Decent Mac HW confguration to create iOS Apps using XCode [closed] - xcode

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Closed 11 years ago.
I'm planning to buy Mac just to develop Apps for iPhone (iOS) using XCode. Hence, I need to know what a decent hardware configuration to develeop with XCode.
Since I will only use it for iphone developemnt, i dont want to spend alot of money on it. But also I want to get a good hardware that will not give hard to time. hence, what apple hardware and configuration you recommend.
Thanks,,

Pretty much any apple hardware will work fine. I have both a macbook pro (2010) and an iMac (2009) that work very nicely. However a big screen is a huge help especially when designing the gui parts of an application.

I use a 2011 model MacBook Air with 4GB of RAM and runs XCode like a dream.

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Good OSX development tutorials which do NOT use interface builder? [closed]

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Closed 9 years ago.
I am an iOS developer. I'm porting an app from iOS to OSX and need some good tutorials to help me get up to speed with OSX coding. This question has been asked a few times, but all the answers reference tutorials which depend heavily on Interface Builder. I do not want to use interface builder (Please don't hijack my question by asking why I don't want to use IB). Ideally I'd like to find some tutorials that assume you already have objective-C/iOS experience.
Thanks!
Interface buildier for developing OSX is close to essential in my opinion. You are going to waste so much time setting everything up yourself in code. Just remember on iOS you have a single window, and at any one time you have a single view controller on screen (generally). On the Mac this isn't true and not only that you need to think about the menus too.
This do it all yourself mindset is great when you're learning and want to understand all the ins and outs but, it sounds like you are on a real project... I mean, you probably have a deadline. Embrace IB.
If you still want to get a kick start of using cocoa without IB then I think this should be a good read.
http://lapcatsoftware.com/blog/2007/05/16/working-without-a-nib-part-1/

Android to iOS is possible ? or zero development? [closed]

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Closed 9 years ago.
Garbage Garbage Garbage Garbage
NO. It is not possible to convert an android app to iOS using a tool. You have to develop app in iOS platform using iOS SDK. There are some cross platform SDK are available like PhoneGap there you can develop app for both android and iOS. However for an existing app cant do anything.
You cannot convert the app if it was written in Java. But here are some recommendations for the future:
For applications that include 3D graphics, I would recommend Unity
If you're looking for simpler applications, take a look at Cocos2D I don't have any experience with Cocos but it is said to be portable.
But if you're looking for native GUI widgets, I don't think there is a way to do that.
Note: The answers are for ios-android only. Unity is said to support Windows Phones soon, though.

port gtk programs to mac [closed]

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Closed 10 years ago.
Running X11/GTK programs on mac is quite a pain for me. It looks ugly, and it from time to time acts in weird ways. So I'm wondering what would be the natural choice to port a GTK program to Mac using native GUI frameworks like Cocoa. And by the way, is there any existing effort to manage such portings in a unified repository?
Many parts of the GTK+ are already ported to OS X, see the home page of the GTK+ - OS X. So, in theory, you only have to re-compile your favorite GTK+ app on OS X with the Quartz back end to have it run natively. You mileage of course will vary.

Can we create Custom Operating system that supports any application? [closed]

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Closed 10 years ago.
Can I create a custom operating system that supports both Windows and Linux applications?
How can I do that and what knowledge should I have?
Is this a good start?
Thanks.
This can kind of be done though using Linux and Wine however it is not perfect.
The issue is Windows is not open source and is VERY big so it is not very easy to perfectly emulate what that operating system is doing behind the scenes. This is especially hard with undocumented API calls many programs like to use on Windows.
I do not know of anything that lets you run Mac on Linix without using a VM.
It is very unlikely there will ever be "one OS to rule them all" but with tools like Wine and using virtualization with things like VMWare's Unity Mode to give the affect of another OS's program running on your system.

Guidance for making a program with only pure assembly on Mac OS X? [closed]

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Closed 10 years ago.
I have realized I have to study Assembly language to understand programming deeply during trying to implement coroutine.
So I decided to start study Assembly. I want to start this by making small programs with only pure assembly. What's required and where should I start from? Easy Tutorials? Any guidance would be appreciated. Thanks.
PS.
I'm using Mac OS X 10.6 on iMac Core i5 machine.
MIPS is a nice and short instruction set.
Nothing fancy to get in your way.
MIPS Emulators
SPIM was a classic emulator used for years. Some useful info here.
Mars looks promising and runs in java.

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