I am currently working on a project which runs just fine in both the simulator and on device except for one particular method which does not update on the device or in the simulator. It seams that I can put whatever I like in it and it just runs an old version. If I change other methods in the same file they build and run with the changes. Any ideas why this is happening or what I could do to solve it?
One suggestion I heard was to start a new project and copy my code in. I would like to avoid that if possible but it looks like I might have to.
Sometimes you need to do a clean build because Xcode does not always notice dependency changes (e.g. changes to source files).
Some people do not configure their dependencies (e.g. static/dynamic libraries) correctly. If you are using the auto-detect-dependency feature, it still has some bugs, so you may need to configure this explicitly.
FWIW, starting a new project has never been necessary for me...
Related
I'm having an annoying issue with Xcode 5 and the shared schemes.
In my team (we're just two, but hey! it's still a team) we're sharing some Schemes to run the app with different configurations (Debug, QA, Release, ...)
Well now Xcode 5 seems to change the BlueprintIdentifier setting of each scheme based, from what I can understand, on the machine of the developer. And of course the change get's noticed bit git and we either have to checkout them, or commit. Both solution don't make sense...
Any idea on how to fix it? I did a google search but found nothing for Xcode 5...
I don't want to give up on those shared configurations! A solution I can came up with to keep having the shared Schemes tracked is unshared them, copy them in a dedicated test folder, then using a strategy like the one used for the Pods to copy those schemes locally, where Xcode can mess up with them without us noticing. Something like a schemes script that reads a Schemefile file which lists the schemes to copy from the Schemes/ folder, and a Schemefile.lock that is updated every time there's some change and that is read by the Xcode build process in order to make sure everything is up-to-date.
This seems a lot of work for such a tiny thing, so before jumping head down into it I would like to know if anyone has some better solution to propose.
Cheers :)
First, I'm assuming you're using CocoaPods because you mentioned it in your question.
I've had this issue for a while and just recently discovered that some of my shared schemes are not getting their BlueprintIdentifier changed with the others. Upon investigation, I noticed that the untouched schemes had a Pods target under builds that was missing–as in it was listed in red like this: Pods (missing). My theory is that pod install and various Xcode events (i.e. crashing, launching, etc) were causing the scheme to change its BlueprintIdentifiers because they had a reference to a Pod target in the scheme build settings.
I removed the Pods reference in all of my schemes and have not been able to reproduce the BlueprintIdentifierchange since. My target that depends on Pods has libPods.a specified under Link Binary With Libraries in Build Phases and set to required, so it still gets compiled before the main target.
Note that switching between branches with this change and without this change might still produce modifications to the scheme files.
#Wes's answer didn't specifically fix this issue for me, but it did lead me to the right place. The solution for me was to turn "Find Implicit Dependencies" from "off" (unchecked) to "on" (checked) from the Edit Scheme screen for the Scheme that keeps changing.
I don't recall having this problem before I migrated to my Retina MacBook Pro, but since doing so, my projects have insisted on loading in the "old" development location. In years past, before XCode 4, we put all our products in /Development/Products. And, after migrating to the new MacBook Pro, they're going back there again. I can use 4.3 or newer and see the same problem with both, so I'm assuming it's some kind of configurable that's at work here.
Of course, the first thing I did was verify that the Preferences/Locations was set to Build Location = Unique. I confirmed this both in the GUI and by popping open the .plist to check the value of IDEBuildLocationStyle and it was set to Unique.
I tried removing my existing configuration files (everthing in ~/Library/Preferences/ named Xcode) and that succeeded in changing the behavior to putting the output in the build directory of the project itself (really not helpful in my world as I have complex multi-project workspaces). Quitting and checking the settings, they were set for IDEBuildLocationStyle=Unique.
So, I copied the working configuration from another machine I had to this one. Since it too had previously had the /Development/Products destination, but had subsequently been moved to the Unique build style, I expected that to work. It did not. It instead returned the output to /Development/Products.
Thinking it might be something with my Xcode install, I created a new user and built from the same source tree (not a duplicate, not a copy, the exact same files). In this case, the output went to the right place (unique subdirectory of the Derived Products for that user). So, I blew away the ~/Preferences/*Xcode* again and copied in the preferences from the new user. Unfortunately, this took us back to the same behavior that the uninitialized configuration had, which is to say building in the build directory of the project itself.
I restored to my backup configuration files, and now I'm back to working at /Development/Products, but this isn't a good long term solution.
When checking the script output for a test script, I can clearly see that somebody is setting SYMROOT to /Development/Products in the case of the older config, and build in the case of the default configuration file.
Clearly there's something here on this system that's influencing the configuration, but I cannot figure out what it is. Any assistance would be highly appreciated!
Also - When I try to use option-Clean to enable Clean Build Folder, it is never enabled, which makes a certain kind of sense, but I thought it might be another data point.
I tried the solution in Strange behavior of Xcode Build Products Path under Build Locations and that had the same result as deleting the preferences: build products as children of the project directory.
Has anyone else seen such a problem? Have you found a solution?
Well, after a very long time of suffering through this on my laptop, I was finally able to track down the problem.
Inside of:
project.xcworkspace/xcuserdata/<user>.xcuserdatad/
there is a WorkspaceSettings.xcsettings file.
It contained a key BuildLocationStyle, which was set to UseTargetSettings.
Deleting the file and thus resetting this value allowed me to get both the Clean Build Folder... working and to get my project building correctly.
Hopefully this will help somebody else.
Every once in awhile, the solution to an aggravating problem in XCode is to hit Product → Clean, and this seems to clear some cache and problems disappear.
But what is it actually doing? And more importantly, WHEN should I be doing this? It seems to be necessary more often when dealing with Core Data, but I haven't really been tracking it.
As a side question, WHY is this necessary? XCode seems to do a lot of stuff in the background (autosave, autocompile, etc). Why doesn't this also just happen in the background?
It's because there are a lot difference when you are working with a very very big project with a lot of files and objects. Imagine that you need an hour to recompile a entire project, so you will think before do this. But in our world, this is a fast task.
XCode use the make program. So, it compile only what was changed.
I can list same cases you need do this:
Always you will create a App for App Store. This safety thing to do.
Always you use the XCode Snapshot. I have bad time when I restore a project and build the app. XCode used old compiled files and a lot of time was lost to search it.
Maybe when you restore a old code with git. Is the same idea of the Snapshot
When you delete or rename a file in project. It don't delete the compiled file, so the program can work, but if you recompile, will see the errors.
When you see that sometime the build have a strange behavior. Or only to have certain that XCode use only your newer files.
I don't remember exactly but i have seen the build use old #defines. Rebuilding can make you more safe about your program. But don't need do this all time.
I am almost certain that XCode loses track of things and sometimes it doesn't recompile (or link, not sure) everything is needed. I have to resort to clean and build all most often than it should. Maybe it's just me, but I doubt it... XCode is the IDE with most bugs I have worked with
I built a simple app that I'd like to submit to the Apple store, but I am not sure whether my project Release settings are set correctly. I adjust a few things, based on what I could find online, but I might've created more problems than I solved.
I would very much appreciate if somebody could provide a copy of working Release settings which would sure work for my project. I don't store/read any files, the application just runs a few commands. Basically, I just need it to run and install in that /Applications folder so the user could trigger a launch.
Basically use default settings, move your source code to a new project, read up the guidelines and see if anything is told to change, otherwise it's just fine. Cheers.
If I ever have a problem that is not showing up as a warning, but makes my app crash on runtime, sometimes I'll build->clean and often it this unkown bug disappears. This happens mostly when I import new images into the project(replacing old ones) or when I make major syntax changes with my code.
F'in 'Clean all Targets', how does it work?
Thanks
When you build for the first time, all of your code is turned into object code. That way when you make a tiny change to one file, you don't have to recompile your whole project, just that one file.
Now sometimes things go funny and stuff doesn't align properly, or dependencies aren't updated and boom crash. The build system is supposed to detect this but every project I've worked on has had this problem at one time or another.
Build clean deletes all the intermediate object code and recompile from scratch.
When you clean your project, you force your entire application to recompile itself. Maybe one of your resources was compiled into your application in a way that required you to recompile everything when changing the resources?
What sort of application are you building - do you use threads? I would make sure they aren't race conditions, because their trademark symptoms are sporadic non-reproducible errors.