Calculation of the number of hosts per subnet in Class B network - networkstream

If a class B network on the Internet has a subnet mask of 255.255.248.0, what is the maximum number of hosts per subnet?
(A) 1022
(B) 1023
(C) 2046
(D) 2047
Can anybody pls tell me the logic of how this problem can be solved?

11111111 11111111 11111000 00000000 is binary representation of 255.255.248.0. So the formula is the remaining zero is:
The power of 2 minus 2=maximum number of host per subnet
Our case: 2^11-2=2046

I think a picture of the mask would help... given your example, the bits for the mask 255.255.248.0 would be:
11111111 11111111 11111000 00000000
Which would leave 11 bits for host addressing, hence 2 ^ 11, or 2048. That said, I was unaware until I read a little more on wikipedia that the usage of the zero subnet or all-ones subnet was discouraged initially. So the answer will depend on whether you are reserving those addresses or not.

Taking into account the knowledge of subnetting, the bits for the mask would be
11111111 11111111 11111000 00000000
and on the question of maximum number of hosts then one must subtract the network ID from the local Broadcast address.
Using the formula (2^11)-2 then we shall get 2046 to be the maximum number of hosts.

It's two raised to the power of the number of bits that are clear in the subnet mask. (Each bit in the subnet mask can be zero in a host or one in a host.)

Related

Why don't we need to subtract byte offset bits in this problem?

In the following question :How to find tag bit in cache given word address
They have found the number of tag bits by 32 - number of index bits - word offset. But in the book, they also mentioned the following:
enter image description here
Why are we not subtracting 2 here in the problem?
For anyone who is getting confused like me, it is as follows as far as I know.
Given word address 3, we can convert it to by address which is one of address between 12 and 15 inclusive because word is 4 bytes and thus you have to multiply word address by 4.
If you convert 12 and 15 to binary it will be ...001100 and ...001111 and you have to get least 2 significant bits for byte offset and the next 1 bit for word( block) offset which leaves 001 in both cases.

Could a CRC32 key with a most or least significant bit of 0 be valid?

I have a server receiving UDP packets with the payload being a number of CRC32 checksumed 4 byte words. The header in each UDP packet has a 2 byte field holding the "repeating" key used for the words in the payload. The way I understand it is that in CRC32 the keys must start and end with a 1 in the binary representation of the key. In other words the least and most significant bits of the key must be a 1 and not 0. So my issue is that I get, for example, the first UDP packet received has the key holding field reading 0x11BC which would have the binary representation 00010001 10111100. So the 1's are neither right nor left aligned to the key holding word. There are trailing 0's on both sides. Is my understanding on valid CRC32 keys wrong then? I ask as I'm trying to write the code to check each word using the key as is and it seems to always give a remainder meaning every word in the payload has an error and yet the instructions I've been given guarantee that the first packet received in the sample given has no errors.
Although it is true that CRC polynomials always have the top and bottom bit set, often this is dealt with implicitly; a 32-bit CRC is actually a 33-bit calculation and the specified polynomial ordinarily omits the top bit.
So e.g. the standard quoted polynomial for a CCITT CRC16 is 0x1021, which does not have its top bit set.
It is normal to include the LSB, so if you're certain you know which way around the polynomial has been specified then either the top or the bottom bit of your word should be set.
However, for UDP purposes you've possibly also made a byte ordering error on one side of the connection or the other? Network byte ordering is conventionally big endian whereas most processors today are little — is one side of the link switching byte order but not the other?

Actual length of input vector in VHDL

i am running a HDL code written in VHDL and i have an input vector with maximum length of 512 bits. Some of my inputs are less than the max size. So i want to find if there is a way to find the actual length of every input, in order to cut the unwanted zeros at the most significant bits of the input vector. Is there any possible way to do this kind of stuff?
I guess you are looking for an unambiguous padding method for your data. What I would recommend in your case is an adaption of the ISO/IEC 9797-1 padding method 2 as follows:
For every input data (even if it already has 512 bits), you add a leading '1' bit. Then you add leading '0' bits (possibly none) to fill up your vector.
To implement this scheme you would have to enlargen your input vector to 513 bits (because you have to always add at least one bit).
To remove the padding, you simple go through the vector starting at the MSB and find the first '1' bit, which marks the end of your apdding pattern.
Example (for 8+1 bit):
input: 10101
padded: 0001 10101
input: 00000000
padded: 1 00000000

Handing 32-bit ifindex inside of snmp

In developing my own SNMP poller, I've come across the problem of being able to poll devices with 32-bit interface indexes. I can't find anything out there explaining how to covert the hex (5 bytes) into the 32 bit integer or from the integer into hex as it doesn't use simple hex conversion. Example, the interface index is 436219904. While doing a pcap with a snmpget, I see the hex for this is 81 d0 80 e0 00 which makes no sense. I cannot for the life of me figure out how that converts to an integer value. I've tried to find a RFC dealing with this and have had no luck. The 16 bit interface values convert as they should. 0001 = 1 and so on. Only the 32-bit ones seem to be giving me this problem. Any help is appreciated.
SNMP uses ASN.1 syntax to encode data. Thus, you need to learn the BER rules,
http://en.wikipedia.org/wiki/X.690
For your case, I can say you watched the wrong data, as if 436219904 is going to be encoded as Integer32 in SNMP, the bytes should be 1A 00 30 00.
I guess you have missed some details in the analysis, so you might want to do it once again and add more descriptions (screenshot and so on) to enrich your question.
I suspect the key piece of info missing from your question is that the ifIndex value in question as used in your polling is an index for the table polled (not mentioned which, but we could assume ifTable), which means it will be encoded in as a subidentifier of the OID being polled (give me [some property] for [this ifIndex]) versus a requested value (give me [the ifIndex] for [some other row of some other table]).
Per X.209 (the version of the ASN.1 Basic Encoding Rules used by SNMP) subidentifiers in OIDs (other than the first two) are encoded in one or more octets (8 bits) with the highest order bit used as a continuation bit (i.e. "next octet is part of this subidentifier too"), and then remaining 7 bits for the actual value.
In other words, in your value "81 d0 80 e0 00", the highest bit is set in each of the first 4 octets and cleared in the last octet: this is how you know there are 5 octets in the subidentifier. The remaining 7 bits of each of those octets are concatenated to arrive at the integer value.
The converse of course is that to encode an integer value into a subidentifier of an OID, you have to build it 7 bits at a time.

Error detection code for 33 bytes, detecting bit flipped in first 32 bytes

Could you please suggest an error detection scheme for detecting
one possible bit flip in the first 32 bytes of a 33-byte message using
no more than 8 bits of additional data?
Could Pearson hashing be a solution?
Detecting a single bit-flip in any message requires only one extra bit, independent of the length of the message: simply xor together all the bits in the message and tack that on the end. If any single bit flips, the parity bit at the end won't match up.
If you're asking to detect which bit flipped, that can't be done, and a simple argument shows it: the extra eight bits can represent up to 256 classes of 32-byte messages, but the zero message and the 256 messages with one on bit each must all be in different classes. Thus, there are 257 messages which must be distinctly classified, and only 256 classes.
You can detect one bit flip with just one extra bit in any length message (as stated by #Daniel Wagner). The parity bit can, simply put, indicate whether the total number of 1-bits is odd or even. Obviously, if the number of bits that are wrong is even, then the parity bit will fail, so you cannot detect 2-bit errors.
Now, for a more accessible understanding of why you can't error-correct 32 bytes (256 bits) with just 8 bits, please read about the Hamming code (like used in ECC memory). Such a scheme uses special error-correcting parity bits (henceforth called "EC parity") that only encode the parity of a subset of the total number of bits. For every 2^m - 1 total bits, you need to use m EC bits. These represent each possible different mask following the pattern "x bits on, x bits off" where x is a power of 2. Thus, the larger the number of bits at once, the better the data/parity bit ratio you get. For example, 7 total bits would allow encoding only 4 data bits after losing 3 EC bits, but 31 total bits can encode 26 data bits after losing 5 EC bits.
Now, to really understand this probably will take an example. Consider the following sets of masks. The first two rows are to be read top down, indicating the bit number (the "Most Significant Byte" I've labeled MSB):
MSB LSB
| |
v v
33222222 22221111 11111100 0000000|0
10987654 32109876 54321098 7654321|0
-------- -------- -------- -------|-
1: 10101010 10101010 10101010 1010101|0
2: 11001100 11001100 11001100 1100110|0
3: 11110000 11110000 11110000 1111000|0
4: 11111111 00000000 11111111 0000000|0
5: 11111111 11111111 00000000 0000000|0
The first thing to notice is that the binary values for 0 to 31 are represented in each column going from right to left (reading the bits in rows 1 through 5). This means that each vertical column is different from each other one (the important part). I put a vertical extra line between bit numbers 0 and 1 for a particular reason: Column 0 is useless because it has no bits set in it.
To perform error-correcting, we will bitwise-AND the received data bits against each EC bit's predefined mask, then compare the resulting parity to the EC bit. For any calculated parities discovered to not match, find the column in which only those bits are set. For example, if error-correcting bits 1, 4, and 5 are wrong when calculated from the received data value, then column #25--containing 1s in only those masks--must be the incorrect bit and can be corrected by flipping it. If only a single error-correcting bit is wrong, then the error is in that error-correcting bit. Here's an analogy to help you understand why this works:
There are 32 identical boxes, with one containing a marble. Your task is to locate the marble using just an old-style scale (the kind with two balanced platforms to compare the weights of different objects) and you are only allowed 5 weighing attempts. The solution is fairly easy: you put 16 boxes on each side of the scale and the heavier side indicates which side the marble is on. Discarding the 16 boxes on the lighter side, you then weigh 8 and 8 boxes keeping the heavier, then 4 and 4, then 2 and 2, and finally locate the marble by comparing the weights of the last 2 boxes 1 to 1: the heaviest box contains the marble. You have completed the task in only 5 weighings of 32, 16, 8, 4, and 2 boxes.
Similarly, our bit patterns have divided up the boxes in 5 different groups. Going backwards, the fifth EC bit determines whether an error is on the left side or the right side. In our scenario with bit #25, it is wrong, so we know that the error bit is on the left side of the group (bits 16-31). In our next mask for EC bit #4 (still stepping backward), we only consider bits 16-31, and we find that the "heavier" side is the left one again, so we have narrowed down the bits 24-31. Following the decision tree downward and cutting the number of possible columns in half each time, by the time we reach EC bit 1 there is only 1 possible bit left--our "marble in a box".
Note: The analogy is useful, though not perfect: 1-bits are not represented by marbles--the erroring bit location is represented by the marble.
Now, some playing around with these masks and thinking how to arrange things will reveal that there is a problem: If we try to make all 31 bits data bits, then we need 5 more bits for EC. But how, then, will we tell if the EC bits themselves are wrong? Just a single EC bit wrong will incorrectly tell us that some data bit needs correction, and we'll wrongly flip that data bit. The EC bits have to somehow encode for themselves! The solution is to position the parity bits inside of the data, in columns from the bit patterns above where only one bit is set. This way, any data bit being wrong will trigger two EC bits to be wrong, making it so that if only one EC bit is wrong, we know it is wrong itself instead of it signifying a data bit is wrong. The columns that satisfy the one-bit condition are 1, 2, 4, 8, and 16. The data bits will be interleaved between these starting at position 2. (Remember, we are not using position 0 as it would never provide any information--none of our EC bits would be set at all).
Finally, adding one more bit for overall parity will allow detecting 2-bit errors and reliably correcting 1-bit errors, as we can then compare the EC bits to it: if the EC bits say something is wrong, but the parity bit says otherwise, we know there are 2 bits wrong and cannot perform correction. We can use the discarded bit #0 as our parity bit! In fact, now we are encoding the following pattern:
0: 11111111 11111111 11111111 11111111
This gives us a final total of 6 Error-Checking and Correcting (ECC) bits. Extending the scheme of using different masks indefinitely looks like this:
32 bits - 6 ECC bits = 26 data
64 bits - 7 ECC bits = 57 data
128 bits - 8 ECC bits = 120 data
256 bits - 9 ECC bits = 247 data
512 bits - 10 ECC bits = 502 data
Now, if we are sure that we only will get a 1-bit error, we can dispense with the #0 parity bit, so we have the following:
31 bits - 5 ECC bits = 26 data
63 bits - 6 ECC bits = 57 data
127 bits - 7 ECC bits = 120 data
255 bits - 8 ECC bits = 247 data
511 bits - 9 ECC bits = 502 data
This is no change because we don't get any more data bits. Oops! 32 bytes (256 bits) as you requested cannot be error-corrected with a single byte, even if we know we can have only a 1-bit error at worst, and we know the ECC bits will be correct (allowing us to move them out of the data region and use them all for data). We need TWO more bits than we have--one must slide up to the next range of 512 bits, then leave out 246 data bits to get our 256 data bits. So that's one more ECC bit AND one more data bit (as we only have 255, exactly what Daniel told you).
Summary:: You need 33 bytes + 1 bit to detect which bit flipped in the first 32 bytes.
Note: if you are going to send 64 bytes, then you're under the 32:1 ratio, as you can error correct that in just 10 bits. But it's that in real world applications, the "frame size" of your ECC can't keep going up indefinitely for a few reasons: 1) The number of bits being worked with at once may be much smaller than the frame size, leading to gross inefficiencies (think ECC RAM). 2) The chance of being able to accurately correct a bit gets less and less, since the larger the frame, the greater the chance it will have more errors, and 2 errors defeats error-correction ability, while 3 or more can defeat even error-detection ability. 3) Once an error is detected, the larger the frame size, the larger the size of the corrupted piece that must be retransmitted.
If you need to use a whole byte instead of a bit, and you only need to detect errors, then the standard solution is to use a cyclic redundancy check (CRC). There are several well-known 8-bit CRCs to choose from.
A typical fast implementation of a CRC uses a table with 256 entries to handle a byte of the message at a time. For the case of an 8 bit CRC this is a special case of Pearson's algorithm.

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