Subjects vs Publish - linq

I've been playing with Rx for the last day or so and one thing that still doesn't quite make sense to me is Subject.
When would I use this class directly?
It seems to me that I'd be more likely to expose an IObservable and use the Publish method to create an IConnectableObservable. I then have the option of using RefCount to convert back to an IObservable that monitors its subscriber.
I'm sure I'm missing something here. If you have any insight I'd appreciate it.
Thanks

You are correct that exposing Subject directly is unlikely to be what you want. Usually, you would use a Subject internally and expose it as an IObservable. One example of when you might do this is in this question.

I'm new to Rx as well, but I've used them for classes that have hot observables. ie.
class NumberMonitor
{
Subject<double> _source = new Subject<double>();
public IObservable<double> NumberStream {get {return _source.AsObservable; } }
void OnSomeEvent(object sender, EventArgs e)
{
_source.OnNext(1);
}
}

I've used AsyncSubject for some sort of completion flags internally in a ViewModel class as a quick fix, I would say they looked way cleaner than doing Observable.Create instead.

Related

Why doesn't my Android ViewModel's Room RxJava3 Flowable publish any result when my Activity is paused?

I'm aware it's a complex question that cannot have a definite answer without posting a few hundreds of lines of code, which is why I'm looking for help through general ideas and pointers.
I have a Room #Query returning a RxJava3 Flowable<List<...>> which I subscribe to on RxJava thread Schedulers.io(), and observe from an activity-scoped ViewModel on RxJava thread AndroidSchedulers.mainThread(). The data is then stored in my ViewModel as LiveData, which plays better than RxJava when it comes to handle Android components' lifecycle.
The idea is to have a clean and immediate data update pattern, not to have to handle disposal and re-subscription separately on each activity or fragment lifecycle event such as onPaused and onResumed, and being updated in the background even when my activity is hidden in order to avoid that awful refresh lag when returning to my activity. I was pretty amazed at that design pattern. I still am, but I'm beginning to have doubts.
When starting another activity with the same design pattern, I do change a value and immediately get an updated List<...> from the other ViewModel. Different Activity, different ViewModel, same design, same database table. When returning to the first Activity, I find that the new data does never get updated: Room did not emit any update even though the data set has changed. I have to dispose and subscribe again in order to see the new data.
So my question is: any pointer on where the source of my problem might be?! Is there something rotten in the core of this design pattern? Something I misunderstood about all those things are supposed to work together? Is it just a mistake of mine due to some threading issue? Or should I fill a bug report for Room?
I tried to observe another non-Room RxJava3 observable from the ViewModel of my first Activity, and it does get updates when its data set is updated.
By the way, I also use Hilt in order to inject eveything as #Singleton.
Thank you for your time :-)
After a week of headaches, I have finally stumbled upon a solution, which happens to be clean and elegant.
The issue was RxJava, which, I just learnt, is not supposed to seamlessly handle multiple subscriptions to the same Observable. The solution is supposedly to make use of the publish(), connect(), refcount() operators, or better use the shortcut share(). I tried every way I could think of, without success (it actually made it worse). I also tried to subscribe() to the Room Flowable from my repository and proxy it through a BehaviorSubject.
There was this weird org.reactivestreams.Publisher in Room's documentation, whose added value I wouldn't know, and whose origin wasn't even my familiar io.reactivex.rxjava3. It turns out it that was the solution. Edit: It turns out Publisher is an interface that Flowable happens to implement.
build.gradle
implementation 'android.arch.lifecycle:reactivestreams:+'
Dao.java
#Query("...")
Flowable<List<...>> getFlowable();
ViewModel.java
public liveData;
#Inject
public ViewModel(#NonNull RoomDatabase roomDatabase) {
liveData = LiveDataReactiveStreams.fromPublisher(roomDatabase.dao().getFlowable());
}
It seems too easy to be true, but as far as I can see it seems to work perfectly better this way.
Edit:
It turns out the root of this issue was a slight little bit more vicious than I thought. I assumed #InstallIn(SingletonComponent.class) in my dependency injection #Module was enough, but apparently a #Singleton annotation on each #Provides method is also required.
#Module
#InstallIn(SingletonComponent.class)
public abstract class DependencyInjection
{
#Provides
#NonNull
#Singleton // do not omit this
public static DataDao provideDataDao(#NonNull RoomDatabase roomDatabase) {
return roomDatabase.dataDao();
}
#Provides
#NonNull
#Singleton // do not omit this
public static RoomDatabase provideRoomDatabase(#ApplicationContext Context applicationContext) {
return
BuildConfig.DEBUG ?
Room.databaseBuilder(applicationContext, RoomDatabase.class, "playground.db").fallbackToDestructiveMigration().build() :
Room.databaseBuilder(applicationContext, RoomDatabase.class, "playground.db").build() ;
}
}

Single responsibility principle - function

I'm reading some tuts about SOLID programming, and I'm trying to refactor my test project to implement some of those rules.
Often I have doubts with SingleResponsibilityPrinciple, so I hope someone could help me with that.
As I understood, SRP means that (in case of a function), function should be responsible for only one thing. And that's seems pretty easy and simple, but I do get in a trap of doing more than thing.
This is simplified example:
class TicketService {
private ticket;
getTicket() {
httpClient.get().then(function(response) {
ticket = response.ticket;
emit(ticket); <----------------------
});
}
}
The confusing part is emit(ticket). So, my function is named getTicket, that's exactly what I'm doing there (fetching it from server e.g.), but on the other hand, I need to emit that change to all other parts of my application, and let them know that ticket is changed.
I could create separate set() function, where I could do setting of private variable, and emit it there, but that seems like a same thing.
Is this wrong? Does it break the rule? How would you fix it?
You could also return the ticket from the getTicket() function, and then have a separate function called setUpdatedTicket() that takes a ticket and sets the private parameter, and at the end calls the emit function.
This can lead to unexpected behavior. If I want to re-use your class in the future and I see with auto-completion in my IDE the method getTicket() I expect to get a Ticket.
However renaming this method to mailChangedTicket, ideally you want this method to call the getTicket method (which actually returns the ticket) and this way you have re-usable code which will make more sense.
You can take SRP really far, for example your TicketService has a httpClient, but it probably doesn't matter where the ticket comes from. In order to 'fix' this, you will have to create a seperate interface and class for this.
A few advantages:
Code is becoming more re-usable
It is easier to test parts separately
I can recommend the book 'Clean Code' from Robert C. Martin which gives some good guidelines to achieve this.

Java need advices

Im designing a small library and sometimes i write a couple lines and it just doesn't feel right, so i'd like to get the opinions/advices of an experimented java programmer.
Ive got a listener which handle 3 differents events and in one of my class I implement the methods that will actually fire the events
So what i did at first was something like this:
protected final void fireOperationStarted(){
OperationEvent event = new OperationEvent(this);
for (OperationListener listener : listeners) {
listener.operationStarted(event);
}
}
protected final void fireOperationEnded(){
OperationEvent event = new OperationEvent(this);
for (OperationListener listener : listeners) {
listener.operationEnded(event);
}
//omitted the 3rd method on purpose
but this code felt wrong because if someone want to implement their own event, they will basically need access to the whole listener arraylist (CopyOnWriteArraylist) and write the logic again and again.
So what i opted for is a Fireable interface with a single method "fire". And this is what i've done:
protected final void fireOperationStarted(){
fireOperation(new Fireable(){
#Override
public void fire(OperationListener listener, OperationEvent event) {
listener.operationStarted(event);
}
});
}
protected final void fireOperationEnded(){
fireOperation(new Fireable(){
#Override
public void fire(OperationListener listener, OperationEvent event) {
listener.operationEnded(event);
}
});
}
protected void fireOperation(Fireable fireable){
OperationEvent event = new OperationEvent(this);
for (OperationListener listener : listeners) {
fireable.fire(listener, event);
}
}
I'd like to get your opinions, I personally think its better than the first implementation even there is still a lot of boilerplate code. Maybe there is a better way to do this ? I've looked in the java.awt.events package source code to see how they were dealing with multiple events and how they fire them, but it seem way too complicated for my needs.
One thing that i was wondering also is about the lambda expression in Java 8, if i use them without importing any Java 8 packages and i compile, will it work on the JRE7 ?
Could be great to use the JDK8 to make my codes cleaner eventually.
Thanks for your help !
I think your first example is better. listeners has got to be an instance field, and so readily available to everybody.
(You might have only one method in OperationListener and use a value in OperationEvent to determine which action is involved. Then your methods could all pass the proper event to one method that calls the one listener method.)
Your second idea is interesting, but for use inside one instance of one class, I think it's overkill.
There's all different kinds of ways to store listeners. If you're not adding and removing them too fast, ArrayList is good. If there's any chance of adding and removing them on different threads and you're calling the listeners frequently, CopyOnWriteArrayList is much better.
Don't worry too much about "boilerplate". Java tends to go with wordy-but-simple as regards low level code. The two for loops in your first example call out to be combined somehow, but it's not worth worrying about until you've got a lot more of them.
Lambdas will reduce your lines of code (if you use simple ones; my C# lambdas all end up running 20 lines or more; might as well be anonymous classes!), but they'll add plenty of pages to the language manual. However, lambdas aren't there till JRE 8.

Seemingly redundant event and event handlers

I will explain with an example. My GWT project has a Company module, which lets a user add, edit, delete, select and list companies.
Of these, the add, edit and delete operations lands back the user on the CompanyList page.
Thus, having three different events - CompanyAddedEvent, CompanyUpdatedEvent and CompanyDeletedEvent, and their respective event handlers - seems overkill to me, as there is absolutely not difference in their function.
Is it OK to let a single event manage the three operations?
One alternative I think is to use some event like CompanyListInvokedEvent. However, somewhere I think its not appropriate, is the event actually is not the list being invoked, but a company being added/updated/deleted.
If it had been only a single module, I would have get the task done with three separate events. But other 10 such modules are facing this dilemma. It means 10x3 = 30 event classes along with their 30 respective handlers. The number is large enough for me to reconsider.
What would be a good solution to this?
UPDATE -
#ColinAlworth's answer made me realize that I could easily use Generics instead of my stupid solution. The following code represents an event EntityUpdatedEvent, which would be raised whenever an entity is updated.
Event handler class -
public class EntityUpdatedEvent<T> extends GwtEvent<EntityUpdatedEventHandler<T>>{
private Type<EntityUpdatedEventHandler<T>> type;
private final String statusMessage;
public EntityUpdatedEvent(Type<EntityUpdatedEventHandler<T>> type, String statusMessage) {
this.statusMessage = statusMessage;
this.type = type;
}
public String getStatusMessage() {
return this.statusMessage;
}
#Override
public com.google.gwt.event.shared.GwtEvent.Type<EntityUpdatedEventHandler<T>> getAssociatedType() {
return this.type;
}
#Override
protected void dispatch(EntityUpdatedEventHandler<T> handler) {
handler.onEventRaised(this);
}
}
Event handler interface -
public interface EntityUpdatedEventHandler<T> extends EventHandler {
void onEventRaised(EntityUpdatedEvent<T> event);
}
Adding the handler to event bus -
eventBus.addHandler(CompanyEventHandlerTypes.CompanyUpdated, new EntityUpdatedEventHandler<Company>() {
#Override
public void onEventRaised(EntityUpdatedEvent<Company> event) {
History.newItem(CompanyToken.CompanyList.name());
Presenter presenter = new CompanyListPresenter(serviceBundle, eventBus, new CompanyListView(), event.getStatusMessage());
presenter.go(container);
}
});
Likewise, I have two other Added and Deleted generic events, thus eliminating entire redundancy from my event-related codebase.
Are there any suggestions on this solution?
P.S. > This discussion provides more insight on this problem.
To answer this question, let me first pose another way of thinking about this same kind of problem - instead of events, we'll just use methods.
In my tiered application, two modules communicate via an interface (notice that these methods are all void, so they are rather like events - the caller doesn't expect an answer back):
package com.acme.project;
public interface CompanyServiceInteface {
public void addCompany(CompanyDto company) throws AcmeBusinessLogicException;
public void updateCompany(CompanyDto company) throws AcmeBusinessLogicException;
public void deleteCompany(CompanyDto company) throws AcmeBusinessLogicException;
}
This seems like overkill to me - why not just reduce the size of this API to one method, and add an enum argument to simplify this. This way, when I build an alternative implementation or need to mock this in my unit tests, I just have one method to build instead of three. This gets to be clearly overkill when I make the rest of my application - why not just ObjectServiceInterface.modify(Object someDto, OperationEnum invocation); to work for all 10 modules?
One answer is that you might want want to drastically modify the implementation of one but not the others - now that you've reduced this to just one method, all of this belongs inside that switch case. Another is that once simplified in this way, the inclination often to further simplify - perhaps to combine create and update into just one method. Once this is done, all callsites must make sure to fulfill all possible details of that method's contract instead of just the one specific one.
If the receivers of those events are simple and will remain so, there may be no good reason to not just have a single ModelModifiedEvent that clearly is generic enough for all possible use cases - perhaps just wrapping the ID to request that all client modules refresh their view of that object. If a future use case arises where only one kind of event is important, now the event must change, as must all sites that cause the event to be created so that they properly populate this new field.
Java shops typically don't use Java because it is the prettiest language, or because it is the easiest language to write or find developers for, but because it is relatively easy to maintain and refactor. When designing an API, it is important to consider future needs, but also to think about what it will take to modify the current API - your IDE almost certainly has a shortcut key to find all invocations of a particular method or constructor, allowing you to easily find all places where that is used and update them. So consider what other use cases you expect, and how easily the rest of the codebase can be udpated.
Finally, don't forget about generics - for my example above, I would probably make a DtoServiceInterface to simplify matters, so that I just declare the one interface with three methods, and implement it and refer to it as needed. In the same way, you can make one set of three GwtEvent types (with *Handler interfaces and possibly Has*Handlers as well), but keep them generic for all possible types. Consider com.google.gwt.event.logical.shared.SelectionEvent<T> as an example here - in your case you would probably want to make the model object type a parameter so that handlers can check which type of event they are dealing with (remember that generics are erased in Java), or source from one EventBus for each model type.

wicket: how to update a component after AjaxLazyLoadPanel?

I have a page that has a status text label and a panel doing some DB query. since the query can take some time I am loading it using
add(new AjaxLazyLoadPanel("resultPanel")
{
#Override
public Component getLazyLoadComponent(String id) {
return new SearchResultPanel(id);
}
};
which works very well.
My question is how to update the status label which is outside of the resultPanel, to show the number of search results?
I was thinking along the lines of addComonent(target) but I don't have a target? am i off the track?
Well the SearchResultPanel might look like this:
public class SearchResultPanel extends Panel implements IHeaderContributor{
public SearchResultPanel(String id){
super(id);
....
}
public void renderHead(IHeaderResponse response){
response.renderOnDomReadyJavascript("alert('hello');");
}
}
Now when it is loaded it should throw out that javascript. Another way answered on stackoverflow previously (though I do not like it) is to use an AjaxSelfUpdatingTimerBehavior, which unless the javascript should be ran more then once I do not like, and still it is less elegant in my opinion.
Look here for their answer: Wicket: reload AjaxLazyLoadPanel automatically
You can always obtain the current request target using RequestCycle.get().getRequestTarget(), provided that there is an active request cycle, so in theory you could do that from your lazy-loaded component constructor, check if it is an Ajax target, and add the component if it is.
Another solution is to look at the source code of AjaxLazyLoadPanel and create your own component based on it. (It's really simple but as you can see if you look at the code, there's no way you can make it expose the request target. This isn't a very OO thing to do, but as all the important functionality is wrapped in the constructor, you have very little choice..
I would avoid having to tamper with Javascript, unless there's really no other way.
Happened to come across this post and I have something to add as well.
The AjaxLazyLoadPanel now has an overridable method called onComponentLoaded(Component, AjaxRequestTarget) which could also solve your problem.

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