Deploying Qt Frameworks with Mac app and usage of otool - macos

I have a problem deploying Qt frameworks with my Mac app, and I hope some will have a clue why I get this error, when I run the app on clean Mac, i.e. not a developer Mac.
OS: 10.7 .2 and using XCode
Error msg:
Library not loaded: #loader_path/../Frameworks/QtCore.framework/Versions/4.0/QtCore
Referenced from:/Users/someUser/Downloads/MainApp.app/Contents/Resources/Lib/Library.bundle/Contents/MacOS/../Frameworks/../Frameworks/QtXml.framework/Versions/4/QtXml
Clearly something is wrong since the QtXml is referenced from /../Frameworks/../Frameworks, which doesn’t exists.
This is the set up: I have a dylib that uses QtCore and QtXml (not by my choosing, but for now I need those two frameworks), the dylib is used in a NSBundle, which is loaded by the main app, the bundle is located in the resource folder. The dylib is moved by Copy Files Build Phase to the folder Contents/Frameworks and with otool the install_name is set to (as stated by http://doc.qt.digia.com/4.3/deployment-mac.html):
#loader_path/../Frameworks/QtCore.framework/Versions/4.0/QtCore
#loader_path/../Frameworks/QtXml.framework/Versions/4/QtXml
then the Qt frameworks are moved to Contents/Frameworks and the install_name of the is set to:
#executable_path/../Frameworks/QtCore.framework/Versions/4.0/QtCore
and for the QtXml
#executable_path/../Frameworks/QtXml.framework/Versions/4/QtXml
with reference to QtCore:
#executable_path/../Frameworks/QtCore.framework/Versions/4.0/QtCore
Now when I run the app on the developer mac it clearly works since Qt is installed, but when moved to a clean mac I get the error msg, readable in the Console app.
I’ve tried to change the executable_path to loader_path, but this didn’t work.
I have no idea what I’m doing wrong or why it won't for, and have not been able to find anything on Google, of course I could be looking at the wrong places. Any ideas how to fix this problem?
This is the entire error message:
MainApp: Error Domain=NSCocoaErrorDomain Code=3587 "The bundle
“Library” couldn’t be loaded because it is damaged or missing
necessary resources."
(dlopen_preflight(/Users/someUser/Downloads/MainApp.app/Contents/Resources/Lib/Library.bundle/
Contents/MacOS/Library): Library not loaded:
#loader_path/../Frameworks/QtCore.framework/Versions/4.0/QtCore
Referenced from: /Users/ someUser /Downloads/
MainApp.app/Contents/Resources/Lib/Library.bundle/Contents/MacOS/../Frameworks/../Frameworks/QtXml.framework/Versions/4/QtXml
Reason: image not found) UserInfo=0x107c5d5d0
{NSLocalizedFailureReason=The bundle is damaged or missing necessary
resources., NSLocalizedRecoverySuggestion=Try reinstalling the
bundle.,
NSFilePath=/Users/someUser/Downloads/MainApp.app/Contents/Resources/Lib/Library.bundle/Contents/MacOS/Library,
NSDebugDescription=dlopen_preflight(/Users/someUser
/Downloads/MainApp.app/Contents/Resources/Lib/Library.bundle/Contents/MacOS/Library):
Library not loaded:
#loader_path/../Frameworks/QtCore.framework/Versions/4.0/QtCore
Referenced from:
/Users/someUser/Downloads/MainApp.app/Contents/Resources/Lib/Library.bundle/Contents/MacOS/../Frameworks/../Frameworks/QtXml.framework/Versions/4/QtXml
Reason: image not found,
NSBundlePath=/Users/someUser/Downloads/MainApp.app/Contents/Resources/Lib/Library.bundle,
NSLocalizedDescription=The bundle “Library” couldn’t be loaded because
it is damaged or missing necessary resources.}

On the development mac everything works because the Qt libraries are installed. On any mac you ship the app to, though, this likely won't be the case. The Qt suite comes with a tool called macdeployqt to fix this. So in a terminal, after you've compiled your application, do something like:
# cd my-cool-app-Desktop
# macdeployqt my-cool-app.app
Note that it can also be used to create a .dmg file for shipping everything together:
# cd my-cool-app-Desktop
# macdeployqt my-cool-app.app -dmg
Once you've done that, the .app directory or .dmg file can be given to someone else without Qt installed to use and run as they normally would.
The one caveat is that the next time you try to run it on your developer machine, it may complain about multiple shared libraries installed. So once you've copied it else where in order to distribute it, remove the entire .app directory and let qtcreator (or whatever) rebuild it.

UPDATE
As stated compiling QT to static libs is the way to go. With the release of Mavericks (10.9) we need to codesign frameworks as well (http://furbo.org/2013/10/17/code-signing-and-mavericks/), and with QT4.8.5 there are some issues (https://bugreports.qt-project.org/browse/QTBUG-32896). Even with suggested fixes I still had some issues when running the app on a clean machine. Therefore, I ended up with compiling Qt5.2 to staticlibs, link them in the app, and codesign them.
OLD
Problem sovled, I moved the Qt-frameworks into the app bundle in Contents/Frameworks and with otool set the path to #executable_path/../Frameworks, i.e. moved it out of my library bundle. Yes the solution is simple, but I'm still not sure why the library executable couldn't find the frameworks when using #loader_path.
The best solution would probably be to use a static library and not wrap it in a bundle...you learn everyday ;)

Related

Tesseract .net on macos, how to reference libdl.dylib on macOS12?

I'm running a .net application that requires a reference to libdl.so
System.DllNotFoundException : Unable to load shared library 'libdl.so' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(liblibdl.so, 0x0001): tried: 'liblibdl.so' (no such file), '/usr/local/lib/liblibdl.so' (no such file), '/usr/lib/liblibdl.so' (no such file), '/Users/Amplicity/Documents/liblibdl.so' (no such file)
After some light reading, i found that libdl.so is the linux equivalent of libdl.dylib, I then tried to find libdl.dylib on my machine.
➜ lib locate libdl.dylib
/Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/tvOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libdl.dylib
/Applications/Xcode.app/Contents/Developer/Platforms/WatchOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/watchOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libdl.dylib
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libdl.dylib
There are only tvos, watchos, and ios signed libdl.dylib's available. Some more light reading reveals that somewhere around xcode 7, .dylib files were replaced with .tbd, which is a text file that references dylibs elsewhere.
➜ lib locate libdl.tbd
/Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk/usr/lib/libdl.tbd
/Applications/Xcode.app/Contents/Developer/Platforms/AppleTVSimulator.platform/Developer/SDKs/AppleTVSimulator.sdk/usr/lib/libdl.tbd
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/lib/libdl.tbd
/Applications/Xcode.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS.sdk/usr/lib/libdl.tbd
/Applications/Xcode.app/Contents/Developer/Platforms/WatchSimulator.platform/Developer/SDKs/WatchSimulator.sdk/usr/lib/libdl.tbd
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/libdl.tbd
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/lib/libdl.tbd
/Library/Developer/CommandLineTools/SDKs/MacOSX11.3.sdk/usr/lib/libdl.tbd
/Library/Developer/CommandLineTools/SDKs/MacOSX12.0.sdk/usr/lib/libdl.tbd
/Library/Developer/CommandLineTools/SDKs/MacOSX12.1.sdk/usr/lib/libdl.tbd
/Library/Developer/CommandLineTools/SDKs/MacOSX12.3.sdk/usr/lib/libdl.tbd
I attempted to symlink the .tbd to the .so that my .net application expects, but .net complained that it was net a mach-o file.
I then attempted to symlink the tvos .dylib to the .so, and got a different error stating that it needed to be signed for macos.
How can I find/conjure libdl.dylib on macOS12, so that I may directly reference it in my application?
I suppose you cannot rebuild that application, cause currently libdl.so` would not be requested as it is not deployed anymore as standalone.
Try to make symlink of libdl.so to libc.so (or whichever version is installed with your .net platform package, libc.so.x)

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I have a project with a dynamic library and an executable that links against it. I can successfully start it with Xcode, but when I try to run it from the command line, dyld complains about the library not being in the install path:
$ /Users/USER/Library/Developer/Xcode/DerivedData/PROJECT/Build/Products/Debug/EXECUTABLE
dyld: Library not loaded: /usr/local/lib/libMyLib.dylib
Referenced from: /Users/USER/Library/Developer/Xcode/DerivedData/PROJECT/Build/Products/Debug/EXECUTABLE
Reason: image not found
Trace/BPT trap: 5
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How can I run my program without installing the library in /usr/local/lib?
If you're relying on a dylib, then it needs to be installed in the appropriate location.
Using a framework might help, as you can package it in your application, using #executable_path...
But then, of course, you won't be able to share it across different applications.
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I'm trying to build a Qt-based application on Mac OSX, and something in my application bundle is pulling in a Qt library from /Library rather than from the application bundle.
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I have a Cocoa application as XCode project that has several supplementary bits of functionality as dylib targets.
When XCode builds the project, it places all the build outputs in a single folder: The .app bundle and the dylib files. And when executed from the XCode debugger, the .app launches.
I can't however launch the application from finder.
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This seems very promising, but usability is a problem if I need to link dylibs in multiple paths against a common library - the relative path is going to be different each time.
Running my testapp from finder, I get the following (relevant) error text
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Library not loaded: #executable_path/../../util.dylib
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util.dylib is in /Volumes/data/Code/TestApp/build/Debug/ so I am confused :/
You should use a Copy Files build phase to copy the dylib to the app's bundle when building the app. You'll want to copy it to Frameworks. You can then set the install path to #executable_path/../Frameworks/mylib.dylib.

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