Ruby: How to serve static HTML and an EventMachine WebSocket server from the same application? - ruby

I'm writing a simple chat application. The only "front-end" required is a single html file, a javascript file, and a few stylesheets. The majority of the application is the server-side EventMachine WebSocket server.
I'm also trying to host this on Heroku.
I currently have a sinatra app that just serves the static files, and a separate app that serves the WebSocket server (on a different port).
Is there a way I can combine these so that I can start up one application which serves/responds to port 80 (for the static files) and another port for the WebSocket server?

It's probably not a good idea to have your WebSocket server run on a different port. WebSockets run on port 80 specifically because that port is not blocked on most networks. If you use a different port, you will find users behind some firewalls unable to use your application.
Running your event server separate from your web server is probably the best way to go.

If you want something a bit more experimental, Goliath has WebSocket support in the master branch and can also serve the needed resources. If you look in the examples directory there is a WebSocket server that also serves it's HTML page.

Related

Restrict insecure web socket protocol connections in PCF

We are hosting an application in the preprod azure PCF environment which exposes websocket endpoints for client devices to connect to. Is there a prescribed methodology to secure the said websocket endpoint using TLS/SSL when hosted on PCF and running behind the PCF HAProxy?
I am having trouble interpreting this information, as in, are we supposed to expose port 4443 on the server and PCF shall by default pick it up to be a secure port that ensures unsecured connections cannot be established? Or does it require some configuration to be done on HAProxy?
Is there a prescribed methodology to secure the said websocket endpoint using TLS/SSL when hosted on PCF and running behind the PCF HAProxy?
A few things:
You don't need to configure certs or anything like that when deploying your app to PCF. The platform takes care of all that. In your case, it'll likely be handled by HAProxy, but it could be some other load balancer or even Gorouter depending on your platform operations team installed PCF. The net result is that TLS is first terminated before it hits your app, so you don't need to worry about it.
Your app should always force users to HTTPS. How you do this depends on the language/framework you're using, but most have some functionality for this.
This process generally works by checking to see if the incoming request was over HTTP or HTTPS. If it's HTTP, then you issue a redirect to the same URL, but over HTTPS. This is important for all apps, not just ones using WebSockets. Encrypt all the things.
Do keep in mind that you are behind one or more reverse proxies, so if you are doing this manually, you'll need to consider what's in x-forwarded-proto or x-forwarded-port, not just the upstream connection which would be Gorouter, not your client's browser.
https://docs.pivotal.io/platform/application-service/2-7/concepts/http-routing.html#http-headers
If you are forcing your user's to HTTPS (#1 above), then your users will be unable to initiate an insecure WebSocket connection to your app. Browsers like Chrome & Firefox have restrictions to prevent an insecure WebSocket connection from being made when the site was loaded over HTTPS.
You'll get a message like The operation is insecure in Firefox or Cannot connect: SecurityError: Failed to construct 'WebSocket': An insecure WebSocket connection may not be initiated from a page loaded over HTTPS. in Chrome.
I am having trouble interpreting this information, as in, are we supposed to expose port 4443 on the server and PCF shall by default pick it up to be a secure port that ensures unsecured connections cannot be established? Or does it require some configuration to be done on HAProxy?
From the application perspective, you don't do anything different. Your app is supposed to start and listen on the assigned port, i.e. what's in $PORT. This is the same for HTTP, HTTP, WS & WSS traffic. In short, as an app developer you don't need to think about this when deploying to PCF.
The only exception would be if your platform operations team uses a load balancer that does not natively support WebSockets. In this case, to work around the issue they need to separate traffic. HTTP and HTTPS go on the traditional ports 80 and 443, and they will route WebSockets on a different port. The PCF docs recommend 4443, which is where you're probably seeing that port. I can't tell you if your platform is set up this way, but if you know that you're using HAproxy, it is probably not.
https://docs.pivotal.io/platform/application-service/2-8/adminguide/supporting-websockets.html
At any rate, if you don't know just push an app and try to initiate a secure WebSocket connection over port 443 and see if it works. If it fails, try 4443 and see if that works. That or ask your platform operations team.
For what it's worth, even if your need to use port 4443 there is no difference to your application that runs on PCF. The only difference would be in your JavaScript code that initiates the WebSocket connection. It would need to know to use port 4443 instead of the default 443.

How does WebSockets server architecture work?

I'm trying to get a better understanding of how the server-side architecture works for WebSockets with the goal of implementing it in an embedded application. It seems that there are 3 different server-side software components in play here: 1) the web server to serve static HTTP pages and handle upgrade request, 2) a WebSockets library such as libwebsockets to handle the "nuts and bolts" of WebSockets communications, and 3) my custom application to actually figure out what to do with incoming data. How do all these fit together? Is it common to have a separate web server and WebSocket handling piece, aka a WebSocket server/daemon?
How does my application communicate with the web server and/or WebSockets library to send/receive data? For example, with CGI, the web server uses environmental variables to send info to the custom application, and stdout to receive responses. What is the equivalent communication system here? Or do you typically link in a WebSocket library into the customer application? But then how would communication with the web server to the WebSocket library + custom application work? Or all 3 combined into a single component?
Here's why I am asking. I'm using the boa web server on a uClinux/no MMU platform on a Blackfin processor with limited memory. There is no native WebSocket support in boa, only CGI. I'm trying to figure out how I can add WebSockets support to that. I would prefer to use a compiled solution as opposed to something interpreted such as JavaScript, Python or PHP. My current application using long polling over CGI, which does not provide adequate performance for planned enhancements.
First off, it's important to understand how a webSocket connection is established because that plays into an important relationship between webSocket connections and your web server.
Every webSocket connection starts with an HTTP request. The browser sends an HTTP request to the host/port that the webSocket connection is requested on. That request might look something like this:
GET /chat HTTP/1.1
Host: example.com:8000
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
Sec-WebSocket-Version: 13
What distinguishes this request from any other HTTP request to that server is the Upgrade: websocket header in the request. This tells the HTTP server that this particular request is actually a request to initiate a webSocket connection. This header also allows the web server to tell the difference between a regular HTTP request and a request to open a webSocket connection. This allows something very important in the architecture and it was done this way entirely on purpose. This allows the exact same server and port to be used for both serving your web requests and for webSocket connections. All that is needed is a component on your web server that looks for this Upgrade header on all incoming HTTP connections and, if found, it takes over the connection and turns it into a webSocket connection.
Once the server recognizes this upgrade header, it responds with a legal HTTP response, but one that signals the client that the upgrade to the webSocket protocol has been accepted that looks like this:
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
At that point, both client and server keep that socket from the original HTTP request open and both switch to the webSocket protocol.
Now, to your specific questions:
How does my application communicate with the web server and/or
WebSockets library to send/receive data?
Your application may use the built-in webSocket support in modern browsers and can initiate a webSocket connection like this:
var socket = new WebSocket("ws://www.example.com");
This will instruct the browser to initiate a webSocket connection to www.example.com use the same port that the current web page was connected with. Because of the built-in webSocket support in the browser, the above HTTP request and upgrade protocol is handled for you automatically from the client.
On the server-side of things, you need to make sure you are using a web server that has incoming webSocket support and that the support is enabled and configured. Because a webSocket connection is a continuous connection once established, it does not really follow the CGI model at all. There must be at least one long-running process handling live webSocket connections. In server models (like CGI), you would need some sort of webServer add-on that supports this long-running process for your webSocket connections. In a server environment like node.js which is already a long running process, the addition of webSockets is no change at all architecturally - but rather just an additional library to support the webSocket protocol.
I'd suggest you may find this article interesting as it discussions this transition from CGI-style single request handling to the continuous socket connections of webSocket:
Web Evolution: from CGI to Websockets (and how it will help you better monitor your cloud infrastructure)
If you really want to stick with the stdin/stdout model, there are libraries that model that for your for webSockets. Here's one such library. Their tagline is "It's like CGI, twenty years later, for WebSockets".
I'm trying to figure out how I can add WebSockets support to that. I
would prefer to use a compiled solution as opposed to something
interpreted such as JavaScript, Python or PHP.
Sorry, but I'm not familiar with that particular server environment. It will likely take some in-depth searching to find out what your options are. Since a webSocket connection is a continuous connection, then you will need a process that is running continuously that can be the server-side part of the webSocket connection. This can either be something built into your webServer or it can be an additional process that the webServer starts up and forwards incoming connections to.
FYI, I have a custom application at home here built on a Raspberry Pi that uses webSockets for real-time communication with browser web pages and it works just fine. I happen to be using node.js for the server environment and the socket.io library that runs on top of webSockets to give me a higher level interface on top of webSockets. My server code checks several hardware sensors on a regular interval and then whenever there is new/changed data to report, it sends messages down any open webSockets so the connected browsers get real-time updates on the sensor readings.
You would likely need some long-running application that incoming webSocket connections were passed from the web server to your long running process or you'd need to make the webSocket connections on a different port than your web server (so they could be fielded by a completely different server process) in which case you'd have a whole separate server to handle your webSocket requests and sockets (this server would also have to support CORS to enable browsers to connect to it since it would be a different port than your web pages).

Bind Asp.NET WebApi through port 21

This may not be the correct place for this question as it's part networking, but here goes.
I am wanting to put together a WebApi (using the ASP.NET MVC WebApi framework) to be consumed by client machines external to our network. However the client machines resolve web traffic through a proxy server for which our software does not have authentication. We have noticed that outgoing FTP connections are possible though.
So I am wondering whether we can host the webapi and have client machines connect out through Port 21? Does that even make sense? Sorry if it's a stupid question.
I managed to find some answers and thought I would share for anyone that might be interested.
Binding WebApi to ports other than 80
This is possible, but tricky. When you publish the Api project onto IIS (or wherever you are hosting it) you just bind it to an alternative port. You then also make sure you forward that port in your router. Then, clients of the API just specify the host using your custom port to access the endpoint through that port: http://myhostname.com:21/api/values or whatever.
Complications
Testing the endpoints can be tricky as Chrome blocks HTTP traffic being sent via some ports - port 21 is one such port. So to test it you need to write a client exe that can hit the endpoints to make sure they are working (like a console application).
Despite figuring all of this out, I still could not connect out through the firewall. I suspect that some configuration is blocking the traffic because even though it is going out through an open port (21), it is not FTP traffic: it's HTTP traffic.
A Solution
It occurred to me that SOAP operates through a range of protocols (FTP, SMTP, HTTP, to name a few) and formats its messages as XML. So in this scenario it would make more sense to use a SOAP service via Port 21 rather than REST which is strictly HTTP.

Heroku: Suitable for a Real-Time Game Server?

I am trying to run a real-time game server on Heroku using Java/Netty. The game server uses a non-standard port for communication (4876/tcp). I have built the game client using Unity3D. The game client communicates with the game server using a binary protocol (i.e. it is not using HTTP).
Is it possible for me to host this on Heroku? Heroku looks like it can only host web apps on port 80 or 443 (i.e. the web process in the procfile).
To complicate things slightly I also have a web services app built using Java/Embedded Jetty which needs to be able to communicate with the game client and the real-time game server which I also want to host on Heroku. Is this possible because I know there can be no inter-process communication? What if I create two seperate apps (one fore web services and one for real-time game server) on Heroku?
As of the time of this answer, heroku only supports http and hptts as you have noticed.
You could try modifying your game to use http as a transport for the binary protocol.

Are WebSockets really meant to be handled by Web servers?

The WebSocket standard hasn't been ratified yet, however from the draft it appears that the technology is meant to be implemented in Web servers. pywebsocket implements a WebSocket server which can be dedicated or loaded as Apache plugin.
So what I am am wondering is: what's the ideal use of WebSockets? Does it make any sense to implement a service using as dedicated WebSocket servers or is it better to rethink it to run on top of WebSocket-enabled Web server?
The WebSocket protocol was designed with three models in mind:
A WebSocket server running completely separately from any web server.
A WebSocket server running separately from a web server, but with traffic proxied to the websocket server from the web server (allowing websocket and HTTP traffic to co-exist on the same port)
A WebSocket server running as a plugin in the web server.
The model you pick really depends on the application you are trying to build and some other constraints that may limit your choices.
For example, if your application is going to be served from a single web server and the WebSocket connection will always be back to that same server, then it probably makes sense to just run the WebSocket server as a plugin/module in the web server.
On the other hand if you have a general WebSocket service that is usable from many different web sites (for example, you could have continuous low-latency traffic updates served from a WebSocket server), then you probably want to run the WebSocket server separate from any web server.
Basically, the tighter the integration between your WebSocket service and your web service, the more likely you will want to run them together and on the same port.
There are some constraints that may force one model or another:
If you control the server(s) but not the incoming firewall rules, then you probably have no choice but to run the WebSocket server on the same port(s) as your HTTP/HTTPS server (e.g. 80 and 443). In which case you will have to use a web server plugin or proxy to the real WebSocket server.
On the other hand, if you do not have super-user permission on the server where you are running the WebSocket server, then you will probably not be able to use ports 80 and 443 (below 1024 is generally a privileged port range) and in that case it really doesn't matter whether you run the HTTP/S and WebSocket servers on the same port or not.
If you have cookie based authentication (such as OAuth) in the web server and you would like to re-use this for the WebSocket connections then you will probably want to run them together (special case of tight integration).

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