Dismiss Keyboard from TextField in a custom - xcode

In the UITableViewController is using custom cells. In the custom cell there is a TextField. Need to dismiss the the keyboard when the user touches outside of the keyboard. In the custom cell's .m file have added this code;
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[holeScoreTextField resignFirstResponder];
}
This does work for when the user touches another cell or inside the same cell. Issue is that in the UITableViewController is a view with some information. The above code does not work for that view.

A very quick, dirty, and simple solution is to simply create a full screen sized invisible button over the entire screen. The keyboard will always appear over the top of that view.
Hide the view on viewWillAppear: and textFieldShouldEndEditing:, and show it on textFieldShouldBeginEditing:.
Should work like a charm.

Related

Unable to show re-order controls on a UITableView shown in a popover controller

I am working with a universal app and am using storyboards. The basic idea of the app is there is a text view inside of a navigation controller. After the user edits the text view, they have the option to save the data. This text view data is saved in an array. To view the list of saved text views there is a button in the navigation bar, which when pressed segues to a table view. The problem I am having is on the iPad version, this table view appears as a popover and doesn't inherit the navigation bar, which shows the edit button allowing for the cells to be reordered. I am at a loss for finding a solution to show the re-order controls for this table view when in a popover. This works fine of the iPhone version since the table view segue is a push.
Here is the segue code for the popover:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"Show Digital Tape Archive"]) {
if ([segue isKindOfClass:[UIStoryboardPopoverSegue class]]) {
UIStoryboardPopoverSegue *popoverSegue = (UIStoryboardPopoverSegue *)segue;
[self.popoverController dismissPopoverAnimated:YES];
self.popoverController = popoverSegue.popoverController;
} .....
Any help or suggestions appreciated.
After researching and a lot of trial and error, the solution I came up with is creating this popover as a UIViewController instead of a UITableViewController. I then added a toolbar and a tableView. When I originally created this viewController, it was a UITableViewController and I wasn't able to add a toolbar.
There appears to be a way to add a toolbar on a UITableViewController but wasn't able to do it.

cocoa: NSView touch event

I created a simple cocoa project, and added an NSButton in the window.
Then I added an NSScrollView to the window and hided the NSButton.
However, when I click the scroll view , it is strange that the NSButton action responds!
I guess there is something with the touch event chains, but I failed to find it.
For example, I try to use:
- [NSView becomeFirstResponder];
- [NSView setAcceptsTouchEvents:];
SO what I want is the only the front-most view to become the first responder, and the touch event will not be sent to its superview or so.
Thanks.
This is the view hierarchy:
the scroll view and button are both added to the window view, and the scrollview's frame includes the button's frame. In other words, the button is hidden by the scroll view but still receives click events.
You need to add mouseDown: event in NSScrollView or NSCrollView's View. like this:
-(void)mouseDown:(NSEvent *)theEvent {
NSLog(#"MouseDown in NSView");
}

Cocoa: NSView drawRect painting over IBOutlets

I have an NSView in IB which sits above the app window. I have a subclass of NSView (AddSource) which I assign to the NSView.
On awakeFromNib I instantiate the view:
//add a new Add Source class
addSourceView = [[AddSource alloc] initWithFrame:NSMakeRect(0.0, 959.0, 307.0, 118.0)];
[[winMain contentView] addSubview:addSourceView];
in addSourceView's drawRect method I am adding a white background to the view:
[[NSColor whiteColor] set];
NSRectFill(rect);
[self setNeedsDisplay:YES];//added this to see if it might solve the problem
In winMain's contentView I have a NSButton that when clicked slides the addSourceView onto the window:
NSRect addSourceViewFrame = [addSourceView frame];
addSourceViewFrame.origin.y = 841.0;
[[addSourceView animator] setFrame:addSourceViewFrame];
But it seems as if the app is painting over the IBOutlets I placed on the NSView in IB. If, in IB, I repoistion the NSView so that it is on screen when the app launches everything works fine, the IBOutlets are there as well as the background color.
I'm not sure why this is happening. I've done this before with no problems. I must be doing something different this time.
Thanks for any help.
*note - on the 3rd screen capture, when I say this is what the app looks like when opened, that's when I hard code the Y position of the NSView. When it is functioning correctly it should open as screen capture 1.
Most likely your buttons and custom view are siblings, i.e. they are both subviews of your window's content view. Since siblings are "Stacked" depending on the order in which they are added, when you add the view in code it is being added on top of the buttons. You should be able to fix it by explicitly specifying where the view should be positioned relative to its new siblings like so:
[[winMain contentView] addSubview:addSourceView positioned:NSWindowBelow relativeTo:nil];
which should place it below any existing subviews of your window's content view. Also, remove the setNeedsDisplay: line in drawRect, that leads to unncessary, possibly infinite, redrawing.
EDIT: OK I see what you're doing.
I would suggest creating a standalove view in the NIB by dragging a "Custom View" object into the left hand side (the vertically-aligned archived objects section) and adding your controls there, that should ensure the controls are actualy subviews of the view, then you can just create a reference to the archived view in code, and add/remove it dynamically as needed.
Honestly though, you should probably be using a sheet for these kinds of modal dialogs. Why reinvent the wheel, and make your app uglier in the process?
You added TWO AddSource views to the window. You added one in IB - this view contains your textFields and buttons that are connected to the IBOutlets and it is positioned outside the window.
Then in -awakeFromNib you create another, blank AddSource view (containing nothing) and animate it into the window.
I can't recommend highly enough the Hillegass as the best introduction to IB and the correct way to build Cocoa Apps.
Also, Assertions can be useful to make sure what you think is happening is actually what is happening.
If you are certain you added a button to your view in IB, assert it is so:-
- (void)awakeFromNib {
NSAssert( myButton, #"did i hook up the outlet?");
}
NSAssert is a macro that has zero overhead in a release build.
Calling [self setNeedsDisplay:YES] from -drawRect just causes the same -drawRect to be called again. This will give you big problems.

How to pass scroll events to parent NSScrollView

I need fixed-size NSTextViews inside a larger scrolling window. IB requires that the textviews be inside their own NSScrollViews, even though their min/max sizes are fixed so that they won’t actually scroll. When trackpad gestures are made within the textview frames (regardless of whether they have focus), they are captured by the textviews’ scrollviews, so nothing happens.
How do I tell the textviews’ scrollviews to pass scroll events up to the window’s main scrollview? (Or perhaps I should be asking how I tell the window’s main scrollview to handle these events itself and not pass them on to its child scrollviews.)
The IB structure is like this:
window
window’s content view
big scrollview for window (desired target for scroll events)
box
swappable content view in separate xib
scrollview for textview
textview
And, yes, the window does scroll correctly when the textviews do not have focus.
You needn't create a outlet "svActive" to track your super scrollview. Just write this sentence in scrollWheel event:
[[self nextResponder] scrollWheel:event];
this will pass the event to next responder in the responder chain.
IB does not require you have a text view inside a NSScrollView; this is just the default, because most of the time you'll want your view to scroll. Select the NSTextView and choose Layout > Unembed Objects. Note that after this point, you can no longer move or resize your view in IB. This seems to be a bug.
Here's an example of how to put two NSTextViews in a single NSScrollView.
Add two text views next to each other; put some text in them so you can see what's happening.
Select the views; choose Layout > Embed Objects In > Scroll View. This puts them in a generic NSView inside a NSScrollView.
Select the text views; choose Layout > Unembed Objects.
Turn off the springs and struts (autosizing) for each text view, so they don't resize when you shrink the scroll view.
Take note of the height of the document view (here it's 175).
Make the scroll view smaller. This also resizes the document view (NSView).
Restore the document view to its original size (I set the height back to 175).
Done! Scrolling works as you'd expect.
This is really embarrassing. After weeks of putting it off, I made a first attempt to get a subclassed NSScrollView to behave passively — and it turned out to be a no brainer.
Here’s the subclass:
h file:
#import <Cocoa/Cocoa.h>
#interface ScrollViewPassive : NSScrollView {
// This property is assigned a ref to windowController’s main scrollview.
NSScrollView *svActive;
}
#property (nonatomic, retain) NSScrollView *svActive;
#end
m file:
#import "ScrollViewPassive.h"
#implementation ScrollViewPassive
#synthesize svActive;
// Pass any gesture scrolling up to the main, active scrollview.
- (void)scrollWheel:(NSEvent *)event {
[svActive scrollWheel:event];
}
#end
There’s no need to make outlets for these passive scrollviews; I give them their refs to the main scrollview right after their xibs are assigned as content to the NSBox:
[self.boxDisplayingTextViews setContentView:self.subviewCtllr1.view];
// A textview's superview's superview is its scrollview:
((ScrollViewPassive *)[[self.subviewCtllr1.textview1 superview] superview]).svActive = self.scrollviewMain;
That’s it. Works like a charm.
I find that IB3 and Xcode4 both fight you if you try to do this directly, but you can do it indirectly. First, drag the textview out of the scrollview and delete the scrollview. You'll wind up with an orphaned textview. I don't know any way to get IB to allow you to put this into your window, but it'll be in your NIB. Now, attach an IBOutlet to it, and at runtime do a addSubview: and adjust its frame to move it into whatever scrollview you wanted it to be in.
In my experience, NIBs are a good thing, but every complex NIB I've ever worked with needed some final rearranging in code.
Based on #phaibin's answer, here's how you'd do it in Swift 4.2.
First, subclass NSScrollView and override scrollWheel:
class ScrollThingy: NSScrollView{
override func scrollWheel(with event: NSEvent) {
self.nextResponder?.scrollWheel(with: event)
}
}
Then place the ScrollThingy class (or whatever you name it) on the NSScrollView that is wrapped around your NSTextView. The parent NSScrollView will get the scroll event thereafter.

How do I force an NSPopUpButtonCell to redisplay itself?

I'm creating a custom subclass of NSPopUpButton and NSPopUpButtonCell to display a lone icon on top of the button instead of the usual text.
To do this I'm overriding
- (void)drawInteriorWithFrame:(NSRect)cellFrame inView:(NSView *)controlView
in my button cell subclass to draw my icon at the appropriate size and location. When the user mouses over the button I then want to change the image. My only problem is I can't figure out how to make the button cell redisplay (by calling drawInterior... again). By default it only seems to redisplay when the button is clicked or when focus is moved to another window. I've tried setNeedsDisplay:YES but that doesn't seem to do it.
The way I found to do this was to insert a call to
[self updateCell:self.cell];
inside my NSPopUpButton subclass immediately after any point I changed the image displayed by the cell.

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