My knowledge of big-O is limited, and when log terms show up in the equation it throws me off even more.
Can someone maybe explain to me in simple terms what a O(log n) algorithm is? Where does the logarithm come from?
This specifically came up when I was trying to solve this midterm practice question:
Let X(1..n) and Y(1..n) contain two lists of integers, each sorted in nondecreasing order. Give an O(log n)-time algorithm to find the median (or the nth smallest integer) of all 2n combined elements. For ex, X = (4, 5, 7, 8, 9) and Y = (3, 5, 8, 9, 10), then 7 is the median of the combined list (3, 4, 5, 5, 7, 8, 8, 9, 9, 10). [Hint: use concepts of binary search]
I have to agree that it's pretty weird the first time you see an O(log n) algorithm... where on earth does that logarithm come from? However, it turns out that there's several different ways that you can get a log term to show up in big-O notation. Here are a few:
Repeatedly dividing by a constant
Take any number n; say, 16. How many times can you divide n by two before you get a number less than or equal to one? For 16, we have that
16 / 2 = 8
8 / 2 = 4
4 / 2 = 2
2 / 2 = 1
Notice that this ends up taking four steps to complete. Interestingly, we also have that log2 16 = 4. Hmmm... what about 128?
128 / 2 = 64
64 / 2 = 32
32 / 2 = 16
16 / 2 = 8
8 / 2 = 4
4 / 2 = 2
2 / 2 = 1
This took seven steps, and log2 128 = 7. Is this a coincidence? Nope! There's a good reason for this. Suppose that we divide a number n by 2 i times. Then we get the number n / 2i. If we want to solve for the value of i where this value is at most 1, we get
n / 2i ≤ 1
n ≤ 2i
log2 n ≤ i
In other words, if we pick an integer i such that i ≥ log2 n, then after dividing n in half i times we'll have a value that is at most 1. The smallest i for which this is guaranteed is roughly log2 n, so if we have an algorithm that divides by 2 until the number gets sufficiently small, then we can say that it terminates in O(log n) steps.
An important detail is that it doesn't matter what constant you're dividing n by (as long as it's greater than one); if you divide by the constant k, it will take logk n steps to reach 1. Thus any algorithm that repeatedly divides the input size by some fraction will need O(log n) iterations to terminate. Those iterations might take a lot of time and so the net runtime needn't be O(log n), but the number of steps will be logarithmic.
So where does this come up? One classic example is binary search, a fast algorithm for searching a sorted array for a value. The algorithm works like this:
If the array is empty, return that the element isn't present in the array.
Otherwise:
Look at the middle element of the array.
If it's equal to the element we're looking for, return success.
If it's greater than the element we're looking for:
Throw away the second half of the array.
Repeat
If it's less than the the element we're looking for:
Throw away the first half of the array.
Repeat
For example, to search for 5 in the array
1 3 5 7 9 11 13
We'd first look at the middle element:
1 3 5 7 9 11 13
^
Since 7 > 5, and since the array is sorted, we know for a fact that the number 5 can't be in the back half of the array, so we can just discard it. This leaves
1 3 5
So now we look at the middle element here:
1 3 5
^
Since 3 < 5, we know that 5 can't appear in the first half of the array, so we can throw the first half array to leave
5
Again we look at the middle of this array:
5
^
Since this is exactly the number we're looking for, we can report that 5 is indeed in the array.
So how efficient is this? Well, on each iteration we're throwing away at least half of the remaining array elements. The algorithm stops as soon as the array is empty or we find the value we want. In the worst case, the element isn't there, so we keep halving the size of the array until we run out of elements. How long does this take? Well, since we keep cutting the array in half over and over again, we will be done in at most O(log n) iterations, since we can't cut the array in half more than O(log n) times before we run out of array elements.
Algorithms following the general technique of divide-and-conquer (cutting the problem into pieces, solving those pieces, then putting the problem back together) tend to have logarithmic terms in them for this same reason - you can't keep cutting some object in half more than O(log n) times. You might want to look at merge sort as a great example of this.
Processing values one digit at a time
How many digits are in the base-10 number n? Well, if there are k digits in the number, then we'd have that the biggest digit is some multiple of 10k. The largest k-digit number is 999...9, k times, and this is equal to 10k + 1 - 1. Consequently, if we know that n has k digits in it, then we know that the value of n is at most 10k + 1 - 1. If we want to solve for k in terms of n, we get
n ≤ 10k+1 - 1
n + 1 ≤ 10k+1
log10 (n + 1) ≤ k + 1
(log10 (n + 1)) - 1 ≤ k
From which we get that k is approximately the base-10 logarithm of n. In other words, the number of digits in n is O(log n).
For example, let's think about the complexity of adding two large numbers that are too big to fit into a machine word. Suppose that we have those numbers represented in base 10, and we'll call the numbers m and n. One way to add them is through the grade-school method - write the numbers out one digit at a time, then work from the right to the left. For example, to add 1337 and 2065, we'd start by writing the numbers out as
1 3 3 7
+ 2 0 6 5
==============
We add the last digit and carry the 1:
1
1 3 3 7
+ 2 0 6 5
==============
2
Then we add the second-to-last ("penultimate") digit and carry the 1:
1 1
1 3 3 7
+ 2 0 6 5
==============
0 2
Next, we add the third-to-last ("antepenultimate") digit:
1 1
1 3 3 7
+ 2 0 6 5
==============
4 0 2
Finally, we add the fourth-to-last ("preantepenultimate"... I love English) digit:
1 1
1 3 3 7
+ 2 0 6 5
==============
3 4 0 2
Now, how much work did we do? We do a total of O(1) work per digit (that is, a constant amount of work), and there are O(max{log n, log m}) total digits that need to be processed. This gives a total of O(max{log n, log m}) complexity, because we need to visit each digit in the two numbers.
Many algorithms get an O(log n) term in them from working one digit at a time in some base. A classic example is radix sort, which sorts integers one digit at a time. There are many flavors of radix sort, but they usually run in time O(n log U), where U is the largest possible integer that's being sorted. The reason for this is that each pass of the sort takes O(n) time, and there are a total of O(log U) iterations required to process each of the O(log U) digits of the largest number being sorted. Many advanced algorithms, such as Gabow's shortest-paths algorithm or the scaling version of the Ford-Fulkerson max-flow algorithm, have a log term in their complexity because they work one digit at a time.
As to your second question about how you solve that problem, you may want to look at this related question which explores a more advanced application. Given the general structure of problems that are described here, you now can have a better sense of how to think about problems when you know there's a log term in the result, so I would advise against looking at the answer until you've given it some thought.
When we talk about big-Oh descriptions, we are usually talking about the time it takes to solve problems of a given size. And usually, for simple problems, that size is just characterized by the number of input elements, and that's usually called n, or N. (Obviously that's not always true-- problems with graphs are often characterized in numbers of vertices, V, and number of edges, E; but for now, we'll talk about lists of objects, with N objects in the lists.)
We say that a problem "is big-Oh of (some function of N)" if and only if:
For all N > some arbitrary N_0, there is some constant c, such that the runtime of the algorithm is less than that constant c times (some function of N.)
In other words, don't think about small problems where the "constant overhead" of setting up the problem matters, think about big problems. And when thinking about big problems, big-Oh of (some function of N) means that the run-time is still always less than some constant times that function. Always.
In short, that function is an upper bound, up to a constant factor.
So, "big-Oh of log(n)" means the same thing that I said above, except "some function of N" is replaced with "log(n)."
So, your problem tells you to think about binary search, so let's think about that. Let's assume you have, say, a list of N elements that are sorted in increasing order. You want to find out if some given number exists in that list. One way to do that which is not a binary search is to just scan each element of the list and see if it's your target number. You might get lucky and find it on the first try. But in the worst case, you'll check N different times. This is not binary search, and it is not big-Oh of log(N) because there's no way to force it into the criteria we sketched out above.
You can pick that arbitrary constant to be c=10, and if your list has N=32 elements, you're fine: 10*log(32) = 50, which is greater than the runtime of 32. But if N=64, 10*log(64) = 60, which is less than the runtime of 64. You can pick c=100, or 1000, or a gazillion, and you'll still be able to find some N that violates that requirement. In other words, there is no N_0.
If we do a binary search, though, we pick the middle element, and make a comparison. Then we throw out half the numbers, and do it again, and again, and so on. If your N=32, you can only do that about 5 times, which is log(32). If your N=64, you can only do this about 6 times, etc. Now you can pick that arbitrary constant c, in such a way that the requirement is always met for large values of N.
With all that background, what O(log(N)) usually means is that you have some way to do a simple thing, which cuts your problem size in half. Just like the binary search is doing above. Once you cut the problem in half, you can cut it in half again, and again, and again. But, critically, what you can't do is some preprocessing step that would take longer than that O(log(N)) time. So for instance, you can't shuffle your two lists into one big list, unless you can find a way to do that in O(log(N)) time, too.
(NOTE: Nearly always, Log(N) means log-base-two, which is what I assume above.)
In the following solution, all the lines with a recursive call are done on
half of the given sizes of the sub-arrays of X and Y.
Other lines are done in a constant time.
The recursive function is T(2n)=T(2n/2)+c=T(n)+c=O(lg(2n))=O(lgn).
You start with MEDIAN(X, 1, n, Y, 1, n).
MEDIAN(X, p, r, Y, i, k)
if X[r]<Y[i]
return X[r]
if Y[k]<X[p]
return Y[k]
q=floor((p+r)/2)
j=floor((i+k)/2)
if r-p+1 is even
if X[q+1]>Y[j] and Y[j+1]>X[q]
if X[q]>Y[j]
return X[q]
else
return Y[j]
if X[q+1]<Y[j-1]
return MEDIAN(X, q+1, r, Y, i, j)
else
return MEDIAN(X, p, q, Y, j+1, k)
else
if X[q]>Y[j] and Y[j+1]>X[q-1]
return Y[j]
if Y[j]>X[q] and X[q+1]>Y[j-1]
return X[q]
if X[q+1]<Y[j-1]
return MEDIAN(X, q, r, Y, i, j)
else
return MEDIAN(X, p, q, Y, j, k)
The Log term pops up very often in algorithm complexity analysis. Here are some explanations:
1. How do you represent a number?
Lets take the number X = 245436. This notation of “245436” has implicit information in it. Making that information explicit:
X = 2 * 10 ^ 5 + 4 * 10 ^ 4 + 5 * 10 ^ 3 + 4 * 10 ^ 2 + 3 * 10 ^ 1 + 6 * 10 ^ 0
Which is the decimal expansion of the number. So, the minimum amount of information we need to represent this number is 6 digits. This is no coincidence, as any number less than 10^d can be represented in d digits.
So how many digits are required to represent X? Thats equal to the largest exponent of 10 in X plus 1.
==> 10 ^ d > X
==> log (10 ^ d) > log(X)
==> d* log(10) > log(X)
==> d > log(X) // And log appears again...
==> d = floor(log(x)) + 1
Also note that this is the most concise way to denote the number in this range. Any reduction will lead to information loss, as a missing digit can be mapped to 10 other numbers. For example: 12* can be mapped to 120, 121, 122, …, 129.
2. How do you search for a number in (0, N - 1)?
Taking N = 10^d, we use our most important observation:
The minimum amount of information to uniquely identify a value in a range between 0 to N - 1 = log(N) digits.
This implies that, when asked to search for a number on the integer line, ranging from 0 to N - 1, we need at least log(N) tries to find it. Why? Any search algorithm will need to choose one digit after another in its search for the number.
The minimum number of digits it needs to choose is log(N). Hence the minimum number of operations taken to search for a number in a space of size N is log(N).
Can you guess the order complexities of binary search, ternary search or deca search? Its O(log(N))!
3. How do you sort a set of numbers?
When asked to sort a set of numbers A into an array B, here’s what it looks like ->
Permute Elements
Every element in the original array has to be mapped to it’s corresponding index in the sorted array. So, for the first element, we have n positions. To correctly find the corresponding index in this range from 0 to n - 1, we need…log(n) operations.
The next element needs log(n-1) operations, the next log(n-2) and so on. The total comes to be:
==> log(n) + log(n - 1) + log(n - 2) + … + log(1)Using log(a) + log(b) = log(a * b), ==> log(n!)
This can be approximated to nlog(n) - n. Which is O(n*log(n))!
Hence we conclude that there can be no sorting algorithm that can do better than O(n*log(n)). And some algorithms having this complexity are the popular Merge Sort and Heap Sort!
These are some of the reasons why we see log(n) pop up so often in the complexity analysis of algorithms. The same can be extended to binary numbers. I made a video on that here.
Why does log(n) appear so often during algorithm complexity analysis?
Cheers!
We call the time complexity O(log n), when the solution is based on iterations over n, where the work done in each iteration is a fraction of the previous iteration, as the algorithm works towards the solution.
Can't comment yet... necro it is!
Avi Cohen's answer is incorrect, try:
X = 1 3 4 5 8
Y = 2 5 6 7 9
None of the conditions are true, so MEDIAN(X, p, q, Y, j, k) will cut both the fives. These are nondecreasing sequences, not all values are distinct.
Also try this even-length example with distinct values:
X = 1 3 4 7
Y = 2 5 6 8
Now MEDIAN(X, p, q, Y, j+1, k) will cut the four.
Instead I offer this algorithm, call it with MEDIAN(1,n,1,n):
MEDIAN(startx, endx, starty, endy){
if (startx == endx)
return min(X[startx], y[starty])
odd = (startx + endx) % 2 //0 if even, 1 if odd
m = (startx+endx - odd)/2
n = (starty+endy - odd)/2
x = X[m]
y = Y[n]
if x == y
//then there are n-2{+1} total elements smaller than or equal to both x and y
//so this value is the nth smallest
//we have found the median.
return x
if (x < y)
//if we remove some numbers smaller then the median,
//and remove the same amount of numbers bigger than the median,
//the median will not change
//we know the elements before x are smaller than the median,
//and the elements after y are bigger than the median,
//so we discard these and continue the search:
return MEDIAN(m, endx, starty, n + 1 - odd)
else (x > y)
return MEDIAN(startx, m + 1 - odd, n, endy)
}
Related
I looked at LeetCode question 270. Perfext Squares:
Given an integer n, return the least number of perfect square numbers that sum to n.
A perfect square is an integer that is the square of an integer; in other words, it is the product of some integer with itself. For example, 1, 4, 9, and 16 are perfect squares while 3 and 11 are not.>
Example 1:
Input: n = 12
Output: 3
Explanation: 12 = 4 + 4 + 4.
I solved it using the following algorithm:
def numSquares(n):
squares = [i**2 for i in range(1, int(n**0.5)+1)]
step = 1
queue = {n}
while queue:
tempQueue = set()
for node in queue:
for square in squares:
if node-square == 0:
return step
if node < square:
break
tempQueue.add(node-square)
queue = tempQueue
step += 1
It basically tries to go from goal number to 0 by subtracting each possible number, which are : [1 , 4, 9, .. sqrt(n)] and then does the same work for each of the numbers obtained.
Question
What is the time complexity of this algorithm? The branching in every level is sqrt(n) times, but some branches are destined to end early... which makes me wonder how to derive the time complexity.
If you think about what you're doing, you can imagine that you're doing a breadth-first search over a graph with n + 1 nodes (all the natural numbers between 0 and n, inclusive) and some number of edges m, which we'll determine later on. Your graph is essentially represented as an adjacency list, since at each point you iterate over all the outgoing edges (squares less than or equal to your number) and stop as soon as you consider a square that's too large. As a result, the runtime will be O(n + m), and all we have to do now is work out what m is.
(There's another cost here in computing all the square roots up to and including n, but that takes time O(n1/2), which is dominated by the O(n) term.)
If you think about it, the number of outgoing edges from each number k will be given by the number of perfect squares less than or equal to k. That value is equal to ⌊√k⌋ (check this for a few examples - it works!). This means that the total number of edges is upper-bounded by
√0 + √1 + √2 + ... + √n
We can show that this sum is Θ(n3/2). First, we'll upper-bound this sum at O(n3/2), which we can do by noting that
√0 + √1 + √2 + ... + √n
≤ √n + √n + √ n + ... + √n (n+1) times
= (n + 1)√n
= O(n3/2).
To lower-bound this at Ω(n3/2), notice that
√0 + √1 + √2 + ... + √ n
≥ √(n/2) + √(n/2 + 1) + ... + √(n) (drop the first half of the terms)
≥ √(n/2) + √(n/2) + ... + √(n/2)
= (n / 2)√(n / 2)
= Ω(n3/2).
So overall, the number of edges is Θ(n3/2), so using a regular analysis of breadth-first search we can see that the runtime will be O(n3/2).
This bound is likely not tight, because this assumes that you visit every single node and every single edge, which isn't going to happen. However, I'm not sure how to tighten things much beyond this.
As a note - this would be a great place to use A* search instead of breadth-first search, since you can fairly easily come up with heuristics to underestimate the remaining total distance (say, take the number and divide it by the largest perfect square less than it). That would cause the search to focus on extremely promising paths that jump rapidly toward 0 before less-good paths, like, say, always taking steps of size one.
Hope this helps!
Some observations:
The number of squares up to n is √n (floored to the nearest integer)
After the first iteration of the while loop, tempQueue will have √n entries
tempQueue can never have more than n entries, since all these values are positive, less than n and unique.
Every natural number can be written as the sum of four integer squares. So that means your BFS algorithm's while loop will iterate at the most 4 times. If the return statement did not get executed during any of the first 3 iterations, it is guaranteed it will in the 4th.
Every statement (except for the initialisation of squares) runs in constant time, even the call to .add().
The initialisation of squares has a list comprehension loop that has √n iterations, and range runs in constant time, so that initialisation has a time complexity of O(√n).
Now we can set a ceiling to the number of times the if node-square == 0 statement is executed (or any other statement in the innermost loop's body):
1⋅√n + √n⋅√n + n⋅√n + n⋅√n
Each of the 4 terms corresponds to an iteration of the while loop. The left factor of each product corresponds to the maximum size of queue in that particular iteration, and the factor at the right corresponds to the size of squares (always the same). This simplifies to:
√n + n + 2n3⁄2
In terms of time complexity this is:
O(n3⁄2)
This is the worst case time complexity. When the while loop only has to iterate twice, it is O(n), and when only once (when n is a square), it is O(√n).
Generating prime numbers from 1 to n Python 3. How to improve efficiency and what is the complexity?
Input: A number, max (a large number)
Output: All the primes from 1 to max
Output is in the form of a list and will be [2,3,5,7,11,13,.......]
The code attempts to perform this task in an efficient way (least time complexity).
from math import sqrt
max = (10**6)*3
print("\nThis code prints all primes till: " , max , "\n")
list_primes=[2]
def am_i_prime(num):
"""
Input/Parameter the function takes: An integer number
Output: returns True, if the number is prime and False if not
"""
decision=True
i=0
while(list_primes[i] <= sqrt(num)): #Till sqrt(n) to save comparisons
if(num%list_primes[i]==0):
decision=False
break
#break is inserted so that we get out of comparisons faster
#Eg. for 1568, we should break from the loop as soon as we know that 1568%2==0
i+=1
return decision
for i in range(3,max,2): #starts from 3 as our list contains 2 from the beginning
if am_i_prime(i)==True:
list_primes.append(i) #if a number is found to be prime, we append it to our list of primes
print(list_primes)
How can I make this faster? Where can I improve?
What is the time complexity of this code? Which steps are inefficient?
In what ways is the Sieve of Eratosthenes more efficient than this?
Working for the first few iterations:-
We have a list_primes which contains prime numbers. It initially contains only 2.
We go to the next number, 3. Is 3 divisible by any of the numbers in list_primes? No! We append 3 to list_primes. Right now, list_primes=[2,3]
We go to the next number 4. Is 4 divisible by any of the numbers in list_primes? Yes (4 is divisible by 2). So, we don't do anything. Right now list_primes=[2,3]
We go to the next number, 5. Is 5 divisible by any of the numbers in list_primes? No! We append 5 to list_primes. Right now, list_primes=[2,3,5]
We go to the next number, 6. Is 6 divisible by any of the numbers in list_primes? Yes (6 is divisible by 2 and also divisible by 3). So, we don't do anything. Right now list_primes=[2,3,5]
And so on...
Interestingly, it takes a rather deep mathematical theorem to prove that your algorithm is correct at all. The theorem is: "For every n ≥ 2, there is a prime number between n and n^2". I know it has been proven, and much stricter bounds are proven, but I must admit I wouldn't know how to prove it myself. And if this theorem is not correct, then the loop in am_i_prime can go past the bounds of the array.
The number of primes ≤ k is O (k / log k) - this is again a very deep mathematical theorem. Again, beyond me to prove.
But anyway, there are about n / log n primes up to n, and for these primes the loop will iterate through all primes up to n^(1/2), and there are O (n^(1/2) / log n) of them.
So for the primes alone, the runtime is therefore O (n^1.5 / log^2 n), so that is a lower bound. With some effort it should be possible to prove that for all numbers, the runtime is asymptotically the same.
O (n^1.5 / log n) is obviously an upper bound, but experimentally the number of divisions to find all primes ≤ n seems to be ≤ 2 n^1.5 / log^2 n, where log is the natural logarithm.
The following rearrangement and optimization of your code will reach your maximum in nearly 1/2 the time of your original code. It combines your top level loop and predicate function into a single function to eliminate overhead and manages squares (square roots) more efficiently:
def get_primes(maximum):
primes = []
if maximum > 1:
primes.append(2)
squares = [4]
for number in range(3, maximum, 2):
i = 0
while squares[i] <= number:
if number % primes[i] == 0:
break
i += 1
else: # no break
primes.append(number)
squares.append(number * number)
return primes
maximum = 10 ** 6 * 3
print(get_primes(maximum))
However, a sieve-based algorithm will easily beat this (as it avoids division and/or multiplication). Your code has a bug: setting max = 1 will create the list [2] instead of the correct answer of an empty list. Always test both ends of your limits.
O(N**2)
Approximately speaking, the first call to am_I_prime does 1 comparison, the second does 2, ..., so the total count is 1 + 2 + ... + N, which is (N * (N-1)) / 2, which has order N-squared.
Given the following pseudo-code, the question is how many times on average is the variable m being updated.
A[1...n]: array with n random elements
m = a[1]
for I = 2 to n do
if a[I] < m then m = a[I]
end for
One might answer that since all elements are random, then the variable will be updated on average on half the number of iterations of the for loop plus one for the initialization.
However, I suspect that there must be a better (and possibly the only correct) way to prove it using binomial distribution with p = 1/2. This way, the average number of updates on m would be
M = 1 + Σi=1 to n-1[k.Cn,k.pk.(1-p)(n-k)]
where Cn,k is the binomial coefficient. I have tried to solve this but I have stuck some steps after since I do not know how to continue.
Could someone explain me which of the two answers is correct and if it is the second one, show me how to calculate M?
Thank you for your time
Assuming the elements of the array are distinct, the expected number of updates of m is the nth harmonic number, Hn, which is the sum of 1/k for k ranging from 1 to n.
The summation formula can also be represented by the recursion:
H1 = 1
Hn = Hn−1+1/n (n > 1)
It's easy to see that the recursion corresponds to the problem.
Consider all permutations of n−1 numbers, and assume that the expected number of assignments is Hn−1. Now, every permutation of n numbers consists of a permutation of n−1 numbers, with a new smallest number inserted in one of n possible insertion points: either at the beginning, or after one of the n−1 existing values. Since it is smaller than every number in the existing series, it will only be assigned to m in the case that it was inserted at the beginning. That has a probability of 1/n, and so the expected number of assignments of a permutation of n numbers is Hn−1 + 1/n.
Since the expected number of assignments for a vector of length one is obviously 1, which is H1, we have an inductive proof of the recursion.
Hn is asymptotically equal to ln n + γ where γ is the Euler-Mascheroni constant, approximately 0.577. So it increases without limit, but quite slowly.
The values for which m is updated are called left-to-right maxima, and you'll probably find more information about them by searching for that term.
I liked #rici answer so I decided to elaborate its central argument a little bit more so to make it clearer to me.
Let H[k] be the expected number of assignments needed to compute the min m of an array of length k, as indicated in the algorithm under consideration. We know that
H[1] = 1.
Now assume we have an array of length n > 1. The min can be in the last position of the array or not. It is in the last position with probability 1/n. It is not with probability 1 - 1/n. In the first case the expected number of assignments is H[n-1] + 1. In the second, H[n-1].
If we multiply the expected number of assignments of each case by their probabilities and sum, we get
H[n] = (H[n-1] + 1)*1/n + H[n-1]*(1 - 1/n)
= H[n-1]*1/n + 1/n + H[n-1] - H[n-1]*1/n
= 1/n + H[n-1]
which shows the recursion.
Note that the argument is valid if the min is either in the last position or in any the first n-1, not in both places. Thus we are using that all the elements of the array are different.
In Algorithm Design Manual, there is such an excise
4-26 Consider the problem of sorting a sequence of n 0’s and 1’s using
comparisons. For each comparison of two values x and y, the algorithm
learns which of x < y, x = y, or x > y holds.
(a) Give an algorithm to sort in n − 1 comparisons in the worst case.
Show that your algorithm is optimal.
(b) Give an algorithm to sort in 2n/3 comparisons in the average case
(assuming each of the n inputs is 0 or 1 with equal probability). Show
that your algorithm is optimal.
For (a), I think it is fairly easy. I can choose a[n-1] as pivot, then do something like in quicksort partition, scan 0 to n - 2, find the middle point where left side is all 0 and right side is all 1, this take n - 1 comparisons.
But for (b), I can't get a clue. It says "each of the n inputs is 0 or 1 with equal probability", so I guess I can assume the numbers of 0 and 1 equal? But how can I get a result which is related to 1/3? divide the whole array into 3 groups?
Thanks
"0 or 1 with equal probability" is the condition for "average" case. Other cases may have worse timing.
Hint 1: 2/3 = 1/2 + 1/8 + 1/32 + 1/128 + ...
Hint 2: Consider the sequence as a sequence of pairs and compare the items in each pair. Half will return equal; half will not. Of the half that are unequal you know which item in the pair is 0 and which is 1, so those need no more comparisons.
No it means that at any position, you have the same chance (probability) of the input value being 0 or 1. this give you a first clue : your algorithm will be randomized.
The runtime will depend on some random variable, and you need to take the expected value to obtain the average complexity case. Note that in this case, you have to detail during complexity analysis, as they require a precise constant (2/3n rather than simply O(n))
Edit:
Hint. In the sorted array (the one you get at the end), what is only thing which varies, knowing you have only 2 possible elements.
I am just studying for my class in Algorithms and have been looking over QuickSort. I understand the algorithm and how it works, but not how to get the number of comparisons it does, or what logn actually means, at the end of the day.
I understand the basics, to the extent of :
x=logb(Y) then
b^x = Y
But what does this mean in terms of algorithm performance? It's the number of comparisons you need to do, I understand that...the whole idea just seems so unintelligible though. Like, for QuickSort, each level K invocation involves 2^k invocations each involving sublists of length n/2^K.
So, summing to find the number of comparisons :
log n
Σ 2^k. 2(n/2^k) = 2n(1+logn)
k=0
Why are we summing up to log n ? Where did 2n(1+logn) come from? Sorry for the vagueness of my descriptions, I am just so confused.
If you consider a full, balanced binary tree, then layer by layer you have 1 + 2 + 4 + 8 + ... vertices. If the total number of vertices in the tree is 2^n - 1 then you have 1 + 2 + 4 + 8 + ... + 2^(n-1) vertices, counting layer by layer. Now, let N = 2^n (the size of the tree), then the height of the tree is n, and n = log2(N) (the height of the tree). That's what the log(n) means in these Big O expressions.
below is a sample tree:
1
/ \
2 3
/ \ / \
4 5 6 7
number of nodes in tree is 7 but high of tree is log 7 = 3, log comes when you have divide and conquer methods, in quick sort you divide list into 2 sublist, and continue this until rich small lists, divisions takes logn time (in average case), because the high of division is log n, partitioning in each level takes O(n), because in each level in average you partition N numbers, (may be there are too many list for partitioning, but average number of numbers is N in each level, in fact some of count of lists is N). So for simple observation if you have balanced partition tree you have log n time for partitioning, which means high of tree.
1 forget about b-trees for sec
here' math : log2 N = k is same 2^k=N .. its the definion of log
, it could be natural log(e) N = k aka e^k = n,, or decimal log10 N = k is 10^k = n
2 see perfect , balanced tree
1
1+ 1
1 + 1 + 1+ 1
8 ones
16 ones
etc
how many elements? 1+2+4+8..etc , so for 2 level b-tree there are 2^2-1 elements, for 3 level tree 2^3-1 and etc.. SO HERE'S MAGIC FORMULA: N_TREE_ELEMENTS= number OF levels^ 2 -1 ,or using definition of log : log2 number OF levels= number_of_tree_elements (Can forget about -1 )
3 lets say there's a task to find element in N elements b-tree, w/ K levels (aka height)
where how b-tree is constructed log2 height = number_of_tree elements
MOST IMPORTANT
so by how b-tree is constructed you need no more then 'height' OPERATIONS to find element in all N elements , or less.. so WHAT IS HEIGHT equals : log2 number_of_tree_elements..
so you need log2 N_number_of_tree_elements.. or log(N) for shorter
To understand what O(log(n)) means you might wanna read up on Big O notaion. In shot it means, that if your data set gets 1024 times bigger you runtime will only be 10 times longer (or less)(for base 2).
MergeSort runs in O(n*log(n)), which means it will take 10 240 times longer. Bubble sort runs in O(n^2), which means it will take 1024^2 = 1 048 576 times longer. So there are really some time to safe :)
To understand your sum, you must look at the mergesort algorithm as a tree:
sort(3,1,2,4)
/ \
sort(3,1) sort(2,4)
/ \ / \
sort(3) sort(1) sort(2) sort(4)
The sum iterates over each level of the tree. k=0 it the top, k= log(n) is the buttom. The tree will always be of height log2(n) (as it a balanced binary tree).
To do a little math:
Σ 2^k * 2(n/2^k) =
2 * Σ 2^k * (n/2^k) =
2 * Σ n*2^k/2^k =
2 * Σ n =
2 * n * (1+log(n)) //As there are log(n)+1 steps from 0 to log(n) inclusive
This is of course a lot of work to do, especially if you have more complex algoritms. In those situations you get really happy for the Master Theorem, but for the moment it might just get you more confused. It's very theoretical so don't worry if you don't understand it right away.
For me, to understand issues like this, this is a good way to think about it.