HTML5 how to draw transparent pixel image in canvas - image

I'm drawing an image using rgb pixel data. I need to set transparent background color for that image. What value I can set for alpha to be a transparent image? Or is there any other solution for this?

If I understand what you need, you basically want to turn specific colors on an image transparent. To do that you need to use getImageData check out mdn for an explanation on pixel manipulation.
Heres some sample code
var imgd = ctx.getImageData(0, 0, imageWidth, imageHeight),
pix = imgd.data;
for (var i = 0, n = pix.length; i <n; i += 4) {
var r = pix[i],
g = pix[i+1],
b = pix[i+2];
if(g > 150){
// If the green component value is higher than 150
// make the pixel transparent because i+3 is the alpha component
// values 0-255 work, 255 is solid
pix[i + 3] = 0;
}
}
ctx.putImageData(imgd, 0, 0);​
And a working demo
With the above code you could check for fuschia by using
if(r == 255 && g == 0 && b == 255)

I think you want the clearRect canvas method:
http://www.w3schools.com/html5/canvas_clearrect.asp
This will let you clear pixels to transparent (or any other RGBA color) without fuss or pixel manipulation.

an alpha of 0 indications that pixel is completely transparent an alpha value of 255 is completely opaque meaning that it will have no transparency.
if you portions of your image are completely transparent (an alpha of 0) it doesn't matter what you use for the RGB values as long as use an Alpha of 0. On a side note some older windows programs that I have used make an assumption like the upper left pixel or the lower right pixel is to be used as the transparency color. It would then loop through all of the pixels and set the alpha to 0 when it encountered this specific RGB value.
If you use an Alpha of 127 and the image appeared on top of another image it would look like the two images are equally visible or that the bottom image is bleeding 50% of it's colors through to the top image.
Set a variable for alpha if you want to test and see what it looks like when you apply it to the entire image.

Related

Add overlay image on top of other image

Suppose that I have an RGB image RGB and a binary image binary that contains the result of segmentation of image RGB. How to draw the image binary on top of image 'RGB` and show the segmentation as a red transparent area? I tried the following but I got an error. Please help me to figure out the best way in MATLAB
I=imread('RGB.png');
[M,N,C] = size(I);
h=imshow(I);
alpha= imread('binary.png');
alpha = cat(3,alpha,zeros(M,N), zeros(M,N));
set(h, 'AlphaData', alpha);
Here are the input images:
Here is a method to add red overlays in select regions of the mask. Modifications to these scripts can be made to fill in the remaining regions with the colours white or black. The regions of interest on the mask are selected using a logical array.
Overlay Red Over White Region of Mask
Overlay_Opacity = 0.5;
Image =imread('RGB.png');
imshow(Image);
Red_Channel = imread('binary.png');
White_Mask_Region = Overlay_Opacity*(Red_Channel ~= 0);
Overlay_Image(:,:,1) = White_Mask_Region;
Overlay_Image(:,:,2) = 0;
Overlay_Image(:,:,3) = 0;
hold on
Overlay = image(Overlay_Image);
Overlay.AlphaData = White_Mask_Region;
saveas(gcf,'Overlay_1.png');
Overlay Red Over Black Region of Mask
Overlay_Opacity = 0.5;
Image =imread('RGB.png');
imshow(Image);
Red_Channel = imread('binary.png');
Black_Mask_Region = Overlay_Opacity*(Red_Channel == 0);
Overlay_Image(:,:,1) = Black_Mask_Region;
Overlay_Image(:,:,2) = 0;
Overlay_Image(:,:,3) = 0;
hold on
Overlay = image(Overlay_Image);
Overlay.AlphaData = Black_Mask_Region;
saveas(gcf,'Overlay_2.png');
You simply use your binary alpha (one layer only) as AlphaData.
If you have the Image Processing Toolbox, this function will do what you want:
https://www.mathworks.com/help/images/ref/labeloverlay.html

Draw mask on image with transparency

In Matlab/Octave (Image package) is it possible to draw a slightly transparent coloured rectangle over an image region?
For example; I want to draw a red rectangle (alpha/opacity of 0.5) over the top left corner of an image.
pkg load image;
pkg load signal;
i = imread('foo.jpg');
% Somehow draw a transparent rectangle over the top left of the image
imshow(i);
You can use hold on and the property 'AlphaData' to draw a transparent overlay as follows:
image = rand(100); % a random image
imshow(image); % show the image
% create the red overlay
red = zeros(100, 100, 3);
red(:, :, 1) = 1;
% create the alpha channel with the right transparency
alpha = zeros(100); % everywhere completely transparent
alpha(1:50, 1:50) = 0.5; % except for the top left corner
hold on
h = imshow(red); % show the overlay
set(h, 'AlphaData', alpha); % apply the transparency

Overlaying MATLAB Scaled Image to Grayscale Image for selected pixels

I am new to MATLAB Image Processing and currently I have two images - one is a grayscale image of my object and the second is the scaled image generated from MATLAB using imagesc function. I am trying to overlay this scaled image on top of my grayscale image to get a spatial resolution for easier observation. Attached are the two images:
A) Grayscale Image:
B) Scaled Image:
There were a few difficulties that I encountered. Firstly, the scaled image is not saved in the same pixel dimensions, but I can get around that using the imwrite function:
im = imagesc(ScaledDiff);
imwrite(get(im,'cdata'),'scaleddiff.tif')
However, doing so will result in a loss of colorbar and the colormap. Secondly, even if I manage to shrink the scaled image to the size of the grayscale image, overlaying it is still a challenge. Ideally, I would like to set the transparency (or 'alpha') to 0 for those pixels with < 0.02 in scaled image value.
Any idea on how to do this will be greatly appreciated! Sorry if I was unclear!
UPDATE:
Thanks to Rotem, I have managed to overlay the grayscale image and a particular region of my heatmap:
However, I need to display the colorbar corresponding to the heatmap values, because otherwise the information is lost and the overlay will be useless. How should I do this? Below is a snippet of my code, where ScaledIntDiff contains the values from 0 to 0.25 that is displayed on the heatmap:
Brightfield = imread('gray.jpg'); % read background image
I1 = ind2rgb(gray2ind(Brightfield), gray); % convert indices into RGB scale
scale = 1000;
ScaledIntDiff2 = round(ScaledIntDiff.*scale);
I2 = ind2rgb(ScaledIntDiff2, jet(256)); % this is for the heatmap
threshold = 0.02;
I2R = I2(:,:,1); I2G = I2(:,:,2); I2B = I2(:,:,3);
I1R = I1(:,:,1); I1G = I1(:,:,2); I1B = I1(:,:,3);
% Replace pixels in I2 with pixels in I1 if the value of ScaledIntDiff of those pixels is below the threshold
I2R(ScaledIntDiff<threshold) = I1R([ScaledIntDiff<threshold]);
I2G(ScaledIntDiff<threshold) = I1G([ScaledIntDiff<threshold]);
I2B(ScaledIntDiff<threshold) = I1B([ScaledIntDiff<threshold]);
I2(:,:,1) = I2R; I2(:,:,2) = I2G; I2(:,:,3) = I2B;
figure
imshow(I2)
I know that the code above is highly inefficient, so suggestions on how to improve it will be very welcomed. Thank you!
Check the following:
I = imread('CKbi2Ll.jpg'); %Load input.
%Convert I to true color RGB image (all pixels R=G=B are gray color).
I1 = ind2rgb(I, gray(256));
%Convert I to true color RGB image with color map parula (instead of using imagesc)
I2 = ind2rgb(I, parula(256));
%Set the transparency (or 'alpha') to 0 for those pixels with < 0.02 in scaled image value.
%Instead of setting transparency, replace pixels with values from I1.
threshold = 0.02; %Set threshold to 0.02
I2(I1 < threshold) = I1(I1 < threshold);
%Blend I1 and I2 into J.
alpha = 0.3; %Take 0.3 from I2 and 0.7 from I1.
J = I2*alpha + I1*(1-alpha);
%Display output
imshow(J);
Adding a colorbar with ticks labels from 0 to 0.25:
Set color map to parula - it doesn't affect the displayed image, because image format is true color RGB.
Crate array of add 6 ticks from 0 to 250.
Create cell array of 6 TickLabels from 0 to 0.25.
Add colorbar with Ticks and TickLabels properties created earlier.
Add the following code after imshow(J);:
colormap(parula(256));
TLabels = cellstr(num2str((linspace(0, 0.25, 6))'));
T = linspace(1, 250, 6);
colorbar('Ticks', T', 'TickLabels', TLabels);
imshow('ClmypzU.jpg');
colormap(jet(256));
TLabels = cellstr(num2str((linspace(0, 0.25, 6))'));
T = linspace(1, 250, 6);
colorbar('Ticks', T', 'TickLabels', TLabels);

OpenCV : Transparent area of imported .png file is now white

I'm trying to develop a small and simplistic webcam-controlled game, where the user moves a figure on the x-axis by tracking a lighting source with the webcam (flashlight eg.)
So far my code generates a target object every couple of seconds at a random location in the picture.
That object is stored as a Mat via
Mat target = imread("target.png");
In order to paint the object onto the background image, I'm using
bgClear.copyTo(temp);
for(int i = targetX; i < target.cols + targetX; i++){
for(int j = targetY; j < target.rows + targetY; j++){
temp.at<Vec3b>(j,i) = target.at<Vec3b>(j-targetY,i-targetX);
}
}
temp.copyTo(bg);
where bgClear represents the clean background, temp the background copy that is being edited and bg the final background thats being shown. including the object.
targetX and targetY are the starting coordinates of the object (whereas targetX is randomly generated beforehand so that the object spawns at a random location in the upper half of the image), relative to the background. (so I'm not iterating through the whole background, only the range of the object).
It works so far, but I have a problem:
The transparent area of the imported image is now white, and I dont seem to be able to fix it by checking the pixel values with something like
if(target.at<Vec3b>(Point(j-targetY,i-targetX))[0] != 255 &&
target.at<Vec3b>(Point(j-targetY,i-targetX))[1] != 255 &&
target.at<Vec3b>(Point(j-targetY,i-targetX))[2] != 255)
before I am actually replacing the pixel.
I've also tried loading the .png file by adding the -1 flag (alpha channel), but then the image just seems ghosty and can barely be seen.
In case I might you have problems imaging what I'm talking about, here's a partial screenshot of it: Screenshot
Any advice on how I might fix this ?
Regards,
Daniel
You need to handle transparency manually. General idea is, while copying to temp only copy pixels that are opaque i.e. alpha value is high.
use CV_LOAD_IMAGE_UNCHANGED (= -1) in imread.
split target to four single channel image using split.
merge first three channels to form a BGR image using merge.
in the paint loop, use newly formed BGR image as source and the unmerged fourth channel (alpha) as mask.
...as I was mentioning in my comment to asif's helpful answer:
Mat target = imread("target", CV_LOAD_IMAGE_UNCHANGED); // load image
Mat targetBGR(target.rows, target.cols, CV_8UC3); // create BGR mat
Mat targetAlpha(target.rows, target.cols, CV_8UC1); // create alpha mat
Mat out[] = {targetBGR, targetAlpha}; // create array of matrices
int from_to[] = { 0,0, 1,1, 2,2, 3,3 }; // create array of index pairs
mixChannels( &target, 1, out, 2, from_to, 4 ); // finally split target into 3
channel BGR plus 1 channel Alpha
...as described in this example. (minus the R-B-channel-swapping).
...later in the pixel-processing loop:
if(targetAlpha.at<uchar>(j-targetY,i-targetX) > 0)
temp.at<Vec3b>(j,i) = targetBGR.at<Vec3b>(j-targetY,i-targetX);
Working like a charm!

Not loading white pixels in picture in processing2.0

This is for the programing language Processing (2.0).
Say I wish to load a not square image (lets use a green circle for the example). If I load this on a black background you can visibly see the white square of the image(aka all parts of image that aren't the green circle). How would I go about efficiently removing them?
It can not think of an efficient way to do it, I will be doing it to hundreds of pictures about 25 times a second(since they will be moving).
Any help would be greatly appreciated, the more efficient the code the better.
As #user3342987 said, you can loop through the image's pixels to see if each pixel is white or not. However, it's worth noting that 255 is white (not 0, which is black). You also shouldn't hardcode the replacement color, as they suggested -- what if the image is moving over a striped background? The best approach is to change all the white pixels into transparent pixels using the image's alpha channel. Also, since you mentioned you would be doing it "about 25 times a second", you shouldn't be doing these checks more than once-- it will be the same every time and would be wasteful. Instead, do it when the images are first loaded, something like this (untested):
PImage[] images;
void setup(){
size(400,400);
images = new PImage[10];
for(int i = 0; i < images.length; i++){
// example filenames
PImage img = loadImage("img" + i + ".jpg");
img.beginDraw();
img.loadPixels();
for(int p = 0; p < img.pixels.length; p++){
//color(255,255,255) is white
if(img.pixels[p] == color(255,255,255)){
img.pixels[p] = color(0,0); // set it to transparent (first number is meaningless)
}
}
img.updatePixels();
img.endDraw();
images[i] = img;
}
}
void draw(){
//draw the images as normal, the white pixels are now transparent
}
So, this will lead to no lag during draw() because you edited out the white pixels in setup(). Whatever you're drawing the images on top of will show through.
It's also worth mentioning that some image filetypes have an alpha channel built in (e.g., the PNG format), so you could also change the white pixels to transparent in some image editor and use those edited files for your sketch. Then your sketch wouldn't have to edit them every time it starts up.
Pixels are stored in the Pixels[] array, you can use a for loop to check to see if the value is 0 (aka white). If it is white load it as the black background.

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