Framework vs. Plug-in - xcode

I have an app that draws shapes on the screen, I have another app that uses the same enviroment (frameworks) of the first app, but draws a special kind of shapes. I might write several apps that draw special shapes. What is the best way to link them to one app via Xcode?
Create each one as a framework? Or as a plug-in bundle?

A framework is linked to your app code, whereas with a plug-in, you need to fetch function pointers. The plug-in design would make sense if the plug-in, or some of its functions, might be missing. But if each of the functions is required by each of your apps, using a framework would be simpler.

Related

Porting an existing Android project to WP and iOS in Xamarin?

To my knowledge, Xamarin is cross platform framework, so I can build one app and share it to any platform (Android, iOS, and Windows phone). I can't find any documentation that demonstrate how to port an existing Android project (completed project) to other platform, What are portable parts in the project, and what parts that can't be ported? Could you please explain these points in simple words. Thanks in advance.
When using Xamarin.Forms, projects are constructed in two parts:
A PCL project which contains the shared code; this includes business logic and classes which define user interfaces for the application (these can be written using C# or XAML with a C# code-behind). These user interfaces are platform-agnostic as Forms defines elements which are common to all platforms (buttons, labels, entries, etc.), and those translate into the native controls on each respective platform.
One or more platform-specific projects which contain boilerplate code to get the application up and running (such as the AppDelegate on iOS or MainActivity on Android), as well as any platform-specific behavior via the DependencyService, custom renderers, or the recently added effects. These three aforementioned features are not necessarily mandatory, but for times when you need to access platform-specific features, you may need to use one depending on your requirements.
See here for a quickstart guide on how to get a Forms-based application up and running.

How to make a GUI in Julia?

I'm new at programming in Julia and I need to create a GUI.
I've been looking for information and I can't find anything useful. I tried to search information in the Julia official web page, but it seems to be down. I wonder if any of you guys knows where I can find information about it.
This is quite a generic question, but I'll try and layout the environment so that you can make an informed decision based on your needs. You might want to check out this article on 6 Julia Frameworks to Create Desktop GUI’s 🖥 and Web Apps.
If you are developing your code within an [Jupyter/IJulia] notebook, and need very simple interaction, such as a slider to change some input values, the Interact package is the easiest thing to get started with.
To develop full-fledged web UIs, take a look at Escher. Inspired by the Elm, it provides a functional library of UI components. Interactive web UIs are created in 100% Julia. There is no differentiation in code between the client and server sides. The framework handles all of that.
Another web framework worth looking at is Genie, which is based on the traditional MVC design pattern. It also includes an ORM.
Stipple is a reactive UI library for building interactive data applications in pure Julia. It uses Genie.jl (on the server-side) and Vue.js (on the client).
Dash ties modern UI elements like dropdowns, sliders, and graphs directly to your analytical Julia code.
All the above solutions are for creating web user interfaces, accessed via a browser. If you want to create cross-platform desktop apps, but want to work with web technologies (i.e. HTML/CSS/Javascript), use Blink. This is a Julia wrapper around the Electron. You could potentially write a Dash or Stipple application, and wrap it in Blink.jl to create a desktop app.
To create desktop UI applications using the Gtk library, use the Gtk.jl package in Julia. If you are familiar with the Gtk API, it is easy to get started. Note however that there are some significant known issues running GTK.jl on Windows.
If your UI framework of choice is QT, a Julia binding is available via QML.jl
If you are happy painting the buffer yourself and just want a window to render the pixels on the screen, then there is nothing simpler than MiniFB. Note however that this does not give you a widget library -- you are responsible for drawing each and every pixel yourself.
ClmGui.jl is a Julia wrapper around the immediate mode GUI toolkit known as Dear ImGui
And last, but not the least, the venerable Tk framework has a wrapper in Julia. The UI's created using TK are sometimes considered ugly compared with modern aesthetics, but sometimes this is the quickest way to get a window up.
[Edited Jan 2022]
QML.jl
https://github.com/barche/QML.jl
The QML.jl package enables using the QML markup language from the Qt library to build graphical user interfaces for Julia programs. The package follows the recommended Qt practices and promotes separation between the GUI code and application logic. All user-facing code is pure Julia and QML, no C++ knowledge is required to use the package.
There is a new package called Genie. It is a web framework comparable with Django in python. You can create web ui using Genie. Until now (Aug. 2017), the package is functional with some nice demos, the documentation is not quite complete though.

Difference between Xamarin and Telerik's native script

Xamarin
Write the model in C#
Write the views for each OS in their own native way
Xamarin promises that the new functionality in libraries is added the same day
Telerik Native script
Write in javascript and call native script's api that then calls the separate OS javascript apis?
Write the view in html5 and css which is re-usable for all OSs as they now all support html5 and css front ends?
Telerik simply states... and I paraphrase 'it does not have this problem'
If the above is so, how is Telerik any better than Xamarin as it states on its website:
"When using NativeScript the new additions to the native platform are
available immediately. This is not the case in neither Xamarin or
Appcelerator, where there are technical limitations and wrappers needs
to be created when new native platform features are added."
I am confused at how Telerik is being penned as being better than Xamarin when Xamarin comes with strong type language without using TypeScript's slightly loose thing going on. And also that Xamarin does in fact sit in exactly the same boat as Xamarin apart form the view part... which is actually supposed to be a benefit?
Question:
- What's the difference between them apart from the two I have denoted?
- Why would Telerik claim such a thing?
[Disclaimer: I work for Telerik.]
Telerik NativeScript and Xamarin are solving similar problems in different ways. Both frameworks are focused on enabling developers to create cross-platform mobile applications with native UI and shared, common code across all platforms.
For NativeScript, we're focused heavily on the web developer skill set. We want anyone that is comfortable today writing HTML/CSS/JavaScript to feel instantly at home creating native apps using NativeScript.
The only thing that is a little different is that views are defined in an XML-based markup. This markup is parsed by NativeScript and rendered as native UI on all target platforms. (NativeScript modules encapsulate the platform-specific renderings.)
The capability you highlight is also something unique to NativeScript's approach for exposing underlying native platform APIs. NativeScript effectively uses (build-time) reflection to make ANY native API available to the JavaScript proxy. That includes 3rd party native libraries. You do not depend on Telerik (or the open source community) to update NativeScript to take advantage of these new APIs. You simply execute a command and auto-discover the new APIs.
Of course, we don't expect a lot of people to write against the raw native APIs using JavaScript, so that's where modules again help encapsulate the different native APIs and expose a single, clean, cross-platform JavaScript API. Anyone can create NativeScript modules.
There's a great post that explains how all of this works in much more detail on the Telerik Developer Network (TDN):
http://developer.telerik.com/featured/nativescript-works/
NativeScript's public beta will be available this week, and v1 will ship in May.
UPDATE [Feb 2016]
Since this was originally posted, NativeScript has shipped and is now in v1.6. It is also now integrating heavily with Angular 2. You can track the project progress on GitHub: https://github.com/NativeScript/NativeScript
UPDATE [June 2016]
There are now performance metrics comparing NativeScript and Xamarin. Please find them here:
https://github.com/NativeScript/sample-iOS-Profiling/tree/performance-tests
Telerik is a UI component and it has some beautiful control for designing in xamarin forms,MVC. Net and etc, but xamarin forms is a technology that helps deveopers to make mobile application using c#

Is it possible to create an application WITHOUT a framework?

I was just thinking. C# has Winforms/WPF, Java has Swing and other frameworks, C++ has QT and so on; is it possible to create an application without using a Framework?
Putting aside the practicality of it, I'm just curious. How would one create an application that Just Works(tm) without needing external frameworks?
Two options come to mind:
Classical Win32 applications written in C. I don't know if standard Windows SDK API also counts as an "external framework" in your book, but that's as low as it gets.
DirectX/OpenGL games written from scratch with your own homebrew framework (not external, right?) There you get to do all the drawing yourself - although again, you use a pretty big library of primitive drawing functions.
If you want even less "framework", you'll have to code your own OS and drivers. :P
C# needs .NET Framework, not WinForms (which is an optional library used by some application). The same with Java.
Unmanaged (native) applications usually use some runtime library - the library of common functions. You can write a native application without any library - the compiler lets you do this, but you will need to (re)write lots of common functions, eg. for string manipulation etc..
Firstly, what is a framework?
Really a framework is just a bunch of code that is provided to you. You could, at least in theory, write the same code yourself. In that case you wouldn't be using a framework.
Your application can only do what the operating system allows it to do. Your program cannot directly manipulate the graphics card for example. So you have to use the APIs of your operating system in order to do anything.
So you are going to be calling into other code. (unless you write your own operating system). You will also being using another framework or api to get stuff done.
Yes. How: in the way that the frameworks you mentioned are implemented.
From a Windows point of view, you would register your window with Windows, then listen to window messages and react as required. Everything would be up to you - from drawing the window to building controls.

AJAX Toolkit - AJAX Framework

What's the difference between toolkits and frameworks? Do you know a good comparison?
If I had to make a distinction, then I'd say a toolkit provides specific tools to do specific jobs, whereas a framework provides you with a foundation on which to build further, higher-level structures.
Tools are useful on their own, frameworks have no innate function.
jQuery, prototype, Yahoo! User Interface, MooTools, dojo, and ExtJS will have you working with very solid code.
Other posibilities that I can't vouch for myself: QooxDoo
I believe he's looking for a comparison of the javascript libraries/toolkits(whatever they happen to call themselves).
The names say it all really, a toolkit is a set of tools that you can use however you wish. A framework is an empty frame that you can fill in to form your application. The line between them is blurry though a framework contains tools, and a toolkit sometimes forces you to perform actions in a specific sequence.
I wouldn't know of a generic comparison, i guess it depends on the toolkits and frameworks themselves.
Not Specific to AJAX though. But a have a read..
What is the difference between a framework and a library?
A toolkit provides the basic, minimum building blocks for building something. A framework already has an approach laid for your. A framework defines the application architecture for you (most of the times), where a toolkit only gives you the tools, so you define your own architecture.
For example, GWT(Google Web Tookit) is a toolkit; it does not impose a certain way of doing things, the Java JDK is also a toolkit (Java Developer's Kit), but Rails (from Ruby on Rails) is a framework. It encourages the use of their worflow and classes (MVC, share-nothing, etc).
A toolkit is like a library. You pull it into your application and you use it. A framework provides a structure to your application, so all of your code goes inside of it. The strength of a framework is that by following it's conventions and staying inside of its process it is capable of doing a lot of heavy lifting for you. A toolkit is more flexible, but there are many types of problems that are better solved by a framework. With Ajax, it is a little harder to define. For example, simple widgets and dom manipulation can be done in a toolkit style, but if all of your javascript uses special event wrappers and framework based class functionality and inheritence, all of your code becomes dependent on that framework and is really contained inside of it.

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