NSWindows have a "field editor" associated with them, which is an NSText that appears in the same place as a NSTextField or NSTextFieldCell when the user focuses on the aforementioned control.
Field editors have the same size as the NSTextField or NSTextFieldCell. As the user enters more text, I'd need the field editor to expand.
Any tips on how to accomplish this?
You could take a look at IFVerticallyExpandingTextField. The code is a bit old (and so is your question), and not sure if it's still useable with the current API, but maybe it will get you started.
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I am a rookie Cocoa guy. I need to design and implement a view which will show collection of labels on Mac OS using Xamarin. These labels will have a text and color associated with them. When shown inside the view, label should expand till it covers whole text and it will be shown with background and foreground colors.
I have attached the picture of this user control on Windows, you can see that labels inside the StackPanel are expanding till they cover the whole text. Hope this gives better idea about my ask.
The $64,000 question is "are these labels controls?" In other words, do you expect the user to click on these to do something, or are they just for display?
If your answer is "just for display", the solution is super simple: Use an NSTextField and programmatically add attributed text (NSAttributedString) to it. Attributed text attaches display properties to runs of text within the field; properties like "background color".
If you want these to be buttons that you can click on, then things get a lot more complicated.
Since you apparently want the button layout to "flow", you might look into imbedding buttons (well, button cells) into an NSTextField using attachments. This is normally how non-text content (say, an image) can be inserted, but with some fiddling it can actually be anything a control cell can draw. See How to insert a NSButton into a NSTextView? (inline).
Warning: this is not a "rookie" topic and will involve control cells and custom event handling.
If I were doing this, I'd probably just create NSButton objects for each label (choosing an appropriate style/look like NSRecessedBezelStyle), create a custom subclass of NSView to contain them, and then override the layout method to position all of the buttons the way I want.
To be thorough, I'd also override the intrinsic size methods so the whole thing could participate in auto-layout, based on the number and size of buttons it contained.
This seems it should be easy enough, but could anyone give me pointers on how to do this? Seems I should be subclassing NSTextView and using drawInsertionPointInRect:color:turnedOn: but how would I do this? I don't really want to do major customization maybe just a touch thicker or a touch shorter, but the question is where?
Thanks,
rc
This isn't really straight forward, since a NSSearchField is a subclass of NSTextField and not NSTextView. However, each NSTextField uses a proxy NSTextView to do the drawing, and this proxy NSTextView (called the field editor), is maintained by the current window. So, what you want to do is to create your custom NSTextView subclass, instantiate it somewhere in your window controller (or whatever you use as your windows delegate) and then create the following method: windowWillReturnFieldEditor:toObject:.
In the method you check if the toObject is your search field (or just any search field, in case you want to override it for every search field in the window), and then return your custom NSTextView, otherwise return nilfor the default field editor with the default behaviour.
I'm working on an app that presents an NSPopover containing a number of NSTextFields. While I can tab between these fields as I expect, the popover is selecting a particular text field to be in the editing state when it appears, and it's not the field I want to edit; I'd like to be able to define which text field is editing on popover appearance programmatically (or in Interface Builder). How can I do this?
I've set up the appropriate key view loop by connecting IB outlets for all the various text fields involved, and I've hooked up the popover's nextResponder property to the text field I want to edit first, but that doesn't seem to have an effect - the popover will still select its preferred text field instead of mine. The Window Programming Guide suggests that I set the initialFirstResponder outlet of the window to the view I want selected, but an NSPopover is not an NSWindow and has no initialFirstResponder property (unless I'm missing something obvious).
Is there any way to specify which NSTextField I want to be editing when an NSPopover appears?
I think you said you tried using -makeFirstResponder: and passing the text field. This will set the window's firstResponder, but that's not the same as initialFirstResponder and the window must have initialFirstResponder set to something other than nil in order to respect the key view loop. (Source) A slight tweak to what you tried worked for me:
- (void)popoverWillShow:(NSNotification *)notification
{
// Set the window's initialFirstResponder so that the key view loop isn't auto-recalculated.
[[myField window] setInitialFirstResponder:myField];
}
I think you can make this work by setting all the text field's that you don't want to have focus to "selectable" instead of "Editable" in IB, this should leave the one text field you want to start with as the first responder. Then, in your popoverDidShow: method, set them all back to editable, and you should be able to tab between them as usual.
I don't want to connect action to button, I want when user clicks text that says "Insert" to highlight that text (or change color) and call a function.
How to do that?
UILabel doesn't have a function inherently that you could use, however the UITextField has a property called editing that is called when the user taps the text. This may or may not be what you're looking for because the keyboard is usually open during editing of a text field.
In my honest opinion, it really would be easier to use a button in the long run. It's much less work to put an invisible UIButton on top of the text and check to see if the user taps that.
I'm a little rusty on my Cocoa, so bear with me on terminology and such.
I want to write something that is essentially a reverse spell checker. As in, if a word is spell correctly, then for random words it changes it to a misspelled version. Harmless prank to play on someone.
So then, my main hitch is that I have no idea how to do this (major problem, I know). I like the way that textedit performs on-the-fly spellchecking, but I'd like to incorporate that sort of behavior into the generic behavior of the NSTextField. Is there some way for an application to be notified whenever a character is input into an NSTextField?
EDIT: My aim is to make this system-wide, as in any NSTextField in the system would get this behavior as a matter of inheritance. I'm open to some serious hacking here.
To answer your question: attach a delegate to the NSTextField control, and implement
- (void)controlTextDidChange:(NSNotification *)aNotification
Note that NSTextField uses the shared field editor to edit text, which is a NSText object. You might be able to manipulate that to do what you want.
I like the idea! This should be fairly easy to do. First you have to decide if you want to use NSTextField or NSTextView. TextEdit.app uses NSTextView which is appropriate for more extensive word processing-type tasks. NSTextField is more for smaller, minimally-formatted chunks of text. There's lots of ways to tackle this, but I'll give you a couple.
For NSTextField, set your controller object to be the delegate for the text field and override the controlTextDidChange: method. Whenever the user types a character into the text field, you'll get this message. You can then modify the field's string to introduce the misspelled word.
For NSTextView, you can activate spell checking and use the text view's delegate method textView:didCheckTextInRange:types:options:results:orthography:wordCount:. You should be able to modify the results of the spell check.