Clarifying the use of a window controller - macos

I've been learning about when to use WindowController and when to put stuff in the Document object. Looks like Document can work fine as a Controller if you have a simple interface. I have a simple interface in my application, but is it a good practice to put IB outlets into WC anyway? What would be a scenario when you would NOT want to use a WC?

Here are some scenarios:
A document object you intend to use with multiple windows (as commenter noted above) or having different views
A document object you could potentially open and process without displaying a window at all
An application with so much controller code that it's difficult to manage with a single class
During window initialization, the the document will instantiate the window controller.
After that happens, part of the point of separating the model controller and view controller is removing the document's dependency on the window.
As you refine your design, take a look at places where the document needs access to the window, and consider whether you can implement that functionality a different way, for example, by handling it in the window controller instead of the document.

Related

Hooking up multiple NSViewControllers to a nib

I have a window that contains several rather complex views. Right now, I'm using a single NSWindowController to control the UI for the window and all the views. It's becoming a pretty huge class, since it's dealing with the details of each and every view.
The view behaviors are independent from one another though, so I see an opportunity to put the UI logic for each view into a separate controller.
According to the Mac App Programming Guide, this is exactly what view controllers are for:
Use view controllers to divide up the work for managing more
sophisticated window layouts. Your view controllers work together
(with the window controller) to present the window contents.
However, I can't find any documentation or examples on how this idea works in practice. Can I add multiple view controllers to the nib file in addition to the window controller?
If you add the view controllers to the nib, that's where they're going to be instantiated, and you'd add IBOutlets to the window controller (assuming that's the nib's File's Owner) in order to connect them.
In terms of memory, however, that scheme could become expensive, especially the more view controllers you have. You may want to instead consider lazily instantiating them in the window controller, (i.e., doing so only when needed), assuming this doesn't result in an objectionable lag before the view is presented for the first time.
Don't be afraid to try both approaches. One of them may be best for you.
In any case, I applaud you for your decision to factor out all that code into separate controllers. Very nice. Good luck to you in your endeavors.

Advice needed for developing multiple window Mac application

I’ve been reading through several books on Mac development, but cannot find the information I’m looking for.
The books all describe how to make floating windows or panes, but never mention how to make them all in one window. A simplified example of what I’m looking to create is shown below:
Basically, there will be three windows; A selector window with radio buttons to choose which NSDocument is currently being used, a window underneath that with buttons that show different windows to the right that allow viewing and manipulation of certain data.
For a example, each NSDocument may have a color value that can be set in the window shown by clicking view A, and some text strings that can be set in the window shown by clicking view B.
So the questions are:
Is it appropriate to use a single NSDocument sub-class for each Doc #1 and Doc #2?
Which classes should I use to set up the application as shown? NSWindowController? NSWindow? NSPanel?
I’m only looking for guidance on what to read up on, so any pointers are appreciated.
EDIT:
To clarify this further, I want to have a table view where the buttons are (View A & B), and by clicking them they will cause the other window/view to change it's contents.
It's like the split view in the iPad settings application, there is a table view on the left, and when it's pressed the right side changes.
The radio buttons are there only to illustrate that I want more than one Document. I'm guessing I need more than one to handle this? Or perhaps I should place them all in a single NSDocument? Somehow that doesn't seem right.
To achieve what you want you need one window (NSWindow), one window controller and various views each with their own view controller. There are several ways you could set this up, all depending on your requirements:
You'd have at least 3 views (instances of NSView): one for the selection of the document class, one for the view selection and one for the content. Each view is controlled by a view controller (instance of NSViewController). Additionally you can opt to wrap the views in split views (NSSplitView) so your user can resize the real estate available to each view.
You have one window with a window controller. If you choose a Document based app template in Xcode, Xcode will generate a subclass of NSDocument which you can use as your window controller (or choose to use Core Data and Xcode will generate a subclass of NSPersistentDocument with all bells and whistles you need to access Core Data for document persistency).
So to come back to your questions:
1: Yes, but depending on your requirements. If Doc #1 is a completely different thing than Doc #2 than you might need to re-evaluate. For example Doc #1 might have completely different persistent requirements than #2.
2: There's no single scenario here, but one that worked for me: Take the project template for a document based app (with or without Core Data). Use the generated subclass of NSDocument (or NSPersistentDocument) as your window controller. Use NSView to implement the views in your window where each view is managed by its own controller, which is an instance of NSViewController.
I know this is an old question, but a way to do it how you want would be to use: ContainerViews and set their embed segue to be the view controllers you want.

cocoa document based application with shared windows?

I'm developing a document based app. Each document has three windows (and hence three window controllers). I'd like to set it up so that two of the three windows are shared between different open documents (swapping views as needed). Is this possible? Can anyone point me in the right direction (documentation or examples)?
Thanks!
In that case, these shared window controllers should not be owned by any document (since each document would then have its own pair of the “shared” windows), but should be independent, probably owned by the app delegate or the document controller. You may also want to make the windows panels, as an Inspector would be.
You'll want to have each controller track which window is main, and update its window accordingly when the main window changes, because the new main window may have a different document.
Pretty much any tutorial on how to make an Inspector window will help you here.
It looks like you need to override -makeWindowControllers in your NSDocument subclass to create the controllers you want, invoking -addWindowController: on the NSDocument subclass to add your shared window controllers.
I haven't yet had to do this, but those are the methods I'd be looking at.
From Apple's NSDocument class reference:
makeWindowControllers
Subclasses may override this method to create the initial window controller(s) for the document.
- (void)makeWindowControllers
Discussion
The base class implementation creates an NSWindowController object with windowNibName and with the document as the file’s owner if windowNibName returns a name. If you override this method to create your own window controllers, be sure to use addWindowController: to add them to the document after creating them.
This method is called by the NSDocumentController open... methods, but you might want to call it directly in some circumstances.
It is possible, but it'll take a non-trivial amount of work from your side. In summary here's what you need to do:
Override setDocument: in the window controller and maintain the associations that it has to each document.
Make sure that each window controller (NSWindowController) disassociates itself from the document before the window is closed. The same goes for each view controllers that may be handling views inside the window.
Subclass the document controller (NSDocumentController) and take care of document closing to make sure that multi-document windows are detached from documents before any of the documents are closed. NSDocumentController is a singleton and thus you need to add an instance in your MainMenu.xib file to replace the default one.
You can read my step-by-step guide how to add support for multi-document window controllers here.

How do you change which view is active in a window?

The program I'm working on right now is a bit cumbersome, as it starts with a central menu, and then once the user chooses an option from it it opens their selection in a new window, when I've got a perfectly good window I can (at least apparently) repurpose to that effect. I've been reading the manual regarding views, and I understand what it's talking about regarding view hierarchy and such, but the method of swapping which view is active is confusing me. What do I need to do to have it "sweep away" the initial menu and replace it with another view containing the content the user selected?
Found a simple solution by using NSTabView to hold each of the views I'm looking for.
It sounds like you don't want to change views at all, but change the model you've loaded into the views.
The simplest way is probably to give the controller for the window a property by which the views can access another controller that owns a portion of the model (one such controller for every item in the menu). Then, you simply switch that controller.
In the setter for that property, you may need to send messages such as reloadData to some of the views, depending on what sort of views they are. Views that observe for changes using Bindings or KVO won't need this.

How many controller classes are typical in a cocoa app?

When designing my application how many controllers should I have? Is it good practice to have one controller for the entire app, the entire window, or for each class? Additionally how many objects are to many created in the doc window in Interface Builder. Tutorials generally have one called AppController. Do full applications typically have App Controller or n*XYZController?
In a non-document-based app, one per window. I'm only talking about controllers you write yourself, not window controllers, view controllers, object controllers, array controllers, tree controllers, or dictionary controllers. (Note that some people do make their custom controller an NSWindowController.) I'm also not counting the app delegate, which owns your root controller(s).
In a single-window app, that usually means one custom controller.
In a document-based app, you generally don't write controllers at all, but write one or more NSDocument subclasses instead—one per document type. Each document object generally owns exactly one window.
Regardless of what kind of app you're writing, you may also want to make controllers for any floating utility panels (such as an Inspector) that you have, although you should consider the alternative: Make the panel be its own controller, as NSFontPanel and NSColorPanel are.
One per window, as Peter Hosey suggests is not a bad strategy, but one man's window is another woman's subview. I prefer to think in functional clusters: if there's two or more related things that need to be done, they might very well need a controller.
But, and this is crucial, you need to be able to think of a good name for your controller: importController, or textFilesImportController or externalFilesDisplayController are names that make clear what a particular controller will do and will not do.
If you cannot think of a good name for your controller take it as a sign that either you do not need it or you are still unclear about your design. In which case you may choose to call it your whateverController until your next flash of insight comes along.

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