I'm aware of binding a pop-up to ESRI's L.esri.DynamicMapLayer here. The following code below is successful.
$.ajax({
type: 'GET',
url: url + '?f=json',
data: { layer: fooType },
dataType: 'json',
success: function(json) {
var foo_layer = fooLayers[fooType].layers;
foo = L.esri.dynamicMapLayer({
url: url,
layers: [foo_layer],
transparent: true
}).addTo(map).bringToFront();
foo.bindPopup(function(error, featureCollection) {
if (error || featureCollection.features.length === 0) {
return false;
} else {
var obj = featureCollection.features[0].properties;
var val = obj['Pixel Value'];
var lat = featureCollection.features[0].geometry.coordinates[1];
var lon = featureCollection.features[0].geometry.coordinates[0];
new L.responsivePopup({
autoPanPadding: [10, 10],
closeButton: true,
autoPan: false
}).setContent(parseFloat(val).toFixed(2)).setLatLng([lat, lon]).openOn(map);
}
});
}
});
But rather than a click response I am wondering as to whether you can mouseover using bindTooltip instead on a dynamic map. I've looked at the documentation for L.esri.DynamicMapLayer which says it is an extension of L.ImageOverlay. But perhaps there is an issue outlined here that I'm not fully understanding. Maybe it is not even related.
Aside, I've been testing multiple variations of even the simplest code to get things to work below but have been unsuccessful. Perhaps because this is asynchronous behavior it isn't possible. Looking for any guidance and/or explanation(s). Very novice programmer and much obliged for expertise.
$.ajax({
type: 'GET',
url: url + '?f=json',
data: { layer: fooType },
dataType: 'json',
success: function(json) {
var foo_layer = fooLayers[fooType].layers;
foo = L.esri.dynamicMapLayer({
url: url,
layers: [foo_layer],
transparent: true
}).addTo(map).bringToFront();
foo.bindTooltip(function(error, featureCollection) {
if (error || featureCollection.features.length === 0) {
return false;
} else {
new L.tooltip({
sticky: true
}).setContent('blah').setLatLng([lat,lng]).openOn(map);
}
});
}
});
Serendipitously, I have been working on a different problem, and one of the byproducts of that problem may come in handy for you.
Your primary issue is the asynchronous nature of the click event. If you open up your map (the first jsfiddle in your comment), open your dev tools network tab, and start clicking around, you will see a new network request made for every click. That's how a lot of esri query functions work - they need to query the server and check the database for the value you want at the given latlng. If you tried to attach that same behavior to a mousemove event, you'll trigger a huge number of network requests and you'll overload the browser - bad news.
One solution of what you can do, and its a lot more work, is to read the pixel data under the cursor of the image returned from the esri image service. If you know the exact rgb value of the pixel under the cursor, and you know what value that rgb value corresponds to in the map legend, you can achieve your result.
Here is a working example
And Here is the codesandbox source code. Don't be afraid to hit refresh, CSB is little wonky in the way it transpiles the modules.
What is happening here? Let's look step by step:
On map events like load, zoomend, moveend, a specialized function is fetching the same image that L.esri.dynamicMapLayer does, using something called EsriImageRequest, which is a class I wrote that reuses a lot of esri-leaflet's internal logic:
map.on("load moveend zoomend resize", applyImage);
const flashFloodImageRequest = new EsriImageRequest({
url: layer_url,
f: "image",
sublayer: "3",
});
function applyImage() {
flashFloodImageRequest
.fetchImage([map.getBounds()], map.getZoom())
.then((image) => {
//do something with the image
});
}
An instance of EsriImageRequest has the fetchImage method, which takes an array of L.LatLngBounds and a map zoom level, and returns an image - the same image that your dynamicMapLayer displays on the map.
EsriImageRequest is probably extra code that you don't need, but I happen to have just run into this issue. I wrote this because my app runs on a nodejs server, and I don't have a map instance with an L.esri.dynamicMapLayer. As a simpler alternative, you can target the leaflet DOM <img> element that shows your dynamicMapLayer, use that as your image source that we'll need in step 2. You will have to set up a listener on the src attribute of that element, and run the applyImage in that listener. If you're not familiar with how leaflet manages the DOM, look into your elements tab in the inspector, and you can find the <img> element here:
I'd recommend doing it that way, and not the way my example shows. Like I said, I happened to have just been working on a sort-of related issue.
Earlier in the code, I had set up a canvas, and using the css position, pointer-events, and opacity properties, it lays exactly over the map, but is set to take no interaction (I gave it a small amount of opacity in the example, but you'd probably want to set opacity to 0). In the applyImage function, the image we got is written to that canvas:
// earlier...
const mapContainer = document.getElementById("leafletMapid");
const canvas = document.getElementById("mycanvas");
const height = mapContainer.getBoundingClientRect().height;
const width = mapContainer.getBoundingClientRect().width;
canvas.height = height;
canvas.width = width;
const ctx = canvas.getContext("2d");
// inside applyImage .then:
.then((image) => {
image.crossOrigin = "*";
ctx.drawImage(image, 0, 0, width, height);
});
Now we have an invisible canvas who's pixel content is exactly the same as the dynamicMapLayer's.
Now we can listen to the map's mousemove event, and get the mouse's rgba pixel value from the canvas we created. If you read into my other question, you can see how I got the array of legend values, and how I'm using that array to map the pixel's rgba value back to the legend's value for that color. We can use the legend's value for that pixel, and set the popup content to that value.
map.on("mousemove", (e) => {
// get xy position on cavnas of the latlng
const { x, y } = map.latLngToContainerPoint(e.latlng);
// get the pixeldata for that xy position
const pixelData = ctx.getImageData(x, y, 1, 1);
const [R, G, B, A] = pixelData.data;
const rgbvalue = { R, G, B, A };
// get the value of that pixel according to the layer's legend
const value = legend.find((symbol) =>
compareObjectWithTolerance(symbol.rgbvalue, rgbvalue, 5)
);
// open the popup if its not already open
if (!popup.isOpen()) {
popup.setLatLng(e.latlng);
popup.openOn(map);
}
// set the position of the popup to the mouse cursor
popup.setLatLng(e.latlng);
// set the value of the popup content to the value you got from the legend
popup.setContent(`Value: ${value?.label || "unknown"}`);
});
As you can see, I'm also setting the latlng of the popup to wherever the mouse is. With closeButton: false in the popup options, it behaves much like a tooltip. I tried getting it to work with a proper L.tooltip, but I was having some trouble myself. This seems to create the same effect.
Sorry if this was a long answer. There are many ways to adapt / improve my code sample, but this should get you started.
I'm using Keen.io ("version": "3.4.1") JavaScript SDK, along with their integration with C3.js, to produce a donut graph by using the code below. However, I don't want percentages, but rather absolute numbers. i.e. Not 25%, but 7.
From reading the docs and looking at examples (see "var c3gauge") and example, I thought you could modify the output by applying the chartOptions. That doesn't seem to be working. At this point, I feel like I'm doing something stupid I'm just not catching.
How do I display absolute values in my donut, not percentages?
var c3donut = new Keen.Dataviz()
.library('c3')
.chartType('donut')
.el(document.getElementById(elem))
.title("Awesome Sauce")
.parseRawData(data)
.chartOptions({
donut: {
label: {
format: function (value) {
console.log("I never fire, why?");
return value;
}
}
}
})
.render();
This is possible with keen-dataviz.js library. I've created a working example here: https://jsfiddle.net/bx9efr4h/1/
Here's part of the code that made it work:
var chart = new Keen.Dataviz()
.el('#chart')
.type("donut")
.chartOptions({
donut: {
label: {
format: function(value) {
return value;
}
}
}
})
.prepare();
keen-js works a little differently because c3.js is not the default dataviz library for it. This is likely why it isn't working like expected for you.
is there a way to implement a erase method for raphael objects. in this erase method I want to remove specific parts of a particular raphael object. It means that the erase method should work like a real eraser. In the raphael documentation there is a method call Paper.clear(). But we only can delete entire paper.
Any kind of help is appreciated.
The normal way to be to use the remove() method.
http://raphaeljs.com/reference.html#Element.remove
element.remove();
You could eventually create a function that draws shapes with the same color than your paper background-color, on click. Something like this code (jsfiddle at the end of the post). It would cover your content and not erase it, but it would look like it.
var timeoutId = 0;
var cursorX;
var cursorY;
var mouseStillDown = false;
paper = Raphael("paper1","100%","100%");
paper.rect(10,10,100,100).attr({
fill : "black"
});
$("#paper1").mousemove(function(event){
cursorY=event.pageY;
cursorX=event.pageX;
});
function erase() {
if (!mouseStillDown) { return; }
paper.rect(cursorX-25,cursorY-25,50,50).attr({
fill :"white",
stroke : "white"
});
if (mouseStillDown) { setInterval("erase", 100); }
}
$("#paper1").mousedown(function(event) {
mouseStillDown = true;
erase(event.pageX,event.pageY);
});
$("#paper1").mouseup(function(event) {
mouseStillDown = false;
});
Here, each time you click, it creates a white rectangle at your cursor position.
Here's a fiddle of the code : http://jsfiddle.net/c6Xs6/
With a few modifications you could create a menu allowing the user to choose the size and shape of the form you use to "erase".
Something more or less like this : http://jsfiddle.net/8ABe9/
You could also use a div following your cursor to show exactly where the "eraser" would be drawn.
Hope that helped you :)
i am trying to display top 5 country based on revenue
i tried feeding in chart its not working
.group(countryGrp.top(10))
but when i tried console.log(countryGrp.top(10)) i can see the values though
var country = data.dimension(function(d){return d.PName});
var countryGrp = lead.group().reduceSum(function(d) {
return d.Amount;
});
var leadBarChart = dc.barChart("#country-chart")
leadBarChart.width(500).height(450).transitionDuration(750)
.margins({
top : 20,
right : 10,
bottom : 80,
left : 50
})
.dimension(country)
.group(countryGrp.top(10))
.ordinalColors([ "#1F77B4" ]).elasticY(true).centerBar(true)
.title(function(d) {
return d.Amount;
}).gap(6).xUnits(function() {
return 2;
})
.x(d3.scale.linear())
.renderHorizontalGridLines(true).xAxis().ticks(5)
.tickFormat(d3.format("d"));
i am getting this error uncaught TypeError: undefined is not a function can any one help me out here. Thanks in advance
So group.top(N) doesn't return a group object; it returns an array. You need to supply a group for the group argument.
Unfortunately the bar chart does not currently support capping but what you can do is prefilter the data as explained here:
https://github.com/dc-js/dc.js/wiki/FAQ#filter-the-data-before-its-charted
Basically you will create a "fake group" which has an .all() function which returns only the items you want.
I am planning to fix .data() so that it works for bar charts:
https://github.com/dc-js/dc.js/issues/584
(and it would also be nice to support capping) but for now I think you are stuck with the "fake group" workaround.
Please comment here if you can't get this to work, or add you example to the wiki linked above if you do get it to work!
You'll want to use something like the following:
function getTops(source_group) {
return {
all: function () {
return source_group.top(5);
}
};
}
var fakeGroup = getTops(groupToFindTopsFor);
You can then use .group(fakeGroup) to properly chart your data.
I am new to prototype and finding it a lot more difficult than jquery. All i want to do is get the inner html of various classes.
$$('.book').each(function() {
var msg = this.down(".information");
alert(msg.innerHTML);
//new Tip(this, msg.innerHTML, {stem: 'topLeft', hook: { tip: 'topLeft', mouse: true }, offset: { x: 14, y: 14 }});
});
I'm trying to create tooltips for multiple items, but I'm not even getting the alert.
I think you can probably prevent the extra dom work of down() like this:
$$('.book .information').each(function(book) {
alert(book.innerHTML);
});
remember you also have the ability to use advanced CSS2 and CSS3 selectors in prototype like this for example:
$$('.book a[rel]').each(function(el) {
alert(el.rel);
});
see the bottom of this page for more examples http://www.prototypejs.org/api/utility/dollar-dollar
The this variable is not pointing to the element you're iterating over in Prototype, you have to explicitly use a parameter:
$$('.book').each(function(book) {
var msg = book.down(".information");
alert(msg.innerHTML);
});