Non-primitive types in events - events

When dealing with events, people are usually taking examples of very simple values object composed only of primitives.
But what about an event where i would need more information. Is is allowed to create specific structure to handle these cases ?
namespace Events {
public class BlueTrainCleaned
{
Datetime start
Datetime end
Carriage[] Carriages
}
public class Carriage
{
string Descrizione
int Quantity
}
}
The Carriage class is part of the event namespace and has not any complex logic or anything.
but if I had another event :
public class RedTrainCleaned
{
Datetime start
Datetime end
Carriage[] Carriages
}
Carriage will be part of the interface of the second event also. If have let's say 40 or 50 event with the same "event value object", that means that my project will be heavily coupled on this object. It does not look so good to me, but what could I do to avoid this? Is it a warning that something in the analysis of my domain is not well done?
thanks for your help,

I guess it depends on how standard Carriage is in your domain. If it changes for one event, should it change for the other ones, too?
I guess I think of the example of Address. It's pretty standard within a domain, and I think it makes sense to include that in my event object if I am raising an event that contains address information. This way, if it becomes known that we need to have a ZIP+4 extension to my zip code, I can add a new field to my Address class and have that property available for future events. I can make the change in a single place and have it available for future events.
If Carriage could mean something different across different events, then maybe it's not something you should include - and instead, flatten it out in your event. But if Carriage really is an ubiquitous definition within your domain, then I think it's fine to include it in your event classes.
As much as it may be frustrating to hear, I think it really "depends".
I hope this helps. Good luck!!

A separate class library project can be created to contain message classes (DTO's). This project ideally should have no dependencies on other projects of the solution, and it should contain nothing but serializable POCO's.
There will be minimal dependency in this case as you only have to share the DTO library.

Related

Seemingly redundant event and event handlers

I will explain with an example. My GWT project has a Company module, which lets a user add, edit, delete, select and list companies.
Of these, the add, edit and delete operations lands back the user on the CompanyList page.
Thus, having three different events - CompanyAddedEvent, CompanyUpdatedEvent and CompanyDeletedEvent, and their respective event handlers - seems overkill to me, as there is absolutely not difference in their function.
Is it OK to let a single event manage the three operations?
One alternative I think is to use some event like CompanyListInvokedEvent. However, somewhere I think its not appropriate, is the event actually is not the list being invoked, but a company being added/updated/deleted.
If it had been only a single module, I would have get the task done with three separate events. But other 10 such modules are facing this dilemma. It means 10x3 = 30 event classes along with their 30 respective handlers. The number is large enough for me to reconsider.
What would be a good solution to this?
UPDATE -
#ColinAlworth's answer made me realize that I could easily use Generics instead of my stupid solution. The following code represents an event EntityUpdatedEvent, which would be raised whenever an entity is updated.
Event handler class -
public class EntityUpdatedEvent<T> extends GwtEvent<EntityUpdatedEventHandler<T>>{
private Type<EntityUpdatedEventHandler<T>> type;
private final String statusMessage;
public EntityUpdatedEvent(Type<EntityUpdatedEventHandler<T>> type, String statusMessage) {
this.statusMessage = statusMessage;
this.type = type;
}
public String getStatusMessage() {
return this.statusMessage;
}
#Override
public com.google.gwt.event.shared.GwtEvent.Type<EntityUpdatedEventHandler<T>> getAssociatedType() {
return this.type;
}
#Override
protected void dispatch(EntityUpdatedEventHandler<T> handler) {
handler.onEventRaised(this);
}
}
Event handler interface -
public interface EntityUpdatedEventHandler<T> extends EventHandler {
void onEventRaised(EntityUpdatedEvent<T> event);
}
Adding the handler to event bus -
eventBus.addHandler(CompanyEventHandlerTypes.CompanyUpdated, new EntityUpdatedEventHandler<Company>() {
#Override
public void onEventRaised(EntityUpdatedEvent<Company> event) {
History.newItem(CompanyToken.CompanyList.name());
Presenter presenter = new CompanyListPresenter(serviceBundle, eventBus, new CompanyListView(), event.getStatusMessage());
presenter.go(container);
}
});
Likewise, I have two other Added and Deleted generic events, thus eliminating entire redundancy from my event-related codebase.
Are there any suggestions on this solution?
P.S. > This discussion provides more insight on this problem.
To answer this question, let me first pose another way of thinking about this same kind of problem - instead of events, we'll just use methods.
In my tiered application, two modules communicate via an interface (notice that these methods are all void, so they are rather like events - the caller doesn't expect an answer back):
package com.acme.project;
public interface CompanyServiceInteface {
public void addCompany(CompanyDto company) throws AcmeBusinessLogicException;
public void updateCompany(CompanyDto company) throws AcmeBusinessLogicException;
public void deleteCompany(CompanyDto company) throws AcmeBusinessLogicException;
}
This seems like overkill to me - why not just reduce the size of this API to one method, and add an enum argument to simplify this. This way, when I build an alternative implementation or need to mock this in my unit tests, I just have one method to build instead of three. This gets to be clearly overkill when I make the rest of my application - why not just ObjectServiceInterface.modify(Object someDto, OperationEnum invocation); to work for all 10 modules?
One answer is that you might want want to drastically modify the implementation of one but not the others - now that you've reduced this to just one method, all of this belongs inside that switch case. Another is that once simplified in this way, the inclination often to further simplify - perhaps to combine create and update into just one method. Once this is done, all callsites must make sure to fulfill all possible details of that method's contract instead of just the one specific one.
If the receivers of those events are simple and will remain so, there may be no good reason to not just have a single ModelModifiedEvent that clearly is generic enough for all possible use cases - perhaps just wrapping the ID to request that all client modules refresh their view of that object. If a future use case arises where only one kind of event is important, now the event must change, as must all sites that cause the event to be created so that they properly populate this new field.
Java shops typically don't use Java because it is the prettiest language, or because it is the easiest language to write or find developers for, but because it is relatively easy to maintain and refactor. When designing an API, it is important to consider future needs, but also to think about what it will take to modify the current API - your IDE almost certainly has a shortcut key to find all invocations of a particular method or constructor, allowing you to easily find all places where that is used and update them. So consider what other use cases you expect, and how easily the rest of the codebase can be udpated.
Finally, don't forget about generics - for my example above, I would probably make a DtoServiceInterface to simplify matters, so that I just declare the one interface with three methods, and implement it and refer to it as needed. In the same way, you can make one set of three GwtEvent types (with *Handler interfaces and possibly Has*Handlers as well), but keep them generic for all possible types. Consider com.google.gwt.event.logical.shared.SelectionEvent<T> as an example here - in your case you would probably want to make the model object type a parameter so that handlers can check which type of event they are dealing with (remember that generics are erased in Java), or source from one EventBus for each model type.

Should controller methods take arguments?

Given that there is file selection widget on the view and controller need to handle event of selecting file, should I rather write controller method:
public void fileSelected(String filePath){
//process filePath
}
or
public void fileSelected(){
String filePath = view.getSelectedFilePath();
//process filePath
}
The first approach seems to introduce less coupling between C and V: C don't know what exactly data does C need while handling given event.
But it requires creating a lot of verbose methods similar to getSelectedFile on V side.
On the other hand, second approach may lead to cluttered controller methods in more complex cases than in example (much more data to pass than just filePath).
From your own experience, which approach do you prefer?
The first approach is my favourite. The only difference is I would rather use an object (like Mario suggested) to pass arguments to the method. This way method's signature will not change when you add or remove some of the arguments. Less coupling is always good :)
One more thing:
If You want to try the second solution I recommend using a ViewFactory to remove view logic from the controller.
The first approach is the way to go;
public void fileSelected(String filePath){
//process filePath
}
The Controller should not care about how the View looks like or how it's implemented. It gets much clearer for the developer as well, when creating/updating the view, to know what an action in the controller wants. Also it makes it easier for method overloading.
Though, I don't know really how String filePath = view.getSelectedFilePath(); would work. Are we talking about parsing the View code/markup?
On the other hand, second approach may lead to cluttered controller methods in more complex cases than in example (much more data to pass than just filePath).
That's when you would create a View Model class (let's say we name it MyViewModel) to store all the properties that you need to send (may it be 10 properties) and then pass that in the action: fileSelected(MyViewModel model). That's how it's intended to be used and what the *ModelBinder's in asp.net mvc are there to help you with.
I think you need to look at this from a step back.
Worry less about how it gets in, and be more concerned with validation and error raising.
Tomorrow, your requirements could change and demand that you source the information via a different architectural approach. You could refactor the setup of [inputs / an input object] into a base controller class - or one of several classes for different controller domains.
If you focus on proper validation, whether within the controller (scrubbing) or outside of it (unit tests), then you perform more thorough decoupling though duck typing.
I would go with the first approach. It's reusable and separates concerns. Even if the method of getting the filePath in the future were to change, it won't affect your method's functionality.

method name for a long method

The good style (Clean Code book) says that a method's name should describe what the method does. So for example if I have a method that verifies an address, stores it in a database, and sends an email, should the name be something such as verifyAddressAndStoreToDatabaseAndSendEmail(address);
or
verifyAddress_StoreToDatabase_SendEmail(address);
although I can divide that functionality in 3 methods, I'll still need a method to call these 3 methods. So a large method name is inevitable.
Having And named methods certainly describes what the method does, but IMO it's not very readable as names can be very very large. How would you solve it?
EDIT: Maybe I could use fluent style to decompose the method name such as:
verifyAddress(address).storeToDatabase().sendEmail();
but I need a way to ensure the order of invocation. Maybe by using the state pattern, but this causes the code to grow.
How I approach this is to make the 3 smaller methods as you mentioned and then in the higher method that calls the 3 smaller ones, I name it after the "why" I need to do those three things.
Try to define why you need to do those steps and use that as the basis of the method name.
A single method should not do 3 things. Thus divide the work into 3 methods:
verifyAddress
storeAddress
sendEmail
I'm following up on my previous comment, but I've got more here than would fit reasonably in a comment so I'm answering.
The details of the method belong in the documentation not in the name of the method (in my opinion). Think of it this way... By putting SendEmail in the name of the method, you're committing implementation details to the method name. What if a decision is made down the road to send notification via SMS or twitter or something else instead of email? Do you change the name of the method and break your API, or do you have a method name that misleads the consumers of the API? Something to consider.
If you insist on keeping the functionality of the method in its name, I'd urge you to find something more generic. Perhaps something along the lines of VerifySaveAndNotify(Address address). That way, the method name tells you what it's doing without specifying how it does it. The parameter of type Address let's you know what is being verified and saved. All of that works together to make your method name informative, flexible, and terse.
EDIT: Maybe I could use fluent style to decompose the method name such as:
verifyAddress(address).storeToDatabase().sendEmail();
but I need a way to ensure the order of invocation. Maybe by using the state pattern, but this causes the code to grow.
To ensure ordering of commands in a fluent style, each result would be an object that exposes only the functionality required by the next step. For example:
public class Verifier
{
public DataStorer VerifyAddress(string address)
{
...
return new DataStorer(address);
}
}
public class DataStorer
{
public Emailer StoreToDataBase()
{
...
return new Emailer(...);
}
}
public class Emailer
{
public void SendEmail()
{
...
}
}
This is handy if you need to create a very granular design and want to optimise your classes for reuseability, but is likely to be design overkill under most circumstances. Better probably as others have said to choose a name that represents what the whole process is supposed to represent. You could simply call it "StoreAndEmail", making an assumption that verification is something you do routinely before committing data to any destination. The alternative if you don't mind names being long is to simply describe it in full and accept that a long name is necessary. In the end, it really doesn't cost you anything, but can certainly make you code more specific in its intent.

How to construct two objects, with each other as a parameter/member

I have two classes that each need an instance of each other to function. Ordinarily if an object needs another object to run, I like to pass it in the constructor. But I can't do that in this case, because one object has to be instantiated before the other, and so therefore the second object does not exist to be passed to the first object's constructor.
I can resolve this by passing the first object to the second object's constructor, then calling a setter on the first object to pass the second object to it, but that seems a little clunky, and I'm wondering if there's a better way:
backend = new Backend();
panel = new Panel(backend);
backend.setPanel();
I've never put any study into MVC; I suppose I'm dealing with a model here (the Backend), and a view or a controller (the Panel). Any insights here I can gain from MVC?
It's time to take a look at MVC. :-) When you have a model-view-controller situation, the consensus is that the model shouldn't be aware of the view-controller (MVC often plays out as M-VC), but the view is invariably aware of the model.
If the model needs to tell the view something, it does so by notifying its listeners, of which it may have multiples. Your view should be one of them.
In a circular construction scenario I'd use a factory class/factory method. I would normally make the construction logic private to the factory (using friend construct, package level protection or similar), to en sure that no-one could construct instances without using the factory.
The use of setter/constructor is really a part of the contract between the two classes and the factory, so I'd just use whichever's convenient.
As has been pointed out, you really should try to find a non-circular solution.
First of all, contrary to what others has said here, there's no inherent problem with circular references. For example, an Order object would be expected to have a reference to the Customer object of the person who placed the Order. Similarly, it would be natural for the Customer object to have a list of Orders he has placed.
In a refernce-based language (like Java or C#) there's no problem, at all. In a value-based language (like C++), you have to take care in designing them.
That said, you design of:
backend = new Backend();
panel = new Panel(backend);
backend.setPanel(panel);
It pretty much the only way to do it.
It's better to avoid circular references. I would personally try to rethink my objects.
panel = new Panel(backend);
You do this in this routine something like
Public Sub Panel(ByVal BackEnd as BackEnd)
Me.MyBackEnd = BackEnd
BackEnd.MyPanel = Me
End Sub
You don't need BackEnd.SetPanel
It is better to use Proxies. A proxy links one object to another through raising a Event. The parent hands the child a proxy. When the child needs the parent it calls a GetRef method on the proxy. The proxy then raises a event which the parent uses to return itself to the proxy which then hands it to the child.
The use of the Event/Delegate mechanism avoids any circular reference problems.
So you have (assuming that the backend is the 'parent' here)
Public Sub Panel(ByVal BackEnd as BackEnd)
Me.MyBackEnd = BackEnd.Proxy
BackEnd.MyPanel = Me
End Sub
Public Property MyBackEnd() as BackEnd
Set (ByVal Value as BackEnd)
priBackEndProxy = BackEnd.Proxy
End Set
Get
Return priBackEndProxy.GetRef
End Get
End Property
Here is a fuller discussion on the problem of circular references. Although it is focused on fixing it in Visual Basic 6.0.
Dynamic Memory Allocation
Also another solution is aggregating Panel and BackEnd into another object. This is common if both elements are UI Controls and need to behave in a coordinated manner.
Finally as far as MVC goes I recommend using a a Model View Presenter approach instead.
Basically you have your Form Implement a IPanelForm interface. It registers itself with a class called Panel which does all the UI logic. BackEnd should have events that Panel can hook into for when the model changes. Panel handles the event and updates the form through the IPanelForm interface.
User clicks a button
The form passes to Panel that the user clicked a button
Panel handles the button and retrieves the data from the backend
Panel formats the data.
Panel uses IPanelForm Interface to show the data on the Form.
I've been delaying implementing the lessons learned here, giving me plenty of time to think about the exact right way to do it. As other people said, having a clear separation where the backend objects have listeners for when their properties change is definitely the way to go. Not only will it resolve the specific issue I was asking about in this question, it is going to make a lot of other bad design smells in this code look better. There are actually a lot of different Backend classes (going by the generic class names I used in my example), each with their own corresponding Panel class. And there's even a couple of places where some things can be moved around to separate other pairs of classes into Backend/Panel pairs following the same pattern and reducing a lot of passing junk around as parameters.
The rest of this answer is going to get language specific, as I am using Java.
I've not worried a whole lot about "JavaBeans," but I have found that following basic JavaBean conventions has been very helpful for me in the past: basically, using standard getters and setters for properties. Turns out there's a JavaBean convention I was unaware of which is really going to help here: bound properties. Bound properties are properties available through standard getters and setters which fire PropertyChangeEvents when they change. [I don't know for sure, but the JavaBeans standard may specify that all properties are supposed to be "bound properties." Not relevant to me, at this point. Be aware also that "standard" getters and setters can be very non-standard through the use of BeanInfo classes to define a JavaBean's exact interface, but I never use that, either.] (The main other JavaBean convention that I choose to follow or not as appropriate in each situation is a no-argument constructor; I'm already following it in this project because each of these Backend objects has to be serializable.)
I've found this blog entry, which was very helpful in cluing me into the bound properties/PropertyChangeEvents issue and helping me construct a plan for how I'm going to rework this code.
Right now all of my backend objects inherit from a common class called Model, which provides a couple of things every backend in this system needs including serialization support. I'm going to create an additional class JavaBean as a superclass of Model which will provide the PropertyChangeEvent support that I need, inherited by every Model. I'll update the setters in each Model to fire a PropertyChangeEvent when called. I may also have JavaBean inherited by a couple of classes which aren't technically Models in the same sense as these but which could also benefit from having other classes registered as listeners for them. The JavaBean class may not fully implement the JavaBean spec; as I've said, there are several details I don't care about. But it's good enough for this project. It sounds like I could get all this by inheriting from java.awt.Component, but these aren't components in any sense that I can justify, so I don't want to do that. (I also don't know what overhead it might entail.)
Once every Model is a JavaBean, complete with PropertyChangeEvent support, I'll do a lot of code cleanup: Models that are currently keeping references to Panels will be updated and the Panels will register themselves as listeners. So much cleaner! The Model won't have to know (and shouldn't have known in the first place) what methods the Panel should call on itself when the property updates.

C# 3.0 Autoproperties - whats the difference?

0 What's the difference between the following?
public class MyClass
{
public bool MyProperty;
}
public class MyClass
{
public bool MyProperty { get; set; }
}
Is it just semantics?
Fields and properties have many differences other than semantic.
Properties can be overridden to provide different implementations in descendants.
Properties can help alleviate versioning problems. I.e. Changing a field to a property in a library requires a recompile of anything depending on that library.
Properties can have different accessibility for the getter and setter.
"Just semantics" always seems like a contradiction in terms to me. Yes, it changes the meaning of the code. No, that's not something I'd use the word "just" about.
The first class has a public field. The second class has a public property, backed by a private field. They're not the same thing:
If you later change the implementation of the property, you maintain binary compatibility. If you change the field to a property, you lose both binary and source compatibility.
Fields aren't seen by data-binding; properties are
Field access can't be breakpointed in managed code (AFAIK)
Exposing a field exposes the implementation of your type - exposing a property just talks about the contract of your type.
See my article about the goodness of properties for slightly more detail on this.
In that case, yes it is mostly semantics. It makes a difference for reflection and so forth.
However, if you want to make a change so that when MyProperty is set you fire an event for example you can easily modify the latter to do that. The former you can't. You can also specify the latter in an interface.
As there is so little difference but several potential advantages to going down the property route, I figure that you should always go down the property route.
The first one is just a public field, the second one is a so-called automatic property. Automatic properties are changed to regular properties with a backing field by the C# compiler.
Public fields and properties are equal in C# syntax, but they are different in IL (read this on a German forum recently, can't give you the source, sorry).
Matthias
The biggest difference is that you can add access modifiers to properties, for example like this
public class MyClass
{
public bool MyProperty { get; protected set; }
}
For access to the CLR fields and properties are different too. So if you have a field and you want to change it to a property later (for example when you want to add code to the setter) the interface will change, you will need to recompile all code accessing that field. With an Autoproperty you don't have this problem.
I am assuming you are not writing code that will be called by 3rd party developers that can’t recompile their code when you change your code. (E.g. that you don’t work for Microsoft writing the .Net framework it’s self, or DevExpress writing a control toolkip). Remember that Microsoft’s .NET framework coding standard is for the people writing the framework and tries to avoid a lot of problems that are not even issues if you are not writing a framework for use of 3rd party developers.
The 2nd case the defined a propriety, the only true advantage of doing is that that data binding does not work with fields. There is however a big political advantage in using proprieties, you get a lot less invalid complaints from other developers that look at your code.
All the other advantages for proprieties (that are well explained in the other answers to your questions) are not of interest to you at present, as any programmer using your code can change the field to a propriety later if need be and just recompile your solution.
However you are not likely to get stacked for using proprieties, so you make as well always use public proprieties rather the fields.

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