How to install Xcode 3.2.x on Lion? - xcode

I have tried to install Xcode 3.2.x on Lion using two methods below, but both failed.
Did anyone succeed with that two methods?
Method 1:
right click on "Xcode and iOS SDK.mpkg" and choose show package content;
modify the Contents/iPhoneSDKSL.dist to replace "10.7" with "10.8" in it;
install.
Method 2:
open the terminal;
export COMMAND_LINE_INSTALL=1;
open "/Volumes/Xcode and iOS SDK/Xcode and iOS SDK.mpkg"
uncheck all but the first one that include sdk and ide to install.
Besides, I also tried to use both two methods together, but failed again.
Any help?

Actually I'm not sure if you can do this. Because Xcode 3 it's too old for Lion. But there might be some kind of hack.

Try to set system clock back in time. It failed for me because of old certificate. I used 6th of May 2011

Related

How to open higher xcode version project(13+) into lower xcode version(12 or lower)?

I recently updated my XCode to latest(period) 13.3 and working on a project on that, Now when i moved that project to other mac which has MacOS Catalina and has XCode version 12.3.
When i try to open the project it keeps showing me this dialogue
But i found a solution to make it work on lower version XCode which can be useful to other people too, So i am including answer too.
Hope It Helps :)
Just have to follow steps given below
Right Click On Your_Project_Name.xcodeproj and select Show Package Contents from the option menu. { Even if you have .xcworkspace, ignore it for now }
Open project.pbxproj from opened folder.
Change object version to 46 like given below
Hit Command(⌘) + S to save it and close the window.
If you have pods installed on that project then you have to reinstall them again { I guess you already know how to do that or follow setps given below }
Open Terminal
Run Command cd PATH_TO_YOUR_PROJECT_FOLDER, Hit Enter
Run pod install {No need to open podfile as we never made a change to it} and we're done
Go back to project folder and open Your_Project_Name.xcodeproj or Your_Project_Name.xcworkspace
NOTE:
Since It is work around way, we can not run this on newer iOS version simulator on which we want to test code However, we can run the code on physical device which has newer iOS version { which is also tricky part! }
TO RUN THE CODE ON LATEST IOS PHYSICAL DEVICE, FOLLOW BELOW STEPS
Download zip of your desired iOS version to run from the link
Close the XCode App.
Right click on XCode App from Application and select Show Package Contents
Move the downloaded folder to Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport.
Open the project and run it on physical device
If you get error of Unable to install the Application, click on Details and try to resolve it.
If your error says The code signature version is no longer supported then check out this answer, it solved the error.
Hope It Helps !!!

Xcode Command-Slash Shortcut to Comment Only Works Sometimes

I'm having issues with Xcode being quite unreliable when using the keyboard shortcut to comment or uncomment code ⌘+/. I can't seem to find a real pattern as to when it breaks, but it usually happens after building and running my code on the simulator. It will not work again until I edit something in any one of my code files. Even if I switch to another file in the main view, commenting via shortcut does not work. Other keyboard shortcuts, such as indenting ⌘+[ continue to work just fine.
Do other people have this issue, and if so, have you found a solution? I know it seems like a small complaint, but when running and then quickly trying to comment out a block of code to check the effect, it's a bit of an inconvenience.
I am using Xcode 6.1 (6A1052d) on OXS Yosemite 10.10 (14A389) and developing in Objective-C for iOS if that matters.
For an Xcode 8, solution is
sudo /usr/libexec/xpccachectl
and restart your computer.
Hit ⌘+] once and then ⌘+/ will start working again.
You can hit ⌘+[ to undo the indentation effect.
Update:
Please note- This solution was provided prior to Xcode 8 launch so it may not work for everyone. If you are still facing problem, kindly refer to #CryingHippo's answer instead of downvoting.
I have done this numerous times with Xcode 8. Latest being Xcode 10.1 where I would just quit Xcode and go to Applications and rename Xcode to something else, e.g. Xcode 2, launch it, quit again and rename back. It starts working after that. No Mac restart or Terminal commands required.
It still works as of Xcode 10.1. I cannot believe Apple still hasn't fixed it properly.
None of the above solutions worked for me with Xcode 8.0 (final). If you also have Xcode 8.1 beta installed like I do, try this: simply rename /Applications/Xcode-beta.app to something else, then restart Xcode 8. Oddly enough, that did the trick.
Oscahie's answer actually works for non-beta versions of Xcode as well. Here are the steps to follow, based on Sam's comment:
Close Xcode
In the Application folder, rename Xcode.app (or similar) to Xcode2.app. You might need to type in your password.
Open Xcode, then close it.
Rename Xcode2.app back to what it was before.
(Optional) Spend 5 minutes wondering why this worked.
No need to reboot!
I didn't have to do any of the above. A simple reboot fixed it.
A simple workaround works good for me with following steps:
Comment any line i.e. simply add "//" in front of a line.
Press Command + "/" and it starts working.
It might help someone.
In my code I had this sequence:
/*" BLABLA MY COMMENTS */
All the code under this was not "commentable".
Removed the " and it was ok !
Hope it helps!
I just had the same issue after setting up a new Mac with Xcode 10.1 using the German keyboard layout.
The solution was to disable the Keyboard shortcut in system settings for the help menu.
System settings > Keyboard > Shortcuts > App shortcuts.
There was a shortcut for all apps to show the help menu.
If you have that, click the checkbox to disable it
I am using Xcode 8.1 (not beta) and I had the same problem, not able to cmd+\ to comment. Restart Xcode not working for me but RESTART my Mac SOLVED the problem without a need to remove cache.
I had this problem in Xcode 8.0. Even though I already move Xcode 8.1-beta somewhere else (It's at Application/Xcode otherversions/Xcode 8.1-beta.app). I have to delete it to the trash, restart Xcode 8.0, and cmd+/ somehow works again.
Just quit xcode completely and restart. Worked for xcode 8.2
I was also facing this issue, when having multiple Xcode installed.
In which Xcode version you are you facing this problem, to solve this, the Xcode should be in the Application Folder. If it resides in the subfolder than move it to the Application folder directly.
I found a pattern where toggle comments do not work.
In fact, uncomment works, but comment don't, from keyboard as well as from the Editor menu.
This happens in a specific file, suggesting there is something in text that prevents from working.
I tested on XCode 10.1ß and on XCode10.2, on different machines.
Text before this line can be commented, text after cannot (I kept text exactly as is)
let alert = UIAlertController(title: "" /*"Teste texte"*/, message: "Love\nWe'll recommend more for you" /* Entrez des chiffres"*/, preferredStyle: .alert)
It appears that the /* … */ inside the UIAlertController() is the cause.
If I suppress both comments inside, everything works OK.
I filed a bug report. # 49907361
Nothing above worked, even after trying multiple times.
Just reinstalled new xcode using AppStore app, previously I installed xcode after downloading from
developer.apple.com/downloads. that is .xip file
Wait for new update and install.
Another reason may be that xcode isn't in Application directory.

This bundle is invalid. Apple is not currently accepting applications built with this version of the OS. (Mavericks)

I start by saying that I've installed Mavericks, I was curious to see the new features...
It was better to wait, because (apparently) there are no sensational changes.
Anyway, I'm trying to submit my app to the app store, but after a real hard fight with the code-signing, I have ended up with this message:
"This bundle is invalid. Apple is not currently accepting applications built with this version of the OS."
....From what I read, the only solution seems to uninstall Mavericks and go back to Mountain Lion, but I will be happy if someone else has got a alternative fix.
After some research on Internet I've found a fix for this problem.
1) Open "App Store" and leave it for now.
2) press cmd+shift+g on your desktop and go to /system/library/coreservices/
2) Copy SystemVersion.plist to your desktop, and duplicate the file
3) Open the file with the right name on your desktop, not the copy, and replace the old part with this:
<key>ProductBuildVersion</key>
<string>12E55</string>
<key>ProductCopyright</key>
<string>1983-2013 Apple Inc.</string>
<key>ProductName</key>
<string>Mac OS X</string>
<key>ProductUserVisibleVersion</key>
<string>10.8.4</string>
<key>ProductVersion</key>
<string>10.8.4</string>
4) Now copy this edited file to /system/library/coreservices, and go to "App store" application.
5) Download Xcode 4.6.3, now you can because your OsX is detected as Mountain Lion.
6) Once the download its finish, and Xcode installed, reboot.
7) Open your project in xcode 5 beta, if you have some .xib files, go in the file inspector, document versioning, and change development version to 4.6 instead of 5. Do this for each .xib, then close xcode 5
8) Open Xcode 4.6.3 and reopen your project. Check in the build settings that 10.9 is not present anywhere. Replace it with 10.8 or whatever you need.
9) Make clean, Build for archiving, Archive ... Cross your finger!
10) Your project should be validated now.
11) Once you uploaded your app, rename the SystemVersion.plist (copy) on your desktop, and copy it back to /system/library/coreservices. You don't need to reboot.
It's kinda a hack, but if you don't want to reinstall everything, it's the only way to go.
P.s: after replacing SystemVersion.plist, you will notice strange behaviors in the Os, like safari that isn't working and so on, that's why I suggested to duplicate the plist file, before changing the os version. Anyway if you can still use terminal and "vi" to restore everything, if for some reason you didn't copy the original.
Hope this will help someone. I've lost a day figuring out a solution ;)
Same problem with build 13A3017 on Mavericks
Switched it to 13A603 and it worked.
It's quicker to use this command in terminal and just make a note of the original build number to switch it back afterwards.
sudo nano /System/Library/CoreServices/SystemVersion.plist
but should probably make a copy of the file first just in case
I got this problem while I was using Mavericks 10.9.1 (build 13B40) and Xcode 5.1 dp. I finally solve the problem by:
Use Xcode 5.0.2 instead of Xcode 5.1 dp.
Go to /system/library/coreservices/ and modify the SystemVersion.plist using the copy/paste as #Benz 's answer. Thanks to #Benz
After copying and backing the SystemVersion.plist, modify the content as following:
mod ProductBuildVersion to 13A603, which is the build number of Mavericks 10.9.0 GM.
mod ProductUserVisibleVersion and ProductVersion to 10.9.0
Replace the SystemVersion.plist using the one you've modified.
Restart the Xcode.
Rebuild and achieve the app.
Submit.
Succeed!!!
Restore the SystemVersion.plist using the original file you've backed.
If you don't want to mass with the SystemVersion.plist, here is another way to get through it on 10.10:
After you made the archive, you can modify the .app bundle and .plist in the archive's root to match a valid accepting version. Then use the Xcode to submit it. No need to mass with the code signing or Application Loader.
If you want a simple solution and don't mind to pay for it, I've created a tool to do it with ease: https://vox.vg/xcarchiver/

iOS5 Storyboard error: Storyboards are unavailable on iOS 4.3 and prior

I've built a small app using storyboards and it ran great. Just before final testing I decided to try it out to see if it runs on iOS 4.3. I clicked on the gray 5.0 in the project settings and selected 4.3.
The app failed to build with the following error message:
Storyboards are unavailable on iOS 4.3 and prior
Both the iPhone and iPad storyboards tell me that.
The issue that when I switched back to iOS5 target, I still keep getting these errors from both storyboards, and the product won't build!
I checked: iOS Deployment target in projects settings is 5.0
Target app deployment target is 5.0
Build settings uses iOS 5.0 SDK
What else do I need to do to restore my project to a buildable state? Is this a brand new bug or am I forgetting something?
Update: I kept getting this error even after doing a clean.
I changed the debugger in Schemes to "LLDB" and did an additional clean, the project now builds and compiles
I also got this problem and finally I solved this by following procedure:
Open XXXXXX.storyboard
Open Identity and Type tab in your right view of Xcode.
Set the value of Development in Document Versioning to "Xcode 4.2" (my default value is "Default Version (Xcode 4.1)".
Change the value of Deployment from Project SDK Version (iOS 5.0) to iOS 5.0, then back to Project SDK Version (iOS 5.0)
Rebuild the project and the error should be resolved.
The solution that worked for me was just to delete the ~/Library/Developer/Xcode/DerivedData directory for my project.
I'm just going to add this one as another possible answer here, as the first solutions worked for me several times (as I mentioned in my previous comment) until today when I couldn't get my project to compile for love nor money with the same error.
With the debugger changed and Xcode set to 4.2 and restarting several times I could not compile. However I discovered another way to get around this issue.
Select the storyboard in the left column and 'Show in Finder' and drag the storyboard to the desktop. Xcode will now change its colour to red and be unable to compile.
Clean the project, drag the storyboard back from the desktop to the directory in finder.
Then, it builds and the error goes away again.
I don't know what triggered the error originally as I'm developing under iOS5 and building for 4.3, but it seems to come up from time to time and.
This seems to be a bug in the latest XCode that I've also run into too, did try the OP's solution of changing debugger and that had no effect.
It cropped up for me since I tried storyboard with 4.3 and then tried to change back.
My solution was to close XCode, open it again and clean. Then I compiled and it worked fine.
Hope this helps others.
While other solutions helped me, they didn't work 100% of the time. I don't know enough about XCode to know how reliable this solution is, but at least it worked for me so you can try it in your project.
In the left hand side of Xcode, open the project navigator. Click the top item, which is your project. In the panel immediately to the right, you'll see a choice to choose between your project and its targets. Click the project, and then in the panel to the right, under the "Info" tab, set "Command-line builds use" to Debug (in my two projects where I was having the error, both were set to Release).
A picture is probably easiest:
Another idea: Open another project with storyboards in Xcode and try to run that. If it succeeds, you can come back to the current project and it should build. I think this clearly indicates a bug in Xcode.
After trying all the answers in here (removing the Storyboard reference, quitting Xcode, cleaning, changing debugger, etc.), none worked (with Xcode 4.5).
The only way I got it to rebuild (and it was a total guess) was to open the Storyboard file in a text editor and delete the following line:
<deployment version="1280" identifier="iOS"/>
It should be near the top of the file, in the <dependencies> section. After that, the project was built successfully and Xcode even re-added that line to the file, but, it still builds...
Go figure...! Hopefully it can help someone!
At last, an elegant workaround that seems to do the trick for me! (I sure hope it works for everyone else. This one's stubborn.)
Once your settings are back safely in iOS 5-land, try Cmd-Option-Shift K (aka "Clean Build Folder..." from the menu - hold down Option to see it), then build.
the solution is simple,
right click your storyboard file, and show in finder
then select the folder where the file is (this would probably be in the en.lproj folder)
right click on the MainStoryboard.storyboard file causing the problem and open with text edit
find the line that reads or something like this:
<development version="4300" defaultVersion="4200" identifier="xcode"/>
and change it to something like this:
<development defaultVersion="4300" identifier="xcode"/>
save the file and build. Et voila...
Ok, I tried everything above and problem still occurred. So I just remove storyboards (as reference not move to trash). then build successfully; after that I added them again; Build, And finally worked.
I was having the same problem. I tried all the above answers and all combinations and nothing worked. Then later after doing some research, I analysed that the simple fact that the error that was throwing at me was straight forward.
Just go to the Build settings and instead of selecting the xcode project file, select the product file and change the Deployment target to 5.0 or 5.1. The error should go off.! I did this in Xcode 4.3 in Lion OSX. It worked fine for me!!
I also had this problem, and nothing helped. Even opening another project and trying to build failed.
What I did, and what for me, was going to project -> info and under "Deployment Target" change iOS Deployment Target to whatever, build and than change back to whatever it was and build again.
Here is yet another random, voodoo, flail that seemed to workaround the bug just now. (after other techniques here had not helped) I renamed the storyboard file (and the entry for it in the info.plist file). Haven't tried the "drag to/from desktop" ritual yet.
Tonight, I have lost like 45 minutes to this issue. grrrrr. Ok I feel better now.
After trying all the suggestions above, without success, I got my code to compile doing the following.
Edit -> Refactor -> Convert to Objective-C ARC
rm -rf $HOME/Library/Application Support/Developer/Shared/Xcode
rm -rf $HOME/Library/Preferences/com.apple.dt.Xcode.*
rm -rf $HOME/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState
rm -rf $HOME/Library/Developer/Xcode
seems to help with Xcode 4.3.2
Had similar issue. XCode would build and run other projects fine but couldn't get rid of the error on project I had changed, not even backups from server. Tried all the above solutions but nada. Here is what worked.
Uninstall XCode.
Delete user/library/developer/XCode folder.
Reinstall XCode (maybe you should start this before searching for the folder, download took me 20 minutes).
Start up, clean and build.
Worked for me. Saved me some time. Sometimes when the scalpel doesn't work it's time for the hatchet. Now I get to pick a new font to code in (this will clear your preferences)!
The only solution that has worked for me is to create another project without Storyboarding enabled, build it, then switch back to the storyboard project, clean and build.
Here is yet another random, voodoo, disconnect your iPhone if it is connected.
I simple changed deployment target to 4.0 and Development to 4.3 from MainStroyboard.
I clean the project; and restarted the mac, :) i know it sounds funny but restarting xcode didn't helped. maybe there is a cache in memory...
Then i built the project ; it was ok!

The selected run destination is not valid for this action

I have opened a project that has always been iphone/ipad. I can't build it now because for some reason my only "Scheme" option is "MyApp My Mac 64-bit". How can I get this set back to iphone/ipad simulator and devices? My "Targeted Device Family" setting is iPhone/iPad.
I had that issue several times. Basically, just set the Base SDK in Build Settings to Latest OS X and it should work properly.
I ran in to this issue recently and i solved it by changing the value of the executable from "None" to "AppName.app" on xcode.
You should change:
Product > Edit scheme -> Run AppName.app -> Info tab -> Executable -> None
to:
Product > Edit scheme -> Run AppName.app -> Info tab -> Executable -> AppName.app
Have you tried editing the Scheme? (I'm assuming you are running XCode 4). I believe you just might need to set the "Base SDK" setting to "iphoneos" (this translates to "Latest iOS").
I was facing same issue in my application and I solved it by following these steps:
1. Go to Project-> Build Settings
2. Change BaseSDK to Latest OS
The above solutions didn't work for me because Xcode 4 didn't give me any choices to go back to iOS. I closed Xcode, opened it again, and then it worked!
I have the same problem, it appears that you also made the jump with the new Xcode 4 upgrade and this appears to be a code incompatibility.
If you want to keep it for IOS (Iphone / Imac ) edit Scheme [Product/Edit Scheme/ Build/ build => Destination drop down list.
Make sure you have installed the Ios SDK before running Xcode.
Elsewhere if you have to compile the same app for the Mac, I'd like also to know the answer as this generate the same errors as you.
I had similar issue recently. Got it solved by doing some changes in Base SDK of Project. Following are steps :
Click on the top-level project icon in the left hand panel
In the right hand panel that appears, select Build Settings (near the top).
Select "All" option (instead of Combined)
Ensure Base SDK is set appropriately, like "OS X 10.7", "Latest iOS(6.1)" etc.
I also just ran in to the issue. For me I was trying to "Build for Testing" and was running into this error.
To fix it I had to "Edit Scheme..." and then in the "Build" dropdown click on "Build" and made sure to check the "Test" checkbox for the Target.
I had the same error message. My solution is to delete the info.plist file from build phrases -> copy bundle resources.
Deployment target is missing for specified SDK ...
Choose other "Deployment Target" (in the Build settings) and simulator will appear.
Note:It's happening when use 5.1 SDK(latest) with XCode 4 on Snow Leopard..
I've just got this error, for me it was because of some reasons my device name didn't appear in xcode devices dropdown, just a generic name. Unplugged and plugged back the device and was fine.
For me I had to combine a couple of the solutions here to get it to work. For me the Project Build Settings were set to "Latest iOS" already.
To fix it, I had to change it to "OS X 10.6", then build the app (it will fail to build), then set it back to "Latest iOS", which now works again.
I just installed Xcode 4.1 (painful!) and when I opened one of my apps that built fine before the upgrade, the only active scheme was "My 64-bit Mac". In this case, the required change was to Edit Schemes, and for the Build scheme's Info tab, set the Executable dropdown to my target. It was set to None. As soon as I did that, the simulator/device showed up instead.
Tried the rest of these with no joy.
AFIAK this is a version control problem, in general not just a Git problem!
I gave a colleague a copy of a project that had modified files in it and this problem occurred.
However when I committed/updated the repo and gave him fresh copy.
This problem was fixed!
I've hit the same issue, needing to build with the 10.6 SDK. But I've found that XCode 4.4 doesn't contain this SDK! So I had to put it back, by opening the XCode.app package contents, and going to:
XCode.app/Contents/Developer/Platforms/MacOSX.platforms/Developer/SDKs
and copying in MacOSX10.6.sdk from my old XCode 3 Developer folder.
Surprisingly enough, this works! When you quit and relaunch XCode, and select the Base SDK for the project, 10.6 appears in the drop-down.
But beware, when XCode installs an update, you'll have to repeat this process, as I found just now after updating to 4.4.1.
I got same error and for some reason after going through all these it did not work. Notice in the very top menue is had my App Name> IOS Developer. Changed to App Name> IPhone 5.0 and went right into Simulator and got no error.

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