iOS AudioQueueNewInput function - how to link it in? - audiotoolbox

I am trying to use AudioQueueNewInput, which is supposed to be in framework AudioToolbox. When I add AudioToolbox to my project and try to build, I get warnings to the effect that file /AudioToolbox.framework/AudioToolbox is being ignored because it missing both architectures armv6 and armv7, and errors because the referenced function _AudioQueueNewInput is not defined.
If I remove the framework, I just get the undefined symbol errors.
Can anyone suggest what I am doing wrong?

I figured it out, by comparing with Apple's "Speak Here" demo app. I had used a path to a 2009 version of the toolbox to add it to the project, whereas I needed a path to the March 6, 2011 version.

Related

Undefined symbols for architecture armv7: "std::__1::__libcpp_debug_function"

I'm trying to build my app with Xcode 9.0 beta 2 for iOS 11. The problem is the linker fails to find this __libcpp_debug_function definition. Do you have a workaround?
UPDATE: The project had _LIBCPP_DEBUG=0 preprocessor macro defined. When I remove it, it links successfully. Anyway, I still wonder why this linker error occurs when _LIBCPP_DEBUG=0 is defined.

XCode 7 / Cordova plugin / Link issue: _utf8_nextCharSafeBody undefined symbol

I'm adapting an (apparently outdated) Cordova plugin for use in my app (PhoneRTC if you're curious).
As a Linux/CLI guy at heart I've been struggling with XCode for a day, and I managed to iron out most of the deprecated code using a lot of Google and some blind guessing. However, now I'm stuck with a final error during the linking phase:
"Undefined symbols for architechture arm64: "_utf8_nextCharSafeBody", referenced from: [snip]"
The plugin's original installation instructions mention linking the binary to the library libicucore.dylib, but this seems to have been removed in the latest XCode (there are references of the same name with .tbh extensions available but these aren't valid for that dialog - even though I can select them, but whatever).
Some more Googling offered suggestions for linking various *.frameworks instead, but to no avail - the error remains.
Does anyone have any idea what I need to link to to make this function available? Or if it's permanently removed I'd also like to know, although that would involve rebuilding the binaries which wouldn't be something I'm looking forward to...
Or if you don't know, would there be a way to grep through Apple's libraries somehow to see which one is supposed to be defining a missing symbol?
(Needless to say, IF I can get this working it's going to be forked from the original repo and donated back to the community :))
So, I'm not sure what I changed exactly, but suddenly I could add libicucore.tbh as a linked library. I probably changed the build target or something, but in any case the linking error disappeared (to be replaced by a signing error because XCode, but that I can solve).

Xcode 7 bitcode_strip error

My Xcode 7 beta3 project includes some framework compiled by Xcode 6, these frameworks are imported to my project by Embeded Frameworks option in "Build Phase" tab. Because these frameworks does not support bitcode, so the "Enable Bitcode" option turned to NO, when compile the project, Bitcode_strip error occurred:
/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/bitcode_strip
/Users/panzhansheng/Desktop/MusicFans_2.0.4_xcode7_autoplay/MusicFans/Frameworks/FLAC.framework/FLAC
-r -o /Users/panzhansheng/Library/Developer/Xcode/DerivedData/MusicFans-bxutvotiungdbwfsxloykffnqoqs/Build/Products/Debug-iphoneos/MusicFans.app/FLAC.framework/FLAC
/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/bitcode_strip:
input file must be a linked Mach-O file not an archive:
/Users/panzhansheng/Desktop/MusicFans_2.0.4_xcode7_autoplay/MusicFans/Frameworks/FLAC.framework/FLAC
(for architecture i386) error: bitcode_strip
/Users/panzhansheng/Desktop/MusicFans_2.0.4_xcode7_autoplay/MusicFans/Frameworks/FLAC.framework/FLAC:
/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/bitcode_strip
exited with 1
I found that the error happened when Xcode copy my frameworks to my App package and try to strip bitcode from the framework, but these frameworks were compiled by Xcode early version and did not include bitcode at all. How to fix this? Thanks!
As I found out, XCode uses bitcode-strip only when enviroment variable STRIP_BITCODE_FROM_COPIED_FILES is set to YES. It seems that it's set to YES by default when enable_bitcode is switched on.
Adding User-Defined Setting STRIP_BITCODE_FROM_COPIED_FILES=NO to your Target can help you, XCode will not use bitcode-strip, but your app which will use frameworks without bitcode section probably will not work. So it's better to recompile them also using STRIP_BITCODE_FROM_COPIED_FILES=NO if necessary.
Tested on XCode 7 beta 5
following up on M. Pogosskiy's answer, it took me awhile to track down where to put the STRIP_BITCODE_FROM_COPIED_FILES bit setting (not too familiar with these). for reference, here's an illustration:
It was due to low memory/ disk space available in Mac system. When I cleared it. It runs smooth without cleaning itself.

Parse and Facebook SDK "Bolts" Framework error

I have an app with both the Parse and Facebook frameworks installed. Parse was installed by dragging the files to the "Frameworks" folder of the project and selecting "copy if needed", while the Facebook SDK was installed by dragging and not selecting the copy option. Both appear under the Linked Binaries list. The problem appears to be that Bolts is included in both SDKs. I tried just using the Facebook one, producing the following Link-O errors:
Undefined symbols for architecture x86_64:
"_BFTaskMultipleExceptionsException", referenced from:
___53+[PFObject(Private) deleteAllAsync:withSessionToken:]_block_invoke214 in Parse(PFObject.o)
___65+[PFObject(Private) _deepSaveAsync:withCurrentUser:sessionToken:]_block_invoke311 in Parse(PFObject.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I deleted the link to the Facebook one and tried dragging the Parse one, but the error persisted. I also got the warning that
ld: warning: ignoring file /Users/milesper/Documents/FacebookSDK/Bolts.framework/Bolts, missing required architecture x86_64 in file /Users/milesper/Documents/FacebookSDK/Bolts.framework/Bolts (2 slices)
even though I had deleted the file from the Facebook SDK.
How should I clean up the project and link to the Parse version of Bolts? Is there something else i should be doing?
Turns out the order in which you include/search the frameworks in your project matters.
Here is what I did to work with Parse 1.6.4 and FacebookSDK without CacoaPods
Use the latest version of Bolts. (1.1.4)
Your include paths should be ordered to find Bolt first, then FacebookSDK, then Parse
Well I found it. The problem was that old files (which were now deleted) were being referenced in the "Library Search Paths Flag". Thanks to this post for giving me the idea. All I had to do was delete the old paths and it now works again.
EDIT: It appears that for some situations the order of the search paths matters as well (see below).
That worked for me Temporary workaround for Parse 1.6.4 and Facebook SDK 3.23
Add to your AppDelegate.m or another class following constant after imports and before implementation section:
NSString *const BFTaskMultipleExceptionsException = #"BFMultipleExceptionsException";
The explanation of the bug https://stackoverflow.com/a/29136507/1345244
One hack I found for working around missing symbols, was just redefining the missing symbol again in my code.
The BFTaskMultipleExceptionsException string is defined here like this:
NSString *const BFTaskMultipleExceptionsException = #"BFMultipleExceptionsException";
So maybe just try putting that one line into your code?
From the history on github, it looks like this was just added to Bolts about 19 days ago. Version 1.1.4 of Bolts was released 14 days ago (1.1.3 was from October last year). So it probably is caused by the version mismatch of Bolts that you noticed.
Another option might be to get an older version of Parse from before Bolts 1.1.4 was released.
Presumably this will be fixed once a new Facebook SDK is available with Bolts 1.1.4.
same problem here.
I had both frameworks included with no problem, until I added SponsorPay SDK which needs to add the -ObjC in "Other Linker Flags" on target "Build Settings".
So, in my experience this issue only happens when the flag -ObjC is present.
I tried all the solutions exposed in here but nothing worked for me, I hope anyone can bring more light on how to solve this issue even with the -ObjC flag active.
EDIT:
There's a question related to this, I'll put the link here in case is helpful to someone: Contradicting frameworks on -ObjC
i had some issue, i just remove Parser.framework in
Linked Framework and Libraries and work well.

XCode linking error when targeting armv7

I've already spent countless hours puzzling over this, utilizing Google searches and other Stack Overflow questions to no avail.
I have an iPhone/iPad universal application, which seems to compile fine when the target is armv6. However, when the device is iPad, I get this warning:
warning: building for SDK 'Device - iPhone OS 3.2' requires an armv7 architecture.
Oddly enough, the app still runs great on iPad in spite of this warning. However, I do want to do things the "right way" what ever that means in this case. When I switch the target architecture to armv7, I get linking errors:
"___restore_vfp_d8_d15_regs", referenced from:
*redacted*
"___save_vfp_d8_d15_regs", referenced from:
*redacted*
ld: symbol(s) not found
collect2: ld returned 1 exit status
The "redacted" portions of the errors are references to the static library to which I'm trying to link.
Here's what I've tried from the many suggestions online. Each of these were suggested more than once without any explanation, which leads me to believe nobody quite understands this problem:
"Never use the drop down menu in the upper left of the XCode window to choose the target. Instead, set this to Base SDK and then the Base SDK to iPhone OS 3.0 in the target configuration. Set the target device to your preferred target (iPad, iPhone OS 3.2 in my situation.)"
This yields the error "Library not found for -lcrt1.3.1.o"
"Make sure that GCC isn't linking against the wrong version of the standard library. (You'll have to make sure the LIBRARY_SEARCH_PATH doesn't have the wrong path in it.)"
My LIBRARY_SEARCH_PATH is already empty, so this doesn't seem relevant.
"Try compiling with GCC 4.0 rather than GCC 4.2."
I get a syntax error inside a UIKit header file. The error is "Syntax error before 'AT_NAME' token." The line is "UIKIT_EXTERN #interface UILocalizedIndexedCollation : NSObject."
Another project compiles just fine with the same target settings, which is really making me question my sanity. Could I be dealing with a corrupt XCode project?
If anyone knows what's actually happening and has a reference or doesn't mind explaining it, I would be so very grateful.
Cheers!
VFP between ARMv7 and ARMv6 differs in various ways. In ARMv7 its usually preferable to use NEON. The problem is your static library depends on VFP in ARMv6 - you either need to compile the library at ARMv7 or keep the whole application at ARMv6.
Reverting back to GCC 4.0 is silly - ARMv7 support was basically nonexistent back then unless Apple backported it.
I had the same errors except it was for armv6. I fixed them by unchecking "Compile for Thumb" in the project settings for the static library and the main project.
try do like this http://groups.google.com/group/three20/browse_thread/thread/31ddbc047aa1b9ae/c4c5827ab0c7a76f
As far as AT_NAME error is concerned one of the possiblity is
Check if you miss the #end in a class.
To know more about AT_NAME error visit the following link
http://iosdevelopertips.com/xcode/error-syntax-error-before-at_name-token.html

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