calling asynchronous method in windows phone 7 - windows-phone-7

Is there any way to use server methods not asynchronously in windows phone 7 application?
I have a list of data. In foreach loop, send a request to server for each data but they are not completed in the order of my calling. How can i do that?

I have a list of data. In foreach loop, send a request to server for each data but they are not completed in the order of my calling. How can i do that?
Well you can effectively make them synchronous - get rid of it being an actual foreach loop, and instead set up the appropriate asynchronous callbacks so that when the first response comes in, you send the second request, etc, until there are no more requests. (You might want to use a Queue<T> to queue up the requests to send.)

Do not revert to synchronous ways simply because something appears to not work. There are many benefits to working in an asynchronous world. There are also some dangers. The key is knowing how to avoid those dangers.
Here is an example using WebClient that will have harmful effects.
foreach (var item in items)
{
WebClient client = new WebClient();
client.DownloadStringCompleted += (sender, args) =>
{
item.Stuff = args.Result;
};
client.OpenReadAsync(new Uri("http://mydomain.com/stuff"));
}
When the client is returned, there is no guarantee that item is the same item that "created" the client request. This is known as "Access to modified closer". Which simply means you might be trying to modify something that doesn't exist anymore, or is not the same.
The proper approach to this is to capture your item within the foreach like such:
foreach (var item in items)
{
var internalItem = item;
WebClient client = new WebClient();
client.DownloadStringCompleted += (sender, args) =>
{
internalItem.Stuff = args.Result;
};
client.OpenReadAsync(new Uri("http://mydomain.com/stuff"));
}
This ensures that you are using the correct item because it has been captured within the scope of the foreach.

Related

Using HtmlUnit, is there a way to pause execution of Javascript, then resume?

In HtmlUnit for testing, I'm coming across a case where, on page load, it'd be useful to NOT execute the Javascript automatically, and instead wait for me to initiate and tell the Javascript to start executing?
My specific use-case is testing something which the Javascript does some tests, and then does a location replace to send the user on to another page. I want to check some headers which I'm returning for testing/validation, and then let the JS execute as usual.
My current thought is to have a flag I pass to the page when testing which will cause the JS to not automatically run, and wait until I call a JS function from within the Java code via webClient.getJavaScriptEngine().execute().
While not specifically being able to pause JavaScript before invoking, it may be worthwhile to use the WebConnectionWrapper class to inspect/modify the response data or outgoing requests, effectively giving you a chance to execute your own code before the JavaScript is invoked.
An example usage of this is as follows:
try (final WebClient webClient = new WebClient()) {
webClient.getOptions().setThrowExceptionOnScriptError(false);
// set more options
// create a WebConnectionWrapper with an (subclassed) getResponse() impl
new WebConnectionWrapper(webClient) {
public WebResponse getResponse(WebRequest request) throws IOException {
WebResponse response = super.getResponse(request);
if (request.getUrl().toExternalForm().contains("my_url")) {
String content = response.getContentAsString();
// intercept and/or change content
WebResponseData data = new WebResponseData(content.getBytes(),
response.getStatusCode(), response.getStatusMessage(), response.getResponseHeaders());
response = new WebResponse(data, request, response.getLoadTime());
}
return response;
}
};
// use the client as usual
HtmlPage page = webClient.getPage(uri);
}
The above code is from the official documentation here:
How to modify the outgoing request or incoming response?
The getResponse() method that you would override is called before each request is made and also allows you to modify the WebResponse object that is passed back to WebClient for its continued processing.
Sorry but at the moment (version 2.43.0) we have no such option. Feel free to open a issue on github for this.
I guess other test tools might also benefit from this function.

C# async calls and realm instances

I am using Realm with a Xamarin Forms project, and I have read about how realm entity instances can't be shared across threads.
Given the following code, is using the route obtained in line 100, and then accessed again on line 109 after the awaited call on 104, dangerous?
I am new to using Realm, but if this is true, then one must get a new instance of the Realm and any object being worked with after any/every awaited call. Seems onerous...
is using the route obtained in line 100, and then accessed again on line 109 after the awaited call on 104, dangerous?
Yes, on the next foreach iteration, you will end up with a different managed thread, and Realm will throw an different thread access exception.
The key is to use a SynchronizationContext so your await continuations are on the same thread (and, of course, since you will be in a different thread, skip the use of the Realm-based async methods)
Using Stephen Cleary's Nito.AsyncEx (he is the king of sync contexts 😜)
re: how can i force await to continue on the same thread?
var yourRealmInstanceThread = new AsyncContextThread();
await yourRealmInstanceThread.Factory.Run(async () =>
{
var asyncExBasedRealm = Realm.GetInstance();
var routes = asyncExBasedRealm.All<UserModel>();
foreach (var route in routes)
{
// map it
// post it
await Task.Delay(TimeSpan.FromMilliseconds(1)); // Simulate some Task, i.e. a httpclient request....
// The following continuations will be executed on the proper thread
asyncExBasedRealm.Write(() => route.Uploaded = true);
}
});
Using SushiHangover.RealmThread
I wrote a simple SynchronizationContext for Realm awhile back, it works for my needs and has a specialized API for Realm.
using (var realmThread = new RealmThread(realm.Config))
{
await realmThread.InvokeAsync(async myRealm =>
{
var routes = myRealm.All<UserModel>();
foreach (var route in routes)
{
// map it
// post it
await Task.Delay(TimeSpan.FromMilliseconds(1));
// The following continuations will be executed on the proper thread
myRealm.Write(() => route.Uploaded = true);
}
});
}
Note: For someone that does not understand SynchronizationContext well, I would highly recommend using Nito.AsyncEx as a generic solution that is well supported and due to the fact that is from Stephen Cleary... I use it in a vast majority of my projects.

Web API Post hit before HttpWebRequest has finished streaming a large file

In our app (Silverlight 5 out-of-browser client hitting a WebApi server) we routinely use an HttpClient for posting/getting/deleting and so on all our entities between client and server. This all works fine most of the time, but recently we have run into an issue when uploading (posting) larger entities (> 30/35mb): we start the streaming process and BEFORE it is finished our Post method on the Web API is hit, receiving a null entity.
We can't understand what is going on, and suspect there must be some timing issue related since it all depends on the size of the upload.
To further explain, our client in summary is doing this:
HttpResponseMessage response = await _client.SendAsync(request);
string jsonResult = await response.Content.ReadAsStringAsync();
... where _client is our HttpClient and request our HttpRequestMessage. In case it is also relevant (I am trying not to flood the question with code :), the content in the request is created like this:
request.Content = new StringContent(JsonConvert.SerializeObject(content), Encoding.UTF8, "application/json");
Well, when we debug this the Post method on our server is hit before the await _client.SendAsync(request) finishes, which sort of "explains" why it is receiving a null entity in such cases (larger entities), where when it works that await call is finished and THEN the Post is hit.
In case if sheds more light into it, due to certain limitations on the HttpClient (regarding access to AllowWriteStreamBuffering), we have also tested an equivalent scenario but using directly an HttpWebRequest... unfortunately, the behavior is exactly the same. This is the relevant extract:
httpRequest.BeginGetRequestStream(RequestStreamCallback, httpRequest);
(where httpRequest is our HttpWebRequest with AllowWriteStreamBuffering = false), and the callback to handle the request stream is as follows:
private void RequestStreamCallback(IAsyncResult ar)
{
var request = ar.AsyncState as System.Net.HttpWebRequest;
if (request != null)
{
var requestStream = request.EndGetRequestStream(ar);
var streamWriter = new StreamWriter(requestStream) {AutoFlush = true};
streamWriter.Write(_jsonContent);
streamWriter.Close();
requestStream.Close(); // Belt and suspenders... shouldn't be needed
// Make async call for response
request.BeginGetResponse(ResponseCallback, request);
}
}
Again, for larger entities when we debug the Post method on the Web API is hit (with a null parameter) BEFORE the streamWriter.Write finalizes and the streamWriter.Close is hit.
We've been reading all over the place and fighting with this for days on now. Any help will be greatly appreciated!
In case somebody runs into this, I finally figured out what was going on.
In essence, the model binding mechanism in the Web API Post method was throwing an exception when de-serializing the JSON, but the exception was somewhat "hidden"... at least if you did not know that much about the inner workings of the Web API, as was my case.
My Post method originally lacked this validation check:
var errors = "";
if (!ModelState.IsValid)
{
foreach (var prop in ModelState.Values)
{
foreach (var modelError in prop.Errors.Where(modelError => modelError != null))
{
if (modelError.Exception != null)
{
errors += "Exception message: " + modelError.Exception.Message + Environment.NewLine;
errors += "Exception strack trace: " + modelError.Exception.StackTrace + Environment.NewLine;
}
else
errors += modelError.ErrorMessage + Environment.NewLine;
errors += " --------------------- " + Environment.NewLine + Environment.NewLine;
}
}
return Request.CreateErrorResponse(HttpStatusCode.NoContent, errors);
}
This is a "sample" check, the main idea being verifying the validity of the ModelState... in our breaking scenarios is wasn't valid because the Web API hadn't been able to bind the entity, and the reason could be found within the Errors properties of the ModelState.Values. The Post was being hit ok, but with a null entity, as mentioned.
By the way, the problem was mainly caused by the fact that we weren't really streaming the content, but using a StringContent which was attempted to be de-serialized in full... but that is another story, we were mainly concerned here with not understanding what was breaking and where.
Hope this helps.

BackgroundTransferRequest WP7

I am using the Background Transfer to upload Photographs to my Web Service. As the Photograph uploads can consume significant time and memory, I thought it might be a nice idea to use the background transfer request to accomplish this. After the photo is uploaded, I want to obtain the Id of the uploaded photo and then use it for post-processing. However, it turns out I can't do that in a background transfer request.
Per my understanding, Background Transfer works using the following logic ONLY:
You have to obtain the file you want to upload and then save/copy it to your app's Isolated Storage under the folder: shared/transfers. This is extremely important. Apparently, using file in a different location didn't work for me. Maybe it isn't the shared/transfers as much as it is a 'relative' path. But I would stick to the same conventions.
After you have saved the file in that location, your background request can be created based on that. It doesn't look like you can pass POST CONTENT other than the file contents, so any other parameters like file name, mime type etc. will need to be passed as QUERY String parameters only. I can understand this, but it would've been nice if I could pass both as POST Content. I don't think HTTP has a limitation on how this works.
Here is some code for creating a request using Hammock:
string url = App.ZineServiceAuthority + "articles/save-blob?ContainerName={0}&MimeType={1}&ZineId={2}&Notes={3}&IsPrivate={4}&FileName={5}";
url = String.Format(url, userId, "image/jpg", ZineId, txtStatus.Text, true, UploadFileName);
var btr = new BackgroundTransferRequest(new Uri(url, UriKind.Absolute));
btr.TransferPreferences = TransferPreferences.AllowCellularAndBattery;
btr.Method = "POST";
btr.Headers.Add("token", IsolatedStorageHelper.GetTravzineToken());
btr.UploadLocation = new Uri(#"/shared\transfers/" + UploadFileName, UriKind.Relative);
btr.TransferStatusChanged += new EventHandler<BackgroundTransferEventArgs>(btr_TransferStatusChanged);
btr.TransferProgressChanged += new EventHandler<BackgroundTransferEventArgs>(btr_TransferProgressChanged);
BackgroundTransferService.Add(btr);
In my case, I am literally passing all the necessary parameters using the query string. On a successful save, my Web Service returns back the Id of the Photo I just uploaded. However:
There is NO way (or at least I know of) to obtain and evaluate the RESPONSE. The Background Transfer Request Event handlers do not expose a RESPONSE.
Here are my event handlers:
void btr_TransferProgressChanged(object sender, BackgroundTransferEventArgs e)
{
bool isUploading = e.Request.TotalBytesToSend > 0 ? true : false;
lblStatus.Text = isUploading ? "Uploading" + e.Request.BytesSent.ToString() + " sent" : "Done";
}
void btr_TransferStatusChanged(object sender, BackgroundTransferEventArgs e)
{
if (e.Request.TransferStatus == TransferStatus.Completed)
{
using (IsolatedStorageFile iso =
IsolatedStorageFile.GetUserStoreForApplication())
{
if (iso.FileExists(e.Request.UploadLocation.OriginalString))
iso.DeleteFile(e.Request.UploadLocation.OriginalString);
}
BackgroundTransferService.Remove(e.Request);
if (null != e.Request.TransferError)
{
MessageBox.Show(e.Request.TransferError.Message);
}
else
{
lblStatus.Text = "Done baby done";
}
}
}
So now my question is, how does anyone do any sort of POST Processing in such scenarios?
Can anyone please tell me the line of thought behind designing such an inflexible class?
Any thoughts on how I could get around this issue would be appreciated.
Also, does anyone have any working examples of a homegrown BackgroundTransfer?
Haven't tried it but why not set a download location like this:
btr.DownloadLocation = "myDownloadFile.html";
btr.UploadLocation = "myUploadFile.jpg";
...
If the request is completed read the file "myDownloadFile.html" where your response has been stored and delete it afterwards.

SmtpClient.SendAsync blocking my ASP.NET MVC Request

I have a Action that sends a simple email:
[HttpPost, ActionName("Index")]
public ActionResult IndexPost(ContactForm contactForm)
{
if (ModelState.IsValid)
{
new EmailService().SendAsync(contactForm.Email, contactForm.Name, contactForm.Subject, contactForm.Body, true);
return RedirectToAction(MVC.Contact.Success());
}
return View(contactForm);
}
And a email service:
public void SendAsync(string fromEmail, string fromName, string subject, string body, bool isBodyHtml)
{
MailMessage mailMessage....
....
SmtpClient client = new SmtpClient(settingRepository.SmtpAddress, settingRepository.SmtpPort);
client.EnableSsl = settingRepository.SmtpSsl;
client.Credentials = new NetworkCredential(settingRepository.SmtpUserName, settingRepository.SmtpPassword);
client.SendCompleted += client_SendCompleted;
client.SendAsync(mailMessage, Tuple.Create(client, mailMessage));
}
private void client_SendCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e)
{
Tuple<SmtpClient, MailMessage> data = (Tuple<SmtpClient, MailMessage>)e.UserState;
data.Item1.Dispose();
data.Item2.Dispose();
if (e.Error != null)
{
}
}
When I send a email, I am using Async method, then my method SendAsync return immediately, then RedirectToAction is called. But the response(in this case a redirect) isn´t sent by ASP.NET until client_SendCompleted is completed.
Here's what I'm trying to understand:
When watching the execution in Visual Studio debugger, the SendAsync returns immediately (and RedirectToAction is called), but nothing happens in the browser until email is sent?
If i put a breakpoint inside client_SendCompleted, the client stay at loading.... until I hit F5 at debugger.
This is by design. ASP.NET will automatically wait for any outstanding async work to finish before finishing the request if the async work was kicked off in a way that calls into the underlying SynchronizationContext. This is to ensure that if your async operation tries to interact with the HttpContext, HttpResponse, etc. it will still be around.
If you want to do true fire & forget, you need to wrap your call in ThreadPool.QueueUserWorkItem. This will force it to run on a new thread pool thread without going through the SynchronizationContext, so the request will then happily return.
Note however, that if for any reason the app domain were to go down while your send was still in progress (e.g. if you changed the web.config file, dropped a new file into bin, the app pool recycled, etc.) your async send would be abruptly interrupted. If you care about that, take a look at Phil Haacks WebBackgrounder for ASP.NET, which let's you queue and run background work (like sending an email) in such a way that will ensure it gracefully finishes in the case the app domain shuts down.
This is an interesting one. I've reproduced the unexpected behaviour, but I can't explain it. I'll keep digging.
Anyway the solution seems to be to queue a background thread, which kind of defeats the purpose in using SendAsync. You end up with this:
MailMessage mailMessage = new MailMessage(...);
SmtpClient client = new SmtpClient(...);
client.SendCompleted += (s, e) =>
{
client.Dispose();
mailMessage.Dispose();
};
ThreadPool.QueueUserWorkItem(o =>
client.SendAsync(mailMessage, Tuple.Create(client, mailMessage)));
Which may as well become:
ThreadPool.QueueUserWorkItem(o => {
using (SmtpClient client = new SmtpClient(...))
{
using (MailMessage mailMessage = new MailMessage(...))
{
client.Send(mailMessage, Tuple.Create(client, mailMessage));
}
}
});
With .Net 4.5.2, you can do this with ActionMailer.Net:
var mailer = new MailController();
var msg = mailer.SomeMailAction(recipient);
var tcs = new TaskCompletionSource<MailMessage>();
mailer.OnMailSentCallback = tcs.SetResult;
HostingEnvironment.QueueBackgroundWorkItem(async ct =>
{
msg.DeliverAsync();
await tcs.Task;
Trace.TraceInformation("Mail sent to " + recipient);
});
Please read this first: http://www.hanselman.com/blog/HowToRunBackgroundTasksInASPNET.aspx
I sent the bug to Microsoft Connect https://connect.microsoft.com/VisualStudio/feedback/details/688210/smtpclient-sendasync-blocking-my-asp-net-mvc-request

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