MATLAB mbuild -setup compiler issue - visual-studio-2010

I have MATLAB 2010a, and I would like to compile my script to a stand alone windows .exe file. The issue is when I use mbuild -setup, there is no option for my Visual Studio 2010. I saw that there is a patch for MEX files, I installed this patch put it does not help.
>> mbuild -setup
Please choose your compiler for building standalone MATLAB applications:
Would you like mbuild to locate installed compilers [y]/n? n
Select a compiler:
[1] Microsoft Visual C++ 2005 SP1
[2] Microsoft Visual C++ 2008 Express
[3] Microsoft Visual C++ 2008 SP1
[0] None
Any Ideas?
If I choose [3], it cannot find it anyway. I do not care what compiler I use, I just want it to work.
Edit
If I select [y] when asked Please choose your compiler for building standalone MATLAB applications:, I get the following:
>> mbuild -setup
Please choose your compiler for building standalone MATLAB applications:
Would you like mbuild to locate installed compilers [y]/n? y
Select a compiler:
[0] None
Compiler: 0
mbuild: No compiler selected. No action taken.
Shinobii

According to the list of supported and compatible compilers, although a patch was made available to support VS2010 for MEX compilation only, MATLAB Compiler products in R2010a are not compatible with VS2010 (at least not officially).
If you are up to it, know that mbuild on Windows calls a Perl script ($matlabroot\bin\mex.pl), and uses its result to build a command to run (as DOS/batch). You could perhaps try to hack it yourself to make it work with VS2010. Just don't expect any help from me on that, the file has almost 3000 lines of Perl code :) Lucky for you it seems well commented.
Otherwise consider upgrading your MATLAB installation to the latest version (VS2010 is supported out of the box)...

This site indicates that you can set your environment variables such that your compiler will be recognized by running vsvars32.bat. Specifically, it looks like the MSVCDIR variable has to be set appropriately.

Related

Cl/cl.h not found in Visual Studio Code 2019 AMD GPU Win10

I wanted to get started in GPU programming and since I have an AMD GPU I would like to start with OpenCL.
I have installed on my Windows 10 machine Visual Studio Code 2019 editor and I've also installed this https://github.com/GPUOpen-LibrariesAndSDKs/OCL-SDK. I tried to put those variables inside the settings of VC2019 but nothing happened.
Can somebody help troubleshooting this problem? How did you manage to install OpenCL?
Thanks in advance
When compiling your code, you need to tell the linker where the OpenCL headers and lib file are located. I usually put the headers and lib file inside the project directory:
g++ *.cpp -o Test.exe -I./OpenCL/include -L./OpenCL/lib -lOpenCL
But you can also make the -Ipath/to/OpenCL/include -Lpath/to/OpenCL/lib paths point to the OCL-SDK directory.
For how to setup OpenCL with VS Community, see here: https://stackoverflow.com/a/57017982/9178992
For an easy start with OpenCL, I created a wrapper that vastly simplifies the OpenCL C++ bindings and eliminates the entire code overhead that comes with it. This includes the OpenCL headers and all Visual Studio Community project settings; no additional setup required:
https://github.com/ProjectPhysX/OpenCL-Wrapper

How to configure nvidia CUDA for VIsual Studio 2017 [duplicate]

Visual Studio 2017 RC includes much tighter CMake integration, allowing one to skip the intermediate step of generating project/solution files and use CMake effectively as the project file itself. There is sufficient documentation from Microsoft for using these features with regular C++ files, and there is sufficient documentation on this website (example) for making CUDA and Cmake play nicely, when it comes to linking CUDA code to C++ code.
What I can't find information on is how to make CMake, Visual Studio 2017 RC, and CUDA 8.0 all play nicely. This is a difficult problem, because 2017RC has no integration for the CUDA SDK anyways, and I was hoping to use 2017RC so that my C++ interface to the CUDA code could use C++14 and/or C++17. I'm working on the beginning of a large project that will primarily involve writing a static CUDA library that is accessed through C++: so, I'd like to get the CMake to take care of compiling my CUDA sources into a static library, and for it to help with feeding the linking information to Visual Studio. So far, I haven't had any success with using FindCUDA's various features to accomplish this, but I'm assuming that's due to a misunderstanding on my part. I've read through the documentation on separable compilation from Nvidia, but that wasn't helpful for figuring out CMake.
Further, whenever I try to use CMake in VS2017RC, I still end up with the various vcxproj files that CMake likes to spit out. Is this due to an error on my part? How do I edit the build command arguments, or CMakeLists.txt, to get the functionality demonstrated here to work?
The very short (and only at the time of writing) answer is that you can't. CUDA 8 doesn't support VS2017. Only VS2015 is presently supported.
You can always find the compiler/IDE versions which the release version of CUDA supports here
Edit to add that the CUDA 9 release will add official support for VS2017.
All you need to do is set the CUDA_HOST_COMPILER variable to a supported compiler for example the visual studio 2015 compiler.
In my case this is:
C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/amd64/cl.exe
As both runtime libraries are binary compatible you can use the 2015 compiler within CUDA and compile all the rest of the application with the 2017 compiler.

Is it possible to link the Matlab compiler to Visual C++ compiler?

I am using Matlab 2010 and VS2010.
I have the Matlab Compiler Runtime installed in my system.
Whenever if run command mcc -setup I get only one compiler lcc. This compiler gives a lot of errors when used to build a C++ shared library using deployment tool. It builds only C Shared libraries correctly.
Can I also connect VC++ compiler with MCC ????
How should I do that ??
Have you read this article? Especially note 2? They are talking about a similar bug there.
PS
Matlab interacts with compilers using mexopts files, located in
matlabroot\bin\win64\mexopts\
So, you may add virtually any compiler yourself.
Some mexopts are available through Mathworks fileexchange.
If you've got access to newer matlab installation, you can get mexopts from there.
You can write your own set of mexopts, based on existing files. In genereal, it's rather easy make, say VS2010 mexopts out of VS2008 ones.
Here's an official article on this.
There is an issue with Matlab 2010 and VS2010. It seems like Matlab was released before VS and therefore it does not have automatic way of configuring VS2010.
I ran into this issue once and my best advice is to download VS2008 express edition...
It's lame, but its the quickest way to get Matlab 2010 working with VS.
Sorry.

Compiling a Fortran .dll on Windows 7 (for free)?

My boss just asked me to integrate his bosses old Fortran code into a project (Java) I'm working on. The code was written in the 90s, so I imagine it'll still compile, so rather than re-write it, I'm hoping I can just call the functions from a .dll. I'm already calling some C .dlls, so I think I've got that part covered.
I've been doing some reading, and most of the articles talk about integrating the Intel Visual Fortran Compiler into Microsoft Visual Studio. We've got a university site license for Visual Studio, but it looks like the Intel Visual Fortran Compiler is in around the $700 range. I don't think my boss will go for that, so I'm looking for another option. I know Microsoft makes a lot of products freely available to students via Project Dreamspark, but I didn't see anything Fortran related.
I'm looking at some cygwin based options right now (g95, I think), but I'm looking for other ideas/options. Any ideas?
I've used the gfortran (g95) compiler with the -shared flag to create DLLs. first compile the .for/.f90 files with:
gfortran -c myfile1.f90
gfortran -c myfile2.f90
then:
gfortran -shared -o mydll.dll myfile1.o myfile2.o
MinGW will let you create a DLL that will work with your MS stuff.
Look for a GCC port to Windows, such as Mingw or GCW. Both those will create .obj files which can be linked to in Visual Studio. Or you could futz around and configure VS to invoke one of those command line compilers into the project. But since the code is relatively static, it might be a nice compile once and forget it task, hopefully.
Don't expect much help from Microsoft on Fortran.
They spent years trying to kill it off in favour of Visual Basic / C.
You could try Silverfrost's compiler.
http://www.silverfrost.com/11/ftn95/ftn95_fortran_95_for_windows.aspx
This is available free ('personal edition' version) and works with Visual Studio.
It's basically a F90/F95 compiler with a selection of later features included.
You did not say if the old boss' code was written in F77 or F90.
But I think that Silverfrost will handle the old code with minimal changes.
If it turns out well for you, there's also an academic version and an enterprise edition to move up to as desired.

How do I set up CUDA v4.0 to work nicely with Visual Studio 2010? [duplicate]

Direct Question: How do I create a simple hello world CUDA project within visual studio 2010?
Background: I've written CUDA kernels. I'm intimately familiar with the .vcproj files from Visual Studio 2005 -- tweaked several by hand. In VS 2005, if I want to build a CUDA kernel, I add a custom build rule and then explicitly define the nvcc call to build the files.
I have migrated to Win 7, and VS 2010 because I really want to try out nSight. I have nSight 1.5 installed. But this is where I'm totally lost. If I proceed as before, nvcc reports that it only supports msvc 8.0 & 9.0. But the website clearly states that it supports VS 2010.
I read somewhere else that I need to have VS 2008 (msvc 9.0) also installed -- my word. Doing so now.
But I'm guessing that at least part of my problems stem from the homegrown custom build tool specifications. Several websites talk about adding a *.rules file to the build, but I've gathered that this is only applicable to VS 2008. Under "Build Customizations" I see CUDA 3.1 and 3.2, but when I add kernels to the project they aren't built. Another website proclaims that the key is three files: Cuda.props Cuda.xml Cuda.targets, but it doesn't say how or where to add these files -- or rather I'll gamble that I just don't understand the notes referenced in the website.
So does anyone know how to create a simple project in VS 2010 which builds a CUDA kernel -- using either the nSight 1.5 setup or the NvCudaRuntimeApi.v3.2.rules file which ships with the CUDA 3.2 RC?
Thanks in advance! I'd offer a bounty, but I only have 65 points total.
CUDA TOOLKIT 4.0 and later
The build customisations file (installed into the Program Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations directory) "teaches" Visual Studio how to compile and link any .cu files in your project into your application. If you chose to skip installing the customisations, or if you installed VS2010 after CUDA, you can add them later by following the instructions in Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\extras\visual_studio_integration.
Create a new project using the standard MS wizards (e.g. an empty console project)
Implement your host (serial) code in .c or .cpp files
Add the NVIDIA build customisation (right click on the project, Build customizations, tick the relevant CUDA box)
See note 1 if using CUDA 4.0
Implement your wrappers and kernels in .cu files
If you added .cu files before the build customisations, then you'll need to set the type of the .cu files to CUDA C/C++ (right-click on the file, Properties, set Item Type)
Add the CUDA runtime library (right click on the project and choose Properties, then in Linker -> Input add cudart.lib to the Additional Dependencies)
Then just build your project and the .cu files will be compiled to .obj and added to the link automatically
Incidentally I would advocate avoiding cutil if possible, instead roll your own checking. Cutil is not supported by NVIDIA, it's just used to try to keep the examples in the SDK focussed on the actual program and algorithm design and avoid repeating the same things in every example (e.g. command line parsing). If you write your own then you will have much better control and will know what is happening. For example, the cutilSafeCall wrapper calls exit() if the function fails - a real application (as opposed to a sample) should probably handle the failure more elegantly!
NOTE
For CUDA 4.0 only you may need to apply this fix to the build customisations. This patch fixes the following message:
The result "" of evaluating the value "$(CudaBuildTasksPath)" of the "AssemblyFile" attribute in the element is not valid
This answer applies to CUDA 3.2, from 4.0 onwards CUDA supports the VC 10 compiler directly, see other answers for more information
You need either VS 2008 or the 6.1 Windows SDK installed. That's because NSight 1.5 RC or the CUDA 3.2 SDK use the VC 9 compiler under the hood. I've got this working successfully with 2008 installed and am told it should work with the SDK but haven't tried.
With NSight 1.5 and/or the CUDA 3.2 SDK you shouldn't need to muck with any custom build rules. I've been there and it's painful. With the latest builds all that goes away:
Create your VC++ project.
Add a .CU file to it.
Select the project file in the Solution Explorer.
Open Project | Build Customizations...
Check the "CUDA 3.2 (.targets,
.props)" customization.
Select a .CU file in your project and hit Alt-Enter to show it's properties.
Make sure it's Item Type is set to "CUDA C/C++"
It should just build. Let me know if this helps and if you run into problems as this is from memory.
The good news it getting CUDA working with VS 2010 just got much easier.
Ade
BTW: I'll update my blog post.
Another Good tutorial here:
http://www.stevenmarkford.com/installing-nvidia-cuda-with-visual-studio-2010/
if you get an error about '<' note this step (from a previous answer):
If you added .cu files before the build customisations, then you'll need to set the type of the .cu files to CUDA C/C++ (right-click on the file, Properties, set Item Type)
But if you follow their steps, it should work!

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