Installing multiple packages via Nuget by single command - visual-studio-2010

I am using Nuget via Visual Studio's Package Manager Console. For every project I need to add few packages e.g. xunit.contribs, fluentassertions and nsubstitute. To do that I type 3 commands in consolle.
I understand that console is just another powershell host and there should be a way to create a script (kind of Add-Test-Stuff.ps1) that will add several packages at once. What is the best way to do that?

I typically define my packages in arrays and execute them using a foreach loop
$angular = "AngularJS.Animate", "AngularJS.Core", "AngularJS.Locale", "AngularJS.Resource", "AngularJS.Route", "AngularJS.Sanitize", "AngularJS.Touch"
$angular | foreach {Install-Package $_}
This can also be written as a one-liner
"AngularJS.Animate", "AngularJS.Core", "AngularJS.Locale", "AngularJS.Resource", "AngularJS.Route", "AngularJS.Sanitize", "AngularJS.Touch" | foreach {Install-Package $_}

It is not direct answer to you question, sorry. But I've seen very nice practive adopted for Code52 IdeaStrike project.
They do not have any packages included in source control, instead they will be installed during first build of solution and downloaded automatically, depending on packages.config
The details of configuration are here:
Using NuGet without committing packages to source control

Put any script to your solution directory and you will be able to execute it from Package Manager Console.

Related

Go linter in VS code not working for packages across multiple files?

I have installed the Go extension (version 0.11.4) in Visual Studio Code on MacOS:
However, I find that the linter does not 'pick up' functions defined in the same package, but in different files. For example, if I create in the same directory a file foo.go with
package foobar
import "fmt"
func main() {
fmt.Println(SayHello())
}
and a file bar.go with
package foobar
func SayHello() string {
return "Hello, world!"
}
then in foo.go I get a linter error that SayHello is an undeclared name:
I've read about a similar issue here (https://github.com/golang/lint/issues/57), but since that issue is five years old I figured it might be fixed by now? Or does golint simply not work across multiple files?
[The original answer is outdated; here is up-to-date information provided by the vscode-go maintainers. The updated answer is now marked as "Recommended" in the Go collective]
The plugin has changed a lot since 2019.
In 2021, Go Modules became the default which may have changed how the program is built and analyzed.
The vscode-go plugin uses gopls as the language server by default. Note that in 2019, there were two different language servers and gopls was still in experimental mode.
golint was deprecated.
If you still have a similar issue, it's likely that you are seeing a different problem.
Please check the followings:
Do you have go.mod? Otherwise, initialize your working module and restart the language server or reload the window.
Is the go.mod file in the root directory of your workspace? See gopls workspace setup
guide for complex setup.
Do you use build tags or other build constraints? Then see issue 29202. You may need to configure "go.buildTags" or "go.buildFlags".
If you expect lint errors from linters like staticcheck, golangci-lint, ..., check "go.lintOnSave" is set to the right scope.
If you notice that restarting the language server ("Go: Restart Language Server" command) fixes your issue, that's a gopls bug. Please consider to file an issue in github.com/golang/vscode-go following the troubleshooting guide.
Otherwise, please open a new question with details.
----- Original answer -------
I faced same problem. I found that I got into this problem after enabling "Go language server" which is an experimental feature. I disabled it in VS code settings->Go Configuration and after that the problem went away.
Update VS Code Go Tool might help.
Command + Shift + P -> Go: Install/update tools
Install all tools and restart VS Code.
May 2022 update:
This solution only works if you haven't installed the helper tools. Normally after you installed these packages it'll work right away with the default configuration, if you still have a problem, take a look at the answer above.
The cause of this warning for me was the setting go.lintOnSave, which was set to file. Changing the value to package made the linter correctly pick up the types defined in other files.
For people who ended up here:
The plugin has changed a lot since 2019.
In 2021, Go Module became the default which may have changed how the program is built and analyzed.
The vscode-go plugin uses gopls as the language server by default. Note that in 2019, there were two different language servers and gopls was still in experimental mode.
golint was deprecated.
If you still have a similar issue, it's likely that you are seeing a different problem.
Please check the followings:
Do you have go.mod? Otherwise, initialize your working module and restart the language server or reload the window.
Is the go.mod file in the root directory of your workspace? See gopls workspace setup
guide for complex setup.
Do you use build tags or other build constraints? Then see issue 29202. You may need to configure "go.buildTags" or "go.buildFlags".
If you expect lint errors from linters like staticcheck, golangci-lint, ..., check "go.lintOnSave" is set to the right scope.
If you notice that restarting the language server ("Go: Restart Language Server" command) fixes your issue, that's a gopls bug. Please consider to file an issue in github.com/golang/vscode-go following the troubleshooting guide.
Otherwise, please open a new question with details.
Update Install/update tools for GO
Open your code as main project in VS Code and avoid multiple projects/workspace in the same VS Code.
**
Single Project VS Code
**
**
Avoid Multiple Project in VS Code
**
If you run across this and are NOT using modules, then adding "go.useLanguageServer": false will disable gopls and return you to your former environment. (meaning vscode will now recognize functions and structures defined in multiple files in the same package)
In my case it was a missing go.mod file. I fixed with the following command:
go mod init example.com/myProject/myModule
Of course you should use a more reasonable module name.
Make clean uninstall of vscode and then it's work fine again...
add sudo if you needed to
rm -rf $HOME/Library/Application\ Support/Code
rm -rf $HOME/.vscode
Remove vscode from application
Download vscode and install again
One possible reason:
If you are referencing a function/variableis declared in a test file (*_test.go) from a non test file, this error would be thrown.
In my case, I just restarted VS Code and the error went away.
After almost pulling my hair out, I found that linting was working but I had many files with errors. I haven't yet found the hierarchy followed but fixing problems in one file subsequently led to it correctly linting another file. I think it follows the execution tree, although I haven't validated this.
I found this annoying as it can mistakenly lead you to think that linting is not working, while in fact, it's lining a file that you're not currently focussed on, especially if you have generated files that you're not interested in.
Another solution might be that you need to have the folder opened in VS Code with the go.mod file included. So you might have a folder structure that looks like workspace/application/modules/xyz.go. If you have the go.mod file in the application folder and modules is the folder you have open in VS Code it will complain.
I came across this issue by having the go extension installed, and attempting to utilize the same package name with a module under a different directory.
Files at Root: main.go, a.go, and go.mod
Sub-directory: nested/b.go
Problem: Attempting to label b.go as package main when it is under a different directory.
Solutions:
Move b.go up to project root and retain package name; all works as expected,
or
Change package name of b.go from package main to package nested, then add imports for b.go to main.go via:
// main.go
package main
import "example/nested"
func main() {
A()
nested.B()
}
and b.go:
// b.go
package nested
import "fmt"
func B() {
fmt.Println("Hello from B")
}

How to proper configure "Go Build" and what are the differences between Run Kind

I am new to Go language and also to the IDE GoLand so I am sorry if this is very basic.
I am currently trying to configure Run Kind for package for all my files, the problem is I cannot seem to get the configuration straight, I get this error:
"can't load package: package Course: unknown import path "Course": cannot find module providing package Course"
My GOROOT is the standard in C: and GOPATH is in my directory of workplace with the folders: scr, bin and pkg. Inside scr is course folder with training files for Go.
I have tried to google every option on how to properly configure the go Build configuration, I might be missing to install packages not sure to be honest, I have installed the gotools and everything from golang.org, and tried following the guide from GoLand in JetBrains but no luck in properly configuring package, or Dir options.
I can create a go Build for each file using Run Kind: File, but I want to create one for all the files inside the folder not one each time I want to run one.
Also I have no idea what -i in Go tool arguments means.
I believe what you need to do is simply enable go module integration. Find the setting at File | Settings | Go | Go Modules (vgo). In that panel also make sure Vgo executable is set to your Project SDK. If it's still not working, enabling the vendor experiment option at File | Settings | Go | Build Tags & Vendoring may help. Be sure your project specific settings aren't overriding these values as well.

List the modified files in intellij or perforce through command line

I need to write a script the lists the modified files within an intellij project, this project uses perforce as VCS.
Is there an IDEA feature accessible from command line that can do this job?
Otherwise how can I list all the modified files within a project using the p4 command?
The command you need is p4 opened.
IntelliJ IDEA's version control integration features are not accessible through command line, and even if they were, it would still be much faster to query the version control system directly.

TFS - Get latest version of multiple files

Could someone help me: How to get latest version of multiple files in TFS?
I'm starting to try automating the publishing of a project that is often changing, start with this problem.
So let's say that I have a list of 10 changed files in TFS that is not in the same changeset, and I need some tool/add-in/script that can get latest version of all those 10 files in one click/enter.
Anyway to do that, or any suggestion for me to start searching? Thanks for any help!
You can call the tf.exe command like this:
tf get file1.cs
tf get file2.cs
...
And then do that for every file. If they are all in the same folder you can just specify the folder and all files will be refreshed. You can also specify their common ancestor and add the /recursive option:
tf get ancestorFolder /recursive
Here is the full reference for the tfs get command.
Assuming that you know which files you need, the below script can help.
tf get "tfs path to file/folder" /force /recurse
use /force when you need to overwrite existing file. use /recurse when you want to get all files within a folder.
you can run this inside dos for loop command. Something like:
FOR /F ["options"] %%variable IN (<file name containing list of files>) DO tf get "%%variable" /force /recurse
You would need to study ["options"] as it's difficult over here to explain everything.
Alternatively you can use same logic inside powershell but there you would need to load tfs assemblies and run the required commands but will give you more flexibility and control with what you want to do.
Get Latest Version of Folder from TFS, using Powershell
How to get latest version of specific project in TFS using Powershell.

Xcode oclint analyzer

I want to use oclint (an Objective-C static analyzer) for my projects but the official documentation does not clearly describe how to configure it.
How do I use it?
I have installed the oclint package then copied the script for capturing projects configs into a project's folder. Running this script creates an empty file named compile_commands.json and it does not fill xcodebuild.log with any data.
Thank you!
I don't think this script will add anything into xcodebuild.log. It reads from it. You may want to manually run xcodebuild and save the output into xcodebuild.log before running the script.
Check out the documentation.
I have had luck with the manual route of copying the script into my project's folder then executing it on the command line.
Though this does not integrate oclint's functionality into XCode, it does provide feedback via stdout.
From this feedback I then update my code to align with oclint's recommendation and iteratively run oclint until my code complies with oclint's rules.

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