CSS3 Animations support? - animation

Anybody know where I can find a table of browsers and whether or not they support CSS3 animations and keyframes? Thanks

Can I Use is the place for all of this sort of thing, regularly updated, and always accurate!
http://caniuse.com/css-animation
They were implemented on these dates:
Safari 4.0: 11/06/2008
Chrome 1.0: 02/09/2008
Firefox 5: 20/04/2011
IE 10: 09/2011
They became part of the spec in 2009: http://www.w3.org/TR/css3-animations/
For more info, checkout http://css3.bradshawenterprises.com/support/ and http://css3.bradshawenterprises.com/animations/

I'm going this way. Instead of looking for the browser, I'm looking at feature detection. This nifty write-up will save me some work. So, I'm copying the code, you figure out what it all means :-).
/* Check if the Animation feature exists */
if(hasAnimation())
{
alert("Has!");
return;
}
function hasAnimation()
{
var elm = document.getElementById( 'imgDiv' )
animationstring = 'animation',
keyframeprefix = '',
domPrefixes = 'Webkit Moz O ms Khtml'.split(' '),
pfx = '';
if( elm.style.animationName === undefined )
{
var animation = false;
for( var i = 0; i < domPrefixes.length; i++ )
{
if( elm.style[ domPrefixes[i] + 'AnimationName' ] !== undefined )
{
pfx = domPrefixes[ i ];
animationstring = pfx + 'Animation';
keyframeprefix = '-' + pfx.toLowerCase() + '-';
animation = true;
break;
}
}
if( animation === false ) // animate in JavaScript fallback
return false;
}
/* Create animationstring */
elm.style[ animationstring ] = 'rotate 1s linear infinite';
var keyframes = '#' + keyframeprefix + 'keyframes rotate { '+
'from {' + keyframeprefix + 'transform:rotate( 0deg ) }'+
'to {' + keyframeprefix + 'transform:rotate( 360deg ) }'+
'}';
/* Add rule to stylesheet */
if( document.styleSheets && document.styleSheets.length )
{
document.styleSheets[0].insertRule( keyframes, 0 );
return true;
}
/* If there is no stylesheet, add rule to header */
var s = document.createElement( 'style' );
s.innerHTML = keyframes;
document.getElementsByTagName( 'head' )[ 0 ].appendChild( s );
return true;
}
Update: I've rewritten the code for clarity. Also the 'elm' element wasn't defined. The original demo code is here.

EDIT: I apologize to everyone for recommending a W3Schools link, I will NEVER do it again.
W3Schools usually has these types of table and information, check out this link.
It looks like as of now, the following browsers support CSS animations:
Firefox
Chrome
Safari
And, the ones left, which don't currently support it are:
IE
Opera

Related

ckeditor balloonpanel not staying attached to an element when scrolling

UPDATE balloon panels are staying attached in below code. We still have an issue where when we close a balloon panel, and then scroll afterward, the balloon panel that was just closed reappears. Here’s the updated code.
HERE WAS THE ORIGINAL QUESTION I am trying to get the ckeditor balloonpanel to stay attached to the element it was initially attached to; currently, when I scroll in the editor, the balloonpanels do not stay in place. The problem is that the balloonpanels shift when the user scrolls in the editor -- they do not remain attached to their initial element they were attached to when I scroll in the editor. Here is the code for the ckeditor plugin. It creates a balloonpanel in a for loop on return of an web service Ajax call and stores the panel in a global array called panels :
( function() {
var arr = new Array();
var panels = [];
var saveCmd = {
readOnly: 1,
modes: { wysiwyg: 1,source: 1 },
exec: function( editor ) {
if ( editor.fire( 'grade_level_score' ) ) {
var $form = editor.element.$.form;
/**
* Destroys the balloon panel by removing it from DOM and purging
* all associated event listeners.
*/
// https://github.com/ckeditor/ckeditor-dev/blob/64749bb245d1e91f6a4ac4e97c9648ec47acda91/plugins/balloonpanel/plugin.js#L743-L745
var panel;
while ( ( panel = panels.pop() ) ) {
panel.destroy();
}
arr = []; // clear the array of user-editable areas
panels = []; // clear the array of panels
// https://stackoverflow.com/a/48022658
var ele = $(editor.editable().$);
var elementOfClass;
var i = 1;
// class "ice-ice-editable" is in a span
$('span',ele).each(function(){
// https://stackoverflow.com/a/35866999
var iceIceEditableClass = "ice-ice-editable";
var hasClassIceIceEditable = $(this).hasClass(iceIceEditableClass);
if( hasClassIceIceEditable ) {
console.log($(this).text());
console.log($(this).attr('class'));
console.log($(this).attr('id'));
var userEditable = "user-editable-" + i;
// If the specified attribute already exists, only the value is set/changed.
this.setAttribute("id","user-editable-" + i);
var record1 = { id : userEditable , userEditableArea : $(this).text() };
arr.push(record1);
i++;
}
});
var gradeLevelObject = new Object();
gradeLevelObject.textAreas = arr;
// var responseGradeLevelScoreWS = gradeLevelScore(gradeLevelObject);
// BEGIN for testing
var result = '{"textAreas":[{"id":"user-editable-1","userEditableArea":"[Insert information specific to what is being addressed (a brief description of request(s) and/or concern(s). Specific training resource document for letter writing assistance will be referenced here.] ","score":22.24,"readingGrade":7,"issues":["asdf","zxcv"]},{"id":"user-editable-2","userEditableArea":"[Insert information specific to what is being addressed (a brief description of request(s) and/or concern(s). Specific training resource document for letter writing assistance will be referenced here.] ","score":22.24,"readingGrade":0,"issues":[]},{"id":"user-editable-3","userEditableArea":"[Insert information specific to what is being addressed (a brief description of request(s) and/or concern(s). Specific training resource document for letter writing assistance will be referenced here.] ","score":22.24,"readingGrade":0,"issues":[]},{"id":"user-editable-4","userEditableArea":"[Insert information specific to what is being addressed (a brief description of request(s) and/or concern(s). Specific training resource document for letter writing assistance will be referenced here.] ","score":22.24,"readingGrade":0,"issues":[]}]}';
var responseGradeLevelScoreWS = JSON.parse(result);
// END for testing
console.log(responseGradeLevelScoreWS);
var i;
for (i = 0; i < responseGradeLevelScoreWS.textAreas.length; i++){
if ( responseGradeLevelScoreWS.textAreas[i].readingGrade > 6 ) {
var j;
var issues = '';
for (j = 0; j < responseGradeLevelScoreWS.textAreas[i].issues.length; j++) {
issues += '<p>' + responseGradeLevelScoreWS.textAreas[i].issues[j] + '</p>';
}
panel = new CKEDITOR.ui.balloonPanel( editor, {
title: 'Grade: ' + responseGradeLevelScoreWS.textAreas[i].readingGrade + '. Score: ' + responseGradeLevelScoreWS.textAreas[i].score,
content: ( (typeof issues === 'undefined' || issues == null) ? 'There are no suggestions in order to descrease the grade level score' : issues ),
width: 500,
height: 120
});
var element = editor.document.getById(responseGradeLevelScoreWS.textAreas[i].id);
panel.attach( element );
panel.registerFocusable(element);
panels.push( panel );
issues = '';
}
}
// We'll use throttling for scroll listener to reduce performance impact.
var scrollListener = CKEDITOR.tools.eventsBuffer( 100, function() {
for (i = 0; i < panels.length; i++) {
panels[i].attach( editor.document.getById( responseGradeLevelScoreWS.textAreas[i].id ), {
focusElement: false,
show: false
} );
}
} );
editor.window.on( 'scroll', scrollListener.input );
if ( $form ) {
try {
//$form.submit();
} catch ( e ) {
// If there's a button named "submit" then the form.submit
// function is masked and can't be called in IE/FF, so we
// call the click() method of that button.
if ( $form.submit.click )
$form.submit.click();
}
}
}
}
};
var pluginName = 'grade_level_score';
// Register a plugin named "save".
CKEDITOR.plugins.add( pluginName, {
// jscs:disable maximumLineLength
lang: 'en,en-au,en-ca,en-gb,es,es-mx', // %REMOVE_LINE_CORE%
// jscs:enable maximumLineLength
icons: 'grade_level_score', // %REMOVE_LINE_CORE%
hidpi: true, // %REMOVE_LINE_CORE%
init: function( editor ) {
// Save plugin is for replace mode only.
if ( editor.elementMode != CKEDITOR.ELEMENT_MODE_REPLACE )
return;
var command = editor.addCommand( pluginName, saveCmd );
command.startDisabled = !( editor.element.$.form );
editor.ui.addButton && editor.ui.addButton( 'Grade_Level_Score', {
//label: editor.lang.save.toolbar,
label: "Grade Level Score",
command: pluginName,
toolbar: 'custom,100'
} );
}
} );
} )();
Only Balloon Toolbar has built-in functionality for automatic reposition on scroll. Balloon Panel itself is a static element. However, it can be easily achieved by attaching scroll listener and repositioning visible panels on scroll:
// We'll use throttling for scroll listener to reduce performance impact.
var scrollListener = CKEDITOR.tools.eventsBuffer( 100, function() {
for (i = 0; i < panels.length; i++) {
panels[i].attach( editor.document.getById(ids[i]), {
focusElement: false,
show: false
} );
}
} );
editor.window.on( 'scroll', scrollListener.input );
See this codepen for the full code (reusing some parts of your original code).

Bug found in scrolling smooth code found in someone else post but don't know how to fix

I search on my friend Google for some code to do smooth scroll and found this : Smooth vertical scrolling on mouse wheel in vanilla javascript?
It works well but if i scroll once and then try to use my mouse to manually move the scrollbar, it's broken...
SmoothScroll(document, 120, 12);
function SmoothScroll(target, speed, smooth) {
if (target === document)
target = (document.scrollingElement ||
document.documentElement ||
document.body.parentNode ||
document.body) // cross browser support for document scrolling
var moving = false
var pos = target.scrollTop
var frame = target === document.body &&
document.documentElement ?
document.documentElement :
target // safari is the new IE
target.addEventListener('scroll', scrolled, {
passive: false
})
target.addEventListener('mousewheel', scrolled, {
passive: false
})
target.addEventListener('DOMMouseScroll', scrolled, {
passive: false
})
function scrolled(e) {
e.preventDefault(); // disable default scrolling
var delta = normalizeWheelDelta(e)
pos += -delta * speed
pos = Math.max(0, Math.min(pos, target.scrollHeight - frame.clientHeight)) // limit scrolling
if (!moving) update()
}
function normalizeWheelDelta(e) {
if (e.detail) {
if (e.wheelDelta)
return e.wheelDelta / e.detail / 40 * (e.detail > 0 ? 1 : -1) // Opera
else
return -e.detail / 3 // Firefox
} else
return e.wheelDelta / 120 // IE,Safari,Chrome
}
function update() {
moving = true
var delta = (pos - target.scrollTop) / smooth
target.scrollTop += delta
if (Math.abs(delta) > 0.5)
requestFrame(update)
else
moving = false
}
var requestFrame = function () { // requestAnimationFrame cross browser
return (
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (func) {
window.setTimeout(func, 1000 / 50);
}
);
}()
}
So... i want it to work properly when i already scroll once but try to use the mouse to move the scrollbar instead of mousewheel.
Thanks for helping!
Looks like you could fix it by re-adjusting the pos variable to the scrollTop before your scrolling calculations.
Additionally theres a bug where your scroll could get stuck in an infinite render loop causing you to never stop animating. This was due to the delta being .5 < delta < 1 making the request frame get called forever. You cant actually move the scrollTop anything less than 1 so I adjusted the conditions for another render loop and rounded the delta
function scrolled(e) {
// if currently not animating make sure our pos is up to date with the current scroll postion
if(!moving) {
pos = target.scrollTop;
}
e.preventDefault(); // disable default scrolling
var delta = normalizeWheelDelta(e)
pos += -delta * speed
pos = Math.max(0, Math.min(pos, target.scrollHeight - frame.clientHeight)) // limit scrolling
if (!moving) update()
}
function update() {
moving = true;
// scrollTop is an integer and moving it by anything less than a whole number wont do anything
// to prevent a noop and an infinite loop we need to round it
var delta = absRound((pos - target.scrollTop) / smooth)
target.scrollTop += delta
if (Math.abs(delta) >= 1) {
requestFrame(update)
} else {
moving = false
}
}
function absRound(num) {
if(num < 0) {
return -1*Math.round(-1*num);
} else {
return Math.round(num);
}
}
That way when manually adjusting the scroll position if the wheel is used it doesnt jump to the position it was once at, but instead adjust itself to the current scroll position.

Do not automatically expand all subgrid rows when clicking grouping column's expand icon

After grouping, is there a way for expand/collapse icon of current row not automatically expand/collapse all of the subgrid's rows? Just leave it alone as it was.
var parmColumnName = 'Model';
$('#test').jqGrid('groupingGroupBy'),
parmColumnName,
{
groupCollapse: true,
groupField: ['name']
}
);
//Original setup after playing around with it. (See X5 under BMW)
//Collapse the grouped Make
//Then Expand the grouped Make (All of the model are expanded by default, I do not want it to change and I want it to look like the original snapshot above)
I find your question very interesting, but the solution for the problem is not easy. In my opinion the source code of two jqGrid methods groupingRender and especially groupingToggle should be changed. The solution which I suggest you can see on the demo. The demo overwrites the original code of groupingRender and groupingToggle methods. More full description of my suggestions you will find below.
First of all I want to describe the problem in my words. You used the words "the subgrid's rows" in the text of your question which bring misunderstanding. What you use is multilevel grouping. The first problem in my opinion is the behavior of groupCollapse: true option. In case of multilevel grouping jqGrid collapse currently only data instead of all grouping headers till the top level. The demo uses 3-level grouping and the option groupCollapse: true. It dysplays
instead of intuitively expected
Another problem which you formulate in your question is the current behavior of expending. The problem is that if the user have collapsed the nodes to that all looks compact, like on the last picture which I posted, end then the user expand some node jqGrid expand all children grouping headers of the node till the data. So if one expand for example only "test1" node then all its children nodes will be expanded instead of expending only the next grouping level.
To fix the first problem (opened sub-grouping headers in spite of groupCollapse: true) I changed one line of groupingRender method from
str += "<tr id=\""+hid+"\" role=\"row\" class= \"ui-widget-content jqgroup ui-row-"+$t.p.direction+" "+clid+"\"><td style=\"padding-left:"+(n.idx * 12) + "px;"+"\" colspan=\""+colspans+"\">"+icon+$.jgrid.template(grp.groupText[n.idx], gv, n.cnt, n.summary)+"</td></tr>";
to
str += "<tr id=\""+hid+"\"" +(grp.groupCollapse && n.idx>0 ? " style=\"display:none;\" " : " ") + "role=\"row\" class= \"ui-widget-content jqgroup ui-row-"+$t.p.direction+" "+clid+"\"><td style=\"padding-left:"+(n.idx * 12) + "px;"+"\" colspan=\""+colspans+"\">"+icon+$.jgrid.template(grp.groupText[n.idx], gv, n.cnt, n.summary)+"</td></tr>";
The main problem which you asked was a little more difficult. Below you can find the fixed version of
$.jgrid.extend({
groupingToggle : function(hid){
this.each(function(){
var $t = this,
grp = $t.p.groupingView,
strpos = hid.split('_'),
uidpos,
//uid = hid.substring(0,strpos+1),
num = parseInt(strpos[strpos.length-2], 10);
strpos.splice(strpos.length-2,2);
var uid = strpos.join("_"),
minus = grp.minusicon,
plus = grp.plusicon,
tar = $("#"+$.jgrid.jqID(hid)),
r = tar.length ? tar[0].nextSibling : null,
tarspan = $("#"+$.jgrid.jqID(hid)+" span."+"tree-wrap-"+$t.p.direction),
getGroupingLevelFromClass = function (className) {
var nums = $.map(className.split(" "), function (item) {
if (item.substring(0, uid.length + 1) === uid + "_") {
return parseInt(item.substring(uid.length + 1), 10);
}
});
return nums.length > 0 ? nums[0] : undefined;
},
itemGroupingLevel,
collapsed = false, tspan;
if( tarspan.hasClass(minus) ) {
if(grp.showSummaryOnHide) {
if(r){
while(r) {
if($(r).hasClass('jqfoot') ) {
var lv = parseInt($(r).attr("jqfootlevel"),10);
if( lv <= num) {
break;
}
}
$(r).hide();
r = r.nextSibling;
}
}
} else {
if(r){
while(r) {
itemGroupingLevel = getGroupingLevelFromClass(r.className);
if (itemGroupingLevel !== undefined && itemGroupingLevel <= num) {
break;
}
$(r).hide();
r = r.nextSibling;
}
}
}
tarspan.removeClass(minus).addClass(plus);
collapsed = true;
} else {
if(r){
var showData = undefined;
while(r) {
itemGroupingLevel = getGroupingLevelFromClass(r.className);
if (showData === undefined) {
showData = itemGroupingLevel === undefined; // if the first row after the opening group is data row then show the data rows
}
if (itemGroupingLevel !== undefined) {
if (itemGroupingLevel <= num) {
break;// next item of the same lever are found
} else if (itemGroupingLevel === num + 1) {
$(r).show().find(">td>span."+"tree-wrap-"+$t.p.direction).removeClass(minus).addClass(plus);
}
} else if (showData) {
$(r).show();
}
r = r.nextSibling;
}
}
tarspan.removeClass(plus).addClass(minus);
}
$($t).triggerHandler("jqGridGroupingClickGroup", [hid , collapsed]);
if( $.isFunction($t.p.onClickGroup)) { $t.p.onClickGroup.call($t, hid , collapsed); }
});
return false;
},
});
The demo demonstrates the results of all changes which I suggest. I'll post the changes as pull request to trirand. I hope that the changes will be included in the main code of jqGrid.
UPDATED: I posted the pull request with the changes which I suggested above.
UPDATED 2: My pull request was merged with the main code of jqGrid. The new 4.5.4 version of jqGrid published today includes the changed. The new demo uses jqGrid 4.5.4 and it works like you expect. So to fix the problem which you described in your question you need just update jqGrid.

SVG ― click halts animation in Chromium and Safari

right now I have totally no idea what could cause this strange bug and I hope to able to describe it as good as possible, but the code has grown big and to post all of it wont result in a clear question.
1. Setup:
A Box2dWeb animation in the background, where the triggering of the Step() method is done by window.requestAnimationFrame following the game loop implementation here in the »That's it« section. Every time the »draw« method is called, the b2body's transformation is handed over to a <div> and to a <g>. The <div> sets up the desired animation and the <g> acts as monitor of the body and resides into an inline <svg>.
Clicks are globally caught and if the user clicks on the <div> or on the <path> the target gains focus what leads to applying forces on the b2body.
2. Bug:
All in all everything works as expected, the animation runs fluid for the <div> and its corresponding <g>, clicking on both, the focus state changes correctly, BUT in chromium and Safari the <g> stops showing up the animation, when the user clicked on the <g>.
Here is the code that is used to set the transformation from the b2Body to the <g>:
function draw(){
var str = this._sprite.transform;
var mtrs = this._transformItem.matrix;
mtrs.a = str.a1;
mtrs.c = str.a2;
mtrs.e = str.a3;
mtrs.b = str.b1;
mtrs.d = str.b2;
mtrs.f = str.b3;
this._transformItem.setMatrix( mtrs );
}
where this._transformItem points to <g>.transform.baseVal.getItem( 0 ) and this._sprite.transform to a transform matrix of custom typ.
Here is the code to catch the clicks:
function getClickTargets( target ){
var targets = { 'sprite' : null, 'link' : null };
while( target ){
if( target.nodeName.toLowerCase() === 'a' &&
targets.link == null ){
targets.link = target;
}
if( target.hasAttribute &&
target.hasAttribute( 'data-sprite-id' ) &&
targets.sprite == null ){
targets.sprite = this._stage.getSpriteById(
target.getAttribute( 'data-sprite-id' ) );
}
if( target.nodeName.toLowerCase() == 'path' ){
var attr = target.getAttributeNS( NS, 'monitor-for-sprite' );
if( attr != '' ){
targets.sprite = this._stage.getSpriteById( attr );
}
}
if( targets.link != null && target.sprite != null ){
break;
}
target = target.parentNode;
}
return targets;
};
In FF, IE9/10, Chrome and Opera everything runs as it should and the only thing that causes the misbehavior is that a »click« happens with a <path> as target. The matrices a correct because the animation keeps on running correct for the <div>.
What could cause this, where should I search, does anybody has an idea or had a similar bug?
EDIT:
Might this be caused by the fact that the events are caught and processed »asynchronously« to the overall running »update ticks« ?
Edit 2:
I noticed that the same problem occurs if I am starting the web inspector and watch the elements, but than all <g> elements freeze.
Edit 3:
I have got it running now, at least in chromium, but I guess Safari will do it also. I slightly changed the »draw« function to this:
function(){
var str = this._sprite.transform;
var mtrs = this._transformItem.matrix;
mtrs.a = str.a1;
mtrs.c = str.a2;
mtrs.e = str.a3;
mtrs.b = str.b1;
mtrs.d = str.b2;
mtrs.f = str.b3;
//this._transformItem.setMatrix( mtrs ); //old line
this._transformList.replaceItem(
this._transformList.createSVGTransformFromMatrix( mtrs ), 0 ); //new working line
}
If somebody knows why it only works with a new »SVGTransform« it would be nice to let me know. Otherwise I assume that this is a kind of bug.

Merge 2 images with node.js?

I want to merge 2 images using node.js. Or rather, i want to place one smaller image on cordinates x,y on a larger image.
Even more precise: I have an image of glasses, and an image of a face and i want to put the glasses on the face.
I did some googling, and found some image manipulating libraries, but none seem to be able to merge images.
You might need this: https://github.com/zhangyuanwei/node-images
Cross-platform image decoder(png/jpeg/gif) and encoder(png/jpeg) for Nodejs
images("big.jpg").draw(images("small.jpg"), 10, 10).save("output.jpg");
I do no have enough reputation to add a comment, or else I would to Schmidko's answer.
Sharp works well, however, overlayWith is deprecated and you instead need to use composite. See below:
sharp(path + 'example.jpg')
.composite([{input: path + 'logo.png', gravity: 'southeast' }])
.toFile(path + 'output.png');
If you would like to center the image being overlayed:
gravity: 'centre'
I've used:
https://github.com/learnboost/node-canvas
to do something similar (build a composite image from components on the fly).
It works great.
Here's some example code:
var Canvas = require('canvas'),
fs = require('fs'),
Image = Canvas.Image;
var _components = [{prefix:'f', count:12},
{prefix:'h', count:12},
{prefix:'i', count:12},
{prefix:'m', count:12}];
var _total = 1;
for (var i=_components.length - 1; i>=0; i--){
_components[i].mult = _total;
_total *= _components[i].count;
}
module.exports.ensureImageExists = function(img, cb){
fs.stat(__dirname + '/../public/images/rb/' + img, function(err, stats){
if (err){
if (err.code == 'ENOENT')
generateImage(img, cb);
else
cb(err);
}
else{
cb();
}
});
}
function generateImage(name, cb){
var re = /rb([0-9]*)\.png/
var num = parseInt(re.exec(name)[1]) % _total;
var parts = [];
for (var i=0; i<_components.length; i++){
var n = Math.floor(num / _components[i].mult);
parts.push(_components[i].prefix + (n + 1));
num -= n * _components[i].mult;
}
var canvas = new Canvas(45, 45),
ctx = canvas.getContext('2d');
drawParts();
function drawParts(){
var part = parts.shift();
if (!part)
saveCanvas();
else {
var img = new Image;
img.onload = function(){
ctx.drawImage(img, 0, 0, 45, 45);
drawParts();
};
img.src = __dirname + '/components/' + part + '.png';
}
}
function saveCanvas(){
canvas.toBuffer(function(err, buf){
if (err)
cb(err);
else
fs.writeFile(__dirname + '/../public/images/rb/' + name, buf, function(){
cb();
});
});
}
}
In this case, the components are selected based upon the name of the image, but you clearly could do otherwise. Also, I imagine you could just stream the image out if you wanted -- I write it to a file so it's available the next time it's requested.
I put a route like this in to handle the generation:
app.get('/images/rb/:img', requireLogin, function(req, res, next){
//first make sure image exists, then pass along so it is handled
//by the static router
rbgen.ensureImageExists(req.params.img, function(err){
next();
})
});
Tested some librarys for a similar task and implemented finally this one.
https://github.com/lovell/sharp.
Clean API and all you need to merge two images together.
Example:
sharp(path + 'example.jpg')
.overlayWith(path + 'label.png', { gravity: sharp.gravity.southeast } )
.toFile(path + 'output.png')

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