Single-layer Perceptron - algorithm

I'm building a single-layer perceptron that has a reasonably long feature vector (30-200k), all normalised.
Let's say I have 30k features which are somewhat useful at predicting a class but then add 100 more features which are excellent predictors. The accuracy of the predictions only goes up a negligible amount. However, if I manually increase the weights on the 100 excellent features (say by 5x), the accuracy goes up several percent.
It was my impression that the nature of the training process should give better features a higher weight naturally. However, it seems like the best features are being 'drowned out' by the worse ones.
I tried running it with a larger number of iterations, but that didn't help.
How can I adapt the algorithm to better weight features in a reasonably simple way? Also, a reasonably fast way; if I had fewer features it'd be easy to just run the algorithm leaving one out at a time but it's not really feasible with 30k.

My experience with implementing perceptron based network is that it takes a lot of iterations to learn something. I believe I used each sample about 1k times to learn the xor function(when having only 4 inputs). So if you have 200k inputs it will take a lot of samples and a lot of time to train your network.
I have a few suggestions for you:
try to reduce the size of the input(try to aggregate several inputs into a single one or try to remove redundant once).
try to use each sample more times. As I said it may take a lot of iterations to learn even a simple function
Hope this helps.

Related

Genetic algorithm: Rule of thumb for choosing parameters to solve large solution space

I have a Genetic algorithm with individuals composed of 2000 bits, where I try to optimize 4 variables. Is there any (relatively straight forward preferably) rule of thumb to set parameters such as population size, number of generations, and mutation probability?
Simply put: no, there is no simple way to choose these numbers. Everything depends on your domain and required outcome.
Population size can be determined with an experiment relatively quickly: try 100, 1000, 10K, 100K and a million. Which one gives you a better result - go with that.
Number of generations is the hardest one to determine. Usually improvement of a best result sky-rockets in the start of the processing, then slows down almost to a halt. Usually that is a time to either stop and take the best result or change some parameters, like mutation rate. So it is up to you to decide when the result is good enough: usually the balance between time spent and rate of improvement.
During my experiments and confirmed by a scientific literature, in the start of the processing, it is recommended to have mutation rate to be a minimum (like 0.01%). And once your rate of improvement slows down, introduce more mutation to explore wider range of solutions. At one point, I increased the mutation rate to something ridiculous, like 50%. This helped to disturb the stable state of the system, but the system returned back to the stable state pretty fast and the final result was not much better than the one I had before "nuclear bomb". I came to conclusion that highest mutation (in my domain) should be no more than 5% and only when the rate of improvement is almost zero.
Hopefully this can help you a bit, but what you ask is not trivial and people write dissertations on each of the topics separately. I also recommend to read through couple articles on the topics - this will help you significantly.

Mahout - Naive Bayes Model Very Slow

I have about 44 Million training examples across about 6200 categories.
After training, the model comes out to be ~ 450MB
And while testing, with 5 parallel mappers (each given enough RAM), the classification proceeds at a rate of ~ 4 items a second which is WAY too slow.
How can speed things up?
One way i can think of is to reduce the word corpus, but i fear losing accuracy. I had maxDFPercent set to 80.
Another way i thought of was to run the items through a clustering algorithm and empirically maximize the number of clusters while keeping the items within each category restricted to a single cluster. This would allow me to build separate models for each cluster and thereby (possibly) decrease training and testing time.
Any other thoughts?
Edit :
After some of the answers given below, i started contemplating doing some form of down-sampling by running a clustering algorithm, identifying groups of items that are "highly" close to one another and then taking a union of a few samples from those "highly" close groups and other samples that are not that tightly close to one another.
I also started thinking about using some form of data normalization techniques that involve incorporating edit distances while using n-grams (http://lucene.apache.org/core/4_1_0/suggest/org/apache/lucene/search/spell/NGramDistance.html)
I'm also considering using the hadoop streaming api to leverage some of the ML libraries available in Python from listed here http://pydata.org/downloads/ , and here http://scikit-learn.org/stable/modules/svm.html#svm (These I think use liblinear mentioned in one of the answers below)
Prune stopwords and otherwise useless words (too low support etc.) as early as possible.
Depending on how you use clustering, it may actually make in particular the test phase even more expensive.
Try other tools than Mahout. I found Mahout to be really slow in comparison. It seems that it somewhere comes at a really high overhead.
Using less training exampes would be an option. You will see that after a specific amount of training examples you classification accuracy on unseen examples won't increase. I would recommend to try to train with 100, 500, 1000, 5000, ... examples per category and using 20% for cross validating the accuracy. When it doesn't increase anymore, you have found the amount of data you need which may be a lot less then you use now.
Another approach would be to use another library. For document-classification i find liblinear very very very fast. It's may be more low-level then mahout.
"but i fear losing accuracy" Have you actually tried using less features or less documents? You may not lose as much accuracy as you fear. There may be a few things at play here:
Such a high number of documents are not likely to be from the same time period. Over time, the content of a stream will inevitably drift and words indicative of one class may become indicative of another. In a way, adding data from this year to a classifier trained on last year's data is just confusing it. You may get much better performance if you train on less data.
The majority of features are not helpful, as #Anony-Mousse said already. You might want to perform some form of feature selection before you train your classifier. This will also speed up training. I've had good results in the past with mutual information.
I've previously trained classifiers for a data set of similar scale and found the system worked best with only 200k features, and using any more than 10% of the data for training did not improve accuracy at all.
PS Could you tell us a bit more about your problem and data set?
Edit after question was updated:
Clustering is a good way of selecting representative documents, but it will take a long time. You will also have to re-run it periodically as new data come in.
I don't think edit distance is the way to go. Typical algorithms are quadratic in the length of the input strings, and you might have to run for each pair of words in the corpus. That's a long time!
I would again suggest that you give random sampling a shot. You say you are concerned about accuracy, but are using Naive Bayes. If you wanted the best model money can buy, you would go for a non-linear SVM, and you probably wouldn't live to see it finish training. People resort to classifiers with known issues (there's a reason Naive Bayes is called Naive) because they are much faster than the alternative but performance will often be just a tiny bit worse. Let me give you an example from my experience:
RBF SVM- 85% F1 score - training time ~ month
Linear SVM- 83% F1 score - training time ~ day
Naive Bayes- 82% F1 score - training time ~ day
You find the same thing in the literature: paper . Out of curiosity, what kind of accuracy are you getting?

Simulation Performance Metrics

This is a semi-broad question, but it's one that I feel on some level is answerable or at least approachable.
I've spent the last month or so making a fairly extensive simulation. In order to protect the interests of my employer, I won't state specifically what it does... but an analogy of what it does may be explained by... a high school dance.
A girl or boy enters the dance floor, and based on the selection of free dance partners, an optimal choice is made. After a period of time, two dancers finish dancing and are now free for a new partnership.
I've been making partner selection algorithms designed to maximize average match outcome while not sacrificing wait time for a partner too much.
I want a way to gauge / compare versions of my algorithms in order to make a selection of the optimal algorithm for any situation. This is difficult however since the inputs of my simulation are extremely large matrices of input parameters (2-5 per dancer), and the simulation takes several minutes to run (a fact that makes it difficult to test a large number of simulation inputs). I have a few output metrics, but linking them to the large number of inputs is extremely hard. I'm also interested in finding which algorithms completely fail under certain input conditions...
Any pro tips / online resources which might help me in defining input constraints / output variables which might give clarity on an optimal algorithm?
I might not understand what you exactly want. But here is my suggestion. Let me know if my solution is inaccurate/irrelevant and I will edit/delete accordingly.
Assume you have a certain metric (say compatibility of the pairs or waiting time). If you just have the average or total number for this metric over all the users, it is kind of useless. Instead you might want to find the distribution of of this metric over all users. If nothing, you should always keep track of the variance. Once you have the distribution, you can calculate a probability that particular algorithm A is better than B for a certain metric.
If you do not have the distribution of the metric within an experiment, you can always run multiple experiments, and the number of experiments you need to run depends on the variance of the metric and difference between two algorithms.

Multiple parameter optimization with a stochastic element

I am looking for a method to find the best parameters for a simulation. It's about break-shots in billiards / pool. A shot is defined by 7 parameters, I can simulate the shot and then rate the outcome and I would like to compute the best parameters.
I have found the following link here:
Multiple parameter optimization with lots of local minima
suggesting 4 kinds of algorithms. In the pool simulator I am using, the shots are altered by a little random value each time it is simulated. If I simulate the same shot twice, the outcome will be different. So I am looking for an algorithm like the ones in the link above, only with the addition of a stochastical element, optimizing for the 7 parameters that will on average yield the best parameters, i.e. a break shot that most likely will be a success. My initial idea was simulating the shot 100 or 1000 times and just take the average as rating for the algorithms above, but I still feel like there is a better way. Does anyone have an idea?
The 7 parameters are continuous but within different ranges (one from 0 to 10, another from 0.0 to 0.028575 and so on).
Thank you
At least for some of the algorithms, simulating the same shot repeatedly might not be neccessary. As long as your alternatives have some form of momentum, like in the swarm simulation approach, you can let that be affected by the outcome of each individual simulation. In that case, a single unlucky simulation would slow the movement in parameter space only slightly, whereas a serious loss of quality should be enough to stop and reverse the movement. Thos algorithms which don't use momentum might be tweaked to have momentum. If not, then repeated simulation seems the best approach. Unless you can get your hands on the internals of the simulator, and rate the shot as a whole without having to simulate it over and over again.
You can use the algorithms you mentioned in your non-deterministic scenario with independent stochastic runs. Your idea with repeated simulations is good, you can read more about how many repeats you might have to consider for your simulations (unfortunately, there is no trivial answer). If you are not so much into maths, and the runs go fast, do 1.000 repeats, then 10.000 repeats, and see if the results differ largely. If yes, you have to collect more samples, if not, you are probably on the safe side (the central limit theorem states that the results converge).
Further, do not just consider the average! Make sure to look into the standard deviation for each algorithm's results; you might want to use box plots to compare their quartiles. If you rely on the average only, you could pick an algorithm that produces very varying results, sometimes excellent, sometimes terrible in performance.
I don't know what language you are using, but if you use Java, I am maintaining a tool that could simplify your "monte carlo" style experiments.

Initial Genetic Programming Parameters

I did a little GP (note:very little) work in college and have been playing around with it recently. My question is in regards to the intial run settings (population size, number of generations, min/max depth of trees, min/max depth of initial trees, percentages to use for different reproduction operations, etc.). What is the normal practice for setting these parameters? What papers/sites do people use as a good guide?
You'll find that this depends very much on your problem domain - in particular the nature of the fitness function, your implementation DSL etc.
Some personal experience:
Large population sizes seem to work
better when you have a noisy fitness
function, I think this is because the growth
of sub-groups in the population over successive generations acts
to give more sampling of
the fitness function. I typically use
100 for less noisy/deterministic functions, 1000+
for noisy.
For number of generations it is best to measure improvements in the
fitness function and stop when it
meets your target criteria. I normally run a few hundred generations and see what kind of answers are coming out, if it is showing no improvement then you probably have an issue elsewhere.
Tree depth requirements are really dependent on your DSL. I sometimes try to do an
implementation without explicit
limits but penalise or eliminate
programs that run too long (which is probably
what you really care about....). I've also found total node counts of ~1000 to be quite useful hard limits.
Percentages for different mutation / recombination operators don't seem
to matter all that much. As long as
you have a comprehensive set of mutations, any reasonably balanced
distribution will usually work. I think the reason for this is that you are basically doing a search for favourable improvements so the main objective is just to make sure the trial improvements are reasonably well distributed across all the possibilities.
Why don't you try using a genetic algorithm to optimise these parameters for you? :)
Any problem in computer science can be
solved with another layer of
indirection (except for too many
layers of indirection.)
-David J. Wheeler
When I started looking into Genetic Algorithms I had the same question.
I wanted to collect data variating parameters on a very simple problem and link given operators and parameters values (such as mutation rates, etc) to given results in function of population size etc.
Once I started getting into GA a bit more I then realized that given the enormous number of variables this is a huge task, and generalization is extremely difficult.
talking from my (limited) experience, if you decide to simplify the problem and use a fixed way to implement crossover, selection, and just play with population size and mutation rate (implemented in a given way) trying to come up with general results you'll soon realize that too many variables are still into play because at the end of the day the number of generations after which statistically you will get a decent result (whatever way you wanna define decent) still obviously depend primarily on the problem you're solving and consequently on the genome size (representing the same problem in different ways will obviously lead to different results in terms of effect of given GA parameters!).
It is certainly possible to draft a set of guidelines - as the (rare but good) literature proves - but you will be able to generalize the results effectively in statistical terms only when the problem at hand can be encoded in the exact same way and the fitness is evaluated in a somehow an equivalent way (which more often than not means you're ealing with a very similar problem).
Take a look at Koza's voluminous tomes on these matters.
There are very different schools of thought even within the GP community -
Some regard populations in the (low) thousands as sufficient whereas Koza and others often don't deem if worthy to start a GP run with less than a million individuals in the GP population ;-)
As mentioned before it depends on your personal taste and experiences, resources and probably the GP system used!
Cheers,
Jan

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