When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Unity related code, but it doesn't work.
Here you can see the missing functionality:
As seen, the transform object does not open the autocomplete menu.
Unity version: 5.5.2f1
Visual studio 2015
Visual Studio Tools for Unity is installed
There is no auto-completion because the script says "Miscellaneous Files" instead of the of the name of the Project. Take a look at the image below that came from the video in your question:
The "Miscellaneous Files" message can happen for many reasons:
It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor.
This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files.
It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. When Visual Studio is opened you get "Miscellaneous Files" and no auto-completion.
This can happen when Visual Studio Tools for unity is not installed.
When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating.
Most of the times, restarting Unity and Visual Studio should fix this.
I can't tell which one is causing the problem but I will cover the most likely solution to fix this.
Fix Part 1:
Download and Install Visual Studio Tools for unity from this link. Do this while Unity and Visual Studio are both closed.
From Unity Editor, go to Edit → Preferences... → External Tools. On the External Script Editor drop down menu, change that to Visual Studio 2015.
Fix Part 2:
If newly created C# files are coming up as Miscellaneous then follow the instruction below:
From Visual Studio, go to Tools → Options... → Tools for Unity → Miscellaneous. Under Show connectivity icon, set it to true then restart Visual Studio.
When you re-start, connection icon should now be available in Visual Studio. Click it then choose the Unity instance to connect to. The red 'x' icon should now turn into a brown checkmark icon. Now, when you create a new C# file in Unity, it should open without saying Miscellaneous.
Fix Part 3:
Still not fixed?
Re-import project then open C# Project.
Close Visual Studio.
From Unity, re-import project by going to Assets → Reimport All.
Now, open the project in Visual Studio by going to Assets → Open C# Project. This will reload the project and fix possible solution file problems.
Fix Part 4:
Still not fixed?
Fix each C# file individually.
Click on Show All Files icon.
Select the script that doesn't do auto-complete then right-click and select Include In Project.
Fix Part 5:
Not fixed yet?
Credit goes to chrisvarnz for this particular solution which seems to have worked for multiple people.
Close Visual Studio
Go your project directory and delete all the generated Visual Studio files.
These are the files extensions to delete:
.csproj
.user
.sln
Example:
Let's say that the name of your Project is called Target_Shoot, these are what the files to delete should look like:
Target_Shoot.csproj
Target_Shoot.Editor.csproj
Target_Shoot.Editor.csproj.user
Target_Shoot.Player.csproj
Target_Shoot.Player.csproj.user
Target_Shoot.sln
Do not delete anything else.
Double click on the script again from Unity which should generate new Visual Studio file then open Visual Studio. This may solve your problem.
Fix Part 6:
If not working, check if you are having this error:
The "GetReferenceNearestTargetFrameworkTask" task was not found
Install Nuget PackageManager from here.
Restart Visual Studio.
See this answer for more information.
Fix Part 7
Make sure all of the projects are loaded.
In Solution Explorer it should tell you # of # projects.
If all of the projects are not showing, right click on "Solution (# of # projects)" and click Load Projects.
Try this,
In Unity Editor Go to Menu, Click on Edit -> Preferences -> External Tools -> External Script Editor. Set it to Visual Studio (your installed version of VS).
Now in Menubar go to Edit -> Project Settings -> Player Settings -> Other Settings -> Under Configuration -> Check API Compatibility Level -> Change it to your installed .Net version. In my case I set it to .Net 4.x
Now if Visual Studio is running already go to Visual Studio, it will ask to reload project. Reload the project. Check if it works, if not close Visual Studio. Now Open cs file from Unity Editor, and now it should work.
I found another way to fix this issue in a more convenient manner:
Select the broken file in Solution Explorer.
Open its Properties.
Switch field "Build Action" from "Compile" to "None".
Then switch it back to "Compile".
This will kill the synchronization between Unity and Visual Studio somehow.
The next time Visual Studio will reload the project, it will prompt a warning.
Just click on "Discard".
If you have done all of the above and still isn't working , just try this:
Note: you should have updated VS.
Goto Unity > edit> preference >External tools> external script editor.
Somehow for me I had not selected "visual studio" for external script editor and it was not working. As soon as i selected this and doubled clicked on c# file from unity it started working.
I hope it helps you too.
Unload and reload the project, in Visual Studio:
right click your project in Solution Explorer
select Unload Project
select Reload Project
Fixed!
I found this solution to work the best (easiest), having run into the problem multiple times.
Source: https://alexdunn.org/2017/04/26/xamarin-tips-fixing-the-highlighting-drop-in-your-xamarin-android-projects/
This page helped me fix the issue.
Fix for Unity disconnected from Visual Studio
In the Unity Editor, select the Edit > Preferences menu.
Select the External Tools tab on the left.
For External Script Editor, Choose the Visual Studio version you have.
Click regenerate Files
You Done
Select project in Visual Studio
Click "Refresh" button
I hit the same issues today using Visual Studio 2017 15.4.5 with Unity 2017.
I was able to fix the issue by right clicking on the project in Visual Studio and changing the target framework from 3.5 to 4.5.
Hope this helps anyone else in a similar scenario.
Two Alternative Options:
Fix 1
#singleton pointed me in this direction. Instead of changing the target in Visual Studio you should change it in Unity since the project is auto-generated.
First delete the auto generated Visual Studio files:
.csproj
.user
.sln
Then from within Unity go to PlayerSettings and under 'Other Settings' change the 'Scripting Runtime Version' from Stable 3.5 to Experimental 4.6.
However, that didn't fix it for me.
Fix 2
I noticed all of the references to Unity related code was marked with a yellow warning. Check your error logs and see if this is the case. In particular see if you get the following error: getreferenceNearestTargetframeworkTask
If so try:
Start Visual Studio Installer again.
On the Build Tools 2017, click Modify,
Ensure that "Nuget targets and build tasks" are ticked. This should become ticked if you click on Universal Windows Platform development.
Update 2020 with Visual Studio Community 2019 and Unity 2019.3:
Open Visual Studio Installer as Administrator, select to modify your current installation and add "Game development for Unity"
If you add a new c# script in Unity now, and open it (automatically) with Visual Studio, it is not described as "Miscellaneous" at the top of the window but with "Assembly-CSharp", and the autocomplete works.
i found my solution by creating the .cs file from visual studio itself instead of unity editor
right click on project folder in solution explorer
add > new item
type "unity" on the search field on the top right
select "CSharp MonoBehaviour"
name your script on the bottom and click Add
In my case, correct .net version was not installed on my PC. I install the .net 3.5 on my pc and that worked for me.
For Windows or macOS:
Download/Install the Visual Studio IDE (with Unity Tools)
When installing, make sure you include installation of
Game development with Unity
Then using Unity (you can double click one of your C# files), open a new C# project and the Visual Studio IDE should open with your new project structure.
From there, you should be able to see what you are looking for.
For example:
For Linux (suggestion):
Try Monodevelop - Additional Information, it provides code completion/hints.
My autocomplete also didn't work because Visual Studio Tools for Unity wasn't installed. So, after you install that, delete the auto generated Visual Studio files. Others said that you open file again and the problem is solved but it's not.
The trick is: instead of normally double-clicking the file, you need to open the C# file from Unity by right click and then "Open C# Project".
The issue I faced was that the C# Project was targeting a different .NET Framework (4.7.2), whereas the Unity project had a different target (.NET 3.5).
I fixed this by changing the target in Unity as-
File -> Build Settings -> Player Settings -> Other Settings -> API
Compatibility Level : Set it to the .NET version you already have
installed (Check your .NET Version here). In my case, it was 4.x
After this, Visual Studio worked perfectly and autocorrect was fixed too.
Try pressing Ctrl + Alt + Space (which toggles between suggestion and standard completion modes)
For some odd reason, the "Game development with Unity" tool can become disabled in Visual Studio.
To fix this..
Open Visual Studio
Go to Extensions → "Manage Extensions" → Installed
Find "Visual Studio 2019 Tools for Unity"
If it is disabled, enable it
Restart VS
Credit to Yuli Levtov's answer on another Thread
The following works for me.
Go to Edit->Preferences->External Tools->External Script Editor Select Scripting Editor
I solved to install the same version of .NET on WIN that was configured in my Unity project. (Player Settings)
Go to Options on the Tools menu and then select Documents in the Environment node. (If Documents does not appear in the list, select Show all settings in the Options dialog box.)
Put a tick on "Miscellaneous files in Solution Explorer" and Click OK. (This option displays the "Miscellaneous Files" node in Solution Explorer. Miscellaneous files are files that are not associated with a project or solution but can appear in Solution Explorer for your convenience if you tick this option.)
Locate your file in the Solution Explorer under "Miscellaneous Files". Then drag and drop your file to where it should belong and voila! This will copy the file to where you drop it. You may now safely delete the older file under Miscellaneous Files folder if you wish to do so
Credits: https://stackoverflow.com/a/47662523/10471480
In case Scripts folder is not visible:
Click on "Show all files" in Solution Explorer
Locate the Scripts folder.
Right Click on Scripts and select "Include in Project"
Keep in mind that if you are using the ReSharper tool, it will override the IntelliSense and show it's own. To change that, on VS, go to Extensions -> ReSharper -> Options -> IntelliSense -> General then choose Visual Studio and not ReSharper.
Before restarting and/or re-installing VS, First try opening any other of your projects to see if Intellisence works, if it does, then issue probably lies with your current project. First, most probable victim would be the NUGET packages with pending updates. To Fix this,
Right click on references
Proceed to Manage NUGET Packages Under NUGET Packages
proceed to updates Install Updates and recheck Intellisence
I tried all of these but ended up finding out that I needed to right-click the solution in Solution Explorer and add existing items and find the C# assembly file in Window's Explorer. There seem to be a bazillion different problems that give you this error, this is likely the most simple solution. If you double click on your script from unity, it does not seem to drag the assembly along.
Another possible fix:
In the project window, click on the Assets folder
Right click, and Create -> C# Script
Double click that, and wait.
For some reason, this work.
None of the above solutions worked for me. However I opened the ProjectName.CSPROJ file and manually added the new file and it worked like charm
What worked me is that I copied all the code inside the broken class and removed that file.
Then, I opened an empty file with the same name and pasted back.
Result: beautiful syntax highlights came back!
"Preferences" -> "External tools" -> set you exteranl tool
Thats one fix. Also for VS you can use ReSharper by JetBrains, but I recommend use Rider. That one is also free for students.
It provides less performance than visual studio, but more than VS+Resharper definitely.
Have a good day, mate)
Try with combination: Ctrl + Alt + Space
one of the above methods are worked for me and I just found a solution to this problem,
1. First, go to the project directory and delete .sln file
2. Second, go to unity and double click your script. Then Visual Studio will be open with an error,
Then click ok and close Visual Studio editor.
Finally, turn off your Windows Defender and then go to your project directory and there will be .csproj file. Just double click and open this from your Visual Studio editor and open the scripts folder inside the assets folder and open the scripts and autocompletion will be working perfectly fine.
These actions solved the problem for my projects in Visual Studio 2022
FIX 1
Solution
Assembly-CSharp (right-click)
Load Entire Dependency Tree
FIX 2
Solution
Assembly-CSharp
References
Double click on any lib to force loading
Picture says it all, it should currently be showing a file but as you can see its having issues drawing the content of the file.
I have unloaded all addons and restart visual studio.
If it mathers the previus project was a VS 2k8.
New Info:
If i wait a good 5min ( I have a Quad core I7 with 6gb ram, 295gtx. VS is running from a SSD).
It will load the text, but im unable to "edit", as it will have loaded some document (.cs ) but when i select the one i want to edit it not realy open that file.
It can best be described as visual studio having a 5min lag.
I had this precise bug. I would open files from the solution explorer but the editor window would either not appear, only 1-2 lines of 100+ line files would display, or the file would display but I could not scroll or otherwise edit the file. Some parts of VS were working, i.e. little tooltips would appear if I moused over the right part of the (invisible) text but I obviously couldn't do much in this state.
I have a lot of VS stuff installed so I thought it was some sort of plugin or extension that was causing things to go screwy. These installed items include:
Visual Studio 2010 10.0.30319.1
ReSharper 5.1.3000.12 (JetBrains)
DevExpress DXCore 10.1.5 (free community edition)
DX Source Outliner (reason for DXCore, from sbohlen)
Tabs Studio 2.0.6 (www.tabsstudio.com)
Productivity Power Tools 10.0.11019.3 (Microsoft)
Snippet Designer 1.3.0 (Matt Manela)
I solved it (2/18/2011) by Tools... Extension Manager... disabling the Productivity Power Tools and Snippet Designer. No idea what was going on but this fixed it for me and I was back to work. Probably something in the system drawing and/or display options.
EDIT
The issue continues. Unfortunately it is intermittent and I have not be able to reproduce it reliably. Now the suspects are the BugShooting and CaptureWiz screen capture tools. I've had the behavior show up and then disappear in and around the time of logging bugs with them.
2nd EDIT
The issue continually continues. I have not yet been able to determine the cause but usually quitting VS and restarting resolves the issue(s). Other parts of the behavior includes the menu options (File, Edit, View, etc.) not operating properly as they show only the highlight but not the actual menu items. The solution will build and run just fine, but things still won't show up properly.
I had a similar issue whereby VS2012 was telling me that I had active (open) files, but the text editor was not displaying them. Clicking on the file(s) in the solution explorer seemingly did nothing. Alt + Tab just cycled through the open files, but still, nothing rendered on screen.
I solved it by clicking on the "WINDOW" menu item and then"Close All Documents". Visual Studio then behaved as expected and opened (and rendered) the files correctly.
This bug was created by mumble 1.2.x, but is fixed in the snapshot versions of 1.3.x. YOu can likely get simular bugs by other software that does DirectX overlay.
I had the same issue in Visual Studio 2012. It was fixed by running a repair of Visual Studio 2012 via Add/ Remove Programs.
The following had no effect:
Closing and reopening a solution
Opening different file types
Restarting Visual Studio
Adding and removing plugins
Resetting options via the 'Reset all Settings' option in Visual Studio's 'Import and Export Settings'
Rebooting windows
I had this problem in Visual Studio 2013. Problem was: extension "Regex Tester". I had to uninstall this extension.
For example, when I write:
string x = "turtle";
x.Go();
There is no red squiggly line detecting the absence of the Go() method on String.
Only when I compile does the error get detected.
I've just upgraded to Windows 7, I have Visual Studio 2008.
In my old environment the errors were detected before the actual compile.
Is there a setting that I am missing?
EDIT: "Tools -> Options -> Text Editor -> C# -> Underline errors in the editor" is checked.
I dont have the "Live Semantic" option. Maybe I need to go to SP1?
You need to turn on the underline errors in the editor and show live semantic errors options in Visual Studio.
These options can be found here:
Tools > Options > Text Editor > C# > Advanced > Editor Help
Edit: You will need to install SP1 for this functionality to work.
Select Tool -> Options, then Text Editor. Under the language you are using (ie C#), go to the Advanced and make sure the Underline errors in the editor and Show live semantic errors are checked
Stop the project.
Open Folder Project.
Delete .vs folder (he is a hidden folder)
Then restart Visual Studio
EDIT:
This approach has been around since the 2012 version of Visual Studio. This folder consists of keeping all breakpoint information and other settings saved. It is not known why, the configurations arrive at a time when the errors of compilations no longer appear. Deleting the .vs folder will "reset" your breakpoints forcing you to do them again if you need to.
For visual studio 2015 and higher:
Go to: Tools > Options > Text Editor > C# > Advanced > Editor Help
Then select: Enable Full solution analysis
I had the same issue and had SP1 installed and had Underline errors in the editor and Show live semantic errors checked in VS2008's options.
My solution was to download Microsoft Visual Studio 2008 Service Pack 1 (Installer) and re-install the package. It wasn't classified as a 'repair' or a 're-install' despite the fact it was already installed, but it worked.
Restarting VS solved my problem once.
my solution; I know it won't help like 80% of the viewers, but for the sake of who it will:
i have had a lot of noise in the IOS part of the solution, a VS bug that showed a lot of errors that weren't supposed to appear, so I just deleted the IOS part because I didn't really needed it as I didn't even had a Mac server to test it on... Something happened after that and the squiggly line returned! Seriously, VS team, fix your bugs...
JavaScript Type Checking
Sometimes type checking your JavaScript code can help you spot mistakes you might have not caught otherwise. You can run the TypeScript type checker against your existing JavaScript code by simply adding a // #ts-check comment to the top of your file.
// #ts-nocheck
let easy = true;
easy = 42;
Tip: You can also enable the checks workspace or application wide by adding "javascript.implicitProjectConfig.checkJs": true to your workspace or user settings and explicitly ignoring files or lines using // #ts-nocheck and // #ts-ignore. Check out the docs on JavaScript in VS Code to learn more.
In my case the problem was that I created a file with .s extension instead of .cs an then changed the extension to .cs once it was created.
I deleted it and created again correctly and now VS is underlining the errors in this file.
My Visual Studio (2008) Editor has stopped to underline Errors (this nifty wavy red lines). I can't really tell when, but it can be related to the installation of .Net Framework 3.5 SP 1 or the MVC Beta (which I guess is unlikely). Furthermore have I installed and uninstalled both CodeRush and Resharper for evaluation purposes (decided not to keep either one of them).
Does anyone know the problem and how to restore this functionality again?
Have you checked Tools→Options...→Text Editor→C#→Advanced→Underline errors in the editor?
I usually like to reset my settings after messing around with plugins, as they tend to mess with settings: Tools→Import and Export Settings...→Reset all settings.
About possible causes.
For VS 2012 and 2013 if you have more than one instance of Visual Studio on different machines binded to one "live" account and have installed ReSharper on one of them, it disables the native IntelliSense and error underlines (to replace by it's own rules) that will be synchronised through your account to another machine without ReSharper.
Found it in Visual Studio 2019 as: Tools > Options > Text Editor > General > Show error squiggles
This is generally called Disable Squiggly or Wavy lines in Visual Studio.
How you will do in Visual studio 2013?
TOOLS -> Options... -> Text Editor -> C/C++ -> Advanced -> Disable Squiggles: True/False (Under IntelliSense) -> Press OK
I know its an old question, and with various solutions, but I have fixed it in different way. I'm working with Unity3D on my C# code using VS2017, when suddenly VS decides to stop underlining error while im typing. However, if I close the file tab and reopen, it suddenly undelines the error.
For example:
class A {
public int x;
s;
}
should obvsiouly give an error for that lonely 's' symbol. But, VS doesn't underline it until I close and reopen this file tab.
Solution:
Copied the entire Unity Project folder (which is like a regular VS Solution folder basically) and worked with the new folder, which issue was gone there.
For visual studio 2017 act according to HeeJae's comments in:
https://developercommunity.visualstudio.com/content/problem/113112/design-time-error-checking-isnt-working.html
i.e:
Hi. you are probably hitting a known issue. can you try this?
1.Update to latest release If that doesn’t solve it
2.Go to Tools\Options\Projects and Solutions\General and uncheck “Allow parallel project initialization”.
3.Close VS.
4.Delete the “.vs” directory beside their solution file.
5.Reopen VS.
..
thank you
You can re-enable the "Allow parallel project initialization" option after the issue was solved.
I tried to upgrade VS, reset VS settings, clear VS cache and everything people do conventionally but none of them solved this issue! At the end the mentioned solution worked for me magically.
Good luck
Unloading and loading same project again from the solution does the trick. Just right click on the project and click "Unload Project". Once unloaded, again right click the same project and click "Reload Project". Error highlighting will return.
I had the same issue with 2017. There was a 'disable intelisense' option, make sure that is set to false.
For everyone wondering in 2021..
search for "C_Cpp.errorSquiggles" in the settings.
Make sure to have it active for the user, as well as the workspace.
No need to restart Visual Studio.
For me (VS 2019) , after trying the other answers also, setting the scope of analysis from "Current document" to Open document" brought back the missing error markers
Just go to settings and search for errors and Image in Error Squiggles. You can see the Error squiggles (Modified: Workspace - Right now you can't see it because I modified it). Just click on modified and you will see the disabled option. If by mistake you disabled it, just enable it and you can see the red line errors again in your code.
In latest edition, check for .vscode folder in same project folder. There will be a setting.json file in that. Delete the key value pair of "C_Cpp.errorSquiggles": "Disabled". Restart the vs code.