Drag File Warning Extension VS 2010? - visual-studio

I am wondering if anyone knows an extension that pops up a warning if you drag a file to another folder through VS 2010 solution explorer. Many times I will be on a file and my computer may lag for a second and all of a sudden the file is now in some other folder and I may not even notice it.

There is a Visual Studio extension available called VSCommands 2010 which has a feature Prevent accidental Drag & Drop in Solution Explorer.
Edit
The feature is part of the Pro package which is not free.

I don't know of a free Visual Studio extension that would do it, but here is a C# sample of an Addin that demonstrate how to hook into Visual Studio global remove & rename file management. It's based on the IVsTrackProjectDocumentsEvents2 interface.
You would have to extend the two OnQueryxxx methods to suit your needs.
using System;
using System.Diagnostics;
using EnvDTE;
using EnvDTE80;
using Extensibility;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
namespace MyAddin1
{
public class Connect : IDTExtensibility2, IVsTrackProjectDocumentsEvents2
{
private uint _trackerCookie;
public void OnConnection(object application, ext_ConnectMode connectMode, object addInInst, ref Array custom)
{
_applicationObject = (DTE2)application;
_addInInstance = (AddIn)addInInst;
// the Addin project needs assembly references to Microsoft.VisualStudio.Shell, Microsoft.VisualStudio.Shell.Interop && Microsoft.VisualStudio.OLE.Interop
// any version should do
ServiceProvider sp = new ServiceProvider((Microsoft.VisualStudio.OLE.Interop.IServiceProvider)_applicationObject);
IVsTrackProjectDocuments2 tracker = (IVsTrackProjectDocuments2)sp.GetService(typeof(SVsTrackProjectDocuments));
// ask VS to notify us of files & directories changes
tracker.AdviseTrackProjectDocumentsEvents(this, out _trackerCookie);
}
public void OnDisconnection(ext_DisconnectMode disconnectMode, ref Array custom)
{
if (_trackerCookie != 0)
{
// we quit, tell VS not to notify us anymore
ServiceProvider sp = new ServiceProvider((Microsoft.VisualStudio.OLE.Interop.IServiceProvider)_applicationObject);
IVsTrackProjectDocuments2 tracker = (IVsTrackProjectDocuments2)sp.GetService(typeof(SVsTrackProjectDocuments));
tracker.UnadviseTrackProjectDocumentsEvents(_trackerCookie);
_trackerCookie = 0;
}
}
public int OnQueryRenameFiles(IVsProject pProject, int cFiles, string[] rgszMkOldNames, string[] rgszMkNewNames, VSQUERYRENAMEFILEFLAGS[] rgFlags, VSQUERYRENAMEFILERESULTS[] pSummaryResult, VSQUERYRENAMEFILERESULTS[] rgResults)
{
Trace.WriteLine("OnQueryRenameFiles pProject:" + pProject + " old[0]:" + rgszMkOldNames[0] + " new[0]:" + rgszMkNewNames[0]);
// TODO: implement this (I have assumed cFiles is 1 here)
if (!NotRenameOk(old[0], new[0])
{
rgResults[0] = VSQUERYRENAMEFILERESULTS.VSQUERYRENAMEFILERESULTS_RenameNotOK; // nope, it's not ok
}
return 0;
}
public int OnQueryRemoveFiles(IVsProject pProject, int cFiles, string[] rgpszMkDocuments, VSQUERYREMOVEFILEFLAGS[] rgFlags, VSQUERYREMOVEFILERESULTS[] pSummaryResult, VSQUERYREMOVEFILERESULTS[] rgResults)
{
Trace.WriteLine("OnQueryRemoveFiles pProject:" + pProject + " file[0]:" + rgpszMkDocuments[0]);
// TODO: needs to be implemented, use rgResults to tell VS if it's ok or not
return 0;
}
// other IVsTrackProjectDocumentsEvents2 methods implementation omitted for brevity...

Related

Visual Studio Resources: Default Location for Add Existing File

In the Visual Studio Resources area, is there a way to set the default location in the file select dialog, when selecting "Add Existing File..."?
The default location, when clicking on that menu is:
C:\Program Files (x86)\Microsoft\Visual Studio\2017\Enterprise\Common7\IDE
True, it is a small thing, as selecting my Downloads folder or something else is easy, but I keep having to go somewhere else, usually my Downloads folder, and it would definitely save time to have the default location go somewhere else.
I know that the Open File common dialog, which Visual Studio uses, has the option in the initial structure to specify the initial (default) directory, so the only question is, if it is possible for the default directory to point somewhere else.
I am using Visual Studio 2017.
You can use my Visual Commander extension to monitor for the Resources.AddExistingFile command and set your preferred directory before its execution. See the following C# extension example:
public class E : VisualCommanderExt.IExtension
{
public void SetSite(EnvDTE80.DTE2 DTE, Microsoft.VisualStudio.Shell.Package package)
{
events = DTE.Events;
commandEvents = events.get_CommandEvents(null, 0);
commands = DTE.Commands as EnvDTE80.Commands2;
commandEvents.BeforeExecute += OnBeforeExecute;
}
public void Close()
{
commandEvents.BeforeExecute -= OnBeforeExecute;
}
private void OnBeforeExecute(string Guid, int ID, object CustomIn, object CustomOut, ref bool CancelDefault)
{
string name = GetCommandName(Guid, ID);
if (name == "Resources.AddExistingFile")
System.IO.Directory.SetCurrentDirectory(#"c:\downloads");
}
private string GetCommandName(string Guid, int ID)
{
if (Guid == null)
return "null";
try
{
return commands.Item(Guid, ID).Name;
}
catch (System.Exception)
{
}
return "";
}
private EnvDTE.Events events;
private EnvDTE.CommandEvents commandEvents;
private EnvDTE80.Commands2 commands;
}

Error creating instance of C# class in F# script file

I have the following C# class that I would like to make use of in F#
using System;
using System.Collections.Generic;
using System.Text;
namespace DataWrangler.Structures
{
public enum Type { Trade = 0, Ask = 1, Bid = 2 }
public class TickData
{
public string Security = String.Empty;
public uint SecurityID = 0;
public object SecurityObj = null;
public DateTime TimeStamp = DateTime.MinValue;
public Type Type;
public double Price = 0;
public uint Size = 0;
public Dictionary<string, string> Codes;
}
}
I would like to create an instance of it in F#. The code I am using to do this is in an f# script file
#r #"C:\Users\Chris\Documents\Visual Studio 2012\Projects\WranglerDataStructures\bin\Debug\WranglerDataStructures.dll"
open System
open System.Collections.Generic;
open System.Text;
open DataWrangler.Structures
type tick = TickData // <- mouse over the "tick" gives me a tooltip with the class structure
// it bombs out on this line
let tickDataTest = tick(Security = "test", TimeStamp = DateTime(2013,7,1,0,0,0), Type = Type.Trade, Price = float 123, Size = uint32 10 )
The error I get is:
error FS0193: internal error: Could not load file or assembly 'file:///C:\Users\Chris\Documents\Visual Studio 2012\Projects\WranglerDataStructures\bin\Debug\WranglerDataStructures.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.
I have checked the file paths and they seem to be correct. I can mouse over the 'type tick' and it gives me the structure of the C# object. So It seems to be finding the C# code. Can anyone tell me what I am doing wrong here? Syntax? Still very new to C# -> F# introp
There are several things to check here:
Make sure that fsi.exe is running in a bit mode that is compatible with your WranglerDataStructures.dll. You run fsi.exe as a 64, or 32 bit process by setting a flag in the Visual Studio Options, under F# Tools -> F# Interactive -> 64-bit F# Interactive. You can usually avoid these types of problems by setting your C# assembly to compile as Any CPU.
Make sure that WranglerDataStructures.dll doesn't depend on other libraries that you are not referencing from F#. Either add the references in F#, or remove them from WranglerDataStructures.dll.
If these steps don't yield success try using the fuslogview.exe tool http://msdn.microsoft.com/en-us/library/e74a18c4.aspx to see exactly what reference is not being loaded.

Adding a custom editor to visual studio editor list

I am in the process of writing a custom editor for visual studio. I have implemented some basic functionality for the new language e.g. syntax highlighting and I succesfully installed tha package by using the generated .vsix file. All works just nice, however my custom editor needs to be able to be associated with different file extensions.
I thought, mistakenly, that since I installed the editor it would appear under
Tools->Options..->Text Editor->File Extension->Editors list:
However it does not appear there. So the question is: how do you add a custom editor to this list?
Thanks for any help!
Well at least I got the tumbleweed badge for this question.
After a lot of reverse engineering I found the solution... which is not documented.. Anywhere..
Step number 1:
First you need to create an editor factory with all the bells and whistles it comes with - MSVS has an extension for it.
Step number 2:
Then you have to create such a class
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = true)]
class ProvideFileExtensionMapping : RegistrationAttribute
{
private readonly string _name, _id, _editorGuid, _package;
private readonly int _sortPriority;
public ProvideFileExtensionMapping(string id, string name, object editorGuid, string package, int sortPriority)
{
_id = id;
_name = name;
if (editorGuid is Type)
{
_editorGuid = ((Type)editorGuid).GUID.ToString("B");
}
else
{
_editorGuid = editorGuid.ToString();
}
_package = package;
_sortPriority = sortPriority;
}
public override void Register(RegistrationContext context)
{
using (Key mappingKey = context.CreateKey("FileExtensionMapping\\" + _id))
{
mappingKey.SetValue("", _name);
mappingKey.SetValue("DisplayName", _name);
mappingKey.SetValue("EditorGuid", _editorGuid);
mappingKey.SetValue("Package", _package);
mappingKey.SetValue("SortPriority", _sortPriority);
}
}
public override void Unregister(RegistrationAttribute.RegistrationContext context)
{
}
}
Step 3:
Then you need to add this class as an attribute to your editor factory (which you created in step 1):
[ProvideFileExtensionMapping("{E23E32ED-3467-4401-A364-1352666A3502}", "RText Editor", typeof(EditorFactory), GuidList.guidRTextEditorPluginEditorFactoryString, 100)]
public sealed class EditorFactory : IVsEditorFactory, IDisposable{...}
That's it. You should now be able to see your editor in the list of editors in visual studio.
Your editor shall be invoked when the file mapping is right.
Hopefully this post saves a lot of time for someone else..

C# - Is there any OnShapeMoved or OnShapeDeleted event in Visio?

I think the title or the question is clear enough. I saw something about the EventSink, but I found it difficult to use. Any hint?
The Visio Primary Interop Assembly exposes these events as C# events therefore you can simply hook the event with a delegate.
See this simple example:
namespace VisioEventsExample
{
using System;
using Microsoft.Office.Interop.Visio;
class Program
{
public static void Main(string[] args)
{
Application app = new Application();
Document doc = app.Documents.Add("");
Page page = doc.Pages[1];
// Setup event handles for the events you are intrested in.
// Shape deleted is easy.
page.BeforeShapeDelete +=
new EPage_BeforeShapeDeleteEventHandler(onBeforeShapeDelete);
// To find out if a shape has moved hook the cell changed event
// and then check to see if PinX or PinY changed.
page.CellChanged +=
new EPage_CellChangedEventHandler(onCellChanged);
// In C# 4 for you can simply do this:
//
// page.BeforeShapeDelete += onBeforeShapeDelete;
// page.CellChanged += onCellChanged;
// Now wait for the events.
Console.WriteLine("Wait for events. Press any key to stop.");
Console.ReadKey();
}
// This will be called when a shape sheet cell for a
// shape on the page is changed. To know if the shape
// was moved see of the pin was changed. This will
// fire twice if the shape is moved horizontally and
// vertically.
private static void onCellChanged(Cell cell)
{
if (cell.Name == "PinX" || cell.Name == "PinY")
{
Console.WriteLine(
string.Format("Shape {0} moved", cell.Shape.Name));
}
}
// This will be called when a shape is deleted from the page.
private static void onBeforeShapeDelete(Shape shape)
{
Console.WriteLine(string.Format("Shape deleted {0}", shape.Name));
}
}
}
If you haven't already downloaded the Visio SDK you should do so. Recent versions of the SDK it contains many useful examples include one called "Shape Add\Delete Event". If you have the 2010 version can browse the examples by going to Start Menu\Programs\Microsoft Office 2010 Developer Resources\Microsoft Visio 2010 SDK\Microsoft Visio Code Samples Library.
I believe that you have to implement EvenSink to get access to "ShapesDeleted", i.e.
(short)Microsoft.Office.Interop.Visio.VisEventCodes.visEvtCodeShapeDelete
the code above will help you if you are looking for the event "BeforeShapeDelete" not the "after"ShapeDelete ;)

creating and using DLLs in visual studio c#

I have created my first dll using c# and visual studio 2010. I am trying to use it in a program. The dll is in the program directory but visual studio will not allow using myDLL stating that it could not be found. I have also tried adding it as a reference in the solution explorer. What more do I need to do?
Here is one of the files from my class.
namespace nbt
{
class TAG_Long
{
private string name;
private long payload;
public TAG_Long(FileStream f)
{
name = NameTag.SetTagName(f);
byte[] buffer = new byte[(int)dataBytes.TYPE_LONG];
f.Read(buffer, 0, (int)dataBytes.TYPE_LONG);
Array.Reverse(buffer);
payload = BitConverter.ToInt64(buffer, 0);
}
}
}
Try putting your class in a namespace

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