I'm working on an iOS App and I'm using SudzC to interface with a web service.
It works great, but under Xcode 4.0 it would give me three warnings. Two of them I was able to fix and the third I didn't figure out but I figured I'd come back to it later before my project was done.
A few weeks back I upgraded to Lion and Xcode 4.2. Now there's a whole lot more warnings on the exact same code. I've gone in and resolved some but others I'm not yet skilled enough to know how to fix. Also we modified the web service so this is code I've recently re-generated, so I don't think it's the fault of the SudzC site (I've been generating it through the website)
Has anyone else had this experience with SudzC and Xcode 4.2? Do you just ignore the warnings? Suppress them? Fix them? Is there something I'm doing right/wrong?
Related
I am new to Xamarin, and to MvvmCross (though v familiar with mvvm, and C#) and have been following the tutorial here. The app does not run on the emulator (which is not the VS one) and only crashes with this being the first exception:
default constructor not found for type mvvmcross.platform.ioc.mvxpropertyinjector.
Other posts refer to LinkerPleaseInclude.cs but the relase, linked version only crashes. The app is extremely basic and the unlinked, debug version is 54M!?! The debug version did run once, but it all seems so hit and miss. All tools used were downloaded in the last few days. Is MvvmCross a finished product, or not?
Development for Android with anything seems to go from keen anticipation to disapointment with endless googling to deal with the incessant problems and gotchas (and huge apk files...): so any help or encouragement much appreciated.
I had a lot of problems trying to download these docsets since updating to the latest Xcode. Various popups appearing saying it didn't know how to install it. Eventually after reading on here I just persisted and their servers started to work so i downloaded a few sets, iOS, WatchOS, and XCode so far. They're downloaded and show as having a tick box next to them.
However even though the docs are downloaded, when I go to use the documentation browser it requires an internet connection to show anything. Sometimes you see it rendering the webpage on apple's site to get the details and then it redraws in the usual documentation form.
I've a few docsets yet to download, but I'm not that bothered about them at this time.
Has anyone else encountered this and got any suggestions?
I have a very strange problem with Apple Watch simulator in Xcode 8.3
The problem is with clicking buttons. The simulator detects feel completely in a different place than it is the button. Does anyone has the same problem?
Regards,
Mateusz
UPDATE: This is fixed in the latest betas.
Go download it from the Apple Developer Center.
Couple of things here…
First off, Xcode 8.3 is still in beta, so you're technically not supposed to be discussing things about it here. Instead, use the official Apple Developer Forums. Apple's own developers frequently respond to questions there, so it's a great resource. Take advantage of it.
Second, there's really not much we can do about it this. It's a bug. If you're having troubles, let Apple know, not us.
File a radar at bugreport.apple.com. When more developers report a certain bug, it gets its priority raised, which prompts Apple to fix it sooner.
See this article for more details.
To benefit us all, be a good developer citizen and file radars whenever you find a bug.
As the title states, if I don't clean my project before building, neither the simulator nor the iPhone is able to get my most recent code changes. Has anyone else experienced this problem or does anyone know of a fix?
Yes. Although I haven't experienced it a lot. Plus its recommended. If you watch iPhone Dev Videos taught at stanford by Alan Cannistraro (One of the Apple engineer's who worked on Cocoa Touch framwworks) recommends doing that.
Once I upgraded versions, this problem went away on it's own. It must have been a bug or a configuration issue of some kind, so I'm marking this as answered.
Xcode 4.0.1 was released a few days ago, which means that I am once again downloading the 4.5 GB beast to update. Does anyone know if Apple plans to introduce a better update system?
I wait for a torrent these days. Not quite as frustrating as getting it 80% of the way downloaded and losing connection.
If you are registered apple user then u can download directly from apple site,otherwise you need to get it from torrent. like www.thepiratebay.org etc
Since 4.3 the whole Xcode toolchain is bundled into a single Mac App Store application. The Mac App Store supports delta updates and the update to 4.3.1 that I’m downloading right now is ~900M, compared to ~1.5G for the whole app. So it looks like the update sizes are finally coming down, if slowly.