I am building a command line tool .I have added Flac.framework in my xcode project and I am running it for 32 bit mac. But It is giving error after running
dyld: Library not loaded:
#executable_path/../Frameworks/FLAC.framework/Versions/A/FLAC
Referenced from:
/Users/Library/Developer/Xcode/DerivedData/Flac_decoder-dbwsvotpcvjmwceheldbxndflbig/Build/Products/Debug/Flac_decoder
Reason: image not found
I have included Header search Path and framework path and still giving error. How to resolve this ?
Related
After updating to Xcode 11.4 suddenly the following error is being thrown from the debugger when my application begins running on a physical iPhone connected to Xcode.
dyld: warning: could not load inserted library '#executable_path/Frameworks/libclang_rt.asan_ios_dynamic.dylib' into hardened process because no suitable image found. Did find:
/private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/Frameworks/libclang_rt.asan_ios_dynamic.dylib: code signature invalid for '/private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/Frameworks/libclang_rt.asan_ios_dynamic.dylib'
/private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/Frameworks/libclang_rt.asan_ios_dynamic.dylib: code signature invalid for '/private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/Frameworks/libclang_rt.asan_ios_dynamic.dylib'
/private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/Frameworks/libclang_rt.asan_ios_dynamic.dylib: stat() failed with errno=1
dyld: Library not loaded: #rpath/libclang_rt.asan_ios_dynamic.dylib
Referenced from: /private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/HeadPop!
Reason: no suitable image found. Did find:
/private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/Frameworks/libclang_rt.asan_ios_dynamic.dylib: code signature invalid for '/private/var/containers/Bundle/Application/40EE2455-9E2E-4259-A997-F439F67E9CE5/sample-app!.app/Frameworks/libclang_rt.asan_ios_dynamic.dylib'
Can anyone please explain to me what this library libclang_rt.asan_ios_dynamic.dylib is ?
And how to recover from this issue?
In my case the exception (in Xcode 11.4) was:
dyld: could not load inserted library '.../Build/Products/Debug-iphonesimulator/MyApp.app/PlugIns/UnitTests.xctest/Frameworks/libclang_rt.asan_iossim_dynamic.dylib' because image not found
And the clue in a comment above is right: the issue was caused by thread_sanitizer: true in fastlane configuration for 13.4.1 device. Same flag for 12.4 device did not cause any problem.
I didn't find a better solution than removing this flag.
I also had this issue with the "Undefined Behavior Sanitizer" checked. Seems like this may occur with any sanitizer. Unchecking resolved the issue.
Find the Sanitizer checkboxes in Product > Scheme > Edit Scheme > Run > Diagnostics
I am using module react-native-ble-plx for blutooth.
But when link the module and adding frameworks and when running in iOS it throws me error like
dyld: Library not loaded: #rpath/libswiftCore.dylib
Referenced from: /Users/stellent/Library/Developer/CoreSimulator/Devices/3E50C000-22C0-4519-BEAD-6092EA083132/data/Containers/Bundle/Application/B2064C92-B8CC-43EC-B69D-E8B2FB21893B/bluetoothsample.app/Frameworks/RxBluetoothKit.framework/RxBluetoothKit
Reason: image not found
(lldb)
This happens in xocde 9.1 in xcode 8 its working fine.
Can anyone tell me how to solve this
Thanks,
The GLFW library runs fine in an older project (created in XCode 7.x). I used the same method to add library directory and includes files, but this time it prompts a run time error, the error message is:
dyld: Library not loaded: lib/libglfw.3.dylib
Referenced from: /Users/BlacKay/Documents/Projects/OpenGL Tutorials/OpenGL_tutorial_anton/build/Debug/Learn_OpenGL
Reason: image not found
Program ended with exit code: 9
If someone can point what the potential problem is, that'd be great. Thanks~
I get this error on my Mac OS Lion when I use gcc make:
dyld: Symbol not found: _iconv
Referenced from: /usr/lib/libcups.2.dylib
Expected in: /opt/local/lib/libiconv.2.dylib
in /usr/lib/libcups.2.dylib
dyld: Symbol not found: _iconv
Referenced from: /usr/lib/libcups.2.dylib
Expected in: /opt/local/lib/libiconv.2.dylib
in /usr/lib/libcups.2.dylib
./configure.sh: line 364: 18386 Trace/BPT trap: 5 $QTDIR/bin/qmake "$SRCDIR/$product.pro"
qmake failed
Note: I installed Macports in my machine. This used to work before, is this a known issue with MacPorts?
you can use the built in libiconv by selecting your target, going to the Build Phases tab and adding it to the link libraries and frameworks build phase.
as a general rule if you are missing linker symbols you can look up the symbol in your project and see what header they are from, and you can then usually figure out the appropriate library or framework.
in this case it tells you what library it is expecting...
you will want to use the built in version for a dynamic library, because with default linker flags, if this built product were to get moved to another computer it would try to resolve the symbols at run time in that location, and crash.
I compiled the QJSon code from the command line and it generated a dylib (libqjson.0.7.1.dylib) I then added this file as an external dependency to one of the libraries in my app. (using Xcode 4.3 as the IDE) everything seems to compile correctly. When i go to run the app i get the following error:
dyld: Library not loaded: /Users/shawneckley/Mac_Dev/Development/build/thirdparty/qjson/src/lib/libqjson.0.dylib
Referenced from: /Users/shawneckley/Mac_Dev/Development/Build/bin/Debug/libstonewedgeaccountandclient.dylib
Reason: image not found
(lldb)
any idea why this could be happening?