I want to implement Play Install Referrer API and I found document and I read that but I have have some confusion. First I have implemented all code provided by google. But I want to know which type of url I need to create so that user can click on link and go to play store and install my app and then I get the referral detail..
I use this code:
InstallReferrerClient mReferrerClient;
mReferrerClient = newBuilder(this).build();
mReferrerClient.startConnection(this);
#Override
public void onInstallReferrerSetupFinished ( int responseCode){
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established
/* ReferrerDetails response = null;
try {
response = mReferrerClient.getInstallReferrer();
response.getInstallReferrer();
response.getReferrerClickTimestampSeconds();
response.getInstallBeginTimestampSeconds();
} catch (RemoteException e) {
e.printStackTrace();
}*/
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection could not be established
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected () {
}
But which type of link I create so user go to play store and after install play store referral api give me data..
Sample url - "https://play.google.com/store/apps/details?id=com.dummy.app&referrer=referralCode%3D311566%26source%3DFacebook+App"
When using the Google Play Referrer API -
InstallReferrerClient mReferrerClient;
mReferrerClient = newBuilder(this).build();
mReferrerClient.startConnection(this);
#Override
public void onInstallReferrerSetupFinished ( int responseCode){
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established
/* ReferrerDetails response = null;
try {
response = mReferrerClient.getInstallReferrer();
response.getInstallReferrer();
response.getReferrerClickTimestampSeconds();
response.getInstallBeginTimestampSeconds();
} catch (RemoteException e) {
e.printStackTrace();
}*/
// End the connection once you get the data
referrerClient.endConnection();
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection could not be established
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected () {
}
getInstallReferrer()
will return String 'referralCode=311566&source=Facebook App'
play install referral library i wants to describe this in simple wording, being a developer you wants to know about these elements how much time you app bundle take to install on the user devices from play store, and referral url , referral click time and many others elements , google make it easy for you know you have to use play install referral library for this purpose.
add this dependency
implementation 'com.android.installreferrer:installreferrer:1.1'
you can follow the guidelines from here:
play installer referral guidelines
declare this variable in any java activity
InstallReferrerClient referrerClient;
in on create method use this code below :
referrerClient = InstallReferrerClient.newBuilder(this).build();
referrerClient.startConnection(new InstallReferrerStateListener() {
#Override
public void onInstallReferrerSetupFinished(int responseCode) {
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established.
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app.
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection couldn't be established.
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected() {
// Try to restart the connection on the next request to
// Google Play by calling the startConnection() method.
}
});
inside onInstallReferrerSetupFinished stabled you can get these data easily,you code will be after that like this
ReferrerDetails response = null;
try {
response = referrerClient.getInstallReferrer();
} catch (RemoteException e) {
e.printStackTrace();
}
String referrerUrl = response.getInstallReferrer();
long referrerClickTime = response.getReferrerClickTimestampSeconds();
long appInstallTime = response.getInstallBeginTimestampSeconds();
boolean instantExperienceLaunched = response.getGooglePlayInstantParam();
whole code will be like this
referrerClient = InstallReferrerClient.newBuilder(this).build();
referrerClient.startConnection(new InstallReferrerStateListener() {
#Override
public void onInstallReferrerSetupFinished(int responseCode) {
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established.
ReferrerDetails response = null;
try {
response = referrerClient.getInstallReferrer();
} catch (RemoteException e) {
e.printStackTrace();
}
String referrerUrl = response.getInstallReferrer();
long referrerClickTime = response.getReferrerClickTimestampSeconds();
long appInstallTime = response.getInstallBeginTimestampSeconds();
boolean instantExperienceLaunched = response.getGooglePlayInstantParam();
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app.
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection couldn't be established.
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected() {
// Try to restart the connection on the next request to
// Google Play by calling the startConnection() method.
}
});
I am having a hard time wrapping my head around GStreamer event sending and handling. I understand the process, but can not achieve my desired outcome. I am developing a series of GStreamer plugins in tandem with a GStreamer main application. I have 3 plugins my_src which inherits from GstPushSrc, my_transform which inherits from GstBaseTransform and my_sink which inherits from GstBaseSink, and a main application my_app.
I am trying to send a custom event from my_app to all elements in the pipeline telling them to reconfigure the processing parameters. This is different from GST_EVENT_RECONFIGURE because it does not involve any renegotiation of caps. I am sending the event from my_app with the following:
// my_app.c
GstStructure *reconfigureStructure = gst_structure_new("reconfigure", NULL);
GstEvent *reconfigureEvent = gst_event_new_custom(GST_EVENT_CUSTOM_DOWNSTREAM,
reconfigureStructure);
gst_element_send_event(pipeline, reconfigureEvent);
I have overridden the GstBaseSrc event() method as follows:
// my_src.c
static gboolean my_src_event(GstBaseSrc *bs, GstEvent *event);
static void
my_src_class_init(MySrcClass *msc)
{
GstBaseSrcClass *bsc = GST_BASE_SRC_CLASS(msc);
bsc->event = my_src_event;
}
static gboolean
my_src_event(GstBaseSrc *bs, GstEvent *event)
{
switch (GST_EVENT_TYPE(event)) {
case GST_EVENT_CUSTOM_DOWNSTREAM: {
const GstStructure *structure = gst_event_get_structure(event);
if (gst_structure_has_name(structure, "reconfigure")) {
g_print("MY SRC RECONFIGURE\n");
// do reconfigure things
}
break;
}
}
return GST_BASE_SRC_CLASS(parent_class)->event(bs, event);
}
Similarly, I have overridden the GstBaseSink event handler as follows:
// my_sink.c
static gboolean my_sink_event(GstBaseSink *bs, GstEvent *event);
static void
my_sink_class_init(MySinkClass *msc)
{
GstBaseSinkClass *bsc = GST_BASE_SINK_CLASS(msc);
bsc->event = my_sink_event;
}
static gboolean
my_sink_event(GstBaseSink *bs, GstEvent *event)
{
switch (GST_EVENT_TYPE(event)) {
case GST_EVENT_CUSTOM_DOWNSTREAM: {
const GstStructure *structure = gst_event_get_structure(event);
if (gst_structure_has_name(structure, "reconfigure")) {
g_print("MY SINK RECONFIGURE\n");
// do reconfigure things
}
break;
}
}
return GST_BASE_SINK_CLASS(parent_class)->event(bs, event);
}
Lastly, I have overridden the GstBaseTransform sink_event() method as follows:
// my_transform.c
static gboolean my_transform_sink_event(GstBaseTransform *bt, GstEvent *event);
static void
my_transform_class_init(MyTransformClass *mtc)
{
GstBaseTransformClass *btc = GST_BASE_TRANDFORM_CLASS(mtc);
btc->sink_event = my_transform_sink_event;
}
static gboolean
my_transform_sink_event(GstBaseTransfor *bt, GstEvent *event)
{
switch (GST_EVENT_TYPE(event)) {
case GST_EVENT_CUSTOM_DOWNSTREAM: {
const GstStructure *structure = gst_event_get_structure(event);
if (gst_structure_has_name(structure, "reconfigure")) {
g_print("MY TRANSFORM RECONFIGURE\n");
// do reconfigure things
}
break;
}
}
return GST_BASE_TRANSFORM_CLASS(parent_class)->sink_event(bt, event);
}
When I run my_app I would expect the output to be:
MY SRC RECONFIGURE
MY TRANSFORM RECONFIGURE
MY SINK RECONFIGURE
However, I am only getting:
MY SINK RECONFIGURE
Any ideas what I am doing wrong here?
I'm aware there are a lot of questions on this topic, and I've looked through most of them as well as Googling to help me solve this problem, to no avail.
What I'd like to do is post the relevant sections of my code that produce bitmaps and render bitmaps onto PictureBoxes in my UI, and I would like to know if anyone can spot what is specifically causing this error, and can suggest how to avoid or bypass it.
I'll start with the relevant bits (3) in my VideoRenderer class:
The timer event that continously calls MoveFrameToBitmap while video is running:
private void TimerTick(object sender, EventArgs e)
{
if (frameTransport.IsNewFrameAvailable())
{
if (frameTransport.GetFrame())
{
if (MoveFrameToBitmap())
{
double msSinceLastFrame = (Int32)DateTime.Now.Subtract(lastFrameTimestamp).TotalMilliseconds;
fps = 1000 / msSinceLastFrame;
lastFrameTimestamp = DateTime.Now;
}
}
else
{
if (frameTransport.channelKeyBufferBufidMismatch)
{
needsRestart = true;
}
}
}
}
MoveFrameToBitmap, which marshals in a video frame from FrameTransport, creates a bitmap if successful, clones it and queues the frame:
internal bool MoveFrameToBitmap()
{
bool result = false;
try
{
if (frameTransport.bitmapDataSize == 0)
{
return false;
}
bool ResolutionHasChanged = ((videoWidth != frameTransport.width) | (videoHeight != frameTransport.height));
videoHeight = frameTransport.height;
videoWidth = frameTransport.width;
Bitmap bitmap = new System.Drawing.Bitmap(videoWidth, videoHeight);
Rectangle rectangle = new System.Drawing.Rectangle(0, 0, videoWidth, videoHeight);
BitmapData bitmapData = new System.Drawing.Imaging.BitmapData();
bitmapData.Width = videoWidth;
bitmapData.Height = videoHeight;
bitmapData.PixelFormat = PixelFormat.Format24bppRgb;
bitmap.LockBits(rectangle, ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb, bitmapData);
Marshal.Copy(frameTransport.bitmapData, 0, bitmapData.Scan0, frameTransport.bitmapDataSize);
lock (frameQueueLock)
{
if (frameQueue.Count == 0)
{
frameQueue.Enqueue(bitmap.Clone());
}
}
bitmap.UnlockBits(bitmapData);
if (ResolutionHasChanged) skypeRef.events.FireOnVideoResolutionChanged(this, new RootEvents.OnVideoResolutionChangedArgs(videoWidth, videoHeight));
bitmap.Dispose();
result = true;
}
catch (Exception) { }
GC.Collect();
return result;
}
The property that exposes the queued frame, which can be safely accessed even when a frame is not currently queued:
public Bitmap QueuedFrame
{
get
{
try
{
lock (frameQueueLock)
{
return frameQueue.Dequeue() as Bitmap;
}
}
catch (Exception)
{
return null;
}
}
}
That's all for VideoRenderer. Now I'll show the relevant property of the static MyVideo class, which encapsulates, controls and returns frames from two video renderers. Here is the property which exposes the queued frame of the first renderer (every call to videoPreviewRenderer is locked with VPR_Lock):
public static Bitmap QueuedVideoPreviewFrame
{
get
{
lock (VPR_Lock) { return videoPreviewRenderer.QueuedFrame; }
}
}
The property for the second renderer is the same, except with its own lock object.
Moving on, here is the thread and its call in my UI that accesses the two queued frame properties in MyVideo and renders frames to the two PictureBoxes:
ThreadStart renderVCONF3501VideoThreadStart = new ThreadStart(new Action(() =>
{
while (MyAccount.IsLoggedIn)
{
if (MyVideo.VideoPreviewIsRendering)
{
if (MyVideo.VideoPreviewRenderer.NeedsRestart)
{
MyVideo.VideoPreviewRenderer.Stop();
MyVideo.VideoPreviewRenderer.Start();
MyVideo.VideoPreviewRenderer.NeedsRestart = false;
}
else
{
try
{
Bitmap newVideoPreviewFrame = MyVideo.QueuedVideoPreviewFrame;
if (newVideoPreviewFrame != null)
{
lock (VCONF3501_VPI_Lock)
{
VCONF3501_VideoPreview.Image = newVideoPreviewFrame;
}
}
}
catch (Exception) { continue; }
}
}
else
{
lock (VCONF3501_VPI_Lock)
{
VCONF3501_VideoPreview.Image = null;
}
}
if (MyVideo.LiveSessionParticipantVideoIsRendering)
{
if (MyVideo.LiveSessionParticipantVideoRenderer.NeedsRestart)
{
MyVideo.LiveSessionParticipantVideoRenderer.Stop();
MyVideo.LiveSessionParticipantVideoRenderer.Start();
MyVideo.LiveSessionParticipantVideoRenderer.NeedsRestart = false;
}
else
{
try
{
Bitmap newLiveSessionParticipantVideoFrame = MyVideo.QueuedLiveSessionParticipantVideoFrame;
if (newLiveSessionParticipantVideoFrame != null)
{
lock (VCONF3501_LSPVI_Lock)
{
VCONF3501_Video.Image = newLiveSessionParticipantVideoFrame;
}
}
}
catch (Exception) { continue; }
}
}
else
{
lock (VCONF3501_LSPVI_Lock)
{
VCONF3501_Video.Image = null;
}
}
GC.Collect();
}
}));
new Thread(renderVCONF3501VideoThreadStart).Start();
The GC.Collect() calls are to force bitmap memory release, as there was a memory leak (and still might be one--the cloned bitmaps aren't being manually disposed of and I'm not sure where to, at this point).
Where is the InvalidOperationException in System.Drawing, which causes a red cross to be drawn to the PictureBox coming from, what am I doing wrong in terms of locking and access, and how can I avoid/bypass this error?
I am trying to bypass it with the catch exception and continue logic in the thread, and that I have confirmed works . . . sometimes. At other times, the failed draw attempt seems to complete too far and draws the red cross anyway, and after that point, the PictureBox is thoroughly unresponsive and new frames cannot be drawn to it, even when the video is still running fine.
Perhaps there is a way to refresh the PictureBox so that it accepts new frames?
I was having a problem with the red cross, then I find this and it help me, I hope it helps you too:
WinForms controls and the red X
I have been trying to call a pdk plugin from the mojo hybrid app and have also tried the same with enyo app. In both cases my pdk plugin is shown as , Interesting thing is in case of enyo, i received the plugin_ready response which is sent after the plugin registration is complete.
in the web-os site, they mentioned that it is the issue with pdk plugin that makes it look defunct.
but i could not find a method to resolve it.
This is how my plugin looks,
PDL_bool powerCall(PDL_JSParameters *params) {
runsine();
char *reply = "Done";
PDL_JSReply(params, reply);
return PDL_TRUE;
}
int main(){
int result = SDL_Init(SDL_INIT_VIDEO);
PDL_Init(0);
PDL_RegisterJSHandler("pawar", powerCall);
PDL_JSRegistrationComplete();
PDL_CallJS("ready", NULL, 0); // this is for enyo
PDL_Quit();
SDL_Quit();
return 0;
}
please suggest me how to solve this issue. i know its a very simple task and am frustrated that its taking this long.
Thanks
Shankar
In your plugin you should enter an event loop after you call the "ready" function, and before you call the PDL_Quit() and SDL_Quit(). Not having an event loop causes the plugin process to quit right away.
Here is an example based on the "simple" app that ships with the PDK:
int main(){
int result = SDL_Init(SDL_INIT_VIDEO);
PDL_Init(0);
PDL_RegisterJSHandler("pawar", powerCall);
PDL_JSRegistrationComplete();
PDL_CallJS("ready", NULL, 0); // this is for enyo
atexit(SDL_Quit);
atexit(PDL_Quit);
SDL_Event Event;
bool paused = false;
while (1) {
bool gotEvent;
if (paused) {
SDL_WaitEvent(&Event);
gotEvent = true;
}
else {
gotEvent = SDL_PollEvent(&Event);
}
while (gotEvent) {
switch (Event.type) {
case SDL_ACTIVEEVENT:
if (Event.active.state == SDL_APPACTIVE) {
paused = !Event.active.gain;
}
break;
case SDL_QUIT:
// We exit anytime we get a request to quit the app
// all shutdown code is registered via atexit() so this is clean.
exit(0);
break;
// handle any other events interesting to your plugin here
default:
break;
}
gotEvent = SDL_PollEvent(&Event);
}
}
return 0;
}
I am getting some errors thrown in my code when I open a Windows Forms form in Visual Studio's designer. I would like to branch in my code and perform a different initialization if the form is being opened by designer than if it is being run for real.
How can I determine at run-time if the code is being executed as part of designer opening the form?
if (System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Designtime)
{
// Design time logic
}
To find out if you're in "design mode":
Windows Forms components (and controls) have a DesignMode property.
Windows Presentation Foundation controls should use the IsInDesignMode attached property.
The Control.DesignMode property is probably what you're looking for. It tells you if the control's parent is open in the designer.
In most cases it works great, but there are instances where it doesn't work as expected. First, it doesn't work in the controls constructor. Second, DesignMode is false for "grandchild" controls. For example, DesignMode on controls hosted in a UserControl will return false when the UserControl is hosted in a parent.
There is a pretty easy workaround. It goes something like this:
public bool HostedDesignMode
{
get
{
Control parent = Parent;
while (parent!=null)
{
if(parent.DesignMode) return true;
parent = parent.Parent;
}
return DesignMode;
}
}
I haven't tested that code, but it should work.
The most reliable approach is:
public bool isInDesignMode
{
get
{
System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess();
bool res = process.ProcessName == "devenv";
process.Dispose();
return res;
}
}
The most reliable way to do this is to ignore the DesignMode property and use your own flag that gets set on application startup.
Class:
public static class Foo
{
public static bool IsApplicationRunning { get; set; }
}
Program.cs:
[STAThread]
static void Main()
{
Foo.IsApplicationRunning = true;
// ... code goes here ...
}
Then just check the flag whever you need it.
if(Foo.IsApplicationRunning)
{
// Do runtime stuff
}
else
{
// Do design time stuff
}
I had the same problem in Visual Studio Express 2013. I tried many of the solutions suggested here but the one that worked for me was an answer to a different thread, which I will repeat here in case the link is ever broken:
protected static bool IsInDesigner
{
get { return (Assembly.GetEntryAssembly() == null); }
}
The devenv approach stopped working in VS2012 as the designer now has its own process. Here is the solution I am currently using (the 'devenv' part is left there for legacy, but without VS2010 I am not able to test that though).
private static readonly string[] _designerProcessNames = new[] { "xdesproc", "devenv" };
private static bool? _runningFromVisualStudioDesigner = null;
public static bool RunningFromVisualStudioDesigner
{
get
{
if (!_runningFromVisualStudioDesigner.HasValue)
{
using (System.Diagnostics.Process currentProcess = System.Diagnostics.Process.GetCurrentProcess())
{
_runningFromVisualStudioDesigner = _designerProcessNames.Contains(currentProcess.ProcessName.ToLower().Trim());
}
}
return _runningFromVisualStudioDesigner.Value;
}
}
/// <summary>
/// Are we in design mode?
/// </summary>
/// <returns>True if in design mode</returns>
private bool IsDesignMode() {
// Ugly hack, but it works in every version
return 0 == String.CompareOrdinal(
"devenv.exe", 0,
Application.ExecutablePath, Application.ExecutablePath.Length - 10, 10);
}
System.Diagnostics.Debugger.IsAttached
It's hack-ish, but if you're using VB.NET and when you're running from within Visual Studio My.Application.Deployment.CurrentDeployment will be Nothing, because you haven't deployed it yet. I'm not sure how to check the equivalent value in C#.
using (System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess())
{
bool inDesigner = process.ProcessName.ToLower().Trim() == "devenv";
return inDesigner;
}
I tried the above code (added a using statement) and this would fail on some occasions for me. Testing in the constructor of a usercontrol placed directly in a form with the designer loading at startup. But would work in other places.
What worked for me, in all locations is:
private bool isDesignMode()
{
bool bProcCheck = false;
using (System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess())
{
bProcCheck = process.ProcessName.ToLower().Trim() == "devenv";
}
bool bModeCheck = (System.ComponentModel.LicenseManager.UsageMode == System.ComponentModel.LicenseUsageMode.Designtime);
return bProcCheck || DesignMode || bModeCheck;
}
Maybe a bit overkill, but it works, so is good enough for me.
The success in the example noted above is the bModeCheck, so probably the DesignMode is surplus.
You check the DesignMode property of your control:
if (!DesignMode)
{
//Do production runtime stuff
}
Note that this won't work in your constructor because the components haven't been initialized yet.
When running a project, its name is appended with ".vshost".
So, I use this:
public bool IsInDesignMode
{
get
{
Process p = Process.GetCurrentProcess();
bool result = false;
if (p.ProcessName.ToLower().Trim().IndexOf("vshost") != -1)
result = true;
p.Dispose();
return result;
}
}
It works for me.
I'm not sure if running in debug mode counts as real, but an easy way is to include an if statement in your code that checkes for System.Diagnostics.Debugger.IsAttached.
If you created a property that you don't need at all at design time, you can use the DesignerSerializationVisibility attribute and set it to Hidden. For example:
protected virtual DataGridView GetGrid()
{
throw new NotImplementedException("frmBase.GetGrid()");
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int ColumnCount { get { return GetGrid().Columns.Count; } set { /*Some code*/ } }
It stopped my Visual Studio crashing every time I made a change to the form with NotImplementedException() and tried to save. Instead, Visual Studio knows that I don't want to serialize this property, so it can skip it. It only displays some weird string in the properties box of the form, but it seems to be safe to ignore.
Please note that this change does not take effect until you rebuild.
We use the following code in UserControls and it does the work. Using only DesignMode will not work in your app that uses your custom user controls as pointed out by other members.
public bool IsDesignerHosted
{
get { return IsControlDesignerHosted(this); }
}
public bool IsControlDesignerHosted(System.Windows.Forms.Control ctrl)
{
if (ctrl != null)
{
if (ctrl.Site != null)
{
if (ctrl.Site.DesignMode == true)
return true;
else
{
if (IsControlDesignerHosted(ctrl.Parent))
return true;
else
return false;
}
}
else
{
if (IsControlDesignerHosted(ctrl.Parent))
return true;
else
return false;
}
}
else
return false;
}
Basically the logic above boils down to:
public bool IsControlDesignerHosted(System.Windows.Forms.Control ctrl)
{
if (ctrl == null) return false;
if (ctrl.Site != null && ctrl.Site.DesignMode) return true;
return IsControlDesignerHosted(ctrl.Parent);
}
If you are in a form or control you can use the DesignMode property:
if (DesignMode)
{
DesignMode Only stuff
}
I found the DesignMode property to be buggy, at least in previous versions of Visual Studio. Hence, I made my own using the following logic:
Process.GetCurrentProcess().ProcessName.ToLower().Trim() == "devenv";
Kind of a hack, I know, but it works well.
System.ComponentModel.Component.DesignMode == true
To solve the problem, you can also code as below:
private bool IsUnderDevelopment
{
get
{
System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess();
if (process.ProcessName.EndsWith(".vshost")) return true;
else return false;
}
}
Here's another one:
//Caters only to thing done while only in design mode
if (App.Current.MainWindow == null){ // in design mode }
//Avoids design mode problems
if (App.Current.MainWindow != null) { //applicaiton is running }
After testing most of the answers here, unfortunately nothing worked for me (VS2015).
So I added a little twist to JohnV's answer, which didn't work out of the box, since DesignMode is a protected Property in the Control class.
First I made an extension method which returns the DesignMode's Property value via Reflection:
public static Boolean GetDesignMode(this Control control)
{
BindingFlags bindFlags = BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Static;
PropertyInfo prop = control.GetType().GetProperty("DesignMode", bindFlags);
return (Boolean)prop.GetValue(control, null);
}
and then I made a function like JohnV:
public bool HostedDesignMode
{
get
{
Control parent = Parent;
while (parent != null)
{
if (parent.GetDesignMode()) return true;
parent = parent.Parent;
}
return DesignMode;
}
}
This is the only method that worked for me, avoiding all the ProcessName mess, and while reflection should not be used lightly, in this case it did all the difference! ;)
EDIT:
You can also make the second function an extension method like this:
public static Boolean IsInDesignMode(this Control control)
{
Control parent = control.Parent;
while (parent != null)
{
if (parent.GetDesignMode())
{
return true;
}
parent = parent.Parent;
}
return control.GetDesignMode();
}
For WPF (hopefully this is useful for those WPF people stumbling upon this question):
if (System.ComponentModel.DesignerProperties.GetIsInDesignMode(new DependencyObject()))
{
}
GetIsInDesignMode requires a DependencyObject. If you don't have one, just create one.
/// <summary>
/// Whether or not we are being run from the Visual Studio IDE
/// </summary>
public bool InIDE
{
get
{
return Process.GetCurrentProcess().ProcessName.ToLower().Trim().EndsWith("vshost");
}
}
Here's a flexible way that is adaptable to where you compile from as well as whether or not you care which mode you're in.
string testString1 = "\\bin\\";
//string testString = "\\bin\\Debug\\";
//string testString = "\\bin\\Release\\";
if (AppDomain.CurrentDomain.BaseDirectory.Contains(testString))
{
//Your code here
}