find a point non collinear with all other points in a plane - algorithm

Given a list of N points in the plane in general position (no three are collinear), find a new point p that is not collinear with any pair of the N original points.
We obviously cannot search for every point in the plane, I started with finding the coincidence point of all the lines that can be formed with the given points, or making a circle with them something.. I dont have any clue how to check all the points.
Question found in http://introcs.cs.princeton.edu/java/42sort/
I found this question in a renowned algorithm book that means it is answerable, but I cannot think of an optimal solution, thats why I am posting it here so that if some one knows it he/she can answer it

The best I can come up with is an N^2 algorithm. Here goes:
Choose a tolerance e to control how close you're willing to come to a line formed from the points in the set.
Compute the convex hull of your set of points.
Choose a line L parallel to one of the sides of the convex hull, at a distance 3e outside the hull.
Choose a point P on L, so that P is outside the projection of the convex hull on L. The projection of the convex hull on L is an interval of L. P must be placed outside this interval.
Test each pair of points in the set. For a particular line M formed by the 2 test points intersects a disc of radius 2e around P, move P out further along L until M no longer intersects the disc. By the construction of L, there can be no line intersecting the disk parallel to L, so this can always be done.
If M crosses L beyond P, move P beyond that intersection, again far enough that M doesn't pass through the disc.
After all this is done, choose your point at distance e, on the perpendicular to L at P. It can be colinear with no line of the set.
I'll leave the details of how to choose the next position of P along L in step 5 to you,
There are some obvious trivial rejection tests you can do so that you do more expensive checks only with the test line M is "parallel enough" to L.
Finally, I should mention that it is probably possible to push P far enough out that numerical problems occur. In that case the best I can suggest is to try another line outside of the convex hull by a distance of at least 3e.

You can actually solved it using a simple O(nlogn) algorithm, which we will then improve to O(n). Name A the bottom most point (in case of tie choose the one that is has smaller x coordinate). You can now sort in clockwise order the rest of the points using the CCW. Now as you process each point from the sorted order you can see that between any two successive points having different angle with point A and the bottom axis (let these be U, V) there is no point having angle c, with U <= c <= V. So we can add any point in this section and it is guaranteed that it won’t be collinear with any other points from the set.
So, all you need is to find one pair of adjacent points and you are done. So, find the minimum and the second minimum angle with A (these should be different) in O(n) time and select any point in between them.

Related

Queries to figure out if point lies inside polygon

I have been given a strictly convex polygon of S sides and Q queries to process.
All points of polygon and query points are given in (x,y) pairs.The points of the polygon are given in anti-clockwise order.
The aforementioned variables are limited such that 1<=S<=10^6 and 1<=Q<=10^5 and 1<=|x|,|y|<=10^9.
For each query I should output Yes if the given point lies inside the polygon; otherwise, No.
I tried using an O(S) inclusion test (ray-casting) and it timed out for the bigger test cases but also didn't pass all the preliminary ones.
Obviously, the implementation didn't cover all the edge cases and I got to know about a specific algorithm for this question which could answer each query in O(log S) using binary search but I can't figure out how to implement it from the pseudocode (first time doing computational geometry).
Could anyone provide me with the algorithm which covers all edge cases within the required time complexity (Q log S) or guide me to a page or paper that implements it?
First, you can split your convex polygon into left and right parts both starting with the upper point and ending with the lower point. The points in both parts are already sorted by y-coordinate.
Assume that query point has coordinates (qx, qy). Now you can try to find (using a binary search) a segment from the left part and a segment from the right part that intersect with the line y = qy. If you could find both segments and qx is lying between x-coordinates of the segments' intersections with the line y = qy, it's inside the polygon.
The complexity of the query is O(log(S)).
You can do a scan line algorithm.
You need to sort the Q points by their x coordinate.
Then find the S point with the lowest x and consider a line moving along the x axis. You need to track the two sides of the polygon.
Then move along the polygon and the Q set in ascending x coordinate. For every point you now just have to check if it's between the two lines you are tracking.
Complexity is O(Q logQ + S) if Q is not sorted and O(Q+S) if Q is already sorted.
There is no need to sort, a convex polygon is already sorted !
For a convex polygon, point location is quick and easy: split the polygon in two using a straight line between vertex 0 and vertex S/2. The signed area test will tell you on which side the test point lies and which half to keep (the half is also a convex polygon).
Continue recursively until S=3 and compare against the supporting line of the third side.
O(Log(S)) tests in total per query.
(The numbers show the order of the splits.)

Orthogonal hull algorithm

I am trying to find a way to determine the rectilinear polygon from a set of integer points (indicated by the red dots in the pictures below). The image below shows what I would like to achieve:
1.
I need only the minimal set of points that define the boundary of the rectilinear polygon. Most hull algorithms I can find do not satisfy the orthogonal nature of this problem, such as the gift-wrapping algorithm, which produce the following result (which is not what I want)...
2.
How can I get the set of points that defines the boundary shown in image 1.?
Updated:
Figure 1. is no longer refereed to as convex..
Following the definition from wikipedia, it is rather easy to create a fast algorithm.
Start constructing upper hull from the leftmost point (uppermost among such if there are many). Add this point to a list.
Find the next point: among all the points with both coordinates strictly greater than of the current point, choose the one with minimal x coordinate. Add this point to your list and continue from it.
Continue adding points in step 2 as long as you can.
Repeat the same from the rightmost point (uppermost among such), but going to the left. I.e. each time choose the next point with greater y, less x, and difference in x must be minimal.
Merge the two lists you got from steps 3 and 4, you got upper hull.
Do the same steps 1-5 for lower hull analogously.
Merge the upper and lower hulls found at steps 5 and 6.
In order to find the next point quickly, just sort your points by x coordinate. For example, when building the very first right-up chain, you sort by x increasing. Then iterate over all points. For each point check if its y coordinate is greater than the current value. If yes, add the point to the list and make it current.
Overall complexity would be O(N log N) for sorting.
EDIT: The description above only shows how to trace the main vertices of the hull. If you want to have a full rectilinear polygon (with line segments between consecutive points), then you have to add an additional point to your chain each time you find next point. For example, when building the right-up chain, if you find a point (x2, y2) from the current point (x1, y1), you have to add (x2, y1) and (x2, y2) to the current chain list (in this order).
I think what you want to compute is the Rectilinear Convex Hull (or Orthogonal Convex Hull) of the set of points. The rectilinear convex hull is an ortho-convex shape, that is, the intersection of the shape with any horizontal or vertical line results in an empty set, a point, or a line segment.
The vertices of the rectilinear convex hull are the set of maximal points under vector dominance. The rectilinear convex hull can then be computed in optimal O(n log n) time. A very simple algorithm is presented in Preparata's book on Computational Geometry (see the section 4.1.3).
I don't know of any standard algorithm for this but it doesn't seem too complicated to define:
Assuming each point in the grid has at least 2 neighbors (or else there's no solution)
p = a point with only two neighbors.
while p isn't null
2a. Mark p as visited
2b. next = the unmarked neighbor that has the least amount of neighbors
2c. next.parent = p
2d. p = next
done

Algorithm for finding thickest line?

I'm sorry if topic is confusing. It's because I don't know what i'm really searching for. I have a set P of points (|P| < 10^5). Each point have integer coordinates (between -10^4, 10^4) How to find straight, which goes across all of points specified on input. Condition is that line must be the thickest, and you have to output how thick that straight is with accuracy up to 2 places after decimal point. Any hint, clue, idea or algorithm name would be appreciate.
PS. It's neither homework nor SPOJ. I'm just preparing to programming contest by doing problems from last edition. And that one I can't solve, even I don't know where to start for searching solution...
You could start by determining the convex hull of this point cloud (see e.g. http://softsurfer.com/Archive/algorithm_0109/algorithm_0109.htm), and try to find the two parallel lines that bound this polygon with the shortest distance.
I think this should be an easier problem because it allows you to base the direction of the parallel lines on the segments of the convex hull (of which there are a limited number).
One implementation could be to process each segment of the convex hull in turn. Per segment, draw a line through it (this is one of the two parallel lines), and then determine the closest other parallel line that encloses the convex hull. Do this for each segment of the convex hull while recording the minimum distance you have found between the parallel lines so far. At the end you should have your optimum result.
Obviously, this still requires an efficient way to determine the closest other parallel line. A (naive, but maybe good enough) way of doing this, is to take all vertices of the convex hull that are not on the current segment, and determine the perpendicular distance to the line through it (e.g. http://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line). The maximum distance for all these vertices is also the minimum distance to the parallel line.
In pseudo-code:
Function FindThinnestLine(PointCloud P)
CH = ConvexHull(P)
optS = nothing
optDist = infinite
For each segment S in CH
L = the line through S
/* Find the minimum distance that the line parallel to L must have in order to enclose CH */
maxDist = 0
For each vertex P in CH, except the two that limit S
dist = The distance between L and P
maxDist = max(dist, maxDist)
/* If the current S has a smaller maxDist, it is our new optimum */
if(maxDist < optDist)
optS = S
optDist = maxDist
Return the line through optS and the line parallel to optS at a distance of optDist as the result
End Function
This is an O(n^2) algorithm, with n being the number of segments in your convex hull.
Edit
Come to think of it, you don't need to iterate over O(n) vertices of the convex hull for every S (in order to find the maxDist), only for the first S. Let's say we call this first vertex oppV (opp for opposite to S), and let's say we process the segments of the convex hull in clockwise order. For every subsequent S that we process, the new oppV can be either the same vertex, or one of its right neigbours (but never a left neighbour, otherwise the segments wouldn't form a convex polygon).
Hence, processing the segments of the convex hull can then be done in O(n) (but creating the convex hull is still O(n log n)).
The thickest line containing all points of a given subset of P should be the perpendicular bisector of the segment xy, where x and y are those two points of the subset with the highest distance d between them. The thickness of this line would be d as well.

Dividing a plane of points into two equal halves [closed]

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Given a 2 dimensional plane in which there are n points. I need to generate the equation of a line that divides the plane such that there are n/2 points on one side and n/2 points on the other.
I have assumed the points are distinct, otherwise there might not even be such a line.
If points are distinct, then such a line always exists and is possible to find using a deterministic O(nlogn) time algorithm.
Say the points are P1, P2, ..., P2n. Assume they are not all on the same line. If they were, then we can easily form the splitting line.
First translate the points so that all the co-ordinates (x and y) are positive.
Now suppose we magically had a point Q on the y-axis such that no line formed by those points (i.e. any infinite line Pi-Pj) passes through Q.
Now since Q does not lie within the convex hull of the points, we can easily see that we can order the points by a rotating line passing through Q. For some angle of rotation, half the points will lie on one side and the other half will lie on the other of this rotating line, or, in other words, if we consider the points being sorted by the slope of the line Pi-Q, we could pick a slope between the (median)th and (median+1)th points. This selection can be done in O(n) time by any linear time selection algorithm without any need for actually sorting the points.
Now to pick the point Q.
Say Q was (0,b).
Suppose Q was collinear with P1 (x1,y1) and P2 (x2,y2).
Then we have that
(y1-b)/x1 = (y2-b)/x2 (note we translated the points so that xi > 0).
Solving for b gives
b = (x1y2 - y1x2)/(x1-x2)
(Note, if x1 = x2, then P1 and P2 cannot be collinear with a point on the Y axis).
Consider |b|.
|b| = |x1y2 - y1x2| / |x1 -x2|
Now let the xmax be the x-coordinate of the rightmost point and ymax the co-ordinate of the topmost.
Also let D be the smallest non-zero x-coordinate difference between two points (this exists, as not all xis are same, as not all points are collinear).
Then we have that |b| <= xmax*ymax/D.
Thus, pick our point Q (0,b) to be such that |b| > b_0 = xmax*ymax/D
D can be found in O(nlogn) time.
The magnitude of b_0 can get quite large and we might have to deal with precision issues.
Of course, a better option is to pick Q randomly! With probability 1, you will find the point you need, thus making the expected running time O(n).
If we could find a way to pick Q in O(n) time (by finding some other criterion), then we can make this algorithm run in O(n) time.
Create an arbitrary line in that plane. Project each point onto that line a.k.a for each point, get the closest point on that line to that point.
Order those points along the line in either direction, and choose a point on that line such that there is an equal number of points on the line in either direction.
Get the line perpendicular to the first line which passes through that point. This line will have half the original points on either side.
There are some cases to avoid when doing this. Most importantly, if all the point are themselves on a single line, don't choose a perpendicular line which passes through it. In fact, choose that line itself so you don't have to worry about projecting the points. In terms of the actual mathematics behind this, vector projections will be very useful.
This is a modification of Dividing a plane of points into two equal halves which allows for the case with overlapping points (in which case, it will say whether or not the answer exists).
If number of points is odd, return "impossible".
Pick a random line (two random points)
Project all points onto this line (`O(N)` operation)
(i.e. we pretend this line is our new X'-axis, and write down the
X'-coordinate of each point)
Perform any median-finding algorithm on the X'-coordinates
(`O(N)` or faster-if-desired operation)
(returns 2 medians if no overlapping points)
Return the line perpendicular to original random line that splits the medians
In rare case of overlapping points, repeat a few times (it would take
a pathological case to prevent a solution from existing).
This is O(N) unlike other proposed solutions.
Assuming a solution exists, the above method will probably terminate, though I don't have a proof.
Try the above algorithm a few times unless you detect overlapping points. If you detect a high number of overlapping points, you may be in for a rough ride, but there is a terribly inefficient brute-force solution that involves checking all possible angles:
For every "critical slope range", perform the above algorithm
by choosing a line with a slope within the range.
If all critical slope ranges fail, the solution is impossible.
A critical angle is defined as the angle which could possibly change the result (imagine the solution to a previous answer, rotate the entire set of points until one or more points swaps position with one or more other points, crossing the dividing line. There are only finitely many of these, and I think they are bounded by the number of points, so you're probably looking at something in the range O(N^2)-O(N^2 log(N)) if you have overlapping points, for a brute-force approach.
I'd guess that a good way is to sort/sequence/order the points (e.g. from left to right), and then choose a line which passes through (or between) the middle point[s] in the sequence.
There are obvious cases where no solution is possible. E.g. when you have three heaps of points. One point at location A, Two points at location B, and five points at location C.
If you expect some decent distribution, you can probably get a good result with tlayton's algorithm. To select the initial line slant, you could determine the extent of the whole point set, and choose the angle of the largest diagonal.
The median equally divides a set of numbers in the manner similar to what you're trying to accomplish, and it can be computed in O(n) time using a selection algorithm (the writeup in Cormen et al is better, so you may want to look there instead). So, find the median of your x values Mx (or your y values My if you prefer) and set x = Mx (or y = My) and that line will be axially aligned and split your points equally.
If the nature of your problem requires that no more than one point lies on the line (if you have an odd number of points in your set, at least one of them will be on the line) and you discover that's what's happened (or you just want to guard against the possibility), rotate all of your points by some random angle, θ, and compute the median of the rotated points. You then rotate the median line you computed by -θ and it will evenly divide points.
The likelihood of randomly choosing θ such that the problem manifests itself again is very small with a finite number of points, but if it does, try again with a different θ.
Here is how I approach this problem (with the assumption that n is even and NO three points are collinear):
1) Pick up the point with smallest Y value. Let's call it point P.
2) Take this point as the new origin point, so that all other points will have positive Y values after this transformation.
3) For every other point (there are n - 1 points remaining), think it under the polar coordinate system. Each other point can be represented with a radius and angle. You could ignore the radius and just focus on the angle.
4) How can you find a line that split the points evenly? Find the median of (n - 1) angles. The line from point P to the point with that median angle will split the points evenly.
Time complexity for this algorithm is O(n).
I dont know how useful this is I have seen a similar problem...
If you already have the directional vector (aka the coefficients of the dimensions of your plane).
You can then find two points inside that plane, and by simply using the midpoint formula you can find the midpoint of that plane.
Then using the coefficients of that plane and the midpoint you can find a plane that is from equal distance from both points, using the general equation of a plane.
A line then would constitute in expressing one variable in terms of the other
so you would find a line with equal distance between both planes.
There are different methods of doing this such as projection using the distance equation from a plane but I believe that would complicate your math a lot.
To add to M's answer: a method to generate a Q (that's not so far away) in O(n log n).
To begin with, let Q be any point on the y-axis ie. Q = (0,b) - some good choices might be (0,0) or (0, (ymax-ymin)/2).
Now check if there are two points (x1, y1), (x2, y2) collinear with Q. The line between any point and Q is y = mx + b; since b is constant, this means two points are collinear with Q if their slopes m are equal. So determine the slopes mi for all points and check if there are any duplicates: (amoritized O(n) using a hash-table)
If all the m's are distinct, we're done; we found Q, and M's algorithm above generates the line in O(n) steps.
If two points are collinear with Q, we'll move Q up just a tiny amount ε, Qnew = (0, b + ε), and show that Qnew will not be collinear with two other points.
The criterion for ε, derived below, is:
ε < mminΔ*xmin
To begin with, our m's look like this:
mi = yi/xi - b/xi
Let's find the minimum difference between any two distinct mi and call it mminΔ (O(n log n) by, for instance, sorting then comparing differences between mi and i+1 for all i)
If we fudge b up by ε, the new equation for m becomes:
mi,new = yi/xi - b/xi - ε/xi
= mi,old - ε/xi
Since ε > 0 and xi > 0, all m's are reduced, and all are reduced by a maximum of ε/xmin. Thus, if
ε/xmin < mminΔ, ie.
ε < mminΔ*xmin
is true, then two mi which were previously unequal will be guaranteed to remain unequal.
All that's left is to show that if m1,old = m2,old, then m1,new =/= m2,new. Since both mi were reduced by an amount ε/xi, this is equivalent to showing x1 =/= x2. If they were equal, then:
y1 = m1,oldx1 + b = m2,oldx2 + b = y2
Contradicting our assumption that all points are distinct. Thus, m1, new =/= m2, new, and no two points are collinear with Q.
I picked up the idea from Moron and andand and
continued to form a deterministic O(n) algorithm.
I also assumed that the points are distinct and
n is even (thought the algorithm can be
changed so that uneven n with one point
on the dividing line are also supported).
The algorithm tries to divide the points with a vertical line between them. This only fails if the points in the middle have the same x value. In that case the algorithm determines how many points with the same x value have to be on the left and lower site and and accordingly rotates the line.
I'll try to explain with an example.
Let's asume we have 16 points on a plane.
First we need to get the point with the 8th greatest x-value
and the point with the 9th greatest x-value.
With a selection algorithm this is possible in O(n),
as pointed out in another answer.
If the x-value of that points is different, we are done.
We create a vertical line between that two points and
that splits the points equal.
Problematically now is if the x-values are equal. So we have 3 sets of points.
That on the left side (x < xa), in the middle (x = xa)
and that on the right side (x > xa).
The idea now is to count the points on the left side and
calculate how many points from the middle needs to go there,
so that half of the points are on that side. We can ignore the right side here
because if we have half of the points on the left side, the over half must be on the right side.
So let's asume we have we have 3 points (c=3) on the left side,
6 in the middle and 7 on the right side
(the algorithm doesn't know the count from the middle or right side,
because it doesn't need it, but we could also determine it in O(n)).
We need 8-3=5 points from the middle to go on the left side.
The points we already got in the first step are useless now,
because they are only determined by the x-value
and can be any of the points in the middle.
We want the 5 points from the middle with the lowest y-value on the left side and
the point with the highest y-value on the right side.
Again using the selection algorithm, we get the point with the 5th greatest y-value
and the point with the 6th greatest y-value.
Both points will have the x-value equal to xa,
else we wouldn't get to this step,
because there would be a vertical line.
Now we can create the point Q in the middle of that two points.
Thats one point from the resulting line.
Another point is needed, so that no points from the left or right side are divided.
To get that point we need the point from the left side,
that has the lowest angle (bh) between the the vertical line at xa
and the line determined by that point and Q.
We also need that point from the right side (with angle ag).
The new point R is between the point with the lower angle
and a point on the vertical line
(if the lower angle is on the left side a point above Q
and if the lower angle is on the right side a point below Q).
The line determined by Q and R divides the points in the middle
so that there are a even number of points on both sides.
It doesn't divide any points on the left or right side,
because if it would that point would have a lower angle and
would have been choosen to calculate R.
From the view of a mathematican that should work well in O(n).
For computer programs it is fairly easy to find a case
where precision becomes a problem. An example with 4 points would be
A(0, 100000000), B(0, 100000001), C(0, 0), D(0.0000001, 0).
In this example Q would be (0, 100000000.5) and R (0.00000005, 0).
Which gives B and C on the left side and A and D on the right side.
But it is possible that A and B are both on the dividing line,
because of rounding errors. Or maybe only one of them.
So it belongs to the input values if this algorithm suits to the requirements.
get that two points Pa(xa, ya) and Pb(xb, yb)
which are the medians based on the x values > O(n)
if xa != xb you can stop here
because a y-axis parallel line between that two points is the result > O(1)
get all points where the x value equals xa > O(n)
count points with x value less than xa as c > O(n)
get the lowest point Pc based on the y values from the points from 3. > O(n)
get the greatest point Pd based on the y values from the points from 3. > O(n)
get the (n/2-c)th greatest point Pe based on the y values from the points from 3. > O(n)
also get the next greatest point Pf based on the y values from the points from 3. > O(n)
create a new point Q (xa, (ye+yf)/2)
between Pe and Pf > O(1)
for all points Pi calculate
the angle ai between Pc, Q and Pi and
the angle bi between Pd, Q and Pi > O(n)
get the point Pg with the lowest angle ag (with ag>0° and ag<180°) > O(n)
get the point Ph with the lowest angle bh (with bh>0° and bh<180°) > O(n)
if there aren't any Pg or Ph (all points have same x value)
create a new point R (xa+1, 0) anywhere but with a different x value than xa
else if ag is lower than bh
create a new point R ((xc+xg)/2, (yc+yg)/2) between Pc and Pg
else
create a new point R ((xd+xh)/2, (yd+yh)/2) between Pd and Ph > O(1)
the line determined by Q and R divides the points > O(1)

The minimum perimeter convex hull of a subset of a point set

Given n points on the plane. No 3 are collinear.
Given the number k.
Find the subset of k points, such that the convex hull of the k points has minimum perimeter out of any convex hull of a subset of k points.
I can think of a naive method runs in O(n^k k log k). (Find the convex hull of every subset of size k and output the minimum).
I think this is a NP problem, but I can't find anything suitable for reduction to.
Anyone have ideas on this problem?
An example,
the set of n=4 points {(0,0), (0,1), (1,0), (2,2)} and k=3
Result:
{(0,0),(0,1),(1,0)}
Since this set contains 3 points the convex hull of and the perimeter of the result is smaller than that of any other sets of 3 points.
This can be done in O(kn^3) time and O(kn^2) space (or maybe O(kn^3) if you want the actual points).
This paper: http://www.win.tue.nl/~gwoegi/papers/area-k-gons.pdf
by Eppstein et al, has algorithms to solve this problem for minimum perimeter and other weight functions like area, sum of internal angles etc which follow certain constraints, even though the title says minimum area (See Corollary 5.3 for perimeter).
The basic idea is a dynamic programming approach as follows (read the first few paragraphs of Section 4):
Suppose S is the given set of points and Q is the convex hull of k points with minimum perimeter.
Let p1 be the bottom-most point of Q, p2 and p3 are the next points on the hull in counter-clockwise order.
We can decompose Q into a triangle p1p2p3 and a convex hull of k-1 points Q' (which shares the side p1p3 with triangle p1p2p3).
The main observation is that Q' is the optimal for k-1, in which the bottommost point is p1 and the next point is p3 and all the points of Q' lie on the same side of the line p2->p3.
Thus maintaining a 4d array of optimum polygons for the each quadruple (pi, pj, pk, m) such that
the polygon is a convex hull of exactly m points of S.
pi is the bottom most point of the polygon.
pj is the next vertex in counter-clockwise order,
all points of the polygon lie to the left of the line pi -> pj.
all points lie on the same side of pj->pk as pi does.
can help us find the optimum polygons for m=k, given the optimum polygons for m <= k-1.
The paper describes exactly how to go about doing that in order to achieve the stated space and time bounds.
Hope that helps.
It's not exactly pretty solution. In fact, it's quite a pain to implement, but it surely gives polynomial complexity. Although complexity is also big (n^5*k is my rough estimate), someone may find a way to improve it or find here an idea for better solution. Or it may be enough for you: even this complexity is much better than bruteforce.
Note: optimal solution (set S) with hull H includes all points from orignal set inside H. Otherwise, we could throw away one of the border points of H and include that missed point, reducing perimeter.
(update just like 'optimization' mbeckish posted)
Assumption: no two points from the set form a vertical line. It can be achieved easily by rotating whole set of points by some irrational angle around origin of coordinates.
Due to assumption above, any complex hull has one leftmost and one rightmost point. Also, these two points divide the hull into top and bottom parts.
Now, let's take one segment from the top part of this hull and one from the bottom part. Let's call those two segments middle segments and perimeter of the right part of this hull - right perimeter.
Note: those two segments is all we need to know about right part of our convex hull to continue building it to the left. But having just two points instead of 4 is not enough: we could not uphold condition of 'convexness' this way.
It leads to a solution. For each set of points {p0, p1, p2, p3} and number i (i <= k) we store minimal right perimeter that can be achieved if [p0, p1], [p2, p3] are two middle segments and i is the number of points in the right part of this solution (including the ones inside of it, not only on the border).
We go through all points from right to left. For each new point p we check all combinations of points {p0, p1, p2, p3} such that point p can continue this hull to the left (either on the top or on the bottom part). For each such set and size i, we already store optimal perimeter size (see paragraph above).
Note: if you add point p to a right-hull formed by points {p0, p1, p2, p3}, you'll increment set size i at least by 1. But sometimes this number will be > 1: you'll have to include all points in the triangle {p, p0, p2}. They aren't on the hull, but inside it.
Algorithm is over :) In addition, despite scary complexity, you may note that not all segments [p0, p1], [p2, p3] can be middle segments: it should reduce actual computation time substantially.
update This provides only optimal perimeter size, not the set itself. But finding the set is simple: for each 'state' above you store not only perimeter size, but also last point added. Then, you can 'trace' your solution back. It's quite standard trick, I suppose it's not a problem for you, you seem to be good at algorithms :)
update2 This is essentially DP (dynamic programming), only a bit bloated
One possible optimization: You can ignore any subsets whose convex hull contains points that are not in the subset.
Proof:
If your convex hull contains points that are not in your subset, then remove a point from your subset that is on the hull, and replace it with a point in the interior of the hull. This will yield a hull of equal or smaller perimeter.
In the planar case, you can use an algorithm known as the Jarvis march, which has worst case complexity O(n^2). In this algorithm, you start building a hull at an arbitrary point and then check which point needs to be added next. Pseudocode taken from wikipedia:
jarvis(S)
pointOnHull = leftmost point in S
i = 0
repeat
P[i] = pointOnHull
endpoint = S[0] // initial endpoint for a candidate edge on the hull
for j from 1 to |S|-1
if (S[j] is on left of line from P[i] to endpoint)
endpoint = S[j] // found greater left turn, update endpoint
i = i+1
pointOnHull = endpoint
until endpoint == P[0] // wrapped around to first hull point
As far as I understand it, convex hulls are unique to each set of points, so there is no need to find a minimum. You just find one, and it will be the smallest one by definition.
Edit
The posted solution solves for the convex hull with the fewest number of points. Any hull with more points will have a longer perimeter, and I misunderstood the question to seeking a minimum perimeter, instead of a minimum perimeter for a set with K points.
This new problem is probably NP as suspected, and most similar to the longest path problem. Unfortunately, I lack the ingenuity to provide a worthwhile reduction.

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