Slow loading App_LocalResources symbols if .svn folder present - visual-studio-2010

The time it took between pressing F5 and our web application loading in IE rose from around 16 seconds to around 55 seconds, after we increased language support from 2 to 8 languages by adding .resx files to App_LocalResources.
Watching the Output window during this time, all the lines about loading symbols appear quickly upto the 'App_LocalResources' one, and then they just trickle along.
After two days of investigation, it appears to be closely related to SVN. The problem doesn't appear until the new resx files are committed. If we move the hidden '.svn' folder out of the 'App_LocalResources' folder, the time drops down to 18 seconds. So I suspect the files under .svn are confusing Visual Studio for some crazy reason.
We've tried all the solutions others suggest to do with slow loading symbols generally, e.g. deleting breakpoints, changing symbol server and symbol caching settings, calling aspnet_compiler in a post-build event, and they all had no effect. The latest thing we tried is to to tell VS only to load the debug symbol for the single main DLL, using Tools > Options > Debugging > Symbols > Specify Modules, but it appeared to ignore this and attempt to load symbols for everything.

If it's really just because of .svn folders are confusing debugger than you could upgrade your SVN client to 1.7+, which uses just single .svn folder at root of your working.
http://subversion.apache.org/docs/release-notes/1.7.html

Related

How do I save a solution in Visual Studio 2017

Coming from a Unix background and used to working with the Makefileto build stuff, I now have to find my way through the maze of twisty little passages known as Visual Studio 2017.
Basically: I just want to save a solution that I've imported into Visual Studio 2017 (e.g. to move it to another machine) to some sensible structure. I am unable to figure out how to do that!
The solution I work with comes from GitHub and the package is about 590 Kbyte and consists of 32 files. (I downloaded the .zip and unpacked it, then opened in the IDE by clicking on the .sln-file.
After running it (unchanged) in Visual Studio, it has ballooned to 4 Mbyte and 134 files. Obviously a lot of temporary files has been created as a result of me running it. Making a copy of this bloated directory structure is not practical - and some other way (i.e. the method for saving used by the guy who shared his solution on GitHub) must exist.
I want to save it with all those temporary files removed.
There is Build » Clean Solution – but it does not seem to get get rid of the temporary files.
I've also tried: File » Save all. I do no understand how this commend is supposed to work. It does not ask where to save tings, but just says "Item(s) saved" at the status bar at the bottom of the screen. Looking at things in the file system, I am unable to located anything saved. To me, it looks like this command does nothing.
I've searched, but so far found nothing for Visual Studio 2017 (recipes for older versions does not seem to work anymore.)
Saving a solution is something developers do a lot, so there must be something obvious I've missed.
There is not really the concept of "Save As..." for a solution. If you want to copy the whole solution elsewhere you would usually just copy the whole folder it's in to somewhere else.
The reasons you have many extra files are:
There will be a .git sub-folder which contains the Git repository. If you don't need to retain any link to this, you can delete / avoid copying this. Depending on how much history is in the Git repo this folder can even be much larger than the solution itself.
VS will create a .vs sub-folder for various housekeeping activities; you can usually avoid copying this.
In each project's folder, after you've built the solution, there will be obj and bin sub-folders. These are recreated as needed at build time and are not needed for a copy.
If you copy everything ignoring the above, you will probably find the size of the target is more as you were expecting.

Managed C++ rename refactoring without keeping files open

I'm currently using Visual Studio 2010 and Visual Assist X to do rename refactorings in managed C++ code. For small codebases or renaming items which are not used very often in the code it works great.
It's almost impossible to rename an item which is used frequently in a large codebase because Visual Assist keeps every changed file open and unsaved. This means if there are a lot of files open the next file takes even longer to be opened.
Since I'm using version control this does not make sense to me because I could revert all the changes if something went wrong.
Is there a way to do that refactoring without keeping files open? Maybe also with another VS extension? I did not find any information about so far...
For example:
I have a solution with about 100 projects, if I rename a class which is used frequently Visual Assist X's execution of renaming takes about 30 minutes or more. It opens every file which must be changed. As longer the renaming runs, the more files are open in VS and the more longer it takes to open another file...
At least there is a workaround.
When I have too many tabs open, I close them via Window / Windows ... and there Ctrl+A, de-selecting one or two needed windows and then "Close Window(s)".
Additionally I use File / Save All excessively. I have it mapped to Ctrl+Shift+S but I'm not sure if this is standard.

Visual Studio breakpoints break in the wrong source file (or multiple files simultaneously) if multiple files have the same name

In a team project I'm working on, setting a breakpoint in a file (say IdeasController.cs) will lead to erratic debugger behaviour if there's another file with the same name in the solution. I've reproduced the problem on several developers' workstations.
Example
I set a breakpoint in IdeasController.cs in our Web API:
Another file called IdeasController.cs exists in our separate MVC 4 web project. In the screenshot below, the debugger shows the Api->IdeasController source code, but the line highlight matches the code structure of Web->IdeasController. The breakpoint is duplicated, with one of them in the middle of a comment block.
The Breakpoint window shows the breakpoint in both files simultaneously:
On some workstations the debugger steps through the correct lines (regardless of the line highlight); on others it cheerfully steps through irrelevant lines (including comments and whitespace). I'm guessing this depends on which source file it chooses to display.
What I've tried
I've trawled the Internet. This kind of problem seems to occur when there's a mismatch between the debug file (*.pdb), the source file, and the compiled code. There are a lot of possible causes: duplicate file names (which can confuse the debugger[5]), outdated project build files, invalid solution cache, or incorrect build configuration.
These are the solutions I've found and tried:
Checked my build configuration.
Made sure the project isn't built in release mode.
Made sure we don't have code optimization enabled.
Made sure the project's debug module was loaded correctly. (Started debugging the project and checked Debug > Windows > Modules. Both assemblies are listed, not optimized, and have a symbol status of "Symbols loaded".)
Reset the debugging metadata & Visual Studio cache.
Closed Visual Studio and deleted the solution cache file (*.suo).[1]
Deleted each project's build output (the bin and obj folders). (For future reference: open the solution folder in Windows Explorer and type this in the search box: "type:folder AND (name:=bin OR name:=obj)".
Deleted the assembly cache folder (C:\Documents and Settings\<user>\Local Settings\Application Data\dl3).[2][3]
None of these had any effect. I can rename one of the files (without renaming the class) to temporarily work around the problem, but that's far from ideal.
Where I am now
Page 14 of my latest Google search. Suggestions would be much appreciated. :)
If no better alternatives exist, you could put the breakpoint in code:
System.Diagnostics.Debugger.Break();
Just don't forget to remove it afterwards...
I'm so glad I found this post, thought I was the only one and was going insane! I'm having the same problem in VS2012 with VB.Net and have tried everything the OP mentioned.
Unique naming of the files seems to be the only 100% fix that I've found. Disabling all breakpoints until the application has loaded and then re-enabling the breakpoints you need works most of the time. Breakpoints in Lambda functions can still give you issues.
I just had the exact same problem. What solved it for me was deleting the .suo files belonging to the solution that contained the affected project/source file.
I also deleted my local symbolcache but I don't think that had anything to do with it.
(My solution contains multiple projects, one file (DataAdapter.cs) in one project was affected by this (VisualStudio put my breakpoints in the pdb belonging to System.Data.DataAdapter). I opened the .csproj file directly and was able to correctly set the breakpoint.)
I had the same problem today. I was able to trace it back to the fact that I had forgotten to set the platform target to x86 while debugging. Unfortunately the others (x64 / Any CPU) can be problematic while debugging. At least VS 2008 doesn't like them. I guess this is yet another reason to stay away.
Some speculation... I think the debugger (while running a 64 bit app) somehow "steals" breakpoints away from a file in certain cases. For me it was because another assembly was loaded first which had the same file name. I was able to avoid the issue, even in 64 bit mode, if I first manually loaded the assembly with my breakpoints: Assembly.Load("MyAssemblyWithBreakpoints");
Hope this (my first stackoverflow contribution) helps.
Although renaming one of the files will work, I found that the simplest solution is to temporarily disable automatic loading of symbols for the "other" assembly.
Start the debugger and continue until you hit the erroneous breakpoint.
Find where the debugger actually set the breakpoint using the Call Stack window:
Right-click on the row with the yellow arrow and enable Show Module Names. (The row should also have the red breakpoint symbol on it.)
The assembly name is now visible on that row.
Find that assembly in the Modules window (Debug > Windows > Modules).
Right-click on the assembly and disable Always Load Automatically.
Stop the debugger.
Start debugging again.
By doing this, you're preventing the Visual Studio debugger from mapping the breakpoint to the wrong assembly. It will then load the symbols from the other [presumably] correct assembly first, therefore mapping the breakpoint to the correct assembly.
Why does this happen?
This seems to occur when two different symbol files (PDB files) — for two different assemblies — both reference a source file with the same name. Although the source files are completely different, the Visual Studio debuggger seems to get confused.
For example, imagine there are two different files both with the name IdeasController.cs. The first one compiles into assembly Api.dll, and the second one compiles into assembly Web.dll.
When the debugger loads symbols, it will either load Api.pdb or Web.pdb first. Let's say it loads Api.pdb first. Then even if you set a breakpoint in Web\IdeasController.cs, it will find a match for IdeasController.cs in Api.pdb. It then maps code from Web\IdeasController.cs to Api.dll. This won't map correctly, of course, and so you see all sorts of odd issues while debugging.
I just had this issue on Visual Studio 2017 (Version 15.9.7), were break points were skipped and the debugger just "jumped" over return statements etc.
After a while I noticed, that I've recently added a .runsettings file to the project - and it turned out, that in my case configuring the CodeCoverage data collector is causing this problem.
As soon as I removed this section:
<DataCollector friendlyName="Code Coverage" uri="datacollector://Microsoft/CodeCoverage/2.0" assemblyQualifiedName="Microsoft.VisualStudio.Coverage.DynamicCoverageDataCollector, Microsoft.VisualStudio.TraceCollector, Version=11.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> ... </DataCollector>
from the .runsettings file, it worked like a charm again.
I just backed up and deleted the file and then added back to the project, that solved the problem. I just whish i did it before going through the beforementioned list :)
You may also try to Clean and Rebuild (not Build) all projects.
I was hitting this issue in Visual Studio 2015.
I had a sub-folder with a DLL I wanted to save as Version1. It seems even after removing the reference to that DLL, and then adding a reference to another project studio pulled in the existing reference and went to the wrong source file. I removed that DLL in the sub-folder then Studio got the correct source.
I found a helpful link on [MSDN that shows how to clear prior associated source files in studio at this link][1].
Summary:
In the Solution Explorer, right click on the solution name (ex: Solution ‘TestApplication’) and select Properties This will bring up the Solution Property Pages dialog
Under Common Properties, select Debug Source Files
In the Search these paths for source code files (Visual Studio .NET 2003) / Directories containing source code (Visual Studio 2005) box, add, remove and/or reorder the directories as desired
Click the OK button
I was having the same issue. In my case both the projects had same port numbers. I was able to resolve it by changing the port number of the project whose file's breakpoints were not hitting.
My guess is that IIS Express was caching the pdb file from the second project since both files had the same name, and the projects had the same port number.
What worked for me (VS2017) was disabling this option in Tools --> Options... --> Debugging --> General: "Require sources files to exactly match the original version", which is enabled by default but I had it turned on.
That was not enough though, I also had to manually remove obj and bin folders for all projects in solution.
Delete all the .pdb files of the project where the break point is hitting wrongly. This will solve the issue.
It happened to me (in VS 2008) to have two child breakpoint with the same memory address and the same associated file.
Those breakpoints were spawned at a certain time during the running of the process.
I noticed that I had duplicated .dll files in my project folders, and resolved removing the duplicated .dll, while keeping only one .dll per name in the debugging folder structure. (As example in my case I had /bin/Example.dll and /bin/Plug-in/Example.dll both present under my debug folder structure).
I had a very similar problem. In my case the problem was a different target .net framework in one of the projects causing VS2017 to wrongly load a source file (with the same name) of another project, not the one being activated with
ObjectHandle handle = Activator.CreateInstance
Changing the project's target framework to be the same in all projects fixed it.
I had a similar issue with the breakpoint being set in another file with the same filename in a different project.
It was caused by the fact that the debugging was started for that other project, while it was not started for the project where I tried to set the breakpoint. The breakpoint creation worked correctly after doing the Debug > Start New Instance for the intended project.

VS2010 fatal Error LNK1318, mspdbsrv.exe used up it's 4GB memory

We have a large project, recently we've merged two dll into one for some reason. Then we got an Error LNK1318 while linking, and mspdbsrv.exe reached 4063MB of max memory usage,then linker report Fatal Error LNK1318 Unexpected PDB Error, OK(0)
mspdbsrv.exe is the utility program that is launched behind the scenes to create PDB symbols used for debugging your code.
I've read anecdotal reports regarding earlier versions of Visual Studio (e.g., 2005) that this little process has been a source of pain for before in the past, but I haven't run into any with daily dev work in 2010.
It sounds to me like you've built up a cache of PDB files that it's trying to combine into one at build time. Only problem is, that produces a file that's 4 GB (!!) in size. I'd delete all of the temporary files associated with your project and kill the mspdbsrv.exe process (or restart the computer), and then try building again. You might also want to turn off incremental builds, which rebuild only the information that has changed since the last build. That'll force a full rebuild, which should produce a PDB file without any extra bloat.

Include in Project slowness with Visual Studio 2010

Our company won a web project from a new client. Their old vendor basically zipped up the code (C#/ASP.NET, including an enormous number of media files) and FTPed it to us and is no longer answering phone calls/supporting it in any way. There's no solution file, no project files, just code.
So I created an empty project locally and moved it to a network path and moved their code inside it because I don't even have enough space to host it locally. Their architecture is suspect, but I need to get it back up and running ASAP so I don't have time to reconsider that at the moment. I opened the project I created, selected "show all files" and attempted to include all of the paths (both media files and code paths) and the application hung. One of the media folders has something like 65,000 files in it. Do I even need to include this?
Regardless, it seems like doing "Include in Project" is taking forever, I've spent hours wrestling with it, trying to do one folder at a time...but often it's just hanging and I have to kill the process. Is there a faster way to deal with this? I tried editing the project file directly but including this media folder made the solution take absolutely forever to load.
Any general suggestions on how to approach this situation?
as long there is no direct reference you don't need to include media files into the project.
I bet those files are just loaded runtime from a procedure. To make sure make a full search for the media folder in the sources.
Imho get just the files to a local store, create a solution, and then add all resources and sources. If needed you can copy the media files later again into the project.
I had the same problem with local files. I probably killed VS2010 three times since it would always seem to lock up. I then recreated the folder structure, but not with the correct name, then save the project, open it with a text editor and change the names to the actual structure. Finally use "Add > Existing Item". It's still slow, but a bit faster.
It's not hanging - if you leave it long enough it will finish. Know what you mean though - it took half a day to include dojo on one of my projects.
You may want to try SharpDevelop to include large folders into your projects - it seems much, much faster than visual studio when given this task. You can then just re-open the project in vs. Hope this helps.

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