iOS memory debugging - xcode

I have a lazy loading UIScroll view which keeps three active pages: n-1, n and n+1 and deallocates views outside of the 3-page range. I do see that dealloc is being called for unnecessary views and yet when I monitor the memory allocation in Instruments while scrolling I see that Live Bytes increase by 5K each time I scroll the UIScrollView. The number of Living object also keeps increasing despite keeping only 3 active views in the UIScrollView.
The app does not crash or issue memory warning, however, I'm trying to figure out if this is a memory leak I should be aware of. Analyzing the code does not issue any memory leaks warnings.
Any thoughts? Does that mean that memory is leaking along the way?
Thanks.

run instruments using heapshot analysis. it will tell you the allocations and object changes over a period of execution.

Related

Is Xcode's debug navigator useless?

I am building an app in Xcode and am now deep into the memory management portion of the project. When I use Allocations and Leaks I seem to get entirely different results from what I see in Xcode's debug panel: particularly the debug panel seems to show much higher memory usage than what I see in Allocations and it also seems to highlight leaks that as far as I can tell (1) do not exist and (2) are confirmed to not exist by the Leaks tool. Is this thing useless, or even worse, misleading?
Here was a new one: today it told me I was using >1 GB of memory but its little memory meter read significantly <1 GB (and was still wrong if the Allocations data is accurate). Picture below.
UPDATE: I ran VM Tracker in a 38-minute session and it does appear virtual memory accounts for the difference between allocations / leaks and the memory gauge. Picture below. I'm not entirely sure how to think about this yet. Our game uses a very large number of textures that are swapped. I imagine this is common in most games of our scale (11 boards, 330 levels; each board and map screen has unique artwork).
You are probably using the Memory Gauge while running in the Simulator using a Debug build configuration. Both of those will give you misleading memory results. The only reliable way to know how memory is being managed is to run on a device using a Release build. Instruments uses the Release build configuration, so it's already going to be better than just running and using the Memory Gauge.
Moreover, it is a known flaw that the Xcode built-in memory tools, such as the Memory Debugger, can generate false positives for leaks.
However, Instruments has its flaws as well. My experience is that, for example, it fails to catch leaks generated during app startup. Another problem is that people don't always understand how to read its output. For example, you say:
the debug panel seems to show much higher memory usage than what I see in Allocations
Yes, but Allocations is not the whole story. You are probably failing to look at the VM allocations. Those are shown separately and often constitute the reason for high memory use (because they include the backing stores for images and the view rendering tree). The Memory Gauge does include virtual memory, so this alone might account for the "difference" you think you're seeing.
So, the answer to your question is: No, the Memory Gauge is not useless. It gives a pretty good idea of when you might need to be alert to a memory issue. But you are then expected to switch to Instruments for a proper analysis.

My OS X app slowly consumes more and more ram over time, how can I debug this and find the cause?

I am new to swift and coding in general. I have made my first OS X app over the last few days. It is a simple ticker app that lives in the menu bar.
My issue is that over the space of 3 hours, my app goes from 10mb or ram being used to over 1gb. It slowly and slowly uses more and more. I noticed after about 6 hours the app stops working, I can only assume that OS X has stopped the process because it's hogging too much memory?
Anyway, I have looked online and I have used Xcode instruments to try and find a memory leak, but I don't know exactly how to pin point it. Can anyone give me some general good ways to find memory leaks and sources of bugs when using Xcode? Any general practices are good too.
If the memory loss is not due to a leak (Run Leaks and Analyzer) the lost is to inadvertently retained and unused memory.
Use instruments to check for leaks and memory loss due to retained but not leaked memory. The latter is unused memory that is still pointed to. Use Mark Generation (Heapshot) in the Allocations instrument on Instruments.
For HowTo use Heapshot to find memory creap, see: bbum blog
Basically the method is to run Instruments allocate tool, take a heapshot, run an iteration of your code and take another heapshot repeating 3 or 4 times. This will indicate memory that is allocated and not released during the iterations.
To figure out the results disclose to see the individual allocations.
If you need to see where retains, releases and autoreleases occur for an object use instruments:
Run in instruments, in Allocations set "Record reference counts" on (For Xcode 5 and lower you have to stop recording to set the option). Cause the app to run, stop recording, drill down and you will be able to see where all retains, releases and autoreleases occurred.
When confronted with a memory leak, the first thing I do is look at where variables are created and destroyed; especially if they are defined in looping logic (although generally not a good idea).
Generally most memory leaks come from there. I would venture a guess that the leak occurs somewhere in the logic that tracks your timed iterations.
Good luck!

Xcode - Arc and storyboards - heap grow 6 - 10KB on each UIViewController switch

I'am using ARC and Storyboard on my new iPad project. I get no memory leaks, if I Analyze with Instruments, but i'am getting a heap grow of 6KB - 10KB on each switch between the UIViewControllers. I'am using Storyboards build-in methods to do the switchs.
Why do I get a increase of 6-10KB ? - I know 6-10KB is not much, but I can't understand where they are coming from.
/Morten
This kind of memory usage could easily be attributed to usual allocations that would occur while presenting a new view controller. Alone, I can imagine that the memory needed for the new CALayers, UIViews, etc. would be enough to eat up this much memory. It may also be that, since you are using Story Board, certain pieces of XIB files are getting loaded into memory indefinitely.
These two factors are more than enough to explain why the memory is being allocated. Usually I wouldn't stop to worry about something like 10KB, considering that most iOS devices have around 250MB of memory at your disposal.

Detecting leaks in Cocoa thread?

I have been working on an application in Xcode for a while now and had previously detected a lot of memory leaks using Instruments. Fast forward a few months and I have added threading to my application and Instruments will not show any memory leaks even though it has a growing memory footprint.
Does Instruments not detect memory leaks in threads I create? What could be the reason for these leaks flying under the radar?
Leaks just means objects for which there is no references to said objects. If your app is allocating memory and filling, say, a cache or some global dictionary or whatever, it'll grow unbounded and show nary a leak.
You'll probably want to use Heapshot based analysis to track it down.

Help w/ memory management...allocations shows no leaks but program leaks like crazy

So I have autoreleased/released every object that I alloc/init/copy...and the allocations instrument seems to show minimal leaks...however...my program's memory usage does not stop increasing. I have included a screenshot of my allocations run (I have run allocations for longer but it remains relatively constant...it certainly does not compare to the amount the program gains when actually running. When running my program it will double in memory over the course of about 10 hours. The memory drastically increases in the first 5 minutes however (2-3MB), and just keeps on going. I don't understand why allocations would remain constant when running in instruments but my program would just keep gaining memory when actually run.
Since I can't post images yet...here is the link to the screenshot:
allocations run
UPDATE: Here are some screenshots from my memory heapshot analysis...I am not allocating these objects explicitly and don't really know where they are coming from. Almost all of them have their source with something similar to the second screenshot details on the right (lots of HTTPs and URLs in the call tree). Anybody know where these are coming from? I know I've read about some NSURLConnection leaks but I have tried all of the cache clearing that those suggest to no avail. Thanks for all the help so far!
memory heap analysis 1
memory heap analysis 2
Try heapshots.
Are you running with different environment variables when you run in different environments?
For example, you could have NSZombie enabled when you launch your app (causing all your objects to not be free'd) but not when you run in Instruments?
Just for a sanity check - How are you determining memory usage? You say that memory usage keeps going up, but not when you run in Instruments. Given that Instruments is a reliable way of measuring memory usage (the most reliable way?) this sounds a little odd - a bit like saying memory keeps going up except when i try to measure it.
If you are using autoreleased objects (like [NSString stringWithFormat:]) in a loop the pool won't be drained until that loop is exited and the program is allowed to complete the main event loop, at which point the autorelease pool is drained and a new one is instantiated.
If you have code like this the solution is to instantiate a new auto release pool before entering your loop, then draining it periodically during your loop (and reinstantiating the auto release pool after you drain it).
You can use Instruments to find out the location of where your allocations are originating. When running Instruments in the Allocation mode:
Move your mouse over the Category field in the Object Summary
Click on the Grey Circle with an arrow which appears next to the field name
This will bring up a list of locations where the objects in that category have been instantiated from, and the stats of how many allocations each have made.
If your memory usage is rising (but not leaking) you should be able to see where that memory was created, and then track down why it is hanging around.
This tool is also very useful in reducing your memory profile for mobile applications.

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