vmware image windows 7 cannot initialize winring0 dll? - windows

I've a vmware image with windows 7 and a program needs winring0 dll but when I start the program I get the error message: I cannot initialize winring0 dll but my program works in native Windows 7? Is this a known problem with a vmware image? How can I initialize winring0 in vmware image? In my folder there is winring0 dll for 32 bit and 64 bit.

Basically, you are attempting to find information about your hardware on virtual hardware. This concept alone is likely to be full of problems.
VMware utilizes Binary Translation(See here) to execute privileged instructions in the kernel if your processor does not support VT-x (assuming intel) . It is quite possible that it was unable to properly translate the file when attempting to load, due to the fact that the dll very well may contain instructions that vmware was not built to translate, or non-virtualizable instructions, at which point it would fail to initialize. If your processor does support hypervisor assist technology (VT-x or Pacifica), further research may be required. See Here for a high level of overview of how VMware works.
Finally, as a last ditch attempt, the dll may require that it load into a specific memory address which conflicts with VMware memory spaces, at which point it would fail to initialize as well. Like said, being inside of vmware increases the complexity of this problem.

Check out the following two links :-
http://www.techpowerup.com/realtemp/docs.php
http://openlibsys.org/
RealTemp is a CPU temperature monitoring application that uses the winring0.dll library distributed by openlibsys.org. It doesn't look like the library will run without actual Intel or AMD processors to act on.
Again, VMWare might be passing through these registers but I doubt it. What software are you trying to run?

Related

Programmatically detect if hardware virtualization is enabled on Windows 7

Background
I've been bouncing around this for a while and still haven't come up with an adequate solution, hoping someone out there can point me in the right direction.
Essentially I need to identify whether I can run 64bit VM on a target machine (working in GO but happy to consider binding c code or some assembly (though I feel a bit out of depth there)
In order to run a 64 bit VM the system need Hardware Virtualisation support available and enabled in the bios (im only concerned with intel/amd at this time)
Journey so far
From windows 8 onwards, Windows ships with Hyper-V, and there is a nice function you can call IsProcessorFeaturePresent from the kernel32.dll with an arg of 'PF_VIRT_FIRMWARE_ENABLED' which will tell you if hardware virtualisation is enabled in firmware:
IsProcessorFeaturePresent
now I dont really like the way this behaves (it says not available if hyper-v is installed) but i can cope with it by checking if hyper-v is enabled through other means so this pretty much does the job from win8 upwards.
Problem is this function always return false on win 7 for some reason - even on a system on which I know hardware virtualization is enabled.
Coming from another angle I have used this lib to determine what instruction sets are available: intel processor feature lib - this allows me to know what type of virtualization instructions are available on the processor (if any)
But I'm still missing the final piece of knowing if its enabled in the bios on win 7. I figure in principle it should be easy from here - I should be able to call something which utilizes the virtualization extensions and see if it responds as expected. But unfortunately I have no idea how to do this.
Does anyone have any suggestions as to how I might do this?
Note: Im happy to consider 3rd party libs but this would be used in commercial software so licensing would have to allow for that (e.g nothing from Microsoft)
I am afraid you won't be able to achieve what you want unless you are ready to provide a kernel driver, because checking if BIOS has enabled virtualization requires kernel privileges.
Intel Software Developer Manual describes a model-specific register (MSR) with number 3Ah called IA32_FEATURE_CONTROL. Its bits 1 and 2 control whether VMX instructions are allowed in SMX and non-SMX modes. Also there is bit zero which, when written with 1, locks the whole register's value, thus making impossible to enable/disabled features until the next processor reset. This means that, if BIOS code has disabled VMX and locked it, an OS that boots later will be unable to change that fact, only to see it.
To read this or any other MSR one should use machine instruction RDMSR, and this instruction is only available when CPL is zero, that is, within an OS context. It will throw an exception if attempted to be used from application code.
Unless you find a program interface method that wraps RDMSR around and provides it to applications, you are out of luck. Typically that implies loading and running a dedicated kernel driver. I am aware about one for Linux, but cannot say if there is anything for Windows.
As an extra note, if your code is already running inside a virtual machine, like it is for some Windows installations which enable a Hyper-V environment for regular desktop, then you won't even be able to see an actual host MSR value. It will be up to the VMM to provide you with an emulated value, as well as it will show you whatever CPUID value it wants you to see, not the one from the host.

Is there any way to execute 64-bit programs on a 32-bit computer?

Just a simple question: Is there any way to run a program compiled under a 64 bit Windows environment (with mingw64) on a 32 bit machine? Any DLL or any compatibility layer which I can use?
If you are talking about a 32-bit processor, then no. But if you are running a 32-bit OS on 64-bit hardware, then you can do it with VMWare. A 64-bit guest can run on a 32-bit host, if the hardware supports it.
Bochs should do the trick, but you'd need another copy of Windows to run in the virtual machine. (Some editions of Windows include additional licenses for virtual machines, so you might be in luck.)
Performance would probably be very poor.
No you cannot do this. The other direction is possible through an emulator, e.g. on Windows it is called WOW64.
It is standard practise on platforms that still have large install base of the 32-bit versions of the OS to ship either just a 32-bit version, or both 32- and 64-bit versions.
I can recommend VirtualBox for this purpose, you can download the free version and it's easier to use than VMWare. However you will need a 64bit installation CDROM, and storage space for a full system install, and if you are installing Microsoft Windows they will expect you to pay for a license key.
Also your CPU needs to support both 64 bit mode in the hardware, and the vt-X/AMD-V features (most of them do). It's a bit slower, although mostly that seems to be the display that slows it down, not the internal program calculations. This is NOT an emulation, the CPU is really running native 64 bit, but VirtualBox fakes the hardware devices (display, disk, network, etc) so the result is not as nice as running normally. 3D graphics acceleration is available, but it has limitations.
An easier option is simply to hire an online Virtual Machine by searching for someone offering 64 bit versions of Windows Server (there are plenty). Usually they will offer connection over Remote Desktop, typically you can pay by the month. Upload your programs, run what you want, then delete it when you are finished and cancel the service. The service provider handles installation, licensing, hardware, etc.
hey that was a problem that gave me a headache for a while but i solved it. I had windows 10 32 bit but when i opened system in control panel it said that "32 bit architecture, 64 bit processor." lookup some websites and your hardware must have a few things which you can check in CPU-Z( lookup some webpages for this) its necessary. Then export your folders,documents, softwares in an external hard drive..now download the windows 10 64 bit iso file and boot it.ands viola! you got 64 bit architecture ( i also recommend upgrading ram atleast minimum 4 gb) or the other way is to install 64 bit guest in VMware ir another virtual machine software...gud luck
No, It is not possible...........

Do I need two machines to develop IOKit Mac drivers?

I'm building an IOKit CFPlugin driver for OS X. I'll be working with network data coming in that will be translated to MIDI data. No hardware is involved other than the built-in Airport. I have experience with drivers on Windows machines and firmware but this is my first dip into doing it on the Mac. So far things are going pretty well, but the Apple documentation sez: "For safety reasons, you should not load your driver on your development machine."
I only have one Mac. I really don't want two Macs- sorry, Apple. Should I take this warning seriously? Are there things I need to know?
Thanks, Tom Jeffries
You could also consider running OS X inside a VM as your testbed. It would surely be much more convenient that having a separate boot volume.
The warning is rather poorly worded; what you should consider doing is using a separate boot volume (partition) for trying out your driver, since it's possible to arbitrarily hose your system with your driver.
If you're doing kernel development on any OS that isn't isolated from your main system (via a VM, alternate boot disk, etc.), you're crazy!
What may be a bigger issue is that you can't do any kernel debugging, because the only option for that is to use GDB on a remote OS X system. For this, you may want to consider running OS X in virtualization.
you DEFINITELY want to have some way to recover a fubar kext installation: a bootable external drive or something you can quickly restore from-- this is the main reason for Apple's warning against running in-development-kernel-extensions on your production machine.
Nicholas is right that in order to debug using gdb (the only way in kernel space) you do need two machines. I've never tried using a VM as Coxy suggests: but I guess it's feasible (assuming that you run your kext on the virtual machine and use the real host machine to run gdb).
My preferred method for tracing and debugging in the kernel is kprintf() routed to firewire (aka firewire kprintf (man fwkpfv) ). for this you do need two machines with firewire ports.
finally, being an old computer musician myself, I wonder why you want to program a MIDI synthesizer (or transformer) on the network stack level. my guess is that you would have a much more gratifying experience working in userland (where you can use floating point math...)
if you need some hints or tips, feel free to get in touch...
|K<
from the ADC Kernel Programming Guide
Kernel programming is a black art that
should be avoided if at all possible.
Fortunately, kernel programming is
usually unnecessary. You can write
most software entirely in user space.
Even most device drivers (FireWire and
USB, for example) can be written as
applications, rather than as kernel
code. A few low-level drivers must be
resident in the kernel's address
space, however, and this document
might be marginally useful if you are
writing drivers that fall into this
category.

Building a dedicated visual studio 2010 virtual machine, which path has least resistance?

I'd like to ask anybody who has built a virtualized VS2010 environment in VirtualBox or VMware, which one was able to work out of the box without too much tweaking? Or both need workarounds to get stuff working?
Both are fine as long as you install the respective tools and drivers provided for the guest OS
If you're using VMWare Workstation, you can leverage even more out of the environment by installing Visual Studio on the Host PC, and using the Guest VM for debugging, if your application crashes you can actually rewind back to before the crash and step through your code with the same heap and stack before it crashed!
Basically, I suggest going with VMWare Workstation. It's pretty cheap (assuming you get paid to program) and has many, many awesome features that you'll come to love. If you're a hobbyist/student programmer however, you'll likely find VirtualBox to be a little more functional than the free VMWare Player.
As far as performance goes, Intel and AMD both have shipped chips with hardware virtualization since 2005/2006 respectively. This is called VT-x or AMD-V, and often has to be enabled in the bios on older machines.
Basically this means that your BIOS handles Memory and I/O virtualization on this chip, while specialist drivers (e.g. VMWare Tools) are installed to improve graphics and mouse performance - effectively this means the resulting VM has near native performance with minimal overhead.
Hope that helps!
You can work with a VS2010/Windows virtualized environment with no problems.
I've worked with such combination and I had no problems. Both VMWare and VirtualBox are stable so far since years and Windows OS virtualization works properly.
Obviously, you can have performance loss, because a virtualized OS has more bottle necked access to resources than a host one, but current CPUs from Intel and AMD have advanced virtualization instruction extensions which accelerates virtualization operations.
So... Just go ahead!
I don't know your requirement but there is also a great alternative using Win 7.
You can create a vhd file and boot on the vhd file.
A few steps more, you can create a base vhd file with everything you need, mark it as readonly and create as many differential disk as you want.
The drawback of this method are these ones :
it's a bit tricky to create the base and diff disk, because you have to do it in the setup console of windows setup (but google can help you)
there is a small performance impact on the disk I/O (but lower than the visualization environment)
you can run only one system at a time. In fact, nothing disallow you to install a virtualization software
you can't have your "host" and it's potential tools (corporate email, etc.)
but at least, the performance will be greatly better than a virtualization software.

kvm vs. vmware for kernel debugging / USB driver development

I'm currently setting up vmware Server 2.0 for kernel debugging with gdb ( see this setup guide ) and someone asked me why not use kvm?
So I ask: kvm vs. vmware for kernel debugging / USB driver development
what are the pros and cons of each?
Driver development? are you working on a driver for a particular piece of hardware? if so, then you probably won't be able to use virtualization, because the virtualized instance won't have access to the new hardware.
For this you will need two machines, one running a remote debugger on the other.
*Edit: * Apparently you're developing a driver for a USB Device? this is one area in particular that a VM actually Can help. These days most VM's have the ability to delegate specific USB devices to a guest OS.
That said, this situation doesn't really offer any benefits over the remote debugger option, because you still need a way to inspect the state of the running or crashed OS, and VM's offer very little assistance in this regard. You might be able to replay saved states from just before a crash.
You might be able to get a bit of traction using UML, which would allow you to do local debugging as on a regular user process, which is a little bit less trouble.
Instead of answering the direct question I'll add another option... Depending on if the kernel in question is a Linux kernel, and what part(s) of it you are working on, you might find that UserModeLinux (included in the 2.6.x source, and available as patch sets for 2.4 and 2.2) may trump both of those options.
As it runs the kernel as a userland process under the host kernel it is easier to attach common debugging tools to. I believe it is very commonly used in the early stages of updates/additions to file-system related code. If you are developing/debugging modules that interact directly with hardware it may be much less use to you though.
Reference links: home,
other
I recently started building GNU Mach/HURD and found the combination of QEmu/KVM to work really quite well.. for the following reasons:
QEmu presents quite a clean environment
Networking has alot of options
I can easily mount the filesystem using a raw device file / loopback
Bottom line is, for kernel work I just want the minimum of functionality to boot and see the result. VMWare is much more for usable virtualization rather than down-and-dirty.
There is however no comparison to booting on a real machine with real hardware. The VM environment can seem like a safety blanket somtimes ... because even my toaster would know what a Realtek RTL8139C was.
If it is a "real hardware" device, of course, vmware will not emulate it, so you won't be able to debug the driver under it (nor will any other virtualisation software, unless you extend one to do so).
Device driver debugging can be done to some extent with a real hardware machine with a normal kernel - although there are obviously things you can't do - like set breakpoints.
It is still possible to attach a debugger to the kernel and inspect stuff. Moreover, traditional printf() debugging is quite possible (printk, anyone), and there are various features in the kernel which make debugging easier. It's possible to build the kernel with various debug options to try to detect pointer problems, memory leaks etc.
By default, the kernel even gives a nice-ish stack trace on the log when it encounters an OOPS or BUG condition (obviously this does not necessarily get written anywhere if the system hangs or crashes). Of course a pointer-out-of-range condition happening inside an interrupt is a recipe for disaster, but you could still get a stack trace on the screen immediately before the panic :)

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