Using Sass + Compass + Blueprint in Rails 3.1 App - ruby-on-rails-3.1

I am struggling BIG TIME with getting this framework set up correctly. Has anyone successfully been able to get this working? If so, I would love any and all feedback. Thanks!
I'm following the instructions from http://compass-style.org/install/ and wondering where to put the files within the Rails 3.1 app: inside app/assets/stylesheets or keep it in app/stylesheets as it resides when installing compass?
Also, compass gives a set of instructions after $ compass init rails . --using blueprint below:
Now add these lines to the head of your layout(s):
%head
= stylesheet_link_tag 'screen.css', :media => 'screen, projection'
= stylesheet_link_tag 'print.css', :media => 'print'
/[if lt IE 8]
= stylesheet_link_tag 'ie.css', :media => 'screen, projection'
This looks like HAML (which I'm not familiar with). I add these link tags using .erb instead and nothing seems to work.

Putting this into my config/application.rb worked for me:
config.sass.load_paths ||= []
config.sass.load_paths << "#{Gem.loaded_specs['compass'].full_gem_path}/frameworks/compass/stylesheets"
config.sass.load_paths << "#{Gem.loaded_specs['compass'].full_gem_path}/frameworks/blueprint/stylesheets"
REF: https://github.com/rails/sass-rails/issues/3

Related

Rails 6.1.1 doesn't load the webpacker created CSS files in production mode

this is my first time asking a question here, I hope I would explain my problem well.
In one of my recent tasks, I'm upgrading our app to Ruby and Rails (Ruby 2.6.6 > 2.7.2, Rails 6.0.3.2. > 6.1.1)
I had several issues along the way, upgraded some gems and JS libraries. The application runs fine in development mode. However when I switch to production mode, I run these commands to compile and run the server.
RAILS_ENV=production bundle exec rake webpacker:compile
./node_modules/webpack/bin/webpack.js --config webpack.config.js
When I run the app, in production mode it looks running normal, but when I go to localhost:3000 it throws several 500 errors regarding to CSS files. I see the main page of the app as plain HTML, without CSS.
2021-01-22 11:50:51 -0500 Rack app ("GET /assets/stylesheets/app-styles-3661efb317da3fb28f52.css" - (127.0.0.1)): #<NoMethodError: undefined method `match?' for #<ActionDispatch::FileHandler:0x00007ff610502c20>>
2021-01-22 11:50:25 -0500 Rack app ("GET /assets/landing.debug-05588bd014e46c264aaf6e00d2f5c570dd7ca3ed42336c2ff6d5c05bf986afe2.js" - (127.0.0.1)): #<NoMethodError: undefined method `match?' for #<ActionDispatch::FileHandler:0x00007ff610502c20>>
2021-01-22 11:50:25 -0500 Rack app ("GET /assets/companyLogo-6700adf796812269b9428251803c253b9c073095ef511d3619d269a0fdd96435.png" - (127.0.0.1)): #<NoMethodError: undefined method `match?' for #<ActionDispatch::FileHandler:0x00007ff610502c20>>
Files which are mentioned in the error are exists under the /public folder. In the browser's page source, I can see the path as well. When I click the folder path on page source, I see this error on the browser.
An unhandled lowlevel error occurred. The application logs may have details.
When I check the docs of RoR, the match? method for ActionDispatch::FileHandler is not there, but in 6.0.3.2 docs, it is deprecated without a notice, maybe.?. It is not something I call intentionally, it is probably called somewhere in Rails when the app is running on production mode.
I have those helper in my erb files.
<%= javascript_pack_tag 'application' %>
<%= stylesheet_pack_tag 'application' %>
I tried replacing them with
<%= stylesheet_pack_tag 'application', media: 'all', 'data-turbolinks-track': 'reload' %>
<%= javascript_pack_tag 'application', 'data-turbolinks-track': 'reload' %>
but no luck :(
I tried this as well.
Is anyone have an idea how can I make sure Rails is loading these files and accessible in the user side? Or any better debugging suggestions are appreciated!
Thanks in advance!
Note: When I switch to development mode, everything works fine.
BTW, Some Packages I use:
"#rails/webpacker": "5.2.1" #-> was 4.0.2
"webpack-bundle-analyzer": "3.3.2"
"webpack-manifest-plugin": "3.0.0-rc.0" #-> was 2.0.4
"webpack-cli": "4.4.0", #-> was 3.3.0 and it was only devDependency
We had the same issue with the match? method missing for ActionDispatch::FileHandler
We traced it back to: https://github.com/romanbsd/heroku-deflater/issues/54
Removing the heroku-deflater gem fixed it for us
If you have issues with this and get a error like this:
ActionView::Template::Error (Webpacker can't find application.css in /webapp/public/packs/manifest.json. Possible causes:
1. You want to set webpacker.yml value of compile to true for your environment
unless you are using the `webpack -w` or the webpack-dev-server.
2. webpack has not yet re-run to reflect updates.
3. You have misconfigured Webpacker's config/webpacker.yml file.
4. Your webpack configuration is not creating a manifest.
Your manifest contains:
{
"application.js": "/packs/js/application-26b24ac7b08f8a1b640f.js",
"application.js.map": "/packs/js/application-26b24ac7b08f8a1b640f.js.map",
"entrypoints": {
"application": {
"js": [
"/packs/js/application-26b24ac7b08f8a1b640f.js"
],
"js.map": [
"/packs/js/application-26b24ac7b08f8a1b640f.js.map"
]
},
}
):
You can resolve it by deleting the stylesheet_pack_tag in app/views/layouts/application.html.erb. The javascript_pack_tag directive loads the scss/css.
You can see in the error message entrypoints that the scss was not generated, its inside the js. I've self inflicted this error on me because of outdated guides.
Example
With the following files & contents:
app/javascript/packs/application.js
// rails generated stuff
import "styles/application.scss"
app/javascript/styles/application.scss
// some scss rules
body { background-color: red; }
app/views/layouts/application.html.erb:
<%= javascript_pack_tag 'application', 'data-turbolinks-track': 'reload' %>

Heroku does NOT compile files under assets pipelines in Rails 4

Everything goes well in local machine with assets pipeline in Rails 4 and Ruby 2.0. But when deploying to heroku, it is shown that:
-----> Preparing app for Rails asset pipeline
Running: rake assets:precompile
I, [2013-03-12T03:28:29.908234 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/rails-2ee5a98f26fbf8c6c461127da73c47eb.png
I, [2013-03-12T03:28:29.914096 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/trash-3c3c2861eca3747315d712bcfc182902.png
I, [2013-03-12T03:28:33.963234 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/application-bf2525bd32aa2a7068dbcfaa591b3874.js
I, [2013-03-12T03:28:40.362850 #912] INFO -- : Writing /tmp/build_1n6yi8lwna3sj/public/assets/application-13374a65f29a3b4cea6f8da2816ce7ff.css
Asset precompilation completed (14.36s)
Heroku seems to compile files but put it in /tmp without any errors. My questions are:
How come Heroku compile assets files to /tmp?
My last solution was to run RAILS_ENV=production bundle exec rake assets:precompile locally, but this generated a manifest-xxxxxx.json in public/assets, rather than manifest.yml, so that heroku doesn't detect the JSON manifest file. I sorted it out by manually created a yml from the json file and heroku became happy. Has heroku's approach been outdated?
Heroku's asset plugins no longer work since Rails 4 does not support plugins. You need to use Heroku's asset gems instead. Place this in your Gemfile:
group :production do
gem 'rails_log_stdout', github: 'heroku/rails_log_stdout'
gem 'rails3_serve_static_assets', github: 'heroku/rails3_serve_static_assets'
end
Follow Heroku's guide on getting started with Rails 4.
Update (07/22/2013): Heroku now supplies a different gem to precompile assets.
group :production do
gem 'rails_12factor'
end
You need to config Rails to serve static assets in production: config/environments/production.rb
SampleApp::Application.configure do
.
.
.
config.serve_static_assets = true
.
.
.
end
UPDATE:
In Rails 4 is deprecated, and has been changed by:
config.serve_static_files = true
Since rails 4 replaced manifest.yml with manifest-(fingerprint).json, you'll want to enable static asset serving.
From Getting Started with Rails 4.x on Heroku:
gem 'rails_12factor', group: :production
then
bundle install
and, finally,
git push heroku
Fixed the issue for me. Hope this helps!
I run exactly into the same problem.
I set config.serve_static_assets = true in my environments/production.rb file until heroku wont't support the new manifest format.
So it is a temporal solution until heroku support will be added.
After hours of googling in which none of the guides on Heroku or the suggestions on StackOverFlow helped me, I finally ran into this blog post which offered this clue:
heroku labs:enable user-env-compile --app=YOUR_APP
Without this, the asset pipeline will always try to init the whole app and connect to the database (despite all the things you may have read that rails 4 now longer does this). This exposes your Heroku configuration to Rails so it can boot up successfully and run rake tasks like assets:precompile.
I needed to use this gem:
gem 'rails_12factor', group: :production #need this for rails 4 assets on heroku
And in /config/environments/production.rb I needed to set:
config.assets.compile = true
My understanding is that the rails_12_factor gem sets config.serve_static_assets = true, amongst other things.
In my case, assets compiled following the instructions above but it wasn't picking the bootstrap glyphicons 'fontawesome-webfont' so this worked for me finally after wasting so many hours researching.
Gem file
gem 'rails_12factor', group: :production
bundle install
config/application.rb
config.assets.precompile += %w(*.png *.jpg *.jpeg *.gif,
"fontawesome-webfont.ttf",
"fontawesome-webfont.eot",
"fontawesome-webfont.svg",
"fontawesome-webfont.woff")
config.assets.precompile << Proc.new do |path|
if path =~ /\.(css|js)\z/
full_path = Rails.application.assets.resolve(path).to_path
app_assets_path = Rails.root.join('app', 'assets').to_path
if full_path.starts_with? app_assets_path
puts "including asset: " + full_path
true
else
puts "excluding asset: " + full_path
false
end
else
false
end
end
environment/production.rb
config.serve_static_assets = true
Then finally, I ran
rake assets:precompile RAILS_ENV=production and pushed it to heroku and that worked.
This was an issue with the Heroku Ruby Buildpack, but an update was deployed today (2013-05-21). Please try it out and let us know.
To answer your questions:
#1) This is sprockets output; things are compiled to /tmp and then moved (See here in Sprockets). To my knowledge this has always been done this way, but it wasn't until Sprockets version was updated in Rails that we got this new debug-type output.
#2) Previously assets:precompile genereated a manifest.json file, but now in Rails 4 the manifest file has a fingerprint in it, which wasn't detected previously. This was fixed with #74.
I added this to the top of one of my css.scss files in the assets/stylesheets/ folder.
#import "font-awesome";
then ran..
rake assets:clean
and...
rake assets:precompile RAILS_ENV=production
In Rails 4.2.4 your production.rb has the line:
config.serve_static_files = ENV['RAILS_SERVE_STATIC_FILES'].present?
That means, gem 'rails_12factor', group: :production doesn`t need to change it to true, as it can be set through the heroku environment variables. You also will get a warning if you remove the rails_12factor gem.
If you have problems with assets, login to the heroku console heroku run rails console and find out the asset path for a file puts helper.asset_path("application.js") .
One strange behaviour I noticed between development and production, when the file ending is not provided:
With a image /assets/images/image_01.jpg the following output from asset_pathsdiffers:
Development:
development > puts helper.asset_path('profile_01')
=> /assets/profile_01-bbd16aac5ef1d295411af44c103fcc631ab90ee94957414d4c01c3aed1055714.jpg
development > puts helper.asset_path('profile_01.jpg')
=> /assets/profile_01-bbd16aac5ef1d295411af44c103fcc631ab90ee94957414d4c01c3aed1055714.jpg
Production:
development > puts helper.asset_path('profile_01')
=> /profile_01
development > puts helper.asset_path('profile_01.jpg')
=> /assets/profile_01-bbd16aac5ef1d295411af44c103fcc631ab90ee94957414d4c01c3aed1055714.jpg
You do not have to run RAILS_ENV=production rake assets:precompile, heroku does this for you during deploy. Also you do not have to precompile the assets in development and push them to heroku.
Apart from ensuring you have the 'rails_12factor' gem installed the only thing you need to do is this.
# config/application.rb
config.assets.paths << Rails.root.join('vendor', 'assets')
It seems that although Rails knows exactly what it wants, Heroku needs reminding to include the assets folder as part of the assets paths.
Use Image Extensions
I had this same issue, but for a different reason.
Instead of
<%= asset_path 'facebook-link' %>
Use:
<%= asset_path 'facebook-link.png' %>
While the first one worked locally, when I pushed to Heroku my images were breaking and I had no clue why. Using the full file extension fixed the problem :)
Add this gem gem 'rails_serve_static_assets'
https://github.com/heroku/rails_serve_static_assets
If you are using controller specific assets as in:
<%= javascript_include_tag params[:controller] %> or <%= javascript_include_tag params[:controller] %>
Then in production you will need to explicitly precompile those (in development rails compiles files on the fly).
See official Rails guide here: http://guides.rubyonrails.org/asset_pipeline.html#controller-specific-assets
To precompile as explained in the guides (here: http://guides.rubyonrails.org/asset_pipeline.html#precompiling-assets) you will need to add the following to the config/application.rb
# config/application.rb
config.assets.precompile << Proc.new do |path|
if path =~ /\.(css|js)\z/
full_path = Rails.application.assets.resolve(path).to_path
app_assets_path = Rails.root.join('app', 'assets').to_path
if full_path.starts_with? app_assets_path
puts "including asset: " + full_path
true
else
puts "excluding asset: " + full_path
false
end
else
false
end
end
I figure I'll add this as an answer since this question is linked from the Heroku Support page if you search for "assets".
This is mostly for people who are updating their app to Rails 4, but after going through this - and many other SO posts - what finally got me was changing the following in production.rb:
config.action_dispatch.x_sendfile_header = "X-Sendfile"
To:
config.action_dispatch.x_sendfile_header = nil
I hadn't caught this when I upgraded and as usual this took me forever to figure out. Hopefully it helps someone else! Shout out to PatrickEm who asked/answered the same in his question.
This may not answer the original question's root cause, But I was having a similar symptom with a different root cause.
Pre-compilation of a JPEG files changes the file extension to JPG, meaning that asset_path("my_image.jpeg") and asset_path("my_image") didn't work. Remove the "e" from JPEG and voila, it works.
Others have described the same problem here https://blazarblogs.wordpress.com/2016/04/06/rails-force-to-precompile-jpeg-to-jpg/
Is this a bug? Or desired behaviour? And also weird that it only doesn't work in my Heroku-hosted production environment. Maybe they have some sort of configuration.

Can't get asset pipeline working

I can't get the asset pipeline working for some reason. I get a 404 on request to both application.css and application.js. I'm using rails 3.1.0.rc6. Nothing special, just created a new project.
In my layout file:
<%= stylesheet_link_tag "application" %>
<%= javascript_include_tag "application" %>
It's linking to /stylesheets/application.css and same with the js file. I'm using pow but also tried starting the server with webrick.
Any ideas?
Note: using sprockets 2.0.0.beta.15
Figured it out. I had to make an explicit require call to "sprockets/railtie"
You might find that adding
config.serve_static_assets = true
to your config/environments/xxx.rb will help.
To be more exact, add this to your Gemfile
gem 'sprockets/railtie'

How to install 'Ckeditor' for 'Active Admin' with 'Rails 3.1'

I looking for how to install Ckeditor for Active_Admin
I already installed Ckeditor and I have put this line in my 'initializers/active_admin.rb' file.
# To load a javascript file:
config.register_javascript
'ckeditor/config.js'
And the line
config.autoload_paths += %W(#{config.root}/app/models/ckeditor)
in my 'config/application.rb'
In the begining the 'config.js' file wasn't loaded because when I install Ckeditor gem it creates a folder named Ckeditor in public/javascripts but with rails 3.1, I had to move this folder into assets/javascripts...
That's what I've done.
Now the file "config.js' is loaded.
But now I don't know what I have to do next
Rails 3.2
activeadmin-0.4.3
in 'initializers/active_admin.rb' file.
config.register_javascript 'ckeditor/ckeditor.js'
config.register_javascript 'ckeditor/init.js'
in form
= f.cktext_area :text
If your're using the assets pipeline with external host server you have to hack a little bit.
Your assets/javascripts/active_admin.js should look like this:
//= require active_admin/base
//= require_self
//= require ckeditor/ckeditor
//= require ckeditor/init
var CKEDITOR_BASEPATH = 'http://assets.yourdomain.com/assets/ckeditor/';
Then you're good to go.
Add
var CKEDITOR_BASEPATH = '/assets/ckeditor/';
to the start of your ckeditor.js file.
I believe you are having an issue with the new location of the files in rails 3.1. Make sure all your ckeditor files are located in the javascript/ckeditor folder (or modify the link accordingly).
See http://docs.cksource.com/CKEditor_3.x/Developers_Guide/Specifying_the_Editor_Path
You can also use in your forms
f.input :name, :as => :ckeditor
There is a page in the oficial wiki for this task.

Sinatra HAML Heroku in-file templates

I'm following a tutorial from http://ruby.about.com/od/sinatra/a/sinatra7_2.htm however I'm having a few problems running the app within my own environment.
The problem is that the following line:
haml :list, :locals => { :cs => Contact.all }
results in a "No such file or directory - [...]/views/list.haml"
The HAML template is within the file, and terminated by:
__END__
## layout
however ruby seems to be looking in the views/ directory for the Haml files.
Is this tutorial missing a call to force ruby to look inside the file, or this resource suggests that in-file templates are broken for version 1.9.2.
I'm using sinatra version 1.1.2 and ruby 1.8.7.
I can't reproduce with Sinatra 1.1.2 and Ruby 1.9.2.
So something like this (sinatrarb.com) example generates the error?
require 'sinatra'
get '/' do
haml :index
end
__END__
## layout
%html
= yield
## index
%div.title Hello world!!!!!
calling a list template you will also need add it to the end of your file:
require 'sinatra'
get '/' do
haml :list
end
__END__
## layout
%html
= yield
## list
%div.title the LIST

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