Variables Naming Conventions- var1,var2 or firstVar, secondVar? - coding-style

In cases where you have 2 variables from the same type that play a similar roll, like for example a merge function of 2 arrays:
IntArray merge(IntArray array1,IntArray array2);
What do you think is the best (most readable, least error-prone) way to name the variables? var1,var2 or firstVar,secondVar? or maybe a different way?
If you express your opinion, I would be glad to hear the rational behind, especially regarding which is less error-prone.
Thanks in advance.

For C/C++, I think the following would be preferred:
IntArray merge(IntArray a, IntArray b);
Because it's simple, short and avoids using integers in the variable names.
Or the 'operator form':
IntArray merge(IntArray lhs, IntArray rhs);
(for left-hand side and right-hand side)
(alike:
IntArray operator+(IntArray lhs, IntArray rhs);
)
The 'numeric' variants, and camelCase are more like ECMAScript than C. But it's mostly a 'standard' created by people who simply used C/C++ and used naming like that (see plus template in C++ standard library for an example).
But you can't get much rationale behind it because it's simply a matter of taste. As long as the variables are equally important (i.e. merge(a, b) == merge(b, a)), it's just how they will referred from the implementation code.

For clarity, I use purpose of the variable as name instead of numeric number. It instantly tell me that the variable count is finite. For example:
function predicate(int subject, int object)
function merge_array(array firstArray, array secondArray)
Using (array1, array2) sounds wrong for me because it seems like there is array3, array4, ... while we know the variable/parameter count is fixed.

The arguments of a function should always be talking about who they are and about what they should be used for. If there's non difference between the two arrays (as the source and the destination, for example), maybe you should think about passing a list of arrays (named arraysToMerge or something like that).
Variable's name has to explain variable's purpose, always. Because code is (or at least should be) our real documentation.

In your case I would use something along the lines of var and anotherVar.
Such as:
IntArray merge(IntArray array, IntArray anotherArray);
Variables and parameters should be self-explanatory. I think the situation is described more clearly this way.

Related

Refactoring Business Rule, Function Naming, Width, Height, Position X & Y

I am refactoring some business rule functions to provide a more generic version of the function.
The functions I am refactoring are:
DetermineWindowWidth
DetermineWindowHeight
DetermineWindowPositionX
DetermineWindowPositionY
All of them do string parsing, as it is a string parsing business rules engine.
My question is what would be a good name for the newly refactored function?
Obviously I want to shy away from a function name like:
DetermineWindowWidthHeightPositionXPositionY
I mean that would work, but it seems unnecessarily long when it could be something like:
DetermineWindowMoniker or something to that effect.
Function objective: Parse an input string like 1280x1024 or 200,100 and return either the first or second number. The use case is for data-driving test automation of a web browser window, but this should be irrelevant to the answer.
Question objective: I have the code to do this, so my question is not about code, but just the function name. Any ideas?
There are too little details, you should have specified at least the parameters and returns of the functions.
Have I understood correctly that you use strings of the format NxN for sizes and N,N for positions?
And that this generic function will have to parse both (and nothing else), and will return either the first or second part depending on a parameter of the function?
And that you'll then keep the various DetermineWindow* functions but make them all call this generic function?
If so:
Without knowing what parameters the generic function has it's even harder to help, but it's most likely impossible to give it a simple name.
Not all batches of code can be described by a simple name.
You'll most likely need to use a different construction if you want to have clear names. Here's an idea, in pseudo code:
ParseSize(string, outWidth, outHeight) {
ParsePair(string, "x", outWidht, outHeight)
}
ParsePosition(string, outX, outY) {
ParsePair(string, ",", outX, outY)
}
ParsePair(string, separator, outFirstItem, outSecondItem) {
...
}
And the various DetermineWindow would call ParseSize or ParsePosition.
You could also use just ParsePair, directly, but I thinks it's cleaner to have the two other functions in the middle.
Objects
Note that you'd probably get cleaner code by using objects rather than strings (a Size and a Position one, and probably a Pair one too).
The ParsePair code (adapted appropriately) would be included in a constructor or factory method that gives you a Pair out of a string.
---
Of course you can give other names to the various functions, objects and parameters, here I used the first that came to my mind.
It seems this question-answer provides a good starting point to answer this question:
Appropriate name for container of position, size, angle
A search on www.thesaurus.com for "Property" gives some interesting possible answers that provide enough meaningful context to the usage:
Aspect
Character
Characteristic
Trait
Virtue
Property
Quality
Attribute
Differentia
Frame
Constituent
I think ConstituentProperty is probably the most apt.

Performance of thenComparing vs thenComparingInt - which to use?

I have a question, if I'm comparing ints, is there a performance difference in calling thenComparingInt(My::intMethod) vs thenComparing(My::intMethod), in other words, if I'm comparing differemt types, both reference and primitive, e.g. String, int, etc. Part of me just wants to say comparing().thenComparing().thenComparing() etc, but should I do comparing.thenComparing().thenComparingInt() if the 3rd call was comparing an int or Integer value?
I am assuming that comparing() and thenComparing() use the compareTo method to compare any given type behind the scenes or possibly for ints, the Integer.compare? I'm also assuming the answer to my original question may involve performance in that thenComparingInt would know an int is being passed in, whereas, thenComparing would have to autobox int to Integer then maybe cast to Object?
Also, another question whilst I think of it - is there a way of chaining method references, e.g. Song::getArtist::length where getArtist returns a string? Reason is I wanted to do something like this:
songlist.sort(
Comparator.comparing((Song s) -> s.getArtist().length()));
songlist.sort(
Comparator.comparing(Song::getArtist,
Comparator.comparingInt(String::length)));
songlist.sort(
Comparator.comparing(Song::getArtist, String::length));
Of the 3 examples, the top two compile but the bottom seems to throw a compilation error in Eclipse, I would have thought the 2nd argument of String::length was valid? But maybe not as it's expecting a Comparator not a function?
Question 1
I would think thenComparingInt(My::intMethod) might be better since it should avoid boxing, but you would have to try out both versions to see if it really makes a difference.
Question 2
songlist.sort(
Comparator.comparing(Song::getArtist, String::length));
Is invalid because the 2nd parameter should be a Comparator not a method that returns int.

Purity of Memoized Functions in D

Are there any clever ways of preserving purity when memoizing functions in D?
I want this when caching SHA1-calculations of large datasets kept in RAM.
Short answer: Pick memoization or purity. Don't try and have both.
Long answer: I don't see how it would be possible to preserve purity with memoization unless you used casts to lie to the compiler and claim that a function is pure when it isn't, because in order to memoize, you have to store the arguments and the result, which breaks purity, since the number one guarantee of pure functions is that they don't access mutable global or static variables (which is the only way that you'd be able to memoize anything).
So, if you did something like
alias pure nothrow Foo function() FuncType;
auto result = (cast(FuncType)&theFunc)();
then you can treat theFunc as if it were pure when it isn't, but then it's up to you to ensure that the function acts pure from the outside - including dealing with the fact that the compiler thinks that it can change the mutability of the return type of a strongly pure function which returns a mutable type. For instance, this code will compile just fine
char[] makeString(size_t len) pure
{
return new char[](len);
}
void main()
{
char[] a = makeString(5);
const(char)[] b = makeString(5);
const(char[]) c = makeString(5);
immutable(char)[] d = makeString(5);
immutable(char[]) e = makeString(5);
}
even though the return type is always mutable. And that's because the compiler knows that makeString is strongly pure and returns a value which could not have been passed to it - so, it's guaranteed to be a new value every time - and therefore changing changing the mutability of the return type to const or immutable doesn't violate the type system.
If you were to do something inside of makeString that involved casting a function to pure when it violated the guarantee that makeString always returned a new value, then you'd have broken the type system, and you'd be risking having very buggy code depending on what you did with the values returned from makeString.
The only way that I'm aware of getting purity when you don't have it is to cast a function pointer so that it's pure, but if you do that, then you must fully understand what guarantees a pure function makes and what the compiler thinks that it can do with it so that you fully mimic that behavior. That's easier if you're returning immutable data or a value type, because then you don't have the issue of the compiler changing the mutability of the return type, but it's still very tricky business.
So, if you're thinking about casting something to pure, think again. Yes, it's possible to do some stuff that way that you couldn't otherwise, but it's very risky. Personally, I'd advise that you decide whether purity matters more to you or memoization matters more to you and that you drop the other. Anything else is highly risky.
What D allows to express within the type system is an impure function that memoizes a pure one.
Conceptually the memoizer is also pure, but the type system is not sufficiently expressive to allow that. You'd need to cheat somewhere.

Any reason NOT to always use keyword arguments?

Before jumping into python, I had started with some Objective-C / Cocoa books. As I recall, most functions required keyword arguments to be explicitly stated. Until recently I forgot all about this, and just used positional arguments in Python. But lately, I've ran into a few bugs which resulted from improper positions - sneaky little things they were.
Got me thinking - generally speaking, unless there is a circumstance that specifically requires non-keyword arguments - is there any good reason NOT to use keyword arguments? Is it considered bad style to always use them, even for simple functions?
I feel like as most of my 50-line programs have been scaling to 500 or more lines regularly, if I just get accustomed to always using keyword arguments, the code will be more easily readable and maintainable as it grows. Any reason this might not be so?
UPDATE:
The general impression I am getting is that its a style preference, with many good arguments that they should generally not be used for very simple arguments, but are otherwise consistent with good style. Before accepting I just want to clarify though - is there any specific non-style problems that arise from this method - for instance, significant performance hits?
There isn't any reason not to use keyword arguments apart from the clarity and readability of the code. The choice of whether to use keywords should be based on whether the keyword adds additional useful information when reading the code or not.
I follow the following general rule:
If it is hard to infer the function (name) of the argument from the function name – pass it by keyword (e.g. I wouldn't want to have text.splitlines(True) in my code).
If it is hard to infer the order of the arguments, for example if you have too many arguments, or when you have independent optional arguments – pass it by keyword (e.g. funkyplot(x, y, None, None, None, None, None, None, 'red') doesn't look particularly nice).
Never pass the first few arguments by keyword if the purpose of the argument is obvious. You see, sin(2*pi) is better than sin(value=2*pi), the same is true for plot(x, y, z).
In most cases, stable mandatory arguments would be positional, and optional arguments would be keyword.
There's also a possible difference in performance, because in every implementation the keyword arguments would be slightly slower, but considering this would be generally a premature optimisation and the results from it wouldn't be significant, I don't think it's crucial for the decision.
UPDATE: Non-stylistical concerns
Keyword arguments can do everything that positional arguments can, and if you're defining a new API there are no technical disadvantages apart from possible performance issues. However, you might have little issues if you're combining your code with existing elements.
Consider the following:
If you make your function take keyword arguments, that becomes part of your interface.
You can't replace your function with another that has a similar signature but a different keyword for the same argument.
You might want to use a decorator or another utility on your function that assumes that your function takes a positional argument. Unbound methods are an example of such utility because they always pass the first argument as positional after reading it as positional, so cls.method(self=cls_instance) doesn't work even if there is an argument self in the definition.
None of these would be a real issue if you design your API well and document the use of keyword arguments, especially if you're not designing something that should be interchangeable with something that already exists.
If your consideration is to improve readability of function calls, why not simply declare functions as normal, e.g.
def test(x, y):
print "x:", x
print "y:", y
And simply call functions by declaring the names explicitly, like so:
test(y=4, x=1)
Which obviously gives you the output:
x: 1
y: 4
or this exercise would be pointless.
This avoids having arguments be optional and needing default values (unless you want them to be, in which case just go ahead with the keyword arguments! :) and gives you all the versatility and improved readability of named arguments that are not limited by order.
Well, there are a few reasons why I would not do that.
If all your arguments are keyword arguments, it increases noise in the code and it might remove clarity about which arguments are required and which ones are optionnal.
Also, if I have to use your code, I might want to kill you !! (Just kidding), but having to type the name of all the parameters everytime... not so fun.
Just to offer a different argument, I think there are some cases in which named parameters might improve readability. For example, imagine a function that creates a user in your system:
create_user("George", "Martin", "g.m#example.com", "payments#example.com", "1", "Radius Circle")
From that definition, it is not at all clear what these values might mean, even though they are all required, however with named parameters it is always obvious:
create_user(
first_name="George",
last_name="Martin",
contact_email="g.m#example.com",
billing_email="payments#example.com",
street_number="1",
street_name="Radius Circle")
I remember reading a very good explanation of "options" in UNIX programs: "Options are meant to be optional, a program should be able to run without any options at all".
The same principle could be applied to keyword arguments in Python.
These kind of arguments should allow a user to "customize" the function call, but a function should be able to be called without any implicit keyword-value argument pairs at all.
Sometimes, things should be simple because they are simple.
If you always enforce you to use keyword arguments on every function call, soon your code will be unreadable.
When Python's built-in compile() and __import__() functions gain keyword argument support, the same argument was made in favor of clarity. There appears to be no significant performance hit, if any.
Now, if you make your functions only accept keyword arguments (as opposed to passing the positional parameters using keywords when calling them, which is allowed), then yes, it'd be annoying.
I don't see the purpose of using keyword arguments when the meaning of the arguments is obvious
Keyword args are good when you have long parameter lists with no well defined order (that you can't easily come up with a clear scheme to remember); however there are many situations where using them is overkill or makes the program less clear.
First, sometimes is much easier to remember the order of keywords than the names of keyword arguments, and specifying the names of arguments could make it less clear. Take randint from scipy.random with the following docstring:
randint(low, high=None, size=None)
Return random integers x such that low <= x < high.
If high is None, then 0 <= x < low.
When wanting to generate a random int from [0,10) its clearer to write randint(10) than randint(low=10) in my view. If you need to generate an array with 100 numbers in [0,10) you can probably remember the argument order and write randint(0, 10, 100). However, you may not remember the variable names (e.g., is the first parameter low, lower, start, min, minimum) and once you have to look up the parameter names, you might as well not use them (as you just looked up the proper order).
Also consider variadic functions (ones with variable number of parameters that are anonymous themselves). E.g., you may want to write something like:
def square_sum(*params):
sq_sum = 0
for p in params:
sq_sum += p*p
return sq_sum
that can be applied a bunch of bare parameters (square_sum(1,2,3,4,5) # gives 55 ). Sure you could have written the function to take an named keyword iterable def square_sum(params): and called it like square_sum([1,2,3,4,5]) but that may be less intuitive, especially when there's no potential confusion about the argument name or its contents.
A mistake I often do is that I forget that positional arguments have to be specified before any keyword arguments, when calling a function. If testing is a function, then:
testing(arg = 20, 56)
gives a SyntaxError message; something like:
SyntaxError: non-keyword arg after keyword arg
It is easy to fix of course, it's just annoying. So in the case of few - lines programs as the ones you mention, I would probably just go with positional arguments after giving nice, descriptive names to the parameters of the function. I don't know if what I mention is that big of a problem though.
One downside I could see is that you'd have to think of a sensible default value for everything, and in many cases there might not be any sensible default value (including None). Then you would feel obliged to write a whole lot of error handling code for the cases where a kwarg that logically should be a positional arg was left unspecified.
Imagine writing stuff like this every time..
def logarithm(x=None):
if x is None:
raise TypeError("You can't do log(None), sorry!")

Using function arguments as local variables

Something like this (yes, this doesn't deal with some edge cases - that's not the point):
int CountDigits(int num) {
int count = 1;
while (num >= 10) {
count++;
num /= 10;
}
return count;
}
What's your opinion about this? That is, using function arguments as local variables.
Both are placed on the stack, and pretty much identical performance wise, I'm wondering about the best-practices aspects of this.
I feel like an idiot when I add an additional and quite redundant line to that function consisting of int numCopy = num, however it does bug me.
What do you think? Should this be avoided?
As a general rule, I wouldn't use a function parameter as a local processing variable, i.e. I treat function parameters as read-only.
In my mind, intuitively understandabie code is paramount for maintainability, and modifying a function parameter to use as a local processing variable tends to run counter to that goal. I have come to expect that a parameter will have the same value in the middle and bottom of a method as it does at the top. Plus, an aptly-named local processing variable may improve understandability.
Still, as #Stewart says, this rule is more or less important depending on the length and complexity of the function. For short simple functions like the one you show, simply using the parameter itself may be easier to understand than introducing a new local variable (very subjective).
Nevertheless, if I were to write something as simple as countDigits(), I'd tend to use a remainingBalance local processing variable in lieu of modifying the num parameter as part of local processing - just seems clearer to me.
Sometimes, I will modify a local parameter at the beginning of a method to normalize the parameter:
void saveName(String name) {
name = (name != null ? name.trim() : "");
...
}
I rationalize that this is okay because:
a. it is easy to see at the top of the method,
b. the parameter maintains its the original conceptual intent, and
c. the parameter is stable for the rest of the method
Then again, half the time, I'm just as apt to use a local variable anyway, just to get a couple of extra finals in there (okay, that's a bad reason, but I like final):
void saveName(final String name) {
final String normalizedName = (name != null ? name.trim() : "");
...
}
If, 99% of the time, the code leaves function parameters unmodified (i.e. mutating parameters are unintuitive or unexpected for this code base) , then, during that other 1% of the time, dropping a quick comment about a mutating parameter at the top of a long/complex function could be a big boon to understandability:
int CountDigits(int num) {
// num is consumed
int count = 1;
while (num >= 10) {
count++;
num /= 10;
}
return count;
}
P.S. :-)
parameters vs arguments
http://en.wikipedia.org/wiki/Parameter_(computer_science)#Parameters_and_arguments
These two terms are sometimes loosely used interchangeably; in particular, "argument" is sometimes used in place of "parameter". Nevertheless, there is a difference. Properly, parameters appear in procedure definitions; arguments appear in procedure calls.
So,
int foo(int bar)
bar is a parameter.
int x = 5
int y = foo(x)
The value of x is the argument for the bar parameter.
It always feels a little funny to me when I do this, but that's not really a good reason to avoid it.
One reason you might potentially want to avoid it is for debugging purposes. Being able to tell the difference between "scratchpad" variables and the input to the function can be very useful when you're halfway through debugging.
I can't say it's something that comes up very often in my experience - and often you can find that it's worth introducing another variable just for the sake of having a different name, but if the code which is otherwise cleanest ends up changing the value of the variable, then so be it.
One situation where this can come up and be entirely reasonable is where you've got some value meaning "use the default" (typically a null reference in a language like Java or C#). In that case I think it's entirely reasonable to modify the value of the parameter to the "real" default value. This is particularly useful in C# 4 where you can have optional parameters, but the default value has to be a constant:
For example:
public static void WriteText(string file, string text, Encoding encoding = null)
{
// Null means "use the default" which we would document to be UTF-8
encoding = encoding ?? Encoding.UTF8;
// Rest of code here
}
About C and C++:
My opinion is that using the parameter as a local variable of the function is fine because it is a local variable already. Why then not use it as such?
I feel silly too when copying the parameter into a new local variable just to have a modifiable variable to work with.
But I think this is pretty much a personal opinion. Do it as you like. If you feel sill copying the parameter just because of this, it indicates your personality doesn't like it and then you shouldn't do it.
If I don't need a copy of the original value, I don't declare a new variable.
IMO I don't think mutating the parameter values is a bad practice in general,
it depends on how you're going to use it in your code.
My team coding standard recommends against this because it can get out of hand. To my mind for a function like the one you show, it doesn't hurt because everyone can see what is going on. The problem is that with time functions get longer, and they get bug fixes in them. As soon as a function is more than one screen full of code, this starts to get confusing which is why our coding standard bans it.
The compiler ought to be able to get rid of the redundant variable quite easily, so it has no efficiency impact. It is probably just between you and your code reviewer whether this is OK or not.
I would generally not change the parameter value within the function. If at some point later in the function you need to refer to the original value, you still have it. in your simple case, there is no problem, but if you add more code later, you may refer to 'num' without realizing it has been changed.
The code needs to be as self sufficient as possible. What I mean by that is you now have a dependency on what is being passed in as part of your algorithm. If another member of your team decides to change this to a pass by reference then you might have big problems.
The best practice is definitely to copy the inbound parameters if you expect them to be immutable.
I typically don't modify function parameters, unless they're pointers, in which case I might alter the value that's pointed to.
I think the best-practices of this varies by language. For example, in Perl you can localize any variable or even part of a variable to a local scope, so that changing it in that scope will not have any affect outside of it:
sub my_function
{
my ($arg1, $arg2) = #_; # get the local variables off the stack
local $arg1; # changing $arg1 here will not be visible outside this scope
$arg1++;
local $arg2->{key1}; # only the key1 portion of the hashref referenced by $arg2 is localized
$arg2->{key1}->{key2} = 'foo'; # this change is not visible outside the function
}
Occasionally I have been bitten by forgetting to localize a data structure that was passed by reference to a function, that I changed inside the function. Conversely, I have also returned a data structure as a function result that was shared among multiple systems and the caller then proceeded to change the data by mistake, affecting these other systems in a difficult-to-trace problem usually called action at a distance. The best thing to do here would be to make a clone of the data before returning it*, or make it read-only**.
* In Perl, see the function dclone() in the built-in Storable module.
** In Perl, see lock_hash() or lock_hash_ref() in the built-in Hash::Util module).

Resources