Create tasks. Tasks are shown as cards. You can also assign tasks to
other individuals.
You can move cards easily from one project to another, i.e. from
Doing to Done.
You can use tags, attach files and create checklists and etc.
It is very well explained in this short video : http://www.youtube.com/watch?v=xWiunIolf4s
Also #JoelSpolsky explains it in detail here : http://www.youtube.com/watch?v=aaDf1RqeLfo
In my opinion Trello would cover exactly what you need, most probably even more.
FogBugz is a nice for GTD
I keep my (mostly work-related) GTD tasks in my FogBugz database and am quite happy with it. You can try the hosted version for free:
http://www.fogcreek.com/FogBUGZ/IntrotoOnDemand.html
I'm very happy using https://www.pivotaltracker.com for this purpose. Pivotal tracker is an agile project management tool. It lets you estimate and track the effort (on a scale of 1-5, not real time estimates.) It then lets you track your velocity on each specific project.
Within a project stories can be in different panes such as 'active', 'backlog', 'icebox', etc. It's easy to see at a glance what is in progress and what is coming up. Simply drag and drop to rearrange your queue of stories.
I have a number of projects such as my boat, homestead, etc. Stories can have tags and also subitems.
Pivotal Tracker doesn't have any scheduling or reminders. The idea is that you'll be looking at it daily and reorganizing stories as you go.
It also has an open API and quite a few supporting apps have been built for it. I personally use PivotalBooster on my mac, especially during my internet blackout from 7-9PM daily.
One thing I wish I could do easily is print out the stories for a project. It shouldn't be hard to do with their API, I just haven't taken the initiative.
Before this I tried Trello and found it to be bit more work than Pivotal Tracker. I also spent a fair amount of time with org-mode in emacs, and while it is pretty amazing I found it cumbersome.
I've had alot of success using the Agile Software Project Management Software JIRA. It has user stories, estimation, customizable formats, export to excel, and many other great features. There is a free version, and the commercial version for up to 10 developers is $10 a month. It has many plug ins available including ones that connect to github and svn repositories. You can easily attach images and files to each issue/bug. You can easily use it for new projects as well as bug tracking.
Redmine, pretty awesome, free, opensauce etc.
http://www.redmine.org/
Edit:
There is a fork of Redmine that looks promising, ChiliProject, https://www.chiliproject.org/
Demo is here.
Not sure why they forked Redmine, but i believe they wanted faster release cycles and more open to community changes.
I suggest http://www.abstractspoon.com/tdl_resources.html I have used it for many years and find it quite sufficient for my needs. I believe it also fits what you are looking for.
Look at the comparison of existing issue trackers.
http://en.wikipedia.org/wiki/Comparison_of_issue-tracking_systems
I think you can easy make your choice.
Regards.
I've used dozens of application lifecycle management tools, from basecamp to jira to wunderlist, assemblr and many more, but the one I keep coming back to is the simple issue / milestone managment tool set built into github.
I like github mostly because it's got all the source code version control stuff a project needs, (Git is really nice to use) plus zillions of hooks for notifying other systems upon commits. It's got simple collaboration setup and management, allows you to publish pages to promote and describe your project, allows multiple projects, accounts range from free to cheap to corporate depending on your needs (I've found the cheap option works very well for me as a freelance developer), and the task / issue / milestone management system is simple but excellent. It also throws in a very good wiki system for collaborative documentation, and allows hooks for a range of continuous integration / build and test on commit tools, meaning you can control all aspects of a project lifecycle easily from one dashboard. It's also much more lightweight than many others such as trello which rely on a lot of client-side fancy stuff and often feel sluggish when all you want to do is quickly pop in and tick off a task. There are also good apps for iPhone and Android that interface well with GitHub, meaning you can use it as a mobile task manager with ease.
So, based on the requirements you specified in your question I'd suggest GitHub would satisfy you completely.
Note I am not affiliated with GitHub in any way, this is a recommendation based on my years of actual experience with many such systems.

Best way to manage projects [closed]

Closed. This question is off-topic. It is not currently accepting answers.
Want to improve this question? Update the question so it's on-topic for Stack Overflow.
Closed 10 years ago.
Improve this question
What is a best way to organize many software development projects, interaction with clients, project documentation, sources, emails, knowledge, time tracking, issue and features tracking, support for releases and versions etc. for a small company?
For me (and I believe for many others) it is obvious that it must be some sort of web-based solutions. It would be great if it could provide an interface for iPhone (if not, it is also OK).
Important thing: it must be hosted on our servers, so PHP + MySQL is the best platform so far.
I have found the following system to consider:
http://www.activecollab.com/ (but I didn't found issue tracking as well as support for releases and versions, so it is not the best match for software development company)
http://www.mantisbt.org/ (Great tool, but no project planing...)
http://www.twproject.com/ (didn't try yet, but it has very strange interface)
But none of them is a 100% solution for me.
It also should (but not must) support SCRUM
We have about 25 people in our team and about 50 from client side. At once we run about 3-7 projects (some in dev. phase, some in support).
So, my questions: does anybody knows any good web-based system that gives everything software development company needs? I believe this information will be useful for many of us.
I would recommend FogBugz
They have a very interesting (admittedly not everyone's cup of tea) scheduling system and is apparently supporting scrum.
Their support for release management is something i'm particularly fond of, but i should also say that i have very little experience of other similar systems.
Another feature that I like is the ability to link different e-mail accounts as well as pure HTML forms to different projects.
Oh, and it is not a MySQL/PHP solution.
Some of the features are:
Issue tracking
Project planning
Scheduling
Customer support
Wiki
References:
Scrum and Fogbugz / Fogbugz questions / FogBugz Knowledge Exchange
I think it really depends on your company size. I used activecollab for a while but it never really convinced me and then they made it commercial anyway. There is an open source fork of it called ProjectPier.
Even if it is not MySQL + PHP but Ruby On Rails Redmine convinced me the most from all tools I tried (and installing the ruby module into apache is a question of 5 minutes). It is simpel and yet has anything I need (including Eclipse Mylyn, SCM integration, E-Mail Notification and time tracking). With a little RoR knowledge it is easily customizable, too.
The most popular Open Source sollution is probably Trac. It is written in Python, so it is not a PHP either.
But maybe it makes sense to consider a non PHP sollution. I didn't find any PHP open source tool that had the functionality and simplicity of Redmine or Trac. If you don't mind a hosted sollution Basecamp is probably the first address to turn to (never tried it though).
Trac with Agilo plugin might be a good option.
Here is link for Trac pluigns, some category are:
Code Documentation
User feedback and discussions
For another pespective - having used many of the above solutions, and liking them very much for bug tracking, wiki documentation and tracking information - I tend to move towards keeping much of my project "meta-data" (summary information pulling together wiki, bugs, schedules, communication) in spreadsheets now.
For those now climbing onto the top rope of the ring preparing for a takedown, here's why... I come from a programming background, and one of the best books I read early in my career was The Pragmatic Programmer. One of the tenets they preach is finding a fundamental editor that you like, and get good with it (for various Very Good Reasons). After trying (frustratingly) to port and adapt my PM/Dev Management approach multiple times to multiple systems, I've extrapolated that Pragmatic tooling philosophy to the product/project management world I now inhabit. To stretch the metaphor, my editor is now Excel.
I can't guarantee that for any company I work with, they have "Software Project Management xyz" or "Bug Tracking System abc" with the proper plugins - but I can be darn well sure they have Excel or some variant available. I know if I get ninja-like with that tool, I can continue to use it - and focus on the project, not the tools.
This spreadsheet approach comes with some caveats:
Excel done poorly can suck. We've all seen that. Watch for bloat and stupidity.
Keep the bugs in the bug tracking system, the wiki stuff in the wiki. The spreadsheet is meant to pull this stuff together, not replace it.
Keep it readable. Don't stuff everything in just because you can. Summary sheets are good.
Try to standardize your templates and macros meaningfully for tasks and information, to maximize reuse over time and projects. Just like good programming.
Back it up - use a document management system if you can. This approach isn't in the cloud or hosted centrally by default, so be aware of that.
Have you tried Assembla? They've recently released a new product called Portfolio which is great if you have to manage multiple projects + you get free clients! :)
You might like to consider http://targetprocess.com/ We use that in my current job and it works pretty well, from a developer point of view. I'm unsure as to whether it supports your installation requirements, however.

Single Person Application Development? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 3 years ago.
Improve this question
Hey all. I would like to get some insight on a question that I have been trying to find some information about. If you are the solo developer that is building a project from ground up, how do you manage the project? In the past, I have worked on a few personal projects that have grown into fairly large projects. In almost all of those projects, I have tried to wear the hats of all the roles that would normally be in place during a normal software development project (i.e. Product Owner, developer, architect, tester, etc.). It seems that when I leave the project for some time and come back, it is extremely hard to get back into the rhythm of what I was doing. So with that, I have some questions:
If I know the requirements (at this
current time), do I record them
anyways? If so, how do I go about
doing this, and how do I manage these
requirements? Product backlog,
features list, etc?
If this is the case, are full blown product backlogs or use cases a little overkill?
How does one efficiently appropriate
his/her time to each respective role?
What would be a normal flow of events
that one would follow? Start coding
immediately, write down user
stories/use cases, then go into
OOA/D?
What diagramming/modeling would be sufficient for this level? Domain model, class diagram, etc?
Basically, I was curious how everyone out there in the SO community would go about developing a project from inception to deployment when you are the lone, solo developer. What steps, documentation, and other project related activities are needed to help bring this project from an impractical, hobby project to something more professional? Any help, references, or suggestions would be greatly appreciated. Thanks in advance.
The most difficult part, I have found, about developing solo is that it's just tough to keep yourself driving forward. Even if you're doing this to make a living (AKA, running your own software business), unless you have pressing needs (AKA, you're going to starve if you don't make money) it can be difficult to sit down and just code.
From your perspective, I would recommend following good software practices where it makes sense to. For example, if I were a solo software developer, I would have no reason to create a collaborative development environment. All I really need is an SVN server, my IDE, and a place to record documentation (might setup a wiki or a website or something). I would personally create a realistic schedule to follow and would work on sticking to that.
As for level of effort of documentation, that really depends on you and the product you are developing. For example, I would definitely recommend recording your requirements. Unless your product is trivial, there is no way you'll remember them all and why you wanted certain ones over others. Managing a full backlog, however, can be a job in and of itself. In the solo programmer case this may not make sense.
Basically, the point I'm trying to get across (and should be followed with every project - not just in this case) is have just enough management that makes sense. The rest should be focused on the work and the development of the product.
Something else you may want to look into is reading this - Agile Programming Works for the Solo Developer. There are other, similar, articles out there. Might give you some good thoughts.
If I know the requirements (at this
current time), do I record them
anyways? If so, how do I go about
doing this, and how do I manage these
requirements? Product backlog,
features list, etc?
I have two lists of features:
A high-level view which states the scope of the finished product
A list of the features which I'm implementing in this iteration
Because I don't need to communicate it to other people (yet) I tend to write down the things that I don't know about the project (if I already know it there's no need to write it down): it's when it gets too complicated, or when there are details which I haven't defined but need to define, that I start to define them in writing.
I did however try to investigate/make a business-case for the project before starting coding.
How does one efficiently appropriate
his/her time to each respective role?
I did non-programmer, product-owner thinking at times when I had to be away from the computer anyway.
Apart from that, my cycle is:
Implement more functionality
Integration-test it
[repeat as above]
Every 3 to 6 months I compare the new-functionality-accomplished against my estimated schedule, and then recalibrate: i.e., make a new list of the highest-priority features to implement in the next few months.
What would be a normal flow of events
that one would follow? Start coding
immediately, write down user
stories/use cases, then go into OOA/D?
I started with working part-time or in my spare time, to make sure that I had:
Understood the required functionality
Made significant architectural decisions
Written any throw-away prototypes as necessary to learn new technology
After that I was ready to start developing full-time.
What diagramming/modeling would be sufficient for this level? Domain model, class diagram, etc?
I'm not using diagrams at all (except for sketches of the UI). By structuring the code, and refactoring, I'm able to know/remember/rediscover/decide which software components implement what functionality.
It seems that when I leave the project
for some time and come back, it is
extremely hard to get back into the
rhythm of what I was doing.
You need to comment your code more. If you leave the code, come back in two weeks, and can't remember how the code works, you need more comments.
If I know the requirements (at this
current time), do I record them
anyways?
Yes, for the same reasons stated above.
how do I manage these requirements?
A feature list is OK, provided you have enough detail in each feature to jog your memory.
How does one efficiently appropriate
his/her time to each respective role?
Break down each feature into smaller and smaller tasks, until you feel like you can do each task in a half day or less.
What would be a normal flow of events
that one would follow?
That depends on your development style. In general I would follow a clear but simple architecture, avail yourself of software patterns where practical, and provide adequate unit tests for your code as you go.
What diagramming/modeling would be
sufficient for this level?
Sufficient diagramming/modeling to make the project clear in your head.
What steps, documentation, and other
project related activities are needed
to help bring this project from an
impractical, hobby project to
something more professional?
Other than what I have already mentioned, make sure you have a good source control system and daily backups in place.
Good luck!
If you believe there is a chance that you're going to work on the project for some amount of time, leave it, and then come back to it at a later date...your best bet is to treat the documentation for the project the same as if you were working with a large team.
That means documenting requirements (even if they're from yourself), writing use cases (if functionality is going to be complex, otherwise some other form of documentation could suffice), and some level of UML diagraming (or other domain specific diagram) which could include activity diagrams/class diagrams/etc.
That way, when you leave the project for some amount of time, you can come back to a well documented idea and pick up where you left off.
As a side note, I try to do the majority of those things no matter what...that way if I ever find somebody interested in working on the project with me, I can get them up to speed quickly and get them on board with my ideas.
This is how I work, YMMV:
Keep a spreadsheet for high level of everything - list of your projects, and some top-level items/todos/reminders
Create a "project" folder for each product/project you have or work on, and create a strucuture to contain documentation and code for the project.
Keep a top-level "catch-all" document for each project, in the root of this folder. Keep you ideas, research, notes etc in this doc.
Then if you want to get organized, keep an MS project file (or similar) and plot out timelines for the various steps in each project. This is good for tracking progress on each project and make sure you arent forgetting anything. Basically keeps you honest with yourself.
And if you need to track progress on project work you are doing for clients, I understand Basecamp is a good solution for this. I am currently evaluating it for my own company. See www.basecamphq.com
Even as a solo developer, you should document at least the overall features of your project, and then the requirements for the particular feature you are working to complete, and then maybe produce a short pseudo-code for the functionality you're currently working on.
That way, if you do end up breaking away from that project, you can get back to it and see where you're up to easily enough. It's also pointless getting too far ahead of yourself with details for this same reason.
It's also a neat motivational tool for a solo developer - getting through and ticking things off is a way to show progress - something that you can start to feel you're not making when you're chewing through a couple of thousand lines of code and it seems like you're still miles away from actually having 'module x' completed.
Lastly - with regards to code comments - I at least try and fill out what actions/behaviour a new function should have in an outline, and then write the code in between the comments. Also, it is useful having plain English explanations of why you're branching in an if/else to support the logic in the condition...
I belive that better results in solo development one can achive with appropriate tools support and tasks that compensate lack of ohers people and help to organize working time. Any tool that generate metada with minimal create time cost describing your software is helpful.
VCS and tools for tracking user actity/code changes history - very important is to add good commit messages
mind-mapping tools for storing project related data (e.g. XMind), blacboard is useful too :)
time tracking tools (e.g. Toggl.com)
write a lot of acceptance test and use acceptance testing frameworks
Of course these clues also fits in non solo development :)
As a lone developer, I've found that your time is very expensive. This means that you have to balance sustainability and momentum - even though you are just one guy, you have to do things so that the you six months from now can go back and look at old stuff without wasting time, without spending so much time maintaining the systems that it compromises your flow.
Your question suggests that you are thinking in terms of fairly heavyweight tools and processes, but the 80/20 rule applies - for example, you can nail documentation well enough by TDD, using the doc tools of your platform to generate API docs, plus a Wiki for specs, lists, etc.
In that vein, I would suggest that you choose your platform carefully. The question about modelling suggests that you are using a platform that produce a lot of code and artifacts, but you may be able to get most of the functionality for much less management overhead elsewhere. Today I'm working on a .NET Web app that I wrote "the right way", but now realize that I could have delivered the same functionality much more efficiently in this case by using PHP with a PHP MVC framework to keep a clean structure.
Specific tools that I'd recommend:
A distributed version control system (much less overhead than centralized)
The most lightweight platform that you can use that has good tooling
A Wiki to easily capture and maintain small and large bits of content
Whatever testing framework that you can use, right from the start of the project
A lightweight TODO list system that you can access from anywhere
I used to work on a very small team (one dba and one C# developer). Even then I found it very useful to have written requirements, formal tests, source control and bug tracking (we used bug tracking for our features as well as bugs). It helped us to not forget anything and a year later when you were doing maintenance, you had something to research though to help you undersatnd what you did. Plus when the two of us left (as most people eventually move on) there was documentation there for the next person.

How do you decide if a project should be web-based or desktop-based?

I'm having trouble deciding if I want a project of mine to be web-based (as in a web-app), desktop-based (a desktop application), or a desktop application that can sync or connect to the cloud.
I don't know if anyone else would have an interest in this application, and it's only going to be for me, so I'm leaning toward desktop application. If, for some reason, I finish it, release it, and people actually like it, I might see about making it sync to the cloud as well (think v2). But I'm not sure how hard it is to make such a radical change, and I don't want to end up with something good that is useless because I made a poor choice before I even started the project.
Is there any sort of guidance for this? Any rules of thumb or best practices? Any personal experiences?
If the language matters, I'm thinking about Java simply because I'm most comfortable with it, and it would easily allow me to share it with my friends for testing and if I get stuck and need help from someone else in person.
I generally ask a few questions:
Can it even be done on the web? Something I did not too long ago involved an image editing component, and had to be a web app. It involved much pain to get this work, and a desktop app would have been a far better way to go.
Will I need to access it from anywhere? Yeah you could load it up on a thumb drive, but the web is far more feasible in this case.
Will there be multiple users? This could go either way, but "long tail" stuff usually means web.
What tech do you want to use? The latest and greatest WPF based UI? Desktop (yeah yeah, silverlight, let's not go there ok?). The brain dead stupid easy user management of Django or others? Web.
If it were a web app, will you need to worry about common attack vectors like SQL Injection, XSS, etc? A desktop app has its own issues here too, but tend to have less exposure.
How resource intensive is it? Will 10 users kill performance of a web server?
Versioning on the desktop can be a pain, whereas with a webapp everyone is on the same version. This can bite you though, see the New Facebook user pushback.
EDIT:
Cost can be a factor too. A web app with a database backend typically means a web server. If you want to stick with, say, the Microsoft Stack, you'll need licenses for SQL Server which can get pricey. Open source is cheaper, but may not be an option in all cases. "Serving" a desktop app is generally cheaper.
If you release as a web-app, you won't have to port it over. You'll also have access to it wherever you go.
I base my choice on the GUI mostly. If the GUI is going to be complex, and (needs to be fast or will have aspects of it that will take a lot of time to process) then I will go with the Desktop. If it is simple, and will always have small data sets to work with at once, the I will go with the Web.
I have worked on an app that was made as a web app, when clearly it was better suited for the desktop. It was a massive failure. I don't know HOW customers put up with it, cause I certainly wouldn't have used it. The desktop version (which took over 6 months to re-write) blew the web version out of the water.
That being said, I have seen some nice web apps.
All I can suggest are several factors that would be relevant. How you determine the answer and weight for the factor is up to you and other circumstances:
What is your audience? Do you have any control over them?
How complex are the interactions you expect to implement?
Do you require near real-time data updates?
How often do you expect to update the application after the first release?
Do you expect a well-defined set of client platforms, or can you not predict that?
Note that your choices also can include a Java WebStart application, which mitigates some of the disadvantages of a typical desktop application.
I'd say that most applications should be desktop-based. The advantages are faster and more fluid apps.
You should only create a web application if there are obvious benefits from it, like access from everywhere. (If that's necessary for your app.)
A downside of web applications can also be that it is dependent on the developer, if you quit supporting it all your users (if you'll have any) can't use it anymore. Furthermore, there is a chance that users are not willing to store their data online.
Ultimately it depends on what kind of an application you want to write. Even if you create it as a desktop-app, you can later on rewrite it for the web. Often a 2.0 version of software needs almost complete rewriting anyway.
Sometime web can be good and sometime not. We are in a new wave that go in the web but do not forget few things:
GUI in web is more complicated because of multiple browser
People who need to work on your system might not like working the whole day in a browser
Web can be slower for some application (image editing, hard job that require a lot of CPU)
Rapid Gui like Visual Studio for winform are faster than for web
But web has many advantage in the deployement and in the portability. If your system is well structured you could make both or change to one to other later with something build with MVC. Just change your visual and you will be fine.
If this were an application to be used my multiple users, with shared data, you're probably going to want a server anyway. In that case I'd lean towards a web application.
Otherwise you've got the complexity of syncing data between the desktop and a server.
Two important questions not on the list so far:
Will the first version have any features that need lowish-level access to hardware?
Will future versions have any featuers that need lowish-level access to hardware?
It's pretty easy to answer the first one, but giving the second one some thought can save you some headache down the road.
My default choice is to go with a web solution, as it's easier to deploy and generally multi-platform. The only time I go with winforms apps is when there are pressing security, performance, or functionality issues that require it.
Previously you'd have written a desktop application, as tool were better for that and you'd have written it faster. People used to want web apps, but always ended up with desktop.
Nowadays things are different, you can write a webservice just as quickly and easily so there's no reason not to go web-based.
The advantages of web-based are flexibility, scalability and ease of deployment. It won't be as responsive as a desktop app could be, but that's not so much of an issue if you think about your design.

Resources