Can I uninstall Visual Basic from Visual Studio 11 beta? - visual-studio

Is it possible to not install all components of Visual Studio 11 Ultimate? Specifically, having Visual Basic installed makes project selection clumsy. While I am at it, I would also uninstall F# and C++, leaving a simpler environment for C# web development. Does the beta not have this granularity yet?

There's no way in the beta to remove languages.
Also if you set your settings in Visual Studio to General Development Settings and VB is listed first in the New Project dialog. Because the beta has a problem where it doesn't remember your last project type you keep getting VB projects selected when doing C# work.
I'm not sure if this is your problem but if it is you can fix this
Go to Tools | Import and Export Settings
Select Import selected environment settings and click Next
Decide if you want to save your settings and click Next
Choose Visual C# Development Settings and click Next
Deselect everything except for the General Settings > New Project Dialog Preferred Language entry and click Finish.
When you add a new project you will have C# as your default.
Hopefully that helps

Related

Visual Studio 2017 code colors not working correctly [duplicate]

When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work.
Here you can see the missing functionality:
As seen, the transform object does not open the autocomplete menu.
Unity version: 5.5.2f1
Visual studio 2015
Visual Studio Tools for Unity is installed
There is no auto-completion because the script says "Miscellaneous Files" instead of the of the name of the Project. Take a look at the image below that came from the video in your question:
The "Miscellaneous Files" message can happen for many reasons:
It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor.
This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files.
It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get "Miscellaneous Files" and no auto-completion.
This can happen when Visual Studio Tools for unity is not installed.
When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating.
Most of the times, restarting Unity and Visual Studio should fix this.
I can't tell which one is causing the problem but I will cover the most likely solution to fix this.
Fix Part 1:
Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed.
From Unity Editor, go to Edit → Preferences... → External Tools. On the External Script Editor drop down menu, change that to Visual Studio 2015.
Fix Part 2:
If newly created C# files are coming up as Miscellaneous then follow the instruction below:
From Visual Studio, go to Tools → Options... → Tools for Unity → Miscellaneous. Under Show connectivity icon, set it to true then restart Visual Studio.
When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C# file in Unity, it should open without saying Miscellaneous.
Fix Part 3:
Still not fixed?
Re-import project then open C# Project.
Close Visual Studio.
From Unity, re-import project by going to Assets → Reimport All.
Now, open the project in Visual Studio by going to Assets → Open C# Project. This will reload the project and fix possible solution file problems.
Fix Part 4:
Still not fixed?
Fix each C# file individually.
Click on Show All Files icon.
Select the script that doesn't do auto-complete then right-click and select Include In Project.
Fix Part 5:
Not fixed yet?
Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people.
Close Visual Studio
Go your project directory and delete all the generated Visual Studio files.
These are the files extensions to delete:
.csproj
.user
.sln
Example:
Let's say that the name of your Project is called Target_Shoot, these are what the files to delete should look like:
Target_Shoot.csproj
Target_Shoot.Editor.csproj
Target_Shoot.Editor.csproj.user
Target_Shoot.Player.csproj
Target_Shoot.Player.csproj.user
Target_Shoot.sln
Do not delete anything else.
Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.
Fix Part 6:
If not working, check if you are having this error:
The "GetReferenceNearestTargetFrameworkTask" task was not found
Install Nuget PackageManager from here.
Restart Visual Studio.
See this answer for more information.
Fix Part 7
Make sure all of the projects are loaded.
In Solution Explorer it should tell you # of # projects.
If all of the projects are not showing, right click on "Solution (# of # projects)" and click Load Projects.
Try this,
In Unity Editor Go to Menu, Click on Edit -> Preferences -> External Tools -> External Script Editor. Set it to Visual Studio (your installed version of VS).
Now in Menubar go to Edit -> Project Settings -> Player Settings -> Other Settings -> Under Configuration -> Check API Compatibility Level -> Change it to your installed .Net version. In my case I set it to .Net 4.x
Now if Visual Studio is running already go to Visual Studio, it will ask to reload project. Reload the project. Check if it works, if not close Visual Studio. Now Open cs file from Unity Editor, and now it should work.
I found another way to fix this issue in a more convenient manner:
Select the broken file in Solution Explorer.
Open its Properties.
Switch field "Build Action" from "Compile" to "None".
Then switch it back to "Compile".
This will kill the synchronization between Unity and Visual Studio somehow.
The next time Visual Studio will reload the project, it will prompt a warning.
Just click on "Discard".
If you have done all of the above and still isn't working , just try this:
Note: you should have updated VS.
Goto Unity > edit> preference >External tools> external script editor.
Somehow for me I had not selected "visual studio" for external script editor and it was not working. As soon as i selected this and doubled clicked on c# file from unity it started working.
I hope it helps you too.
Unload and reload the project, in Visual Studio:
right click your project in Solution Explorer
select Unload Project
select Reload Project
Fixed!
I found this solution to work the best (easiest), having run into the problem multiple times.
Source: https://alexdunn.org/2017/04/26/xamarin-tips-fixing-the-highlighting-drop-in-your-xamarin-android-projects/
This page helped me fix the issue.
Fix for Unity disconnected from Visual Studio
In the Unity Editor, select the Edit > Preferences menu.
Select the External Tools tab on the left.
For External Script Editor, Choose the Visual Studio version you have.
Click regenerate Files
You Done
Select project in Visual Studio
Click "Refresh" button
I hit the same issues today using Visual Studio 2017 15.4.5 with Unity 2017.
I was able to fix the issue by right clicking on the project in Visual Studio and changing the target framework from 3.5 to 4.5.
Hope this helps anyone else in a similar scenario.
Two Alternative Options:
Fix 1
#singleton pointed me in this direction. Instead of changing the target in Visual Studio you should change it in Unity since the project is auto-generated.
First delete the auto generated Visual Studio files:
.csproj
.user
.sln
Then from within Unity go to PlayerSettings and under 'Other Settings' change the 'Scripting Runtime Version' from Stable 3.5 to Experimental 4.6.
However, that didn't fix it for me.
Fix 2
I noticed all of the references to Unity related code was marked with a yellow warning. Check your error logs and see if this is the case. In particular see if you get the following error: getreferenceNearestTargetframeworkTask
If so try:
Start Visual Studio Installer again.
On the Build Tools 2017, click Modify,
Ensure that "Nuget targets and build tasks" are ticked. This should become ticked if you click on Universal Windows Platform development.
Update 2020 with Visual Studio Community 2019 and Unity 2019.3:
Open Visual Studio Installer as Administrator, select to modify your current installation and add "Game development for Unity"
If you add a new c# script in Unity now, and open it (automatically) with Visual Studio, it is not described as "Miscellaneous" at the top of the window but with "Assembly-CSharp", and the autocomplete works.
i found my solution by creating the .cs file from visual studio itself instead of unity editor
right click on project folder in solution explorer
add > new item
type "unity" on the search field on the top right
select "CSharp MonoBehaviour"
name your script on the bottom and click Add
In my case, correct .net version was not installed on my PC. I install the .net 3.5 on my pc and that worked for me.
For Windows or macOS:
Download/Install the Visual Studio IDE (with Unity Tools)
When installing, make sure you include installation of
Game development with Unity
Then using Unity (you can double click one of your C# files), open a new C# project and the Visual Studio IDE should open with your new project structure.
From there, you should be able to see what you are looking for.
For example:
For Linux (suggestion):
Try Monodevelop - Additional Information, it provides code completion/hints.
My autocomplete also didn't work because Visual Studio Tools for Unity wasn't installed. So, after you install that, delete the auto generated Visual Studio files. Others said that you open file again and the problem is solved but it's not.
The trick is: instead of normally double-clicking the file, you need to open the C# file from Unity by right click and then "Open C# Project".
The issue I faced was that the C# Project was targeting a different .NET Framework (4.7.2), whereas the Unity project had a different target (.NET 3.5).
I fixed this by changing the target in Unity as-
File -> Build Settings -> Player Settings -> Other Settings -> API
Compatibility Level : Set it to the .NET version you already have
installed (Check your .NET Version here). In my case, it was 4.x
After this, Visual Studio worked perfectly and autocorrect was fixed too.
Try pressing Ctrl + Alt + Space (which toggles between suggestion and standard completion modes)
For some odd reason, the "Game development with Unity" tool can become disabled in Visual Studio.
To fix this..
Open Visual Studio
Go to Extensions → "Manage Extensions" → Installed
Find "Visual Studio 2019 Tools for Unity"
If it is disabled, enable it
Restart VS
Credit to Yuli Levtov's answer on another Thread
The following works for me.
Go to Edit->Preferences->External Tools->External Script Editor Select Scripting Editor
I solved to install the same version of .NET on WIN that was configured in my Unity project. (Player Settings)
Go to Options on the Tools menu and then select Documents in the Environment node. (If Documents does not appear in the list, select Show all settings in the Options dialog box.)
Put a tick on "Miscellaneous files in Solution Explorer" and Click OK. (This option displays the "Miscellaneous Files" node in Solution Explorer. Miscellaneous files are files that are not associated with a project or solution but can appear in Solution Explorer for your convenience if you tick this option.)
Locate your file in the Solution Explorer under "Miscellaneous Files". Then drag and drop your file to where it should belong and voila! This will copy the file to where you drop it. You may now safely delete the older file under Miscellaneous Files folder if you wish to do so
Credits: https://stackoverflow.com/a/47662523/10471480
In case Scripts folder is not visible:
Click on "Show all files" in Solution Explorer
Locate the Scripts folder.
Right Click on Scripts and select "Include in Project"
Keep in mind that if you are using the ReSharper tool, it will override the IntelliSense and show it's own. To change that, on VS, go to Extensions -> ReSharper -> Options -> IntelliSense -> General then choose Visual Studio and not ReSharper.
Before restarting and/or re-installing VS, First try opening any other of your projects to see if Intellisence works, if it does, then issue probably lies with your current project. First, most probable victim would be the NUGET packages with pending updates. To Fix this,
Right click on references
Proceed to Manage NUGET Packages Under NUGET Packages
proceed to updates Install Updates and recheck Intellisence
I tried all of these but ended up finding out that I needed to right-click the solution in Solution Explorer and add existing items and find the C# assembly file in Window's Explorer. There seem to be a bazillion different problems that give you this error, this is likely the most simple solution. If you double click on your script from unity, it does not seem to drag the assembly along.
Another possible fix:
In the project window, click on the Assets folder
Right click, and Create -> C# Script
Double click that, and wait.
For some reason, this work.
None of the above solutions worked for me. However I opened the ProjectName.CSPROJ file and manually added the new file and it worked like charm
What worked me is that I copied all the code inside the broken class and removed that file.
Then, I opened an empty file with the same name and pasted back.
Result: beautiful syntax highlights came back!
"Preferences" -> "External tools" -> set you exteranl tool
Thats one fix. Also for VS you can use ReSharper by JetBrains, but I recommend use Rider. That one is also free for students.
It provides less performance than visual studio, but more than VS+Resharper definitely.
Have a good day, mate)
Try with combination: Ctrl + Alt + Space
one of the above methods are worked for me and I just found a solution to this problem,
1. First, go to the project directory and delete .sln file
2. Second, go to unity and double click your script. Then Visual Studio will be open with an error,
Then click ok and close Visual Studio editor.
Finally, turn off your Windows Defender and then go to your project directory and there will be .csproj file. Just double click and open this from your Visual Studio editor and open the scripts folder inside the assets folder and open the scripts and autocompletion will be working perfectly fine.
These actions solved the problem for my projects in Visual Studio 2022
FIX 1
Solution
Assembly-CSharp (right-click)
Load Entire Dependency Tree
FIX 2
Solution
Assembly-CSharp
References
Double click on any lib to force loading

Visual Studio 2010 IDE question

When I double click an item in the find window, the C/CPP file opens in a tab next to the find window. I want it open in the main window (center) along with the other c/cpp files. Is there a setting to get this behaviour ? Thanks
Perhaps that setting has been modified somewhere. I've tried to reproduce the behaviour in a new(ish) installation of Visual Studio 2010, and can't reproduce. Perhaps you've chosen the C++ Development Settings where the behavior is different from the C# Dev Settings.
Consider resetting your Visual Studio 2010 settings.
Tools -> Import and Export Settings -> Reset All Settings

Change Preferred Language in Visual Studio 2008

When you first install Visual Studio it asks you what your preferred language is and I chose VB. I am now becoming more of a C# guy, but everytime I want to go create a new project. I have to click Other Languages>Visual C#. Is there any way to not have to go through that process. I have seen other people in videos have it like this and I cant seem to find a setting for it. Thanks
Tools -> Import and Export Settings... -> Reset all Settings. Then select C# when asked.
Note that this will likely remove some of your other IDE settings.

Visual Studio - I want "Go To Definition" to open Object Browser, not "metadata"

In Visual Studio version 2002 and 2003 "Go To Definition" would find the selected type or member in the Object Browser. In 2005 onwards it opens a source window "generated from metadata" instead. How do I configure these newer versions to go to Object Browser? (In other words, I have the opposite problem to this one.)
Installing ReSharper makes this change, so I know it must be possible, but how do I do it without ReSharper?
As workaround you can create the following macro:
Sub GoToDefinitionUsingObjectBrowser()
DTE.ExecuteCommand("Edit.SelectCurrentWord")
DTE.ExecuteCommand("View.ObjectBrowser")
DTE.ExecuteCommand("View.ObjectBrowserSearch", DTE.ActiveDocument.Selection.Text)
End Sub
Then go to Tools/Options/Keyboard and assign hot key for this macro.
Tested in Visual Studio 2010.
I believe what re-sharper is doing is doing some hooks on that click event with the Visual Studio SDK I do not think there is any simple menu or location that can change that setting.
Instructions (pulled from CODE Magazine) edited down a bit to the part that pertainst to making the right click menus.
Creating a VSPackage
...The VS SDK installs a few more project
templates in Visual Studio, one of
them being the Visual Studio
Integration Package (Figure 1),
located under Other Project Types >
Extensibility on the New Project
dialog box.
After this standard dialog box, the
Visual Studio Integration Package
Wizard guides you through creating the
new package project:
Select a programming language. The wizard currently supports Visual
C++ and Visual C#. You can create or
pick a key file to sign the new
package.
Supply basic VSPackage information. The wizard prompts you
for details such as the company name,
VSPackage name, version, icon,
detailed information, and minimum
Visual Studio edition (such as
Professional or Enterprise) that the
package is designed to at this step.
This information goes into the Visual
Studio splash screen and About dialog
box and is also used to request a PLK
for the package (covered later).
Select VSPackage options. A package may add three types of
functionality: Menu Command, Tool
Window, and Custom Editor.
A menu command is a command added either to the menu
at the top of Visual Studio or
to a context menu (right-click).
When the wizard finishes its job, the
VS SDK adds core elements to the
solution to support the new package.
For instance, if you selected Tool
Window as part of the functionality
for the package, the project contains
a user control where you should place
the visual controls for the window.
The project also contains files for
.NET code to handle the functionality
that you will add to the package.
A CtcComponents folder contains
pseudo-C++ files (ctc files) where you
define things like menu, groups,
buttons, etc. Fortunately, Microsoft
is phasing out CTC files and replacing
them with a friendlier, XML-based VSCT
file format (which will ship in the
SDK for Visual Studio 2008).
The wizard creates a few other files
with .NET code required for the
plumbing of the package within Visual
Studio. Some of these files contain
classes that map the C++ constants to
.NET constants and other files contain
configuration information for the
package when it’s installed.
I know it has been a long time, but it appears, at least in newer versions of Visual Studio for the VB (Basic) language, to be an setting in the options.
Text Editor > Basic > Advanced
Under "Go to Definition".
I don't know why they don't have that for other languages...
Place the mouse cursor on the object you want to access on the object browser. Then, use the keyboard shortcut ctrl + alt + j, which will take you directly to the Object Browser window.

How can I change the Visual Studio work environment from Web mode back to Visual C++ mode?

I selected web development as my primary development style the first time I booted Visual Studio 2010 and now I would like to change it to Visual C++. How can I do this?
After some poking around, the option to do this is:
"Tools" -> "Import and Export Settings" -> "Reset all settings"
Seems like a weird place for it
or you can just go to:
Tools/Options/Environment/Start-up
then choose from At start-up box >>
show new project dialog box
so you can save time of switching between work environments!

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