What libraries does sublime text 2 uses for the UI interface? The tabs looks great and the ui seems pretty neat. Is this a python UI library or does the creator made his widgets.
Sublime Text 2 is mostly coded in C++ and uses a custom UI toolkit (per http://news.ycombinator.com/item?id=2822114).
Related
Kendo UI is a set of client library and consists of .js and .css. then why would you want to use a dll like KendoUI.Mvc.dll
If you're a C# developer (say you're transitioning from Windows Forms) and you don't have experience with JavaScript/HTML5/CSS. It gives you the flexibility to develop a Kendo UI web application using C# Razor syntax without having to spend a lot of time learning.
Unreal Engine 4 GUI like this:
https://pcper.com/2012/06/e3-12-unreal-engine-4-what-you-and-we-missed-at-gdc/
Unreal Engine 3 use wxwidgets,but in UE4 it looks like .NET Framework WPF. The GUI in UE4 is fantastic.
P.S. Microsoft Expression Studio 4 has the same style.
it is not wxwidgets and wpf.
it is a new gui framework which is developed by unreal engine 4 team and it named "Slate UI Framework".
this framework used for editor and game twice, so it is a cross platform framework and use hardware accerlation, like unity3D editor.
if you use some software for example Fraps, it will tell you the full screen is one frame buffer.
The Unreal Engine 3, at least later builds of it are slowly replacing wxWidgets with WPF which you can tell by looking at some of the .NET .dll files and also by the look of the Content Browser, color picker etcetera.
It would make sense for the Unreal Engine 4 to continue that trend.
The UE4 Editor utilizes the Slate UI Framework for its widgets.
They can be inspected via the Widget Reflector tool, which allows selecting a widget currently present on the editor screen and then finding and inspecting, among other aspects, its source code, like so:
In UE4, go to Window > Developer Tools > Widget Reflector
In the Widget Reflector window, click Pick Hit-Testable Widgets or Pick Painted Widget
Move the mouse over any widget on the editor window and press ESC to stop
Notice that the widget and its corresponding CPP file will be highlighted in the Widget Reflector
On a default installation of UE4, the base folder containing Slate UI widgets should be:
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Slate\
For instance, the implementation of the SBox widget can be found at:
C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBox.cpp
Aside from being utilized to build the UE4 Editor itself, the Slate UI Framework can also be utilized in games/content created with it.
This document provides an overview of the framework by its creator.
I want to build a web app using either canvas or SVG. But I would like to use a library that gives me some pre-made ui components like file menus or forms.
What are some of the libraries out there that could accomplish this with either of these technologies?
Mocha ui uses Canvas and is probably the closest to having good file menus and forms: http://mochaui.org/
Some other things to look at:
http://raphaeljs.com/ - Raphael for SVG
https://bespin.mozillalabs.com/ - Mozilla Bespin premade code editor for Canvas
If you don't want to use HTML for the widgets, then have a look at the pergola framework which is based on svg (has menus, windows, widgets etc).
Take a look at the canvas based framework
http://www.zebkit.com
Zebra brings fresh view and possibilities to develop WEB based Rich UI applications. The approach sits on top of HTML5 Canvas element what makes possible to render any imaginable UI. Zebra development is much closer to software engineering where you write well structured, supportable, extendable code basing on easy Zebra OOP concept
Previously I used to piddle around with VB6 to develop a couple of personal projects. Following my upgrade to Windows 7, I've decided to piddle about with vb.net Express Edition 2010.
If I wanted my VB6 application to blend in with the visual style of Windows, I would use the code and techniques described here. In short, I would use a Manifest file and a couple of calls within the application and most of the elements would look similar to the XP theme applied. If it was run on 2000, 95 or 98 then it would look like a standard Windows app. All was good.
Now I've moved onto vb.net, I've written a simple "Hello, world" application but I have absolutely no idea on how to make it look like the Windows 7 theme (eg. the font matches the system font and the widgets are styled correctly).
Just changing the font is a hack and will look out of place on machines that are set-up differently or run a different version of Windows where the default font is different.
How do I ensure my application matches the applied Windows theme irrespective of the version of Windows?
A lot of this is automatic if you create a Windows Forms app. They will (mostly) use the standard native Windows controls which draw themselves with the theme colors. But there are exceptions:
the Form item template uses a default Font named Microsoft Sans Serif. You'll have to change it to Segoe UI to match the Vista/Win7 default. This is only necessary for the Form class, all controls you put on it will automatically inherit that font. On an XP machine, the Windows font mapper will notice that the font is missing and automatically fall back to MSS.
the MenuStrip class uses custom rendering to draw the menu items. It tries to match the Windows style when you change the RenderMode property to System but the way it draws doesn't match the Win7 style. Right-click the toolbox, Choose Items and select MainMenu. That's a legacy version that does use Windows to draw menus so it produces the proper theme appearance.
A very similar problem for ToolStrip. It's legacy version is ToolBar. This is a hard one to swallow, it doesn't use a rebar which make the tool bar look flat and ugly.
There are similar problems in WPF but with the added problem that WPF doesn't use any of the standard Windows controls. And gets it wrong in subtle places.
Desktop GUI builder tools such as Qt Designer and Glade let me easily design a resizable interface with menus, shortcuts, tab order, status bar, etc
Is there an equivalent tool for the web?
I am not after building a typical web interface where you scroll down to view all the content, but a fullscreen interface with menus at the top and status bar at bottom.
Here is an (awesome) example fullscreen web app: http://desktop.sonspring.com/
The Flash Platform would probably give you a more familiar environment to develop for. The Flex framework provides a complete framework for developing sophisticated applications and Flex Builder (built on top of Eclipse) gives a UI 'designer' to build large parts of your app using the drag & drop philosophy.
For the kind of interfaces you're describing, ExtJS is quite a nice library. While there is not a GUI interface designer yet, there is reportedly one in the pipeline.
While the widget library is available under GPL3 (which caused some controversy), it's also available via commercial licenses. The interface builder will cost some kind of money.
Check out the demos, there is a desktop sample very similar to the one you referenced in your question.