Adding custom image to background of tabbar in xcode - xcode

I have the following text in my .h file:
CGRect frame = CGRectMake(0, 0, 480, 49);
UIView *v = [[UIView alloc] initWithFrame:frame];
UIImage *i = [UIImage imageNamed:#"background.png"];
UIColor *c = [[UIColor alloc] initWithPatternImage:i];
v.backgroundColor = c;
[[self tabbar] addSubview:v];
But have an error on the last line saying: "Receiver type 'viewcontroller' for instance message does not declare a method with selector 'tabbar'
I am trying to set background.png to be the background of the tabbar view.
Im clearly missing something...

Related

Posting images from camera roll to facebook in xcode 4.5

I've got some functionality set up. But I'm lost on where to go from here. I can probably figure out what to do with facebook once I know how to actually use the images. I tried saving the image into NSDictionary and then redirecting to a different View Controller, but it won't let me redirect from within the imagePickerController method. So anybody have any idea how to use the image selected from camera roll?
My next idea was to save it in the NSDictionary and then just have a statement checking to see if the NSdictionary value changed but that's not an efficient way of doing it at all.
EDITED below to include the answer provided, but nothing happens, no image displays or anything. What am I missing?
- (void) useCameraRoll
{
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeSavedPhotosAlbum])
{
UIImagePickerController *imagePicker =
[[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType =
UIImagePickerControllerSourceTypePhotoLibrary;
imagePicker.mediaTypes = [NSArray arrayWithObjects:
(NSString *) kUTTypeImage,
nil];
imagePicker.allowsEditing = NO;
[self presentModalViewController:imagePicker animated:YES];
[imagePicker release];
newMedia = NO;
}
}
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = [info
objectForKey:UIImagePickerControllerMediaType];
[self dismissModalViewControllerAnimated:YES];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage]) {
UIImage *image = [info
objectForKey:UIImagePickerControllerOriginalImage];
NSLog(#"image:%#",image);
displayPhoto.image = image;
[displayPhoto setFrame:CGRectMake(0, 0, 320, 480)];
[[self view] addSubview:displayPhoto];
}
else if ([mediaType isEqualToString:(NSString *)kUTTypeMovie])
{
// Code here to support video if enabled
}
}
Assuming you have called this from a view controller with a button that you have created, why not just add a UIImageView onto your view controller? Call it myPhotoImageView or something like that and then in the didFinishPickingMediaWithInfo method, just add the following line of code after
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
as
myPhotoImageView.image = image;
To size the image view so that the aspect looks nice do this.
CGSize size = image.size;
CGRect photoFrame;
if (size.width > size.height)
{
// Landscape
CGFloat scaleFactor = 320 / size.width;
photoFrame = CGRectMake(0, 0, 320, size.height*scaleFactor);
}
else
{
// Portrait
CGFloat scaleFactor = 320 / size.height;
photoFrame = CGRectMake(0, 0, size.width*scaleFactor, 320);
}
myPhotoImageView.frame = photoFrame;

How can we put two line in UIBarButtonItem in Navigation Bar

"Now Playing" is in One line in UIBarButtonItem. I have to put it in two lines, like "Now" is ay top and "Playing" is at bottom.I have written the following line of code:-
UIBarButtonItem *flipButton = [[UIBarButtonItem alloc]
initWithTitle:#"Now Playing"
style:UIBarButtonItemStyleBordered
target:self
action:#selector(flipView)];
self.navigationItem.rightBarButtonItem = flipButton;
So i want to pu line break in between "Now Playing". So please help me out.
Yes you can. It is fairly simple to do. Create a multiline button and use that. The "trick" is to set the titleLabel numberOfLines property so that it likes multilines.
UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom];
button.titleLabel.numberOfLines = 0;
[button setTitle:NSLocalizedString(#"Now\nPlaying", nil) forState:UIControlStateNormal];
[button sizeToFit];
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:button];
When you specify a button type of custom it expects you to configure everything... selected state, etc. which is not shown here to keep the answer focused to the problem at hand.
- (void)createCustomRightBarButton_
{
UILabel * addCustomLabel = [[[UILabel alloc] initWithFrame:CGRectMake(0, 0, 64, 25)] autorelease];
addCustomLabel.text =#"Now\nPlaying";
addCustomLabel.textColor = [UIColor whiteColor];
addCustomLabel.font = [UIFont boldSystemFontOfSize:11];
addCustomLabel.numberOfLines = 2;
addCustomLabel.backgroundColor = [UIColor clearColor];
addCustomLabel.textAlignment = UITextAlignmentCenter;
CGSize size = addCustomLabel.bounds.size;
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
[addCustomLabel.layer renderInContext: context];
CGImageRef imageRef = CGBitmapContextCreateImage(context);
UIImage * img = [UIImage imageWithCGImage: imageRef];
CGImageRelease(imageRef);
CGContextRelease(context);
self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithImage:img
style:UIBarButtonItemStyleBordered
target:self
action:#selector(flipView)]
autorelease];
}
You can host a UIButton as customView inside your bar button (either set the bar button item customView or you can drag one directly on top of your UIBarButtonItem), hook it up as an outlet, then do;
-(void) viewDidLoad
{
//...
self.customButton.titleLabel.numberOfLines = 2;
self.customButton.suggestionsButton.titleLabel.lineBreakMode = UILineBreakModeWordWrap;
self.customButton.suggestionsButton.titleLabel.textAlignment = UITextAlignmentCenter;
}
which in my case becomes
I create 2 PNG images by myself, and it looks good.
UIImage *img = [UIImage imageNamed:#"nowplaying.png"];
UIBarButtonItem *nowPlayingButtonItem = [[[UIBarButtonItem alloc] initWithImage:img style:UIBarButtonItemStyleBordered target:delegate action:#selector(presentNowPlayingMovie)] autorelease];

How to add image to view programmatically?

Say you have a UIImage *image and a UIView *v
How would you display the image on top of the view programmatically?
If you just want to add the UIImage to the UIView then you need an UIImageView inbetween the UIView and UIImage, such as:
UIImage *image = [[UIImage alloc] init];
UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)];
UIImageView *iv = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)];
[iv setImage:image];
[v addSubview:iv];
Note that the above is just dummy code and I've created all UI elements with a zero frame.
If you want to add UIImage to UIView programatically you can directly add image to view, Such as:
UIView *customView = [[UIView alloc] initWithFrame:CGRectMake(20, 20, 100, 100)];
customView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"YourImage.png"]];
[self.view addSubview:customView];

How to stretch (scale) image on a UIView?

How can i take an image and stretch it to fill the screen on my UIView (320/460)
I am loading and placing it, however as you can see, some scaling is needed.
Thank you!
CGRect gameArea = CGRectMake(0, 0, 320, 460);
UIImage *backgroundImage = [UIImage imageNamed:#"green_background.jpg"];
UIImageView *myImageView = [[UIImageView alloc] initWithImage:backgroundImage];
[myImageView setContentMode:UIViewContentModeScaleToFill];
UIView *topView = [[UIView alloc] initWithFrame:gameArea];
[topView addSubview:myImageView];
[[self view] addSubview:topView];
Like I said in my comments above to Shamsiddin's post, the UIImageView needs a size to know where to stretch to. Here I'm using the same size of the UIView. I've added another answer because the code to UIView is missing. So here's the complete code.
// Area of the UIView and UIImageView
CGRect gameArea = CGRectMake(0, 0, 320, 460);
// Create UIImageView with Image
UIImage *backgroundImage = [UIImage imageNamed:#"green_background.jpg"];
UIImageView *myImageView = [[UIImageView alloc] initWithFrame:gameArea];
[myImageView setImage:[backgroundImage stretchableImageWithLeftCapWidth:3 topCapHeight:3]];
[myImageView setUserInteractionEnabled:YES];
// Create UIView and insert subview
UIView *topView = [[UIView alloc] initWithFrame:gameArea];
[topView addSubview:myImageView];
[[self view] addSubview:topView];
CGRect gameArea = CGRectMake(0, 0, 320, 460);
UIImage *backgroundImage = [UIImage imageNamed:#"green_background.jpg"];
UIImageView *myImageView = [[UIImageView alloc] initWithFrame:gameArea];
[myImageView setImage:[backgroundImage stretchableImageWithLeftCapWidth:3 topCapHeight:3]];
[myImageView setUserInteractionEnabled:YES];
[self.view addSubview:myImageView];
try
UIView *view;
view.ContentMode = UIViewContentModeScaleToFill;
I just did this in my own iOS5 app, i needed to dynamically set the background image and scale it. Imagine you are doing this in - (void)viewWillAppear:(BOOL) animated
UIImageView *imageview = [[UIImageView alloc] initWithFrame:self.view.frame];
[imageview setContentMode:UIViewContentModeScaleAspectFill];
[imageview setImage:[UIImage imageNamed:#"Background.png"]];
[self.view addSubview:imageview];
[self.view sendSubviewToBack:imageview];
So we create the view, set it's scaling mode, add the bg image, set it as the subview in the main view and then push it to the back so it does not occupy any other subviews.
Please accept this answer.

get the width and height of NSView and NSImageView

I have a NSView, there is a NSImageView on the NSView
in the source codes of the NSView
I wrote:
NSImage *image = [[[NSImage alloc] initWithContentsOfURL:url] autorelease];
NSImageView *newImageView = nil;
newImageView = [[NSImageView alloc] initWithFrame:[self bounds]];
[newImageView setImage:image];
[newImageView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
Is there a way to read the width and height of the NSView and NSImageView?
The size of any view (NSView, NSImageView, etc.) is view.frame.size or view.bounds.size.
In both cases it is an identical NSSize struct. You can write code like this:
NSSize size = newImageView.frame.size;
NSLog(#"size: %#", NSStringFromSize(size));
NSLog(#"size: %f x %f", size.width, size.height);
To change it, you need to update the view frame property:
NSRect frame = view.frame;
frame.size = NSMakeSize(<#new width#>, <#new height#>);
view.frame = frame;
Try the - (NSRect)bounds method.

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