Visual Studio Solutions and Projects - visual-studio

I have looked for similar questions, but could find none other than the difference between solutions and projects. Mine is on the same level, I suppose, but is slightly different.
I'm a previous Java developer thrust into C# recently and I am the sole individual charged with setting up source control, project standards, etc. etc. and this is my first go with Visual Studio (using 2010 Pro).
I understand a solution is a "container" for related projects, but I am unsure the best practices of adding projects to a solution which are related, but are of a different type.
For example, would I place a web project in the same solution with a desktop application or mobile app if they are related (rather near identical) in function? They are basically the same app, but in different formats. They may use the same classes (for a contrived example, a Person class).
To me, they seem obviously related, but are different applications, so it would seem they should be in different solutions.
I appreciate any feedback offered.
Thanks in advance.

Those apps should be in one solution, expecialy if they share functionality, common projects etc. Quite good approach is to group projects within a solution using solution folders, for example "Common", "Web", "Mobile", "Setup" etc. This way you can have logical groups inside solution.

I would place them in the same solution, since this makes it easier to have a common class library as one project in that solution.

There are no rules for this so there is no right or wrong answer. It all comes down to how you want to organize your code. We commonly have web apps and console apps in the same solution because they are functionally tied together and share code so the type of project really does not matter.

I would place them in the same solution. You can create different configurations to build each application or build both of them at the same time. This allows you to change the class and verify changes made to the class will work for both applications.
Also if you start to see functionality start to duplicate across applications it is easier to create new classes and project that can apply to both applications.

You can throw everything in one solution. This is convenient if you often have to debug the library and application code together, but if the solution has many projects it can become unwieldy.
One approach is to treat the solution as 'that which will be installed as a unit.' Then your common library will go in one solution, and your mobile and desktop apps in their own solutions. This keeps solutions smaller, but it can be inconvenient when you are developing everything together-- so it works best when the library is very stable.

Related

XPage Osgi plug in development

background
I have designed many tools in the past year or so that is designed to help me program for XPages. These tools include primarily helper java classes, extended logging (making use of OpenLogger and my own stuff), and a few other things that I personally feel I cannot work without. It has been discussed with my employer, and we feel that it might be a good idea to start publishing these items to openNTF. Since these tools are made up of about 3 .nsfs, all designed to use the same java code, key javascript classes, css, and even a custom control or two, I would like to consolidate key items into a plug-in that can be installed at the server and client level. I want to do this consolidation before I even think about publishing any of the work I've done so far. It would just be far too much work to maintain, not just for me, but for potential users. I have not really found any information on how to do such a thing in google searches. I also have to make sure that I am able to make use of the ExtLib libraries, openNTF Domino API, and the Notes API.
my questions
How does one best go about designing such plug-ins? Must a designer
use eclipse, or is this it possible to do this directly in the Notes
Designer?
How does a designer best go about keeping a server and client up to date while designing and updating the plug-in code? Is this why GitHub is often used?
Where is the best place to get material to get started in this direction? I sort of feel lost in the woods, knowing I need to head north, but not having a compass for that first step.
Thank you very much for your input.
In my experience, I found that diving into plug-in development is a huge PITA until you get used to it, but it's definitely worth it overall.
As for whether you can use Designer for plugin development: yes, but you will likely eventually want to not do so. I started out by using Designer for this sort of thing for a while, presumably with the same sentiment as you: why bother installing another instance of Eclipse when I'm already sitting in one all day? However, between Designer's age (it's roughly equivalent to, I think, Eclipse 3.4), oddities when it comes to working sets between the "Applications" and "Project Explorer" views, and, in my case, my desire to use a Mac app, I ended up switching.
There are two major starting points: the XSP Starter Kit (http://www.openntf.org/internal/home.nsf/project.xsp?name=XSP%20Starter%20Kit) and Niklas Heidloff's video on setting up Eclipse for XPages development (http://www.openntf.org/main.nsf/blog.xsp?permaLink=NHEF-8RVB5H). The latter mentions the XPages SDK (http://www.openntf.org/internal/home.nsf/project.xsp?name=XPages%20SDK%20for%20Eclipse%20RCP), which is also useful. In my setup, I found the video largely useful, but some aspects either difficult to find (IBM's downloads are shifting sands) or optional (debugging, which will depend on whether or not you're using Eclipse on Windows).
Those resources should generally get you set up. The main thing to worry about when setting up your Eclipse environment will be making sure your Plug-In Execution Environment is properly done. If you're following the SDK setup instructions, that SHOULD get you where you need to be.
The next thing to know about is the way plugins are structured. Each plugin you want to install in Designer or Domino will also be paired with a feature project (a feature can house several plugins), and potentially an update site - the last one is optional if you just want to import the features into an Update Site NSF. That's how I often do my normal plugin development: export the paired feature to a directory and then import the feature into the server's Update Site NSF and then install in Designer from there using Application -> Install. You can also set things up so that you deploy into the server's plugin/feature directories instead of taking the step of installing into an update site if you'd prefer. GitHub doesn't really come into play for this aspect - it's more about sharing/collaborating with your code and also having a remote storage location for your git repositories (which I highly advise).
And as for the "lost in the woods" feeling: yep, you'll have that for a good while. There are lots of moving parts and esoteric concepts to get a hold of all at once. If you mostly follow the above links and then start with some basics from the XSP Starter Kit (which is itself a plugin project that you can pair with a feature) - say, printing text in the Activator class and making an implicit global variable just to make sure it works - that should help get your feet wet.
It's best done in Eclipse. You can debug your code running on the server from there, as well as run it directly from there. The editors are also more up-to-date. You want:
Eclipse for RCP and RAP developers
XPages SDK for Eclipse RCP (from OpenNTF)
XPages Debug Plugin (from OpenNTF - basically allows you to load the plugins to the Domino server dynamically, rather than exporting to an Update Site all the time)
XSP Starter Kit on OpenNTF is a good starting point for a plugin. There are various references to the library id, which has to be unique for your plugin. Basically, references to org.openntf.xsp.starter need changing to whatever you want to call your plugin. You're also best advised to remove what you don't need. I tend to work in a copy of the Starter, remove stuff, build and if there are errors with required classes (Activator.java obviously will be required and some others), then paste them back in from the Starter.
XPages OpenLog Logger is a good cross-reference, that was built from XPages Starter Kit. It's pretty much stripped down and you'll be able to see what had to be changed. A lot of the elements of the XSP Starter Kit correspond to Java classes you'll probably be familiar with from your XPages Java development.
GitHub etc tend to be used as source control, which is useful for working out what's changed from time to time.

Build an app with marionettejs with requirejs?

I have used backbone boilerplate on the past
https://github.com/backbone-boilerplate/backbone-boilerplate
I want to use marionette on my next project and I have found this
https://github.com/BoilerplateMVC/Marionette-Require-Boilerplate
My question is if it's a good idea to go with the marionette boilerplate or start form scratch.
As an aside, I'd like to suggest you give Yeoman a shot for scaffolding your first Marionette app. Yeoman works via what are called "generators", and provide much more than the the above Boilerplate MVC can offer you (Chai and Sinon for testing, Bower for client-side package management, etc...). Plus, Addy Osmani, who runs backbone-boilerplates is one of the heads of the project. Check out generator-marionette here.
I haven't used BoilerPlate, but glancing through it, it certainly seems like a valid approach to writing Marionette apps. If you're just getting started it will certainly help you see how the various pieces are supposed to be used. One gripe I've got is the folder structure. I prefer to break my applications down into modules, and then add models, collections, views, etc under each module. But this will certainly get you up and running quick, and there's nothing stopping you from customizing it to suit your needs.
I agree with others here: it is a useless limitation to imitate a folder structure that follows the 'old mvc model for server-side code'. You will remain more flexible further down the road if you think of your application strictly as completely self-containing modules, i.e. they contain their own controller/router/views/collections/templates etc. You can have a separate folder structure for shared code that is not a module, although anything can be made a module :)
Regarding boilerplate code and generators: i think in the beginning you should actually NOT do it, because you won't understand what you're doing. But that's just my personal opinion.

set different build target in eclipse like in Xcode

I know the title might be a little misleading so if you find better words for what I mean, please feel free to modify it. I take the concept of 'target' from Xcode.
I'm an iPhone developer now turning to android one. With Xcode I can do the following, supposing I have a list of apps in which users grow different plants:
I can set different target, e.g. apple, bear etc.
for each target I can choose to load different database/UI images, they are all in the project file with same names but in different folders, and I can set which target uses which files.
at building phase I simply choose targets and click build, and then I can have a list of my apps.
The advantage of this is I don't need to change anything in code, just grab the resources from designer and change a little project setting, and all is done.
Now with eclipse I can't find out how I can do that so simple. I have to remove old resources and copy new ones there to build for a different target. This takes too much time when I have to make an update for 20 apps. So is there a better to achieve what I'm requiring? any plugin for eclipse or there are some easy ways that I don't know yet?
I got a solution with Android Studio's Gradle Build System i-e defining different flavors of my app and then using build variant configuations, producing different apps from same/shared code base, resources etc.
As per Android Developers Docs
The build system uses product flavors to create different product versions of your app. Each product version of your app can have different features or device requirements. The build system also uses build types to apply different build and packaging settings to each product version. Each product flavor and build type combination forms a build variant. The build system generates a different APK for each build variant of your app. Now one can have two or more product flavors e.g (paid flavor, free/demo flavor) etc for one single project with same code base.
For more information See Build Variants & Product Flavors Doc
I started a similar topic and added a bounty, so I even got responses.
Here is the topic with explanation of the problem and possible solutions that I found on the web. These are mainly library projects and broadcast receivers. Maybe library projects will work for you?
There is also a satisfactory answer that I got with a solution for Android/Eclipse. It proposes using SharedPreferences for determining which code/image/package is invoked and which not. The problem I see with it is that the entire code and resources must be in the app, so this gets quite large in case that one has a lot of different images.
Maybe there will be other helpful answers there, you can have a look after a couple of days. What I already know is that there is no such thing like targets in Eclipse... In Android Studio there are modules which seem to be similar, but that does not really help us.

Are MVC2 areas with multiple projects supported in the final release?

I had been following this guide to get areas with multiple projects setup:
http://msdn.microsoft.com/en-us/library/ee307987(VS.100).aspx
I was stumbling on the step where you modify the .csproj files to enable the AfterBuild configuration. My googling led me to this post from Steve Mosely:
http://avingtonsolutions.com/blog/post/2010/04/03/JQuery-AspNet-MVC-2-Multi-Project-Areas-and-Other-News-Minutia.aspx
So far the only hang up I had was that
I had set up my solution to
incorporate multi project areas which
was supported in the MVC 2 preview
releases of Areas. However, when the
RTM came out it was no longer
supported. I searched and searched for
solutions to my dilemma, but the only
thing I could find was post by
Jonathon who basically had the same
experience I had, and a reference to
an obscure message on a message board
saying (by what appeared to be some
one from the ASP Team) that it was not
supported. To date, I haven't found
any more formal post or article saying
that was not the case.
Is this true? Did this feature get removed from 2010 MVC2? I haven't been able to find a definite answer.
They were removed in Preview 2. The only supported use of areas are single-project areas.
You can reference the Build assembly in the "Futures" download for both MVC2 and MVC3. Of course, multiple Areas are supported in the RC within a single project. I completely disagree with Levi that it didn't make sense to merge multiple projects. It makes total sense when you develop large applications and desire to break up the functionality into "modules", or "mini applications". Simply research topics like "OO programming", "composition", "modular", "dependency injection", "inversion of control", "aspects" and related frameworks like "MEF", "Unity", "Prism", "Composite Application Framework", SmartClient application block, etc. (not to mention all of the incredible non-MS frameworks, but mentioning one means not mentioning another and people get all touchy about things like that...).
Notes: 1) The documented MSBuild tasks are not included in the project files in the release, so you must find and add them and 2) The futures assemblies are not strongly named, so you will want to change the MSBuild tasks to use the "PublicKeyToken=null" in the "AssemblyName" paths.

What’s the best approach when migrating legacy projects across versions of visual studio?

I've been thinking about the number of projects we have in-house that are still being developed using visual studio 6 and how best to migrate them forward onto visual studio 2008. The projects range in flavours of C/C++ and VB.
Is it better to let VS2008 convert the work-spaces into solutions, fix any compile errors and be on your merry way? Or, is it better to start with a clean solution and migrate code across project by project discarding dead code along the way?
The Microsoft p&p team has recommended some strategies that answers this. Basically they recommend something like the project by project approach you mention. Of course, they're assuming a neatly architected application that has no nasty, dark corners from which late nights of coding and copious amounts of coffee spring from.
It doesn't hurt to let VS2008 convert the project for you and see how much effort is required to fix the errors.
When I had to convert a VB6 app to VS2003 several years ago, I ran the converter and it produced something that basically compiled, but wasn't very good at all. I ended up having to modify a big chunk of the code it generated.
I would start with a clean solution, then run the converter on a project and copy over only the code you need. One of the big differences I noticed between a VB6 project and the converted VB.NET project (WinForm) was with the built-in controls. The converter would try to preserve the type of controls you were using, even if they were old and outdated. So you might be better served by creating new forms with modern controls (text boxes, tab controls, etc), then copy in the code that you need.

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