Creating DMG without extra space - macos

I currently use hdiutil to create my DMGs.
The command I use is hdiutil create -size xxxg myImage.dmg -fs HFS+. I'm always left fidgeting around with the size until I get it close enough.
Is there a better method that either shrinks the DMG to size or creates it size?

Yes:
hdiutil create myImage.dmg -srcfolder SourceDir
This will automatically size the image to fit.

You can create a larger dmg, add the files, then resize it:
hdiutil resize -size xxxg myImage.dmg
or create a sparseimage, and then convert it
hdiutil convert -format UDZO Source.sparseimage -o myImage.dmg
I've never tried the latter, not sure if it'll pick the right size for the dmg.
Source: http://nickcharlton.net/post/converting-a-sparseimage-to-a-dmg
Note that sparseimages need to be compacted if files are deleted from them, as they don't release the space from deleted files automatically:
hdiutil compact Source.sparceimage

Related

How to resize and delete an image on Mac?

I am following a guide to convert a .app file to .iso file on my Mac. I had to create an image and i typed the following line on my terminal
hdiutil create -o /tmp/Mojave -size 8500m -volname Mojave -layout SPUD -fs HFS+J
Since there was no enough space on this image I created another and another and now I'm full of created images on my PC.
I would like to know if there is any way to resize an image from the terminal. Moreover i would like to delete all the useless images that I created
Try this
1. In Finder, open up your Macintosh HD folder
2. Press CMD+Shift+Dot //this will show your hidden files
Then navigate to /tmp/Mojave and delete the files you just created earlier.
Repeat step 2 to hide them again!

How create dynamic (growable) DMG file using terminal in MacOS

I want to create dynamic (growable) dmg file. I know sparse bundle works well with dynamic file but i want to create blank dynamic dmg file. I tried the following but did not work. Can anyone help please!:
Create a Sparse Image (.sparseimage) rather than a Sparse Bundle (.sparsebundle).
$ hdiutil create -size <size> -type SPARSE -fs HFS+ <name>
So to create MyDMG.sparseimage that would hold a maximum of 100 MB you would do:
$ hdiutil create -size 100m -type SPARSE -fs HFS+ MyDMG
Additional Information:
↳ https://apple.stackexchange.com/q/5751/10139

Set icon to dmg file not working with icns and png

I am creating a dmg file and getting following error while using the icns and png files..
Here is the command:
DeRez -only icns resources/test.icns > icns.rsrc
Error:
/Applications/Xcode.app/Contents/Developer/usr/bin/DeRez - SysError
-39 during open of resource file "resources/test.icns"
Mac OS version: macOS mojave 10.14.2
Please suggest.
Encountered this just now as well and noticed this question has gone unanswered, even though it's fairly simple.
Apparently error -39 means end of file, I'm assuming this means it wasn't able to find a valid portion of expected data. I'm guessing you (like myself) used sips -i someicon.icns to set the file's icon to itself? You should've gotten an error --addIcon is no longer supported which to me means that it didn't actually set the icon. So a subsequent DeRez call to get a .rsrc out of it will fail.
I didn't want to install any extra stuff but luckily I found another answer on here that seems to use only standard Xcode and/or macOS tools. In my case I was trying to set an AppleScript-exported .app icon, but the actual conversion part should be the same regardless.
So, all the steps to go from .png to an actual icon for an .app file:
cd /some/application/dir/some.app/Contents/Resources
cp /some/assets/dir/myicon.png ./
# Convert png to icns
# Keep in mind that sips can allegedly only handle 256x256, 512x512 and 1024x1024 PNGs for this
# Otherwise you need to do something like the following first:
# sips -z 256 256 myicon.png --out myicon_resized.png
# Then check if it came out good and run:
# mv -f myicon_resized.png myicon.png
# Now let's actually convert it and remove the png as it's no longer needed
sips -s format icns myicon.png --out myicon.icns
rm -fv myicon.png
# Apparently you can also specify commands of some sort in .rsrc files (this is the part I needed from the other SO answer)
# This is used in place of DeRez
echo "read 'icns' (-16455) \"myicon.icns\";" > myicon.rsrc
# Now just use Rez to append it to the special icon file in the root of the .app dir
Rez -append myicon.rsrc -o $'../../Icon\r'
# Write the metadata indicating we want to use the Icon\r file for the app's icon
# I could just use ../../ for the path but I like to be explicit
SetFile -a C ../../../some.app
# Also hide said file from Finder views
SetFile -a V $'../../Icon\r'
I haven't tried setting custom icons for a .dmg file, but I guess you already know how to "apply" the .rsrc to it anyways. =]

Error creating disk image using hdutil

I'm trying to build dmg of .app file using following hdutil command:
hdiutil create -srcfolder /Users/me/My.app My.dmg
It works as expected as it creates My.dmg correctly. Problem started happening when I add two more files in to .app bundle before calling that hdutil command. The hdutil ends up with error:
diskimages-helper: resize request is above maximum size allowed.
hdiutil: create failed - Invalid argument
Thanks for any help you can provide.
I had the same problem. The solution I found at Apple Support Communities worked for me. I ended up adding an empty .Trash file into the folder before calling hdiutil:
touch root_folder/.Trash
or with Ant in my case:
<touch file="root_folder/.Trash"/>
You can optionally specify a '-size' parameter when you invoke hdiutil. If you specify a size large enough that the disk image doesn't need to be resized during .dmg creation, it seems you can avoid this error.
E.g.:
hdiutil create -size 240m -fs HFS+ -srcfolder test -volname Test test.dmg
I make images of folders like this:
hdiutil makehybrid -hfs -o output/path.dmg -hfs-openfolder input/path input/path

How do I create a nice-looking DMG for Mac OS X using command-line tools?

I need to create a nice installer for a Mac application. I want it to be a disk image (DMG), with a predefined size, layout and background image.
I need to do this programmatically in a script, to be integrated in an existing build system (more of a pack system really, since it only create installers. The builds are done separately).
I already have the DMG creation done using "hdiutil", what I haven't found out yet is how to make an icon layout and specify a background bitmap.
After lots of research, I've come up with this answer, and I'm hereby putting it here as an answer for my own question, for reference:
Make sure that "Enable access for assistive devices" is checked in System Preferences>>Universal Access. It is required for the AppleScript to work. You may have to reboot after this change (it doesn't work otherwise on Mac OS X Server 10.4).
Create a R/W DMG. It must be larger than the result will be. In this example, the bash variable "size" contains the size in Kb and the contents of the folder in the "source" bash variable will be copied into the DMG:
hdiutil create -srcfolder "${source}" -volname "${title}" -fs HFS+ \
-fsargs "-c c=64,a=16,e=16" -format UDRW -size ${size}k pack.temp.dmg
Mount the disk image, and store the device name (you might want to use sleep for a few seconds after this operation):
device=$(hdiutil attach -readwrite -noverify -noautoopen "pack.temp.dmg" | \
egrep '^/dev/' | sed 1q | awk '{print $1}')
Store the background picture (in PNG format) in a folder called ".background" in the DMG, and store its name in the "backgroundPictureName" variable.
Use AppleScript to set the visual styles (name of .app must be in bash variable "applicationName", use variables for the other properties as needed):
echo '
tell application "Finder"
tell disk "'${title}'"
open
set current view of container window to icon view
set toolbar visible of container window to false
set statusbar visible of container window to false
set the bounds of container window to {400, 100, 885, 430}
set theViewOptions to the icon view options of container window
set arrangement of theViewOptions to not arranged
set icon size of theViewOptions to 72
set background picture of theViewOptions to file ".background:'${backgroundPictureName}'"
make new alias file at container window to POSIX file "/Applications" with properties {name:"Applications"}
set position of item "'${applicationName}'" of container window to {100, 100}
set position of item "Applications" of container window to {375, 100}
update without registering applications
delay 5
close
end tell
end tell
' | osascript
Finialize the DMG by setting permissions properly, compressing and releasing it:
chmod -Rf go-w /Volumes/"${title}"
sync
sync
hdiutil detach ${device}
hdiutil convert "/pack.temp.dmg" -format UDZO -imagekey zlib-level=9 -o "${finalDMGName}"
rm -f /pack.temp.dmg
On Snow Leopard, the above applescript will not set the icon position correctly - it seems to be a Snow Leopard bug. One workaround is to simply call close/open after setting the icons, i.e.:
..
set position of item "'${applicationName}'" of container window to {100, 100}
set position of item "Applications" of container window to {375, 100}
close
open
There's a little Bash script called create-dmg that builds fancy DMGs with custom backgrounds, custom icon positioning and volume name.
I've built it many years ago for the company that I ran at the time; it survives on other people's contribution since then, and reportedly works well.
There's also node-appdmg which looks like a more modern and active effort based on Node.js; check it out as well.
Don't go there. As a long term Mac developer, I can assure you, no solution is really working well. I tried so many solutions, but they are all not too good. I think the problem is that Apple does not really document the meta data format for the necessary data.
Here's how I'm doing it for a long time, very successfully:
Create a new DMG, writeable(!), big enough to hold the expected binary and extra files like readme (sparse might work).
Mount the DMG and give it a layout manually in Finder or with whatever tools suits you for doing that. The background image is usually an image we put into a hidden folder (".something") on the DMG. Put a copy of your app there (any version, even outdated one will do). Copy other files (aliases, readme, etc.) you want there, again, outdated versions will do just fine. Make sure icons have the right sizes and positions (IOW, layout the DMG the way you want it to be).
Unmount the DMG again, all settings should be stored by now.
Write a create DMG script, that works as follows:
It copies the DMG, so the original one is never touched again.
It mounts the copy.
It replaces all files with the most up to date ones (e.g. latest app after build). You can simply use mv or ditto for that on command line. Note, when you replace a file like that, the icon will stay the same, the position will stay the same, everything but the file (or directory) content stays the same (at least with ditto, which we usually use for that task). You can of course also replace the background image with another one (just make sure it has the same dimensions).
After replacing the files, make the script unmount the DMG copy again.
Finally call hdiutil to convert the writable, to a compressed (and such not writable) DMG.
This method may not sound optimal, but trust me, it works really well in practice. You can put the original DMG (DMG template) even under version control (e.g. SVN), so if you ever accidentally change/destroy it, you can just go back to a revision where it was still okay. You can add the DMG template to your Xcode project, together with all other files that belong onto the DMG (readme, URL file, background image), all under version control and then create a target (e.g. external target named "Create DMG") and there run the DMG script of above and add your old main target as dependent target. You can access files in the Xcode tree using ${SRCROOT} in the script (is always the source root of your product) and you can access build products by using ${BUILT_PRODUCTS_DIR} (is always the directory where Xcode creates the build results).
Result: Actually Xcode can produce the DMG at the end of the build. A DMG that is ready to release. Not only you can create a release DMG pretty easy that way, you can actually do so in an automated process (on a headless server if you like), using xcodebuild from command line (automated nightly builds for example).
Bringing this question up to date by providing this answer.
appdmg is a simple, easy-to-use, open-source command line program that creates dmg-files from a simple json specification. Take a look at the readme at the official website:
https://github.com/LinusU/node-appdmg
Quick example:
Install appdmg
npm install -g appdmg
Write a json file (spec.json)
{
"title": "Test Title",
"background": "background.png",
"icon-size": 80,
"contents": [
{ "x": 192, "y": 344, "type": "file", "path": "TestApp.app" },
{ "x": 448, "y": 344, "type": "link", "path": "/Applications" }
]
}
Run program
appdmg spec.json test.dmg
(disclaimer. I'm the creator of appdmg)
For those of you that are interested in this topic, I should mention how I create the DMG:
hdiutil create XXX.dmg -volname "YYY" -fs HFS+ -srcfolder "ZZZ"
where
XXX == disk image file name (duh!)
YYY == window title displayed when DMG is opened
ZZZ == Path to a folder containing the files that will be copied into the DMG
My app, DropDMG, is an easy way to create disk images with background pictures, icon layouts, custom volume icons, and software license agreements. It can be controlled from a build system via the "dropdmg" command-line tool or AppleScript. If desired, the picture and license RTF files can be stored under your version control system.
For creating a nice looking DMG, you can now just use some well written open sources:
create-dmg
node-appdmg
dmgbuild
I found this great mac app to automate the process - http://www.araelium.com/dmgcanvas/
you must have a look if you are creating dmg installer for your mac app
If you want to set custom volume icon then use below command
/*Add a drive icon*/
cp "/Volumes/customIcon.icns" "/Volumes/dmgName/.VolumeIcon.icns"
/*SetFile -c icnC will change the creator of the file to icnC*/
SetFile -c icnC /<your path>/.VolumeIcon.icns
Now create read/write dmg
/*to set custom icon attribute*/
SetFile -a C /Volumes/dmgName
I finally got this working in my own project (which happens to be in Xcode). Adding these 3 scripts to your build phase will automatically create a Disk Image for your product that is nice and neat. All you have to do is build your project and the DMG will be waiting in your products folder.
Script 1 (Create Temp Disk Image):
#!/bin/bash
#Create a R/W DMG
dir="$TEMP_FILES_DIR/disk"
dmg="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.temp.dmg"
rm -rf "$dir"
mkdir "$dir"
cp -R "$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.app" "$dir"
ln -s "/Applications" "$dir/Applications"
mkdir "$dir/.background"
cp "$PROJECT_DIR/$PROJECT_NAME/some_image.png" "$dir/.background"
rm -f "$dmg"
hdiutil create "$dmg" -srcfolder "$dir" -volname "$PRODUCT_NAME" -format UDRW
#Mount the disk image, and store the device name
hdiutil attach "$dmg" -noverify -noautoopen -readwrite
Script 2 (Set Window Properties Script):
#!/usr/bin/osascript
#get the dimensions of the main window using a bash script
set {width, height, scale} to words of (do shell script "system_profiler SPDisplaysDataType | awk '/Main Display: Yes/{found=1} /Resolution/{width=$2; height=$4} /Retina/{scale=($2 == \"Yes\" ? 2 : 1)} /^ {8}[^ ]+/{if(found) {exit}; scale=1} END{printf \"%d %d %d\\n\", width, height, scale}'")
set x to ((width / 2) / scale)
set y to ((height / 2) / scale)
#get the product name using a bash script
set {product_name} to words of (do shell script "printf \"%s\", $PRODUCT_NAME")
set background to alias ("Volumes:"&product_name&":.background:some_image.png")
tell application "Finder"
tell disk product_name
open
set current view of container window to icon view
set toolbar visible of container window to false
set statusbar visible of container window to false
set the bounds of container window to {x, y, (x + 479), (y + 383)}
set theViewOptions to the icon view options of container window
set arrangement of theViewOptions to not arranged
set icon size of theViewOptions to 128
set background picture of theViewOptions to background
set position of item (product_name & ".app") of container window to {100, 225}
set position of item "Applications" of container window to {375, 225}
update without registering applications
close
end tell
end tell
The above measurement for the window work for my project specifically due to the size of my background pic and icon resolution; you may need to modify these values for your own project.
Script 3 (Make Final Disk Image Script):
#!/bin/bash
dir="$TEMP_FILES_DIR/disk"
cp "$PROJECT_DIR/$PROJECT_NAME/some_other_image.png" "$dir/"
#unmount the temp image file, then convert it to final image file
sync
sync
hdiutil detach /Volumes/$PRODUCT_NAME
rm -f "$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.dmg"
hdiutil convert "$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.temp.dmg" -format UDZO -imagekey zlib-level=9 -o "$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.dmg"
rm -f "$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.temp.dmg"
#Change the icon of the image file
sips -i "$dir/some_other_image.png"
DeRez -only icns "$dir/some_other_image.png" > "$dir/tmpicns.rsrc"
Rez -append "$dir/tmpicns.rsrc" -o "$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.dmg"
SetFile -a C "$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.dmg"
rm -rf "$dir"
Make sure the image files you are using are in the $PROJECT_DIR/$PROJECT_NAME/ directory!
.DS_Store files stores windows settings in Mac. Windows settings include the icons layout, the window background, the size of the window, etc. The .DS_Store file is needed in creating the window for mounted images to preserve the arrangement of files and the windows background.
Once you have .DS_Store file created, you can just copy it to your created installer (DMG).
I also in need of using command line approach to do the packaging and dmg creation "programmatically in a script". The best answer I found so far is from Adium project' Release building framework (See R1). There is a custom script(AdiumApplescriptRunner) to allow you avoid OSX WindowsServer GUI interaction. "osascript applescript.scpt" approach require you to login as builder and run the dmg creation from a command line vt100 session.
OSX package management system is not so advanced compared to other Unixen which can do this task easily and systematically.
R1: http://hg.adium.im/adium-1.4/file/00d944a3ef16/Release
I've just written a new (friendly) command line utility to do this. It doesn’t rely on Finder/AppleScript, or on any of the (deprecated) Alias Manager APIs, and it’s easy to configure and use.
Anyway, anyone who is interested can find it on PyPi; the documentation is available on Read The Docs.
I used dmgbuild.
Installation: pip3 install dmgbuild
Mount your volume
Create a settings file:
{
"title": "NAME",
"background": "YOUR_BACKGROUND.png",
"format": "UDZO",
"compression-level": 9,
"window": { "position": { "x": 100, "y": 100 },
"size": { "width": 640, "height": 300 } },
"contents": [
{ "x": 140, "y": 165, "type": "file", "path": "/Volumes/YOUR_VOLUME_NAME/YOUR_APP.app" },
{ "x": 480, "y": 165, "type": "link", "path": "/Applications" }
]
}
The width value is the width of the background.
The height value should be the background height + 20 for the window bar.
In a terminal: dmgbuild -s settings.json "YOUR_VOLUME_NAME" output.dmg
These answers are way too complicated and times have changed. The following works on 10.9 just fine, permissions are correct and it looks nice.
Create a read-only DMG from a directory
#!/bin/sh
# create_dmg Frobulator Frobulator.dmg path/to/frobulator/dir [ 'Your Code Sign Identity' ]
set -e
VOLNAME="$1"
DMG="$2"
SRC_DIR="$3"
CODESIGN_IDENTITY="$4"
hdiutil create -srcfolder "$SRC_DIR" \
-volname "$VOLNAME" \
-fs HFS+ -fsargs "-c c=64,a=16,e=16" \
-format UDZO -imagekey zlib-level=9 "$DMG"
if [ -n "$CODESIGN_IDENTITY" ]; then
codesign -s "$CODESIGN_IDENTITY" -v "$DMG"
fi
Create read-only DMG with an icon (.icns type)
#!/bin/sh
# create_dmg_with_icon Frobulator Frobulator.dmg path/to/frobulator/dir path/to/someicon.icns [ 'Your Code Sign Identity' ]
set -e
VOLNAME="$1"
DMG="$2"
SRC_DIR="$3"
ICON_FILE="$4"
CODESIGN_IDENTITY="$5"
TMP_DMG="$(mktemp -u -t XXXXXXX)"
trap 'RESULT=$?; rm -f "$TMP_DMG"; exit $RESULT' INT QUIT TERM EXIT
hdiutil create -srcfolder "$SRC_DIR" -volname "$VOLNAME" -fs HFS+ \
-fsargs "-c c=64,a=16,e=16" -format UDRW "$TMP_DMG"
TMP_DMG="${TMP_DMG}.dmg" # because OSX appends .dmg
DEVICE="$(hdiutil attach -readwrite -noautoopen "$TMP_DMG" | awk 'NR==1{print$1}')"
VOLUME="$(mount | grep "$DEVICE" | sed 's/^[^ ]* on //;s/ ([^)]*)$//')"
# start of DMG changes
cp "$ICON_FILE" "$VOLUME/.VolumeIcon.icns"
SetFile -c icnC "$VOLUME/.VolumeIcon.icns"
SetFile -a C "$VOLUME"
# end of DMG changes
hdiutil detach "$DEVICE"
hdiutil convert "$TMP_DMG" -format UDZO -imagekey zlib-level=9 -o "$DMG"
if [ -n "$CODESIGN_IDENTITY" ]; then
codesign -s "$CODESIGN_IDENTITY" -v "$DMG"
fi
If anything else needs to happen, these easiest thing is to make a temporary copy of the SRC_DIR and apply changes to that before creating a DMG.

Resources