I'm trying make a Visual Studio solution with CMake to compile the latest version of aseprite and CMake keeps giving me the:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
I've already downloaded GCC, and I'm using Visual Studio 2015.
I'm following this tutorial:
https://github.com/aseprite/aseprite/blob/master/INSTALL.md
For Ubuntu, please install the below things:
sudo apt-get update && sudo apt-get install build-essential
Those error messages
CMake Error at ... (project):
No CMAKE_C_COMPILER could be found.
-- Configuring incomplete, errors occurred!
See also ".../CMakeFiles/CMakeOutput.log".
See also ".../CMakeFiles/CMakeError.log".
or
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found.
Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
...
-- Configuring incomplete, errors occurred!
just mean that CMake was unable to find your C/CXX compiler to compile a simple test program (one of the first things CMake tries while detecting your build environment).
The steps to find your problem are dependent on the build environment you want to generate. The following tutorials are a collection of answers here on Stack Overflow and some of my own experiences with CMake on Microsoft Windows 7/8/10 and Ubuntu 14.04.
Preconditions
You have installed the compiler/IDE and it was able to once compile any other program (directly without CMake)
You e.g. may have the IDE, but may not have installed the compiler or supporting framework itself like described in Problems generating solution for VS 2017 with CMake or How do I tell CMake to use Clang on Windows?
You have the latest CMake version
You have access rights on the drive you want CMake to generate your build environment
You have a clean build directory (because CMake does cache things from the last try) e.g. as sub-directory of your source tree
Windows cmd.exe
> rmdir /s /q VS2015
> mkdir VS2015
> cd VS2015
Bash shell
$ rm -rf MSYS
$ mkdir MSYS
$ cd MSYS
and make sure your command shell points to your newly created binary output directory.
General things you can/should try
Is CMake able find and run with any/your default compiler? Run without giving a generator
> cmake ..
-- Building for: Visual Studio 14 2015
...
Perfect if it correctly determined the generator to use - like here Visual Studio 14 2015
What was it that actually failed?
In the previous build output directory look at CMakeFiles\CMakeError.log for any error message that make sense to you or try to open/compile the test project generated at CMakeFiles\[Version]\CompilerIdC|CompilerIdCXX directly from the command line (as found in the error log).
CMake can't find Visual Studio
Try to select the correct generator version:
> cmake --help
> cmake -G "Visual Studio 14 2015" ..
If that doesn't help, try to set the Visual Studio environment variables first (the path could vary):
> "c:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"
> cmake ..
or use the Developer Command Prompt for VS2015 short-cut in your Windows Start Menu under All Programs/Visual Studio 2015/Visual Studio Tools (thanks at #Antwane for the hint).
Background: CMake does support all Visual Studio releases and flavors (Express, Community, Professional, Premium, Test, Team, Enterprise, Ultimate, etc.). To determine the location of the compiler it uses a combination of searching the registry (e.g. at HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\[Version];InstallDir), system environment variables and - if none of the others did come up with something - plainly try to call the compiler.
CMake can't find GCC (MinGW/MSys)
You start the MSys bash shell with msys.bat and just try to directly call gcc
$ gcc
gcc.exe: fatal error: no input files
compilation terminated.
Here it did find gcc and is complaining that I didn't gave it any parameters to work with.
So the following should work:
$ cmake -G "MSYS Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ make
If GCC was not found call export PATH=... to add your compilers path (see How to set PATH environment variable in CMake script?) and try again.
If it's still not working, try to set the CXX compiler path directly by exporting it (path may vary)
$ export CC=/c/MinGW/bin/gcc.exe
$ export CXX=/c/MinGW/bin/g++.exe
$ cmake -G "MinGW Makefiles" ..
-- The CXX compiler identification is GNU 4.8.1
...
$ mingw32-make
For more details see How to specify new GCC path for CMake
Note: When using the "MinGW Makefiles" generator you have to use the mingw32-make program distributed with MinGW
Still not working? That's weird. Please make sure that the compiler is there and it has executable rights (see also preconditions chapter above).
Otherwise the last resort of CMake is to not try any compiler search itself and set CMake's internal variables directly by
$ cmake -DCMAKE_C_COMPILER=/c/MinGW/bin/gcc.exe -DCMAKE_CXX_COMPILER=/c/MinGW/bin/g++.exe ..
For more details see Cmake doesn't honour -D CMAKE_CXX_COMPILER=g++ and Cmake error setting compiler
Alternatively those variables can also be set via cmake-gui.exe on Windows. See Cmake cannot find compiler
Background: Much the same as with Visual Studio. CMake supports all sorts of GCC flavors. It searches the environment variables (CC, CXX, etc.) or simply tries to call the compiler. In addition it will detect any prefixes (when cross-compiling) and tries to add it to all binutils of the GNU compiler toolchain (ar, ranlib, strip, ld, nm, objdump, and objcopy).
This happened to me after I installed Visual Studio 15 2017.
The C++ compiler for Visual Studio 14 2015 was not the problem. It seemed to be a problem with the Windows 10 SDK.
Adding the Windows 10 SDKs to Visual Studio 14 2015 solved the problem for me.
See attached screenshot.
This works for me in Ubuntu 17.10 (Artful Aardvark):
apt-get update
apt-get install build-essential
I also experienced this error when working with CMake:
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
The 'warning' box in the MSDN library article Visual C++ in Visual Studio 2015 gave me the help that I needed.
Visual Studio 2015 doesn't come with C++ installed by default. So, creating a new C++ project will prompt you to download the necessary C++ components.
I ran into this issue while building libgit2-0.23.4. For me the problem was that C++ compiler & related packages were not installed with VS2015, therefore "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" file was missing and Cmake wasn't able to find the compiler.
I tried manually creating a C++ project in the Visual Studio 2015 GUI (C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\IDE\devenv.exe)
and while creating the project, I got a prompt to download the C++ & related packages.
After downloading required packages, I could see vcvarsall.bat & Cmake was able to find the compiler & executed successfully with following log:
C:\Users\aksmahaj\Documents\MyLab\fritzing\libgit2\build64>cmake ..
-- Building for: Visual Studio 14 2015
-- The C compiler identification is MSVC 19.0.24210.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual
Studio 14.0/VC/bin/cl.exe -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
-- Could NOT find ZLIB (missing: ZLIB_LIBRARY ZLIB_INCLUDE_DIR)
-- zlib was not found; using bundled 3rd-party sources.
-- LIBSSH2 not found. Set CMAKE_PREFIX_PATH if it is installed outside of
the default search path.
-- Looking for futimens
-- Looking for futimens - not found
-- Looking for qsort_r
-- Looking for qsort_r - not found
-- Looking for qsort_s
-- Looking for qsort_s - found
-- Looking for clock_gettime in rt
-- Looking for clock_gettime in rt - not found
-- Found PythonInterp: C:/csvn/Python25/python.exe (found version "2.7.1")
-- Configuring done
-- Generating done
-- Build files have been written to:
C:/Users/aksmahaj/Documents/MyLab/fritzing/libgit2/build64
I had the same errors with CMake. In my case, I have used the wrong Visual Studio version in the initial CMake dialog where we have to select the Visual Studio compiler.
Then I changed it to "Visual Studio 11 2012" and things worked. (I have Visual Studio Ultimate 2012 version on my PC). In general, try to input an older version of Visual Studio version in the initial CMake configuration dialog.
For me, this problem went away on Windows when I moved my project to a shallower parent directory, i.e. to:
C:\Users\spenc\Desktop\MyProjectDirectory
instead of
C:\Users\spenc\Desktop\...\MyProjectDirectory.
I think the source of the problem was that MSBuild has a file path length restriction to 260 characters. This causes the basic compiler test CMake performs to build a project called CompilerIdCXX.vcxproj to fail with the error:
C1083: Cannot open source file: 'CMakeCXXCompilerId.cpp'
because the length of the file's path e.g.
C:\Users\spenc\Desktop\...\MyProjectDirectory\build\CMakeFiles\...\CMakeCXXCompilerId.cpp
exceeds the MAX_PATH restriction.
CMake then concludes there is no CXX compiler.
Make sure you have selected the correct version of Visual Studio. This is trickier than it seems because Visual Studio 2015 is actually Visual Studio 14, and similarly Visual Studio 2012 is Visual Studio 11. I had incorrectly selected Visual Studio 15 which is actually Visual Studio 2017, when I had 2015 installed.
After trying out all of the solutions with no luck, I just provided those missing parameter by cmake -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ ...
Make sure you have installed Windows SDK when you were installing Visual Studio. To add windows SDK you can go to Visual Studio Installer and hit "Modify" and then tick the checkbox of Windows SDK and install it.
None of the solutions here solves my problem - only when I install Windows Update for universal C runtime.
Now CMake is working and no more link hangs from Visual Studio.
Update for Universal C Runtime in Windows
You can also make sure you are the sudo user and you have READ/WRITE access on the directory you are working. I had a similar problem on OS X, and I got it fixed just by entering in sudo mode.
Just in case it helps any one like me in future:
I have had this issue for 24 hours now, on 3 different 64-bit machines(Win7 , Windows 8.1 VM and WIn 8.1 laptop) - whilst trying to build WebKit with VS 2017.
The simple issue here is that the VC++ compiler (i.e cl.exe and it's dependent DLLs) is not visible to CMake. Simple. By making the VC++ folders containing those binaries visible to CMake and your working command prompt(if you're running Cmake from a command prompt), voila! (In addition to key points raised by others , above)
Anyway, after all kinds of fixes - as posted on these many forums- I discovered that it was SIMPLY a matter of ensuring that the PATH variable's contents are not cluttered with multiple Visual Studio BIN paths etc; and instead, points to :
a) the location of your compiler (i.e. cl.exe for your preferred version of Visual Studio ), which in my case(targeting 64-bit platform, and developing on a 64-bit host) is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.15.26726\bin\Hostx64\x64
b) and in addition, the folder containing a dependent DLL called (which cl.exe is dependent on):
api-ms-win-crt-runtime-l1-1-0.dll - which on my machine is:
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\Remote Debugger\x64
These two directories being added to a simplified and CUSTOM System Path variable(working under a Admin priviledged commmand prompt), eliminated my "No CMAKE_C_COMPILER could be found" and "No CMAKE_CXX_COMPILER could be found." errors.
Hope it helps someone.
I get exactly the reported error if ccache is enabled, when using CMake's Xcode generator. Disabling ccache fixed the problem for me. Below I present a fix/check that works for MacOS, but should work similarly on other platforms.
Apparently, it is possible to use CMake's Xcode generator (and others) also in combination with ccache, as is described here. But I never tried it out myself.
# 1) To check if ccache is enabled:
echo $CC
echo $CXX
# This prints something like the following:
# ccache clang -Qunused-arguments -fcolor-diagnostics.
# CC or CXX are typically set in the `.bashrc` or `.zshrc` file.
# 2) To disable ccache, use the following:
CC=clang
CXX=clang++
# 3) Then regenerate the cmake project
cmake -G Xcode <path/to/CMakeLists.txt>
I know this question is about visual studio 2015. I faced this issue with visual studio 2017. When searched on google I landed to this page. After looking at first 2,3 answers I realized this is the problem with vc++ installation. Installing the workload "Desktop development with c++" resolved the issue.
I updated Visual Studio 2015 update 2 to Visual Studio 2015 update 3, and it solved my problem.
I had the same issue with cmake-gui (No CMAKE_CXX_COMPILER could be found.), while running CMake from the command line worked fine. After manually adding the entries
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin
to the PATH environment variable it worked for me.
For me it worked to use the Developer Command Prompt that comes with Visual Studio and then just cd to your/jcef/dir and run cmake -G "Visual Studio 14 Win64" ..
I had the same problem.
I was trying to install dlib on my machine and it gave me this error.
The tutorial mentioned in the question leads to downloading visual studio 2017. I solved this by uninstalling VS 2017 and installing VS 2015
One can install VS 2015 via this stackoverflow thread :
How to download Visual Studio Community Edition 2015 (not 2017)
Look in the Cmakelists.txt if you find ARM you need to install C++ for ARM
It's these packages:
C++ Universal Windows Platform for ARM64 "Not Required"
Visual C++ Compilers and libraries for ARM "Not Required"
Visual C++ Compilers and libraries for ARM64 "Very Likely Required"
Required for finding Threads on ARM
enable_language(C)
enable_language(CXX)
Then the problems
No CMAKE_C_COMPILER could be found.
No CMAKE_CXX_COMPILER could be found.
Might disappear unless you specify c compiler like clang, and maybe installing clang will work in other favour.
You can with optional remove in cmakelists.txt both with # before enable_language if you are not compiling for ARM.
On M1 Mac, add the following config to fix it for me
-DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++"
The config result is:
cmake ../build -DCMAKE_C_COMPILER="${OTHER_CXX_FLAG}" -DCMAKE_C_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -DCMAKE_CXX_COMPILER="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++" -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_TARGET_SYSTEM=mac -GXcode
I'm working on a DLL project in VS 2010, I want to use boost mutex in some part of my code. but when I compile project to release final DLL, I get this linkage error:
LINK : fatal error LNK1104: cannot open file 'libboost_date_time-vc100-mt-1_49.lib'
I've already compiled boost with this command:
bjam install --toolset=msvc variant=release link=static threading=multi runtime-link=static
& I've a file named libboost_date_time-vc100-mt-s-1_49.lib, when I change configuration type of my project from Dynamic Linked Library (DLL) to Static Library, the project builds successfully, but I need to release only as a DLL file (& my final DLL CAN NOT have any dependency to other external DLLs). I know the problem causes by compilation of boost, but I don't know how should I recompile it
Any guideline?
Check that you link the runtime-library statically (Configuration properties-->C/C++-->Code generation-->Runtime library: Multi-threaded (/MT).
Otherwise, link CRT and boost dynamically. For this purpose build boost like this:
bjam --toolset=msvc variant=release link=shared threading=multi runtime-link=shared
IMO, you built the boost library just fine : you used link=static which means you would like to emit static library (and not a DLL) and since you would like to have standalone deployment , you specified runtime-link=static meaning you link against MS C/C++ run time as static libraries (e.g. the code for printf() will be embedded in your final library and not be referenced to msvcr100.dll)
Please take a look at the picture below, make sure to set the full path of the directory where your boost library resides under Additional Library Dependencies
I fixed my error "Error LNK1104 cannot open file 'libboost_locale-vc142-mt-gd-x32-1_73.lib'" in a DLL project, which I described in this issue on boost' github by installing the boost library using vcpkg.
Install vcpkg. Then write .\vcpkg install boost. You can see how it's done in the video: https://youtu.be/b7SdgK7Y510 . He's not installing the boost library but the process is exactly the same.
This is all for Windows and Visual Studio's toolset, of course.
I would like to build boost using two different compilers, MinGW and Visual C++ 2010 Express, using bjam:
bjam toolset=gcc,msvc variant=release link=static,shared threading=multi install
The problem is that I do not have bjam. I could not find it in the Boost directory, and the one I downloaded from somewhere else was a wrong version.
I should be able to build it from the code in Boost, but how? I read that I must launch build.bat from the BOOST_ROOT/tools/jam/src directory, but that directory does not exist !
Thank you!
Platform: Windows7
Compilers: MinGW and Visual C++ 2010 Express
Update:
I have been able to get bjam with: bootstrap.bat gcc
Then, launching bjam with the previous parameters, I only get libraries for MinGW (.dll and .a).
This is an extract of the error messages I get with regard to Visual C++ 10:
...
call "c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat" x86 >nul
cl /Zm800 -nologo #"bin.v2\libs\test\build\msvc-10.0\release\asynch-exceptions-on\threading-multi\plain_report_formatter.obj.rsp"
...failed compile-c-c++ bin.v2\libs\test\build\msvc-10.0\release\asynch-exceptions-on\threading-multi\plain_report_formatter.obj...
...
...skipped <pbin.v2\libs\test\build\msvc-10.0\release\asynch-exceptions-on\threading-multi>boost_unit_test_framework-vc100-mt-1_48.dll for lack of <pbin.v2\libs\test\build\msvc-10.0\release\asynch-exceptions-on\threading-multi>compiler_log_formatter.obj...
...
common.mkdir bin.v2\libs\thread\build\msvc-10.0\release\threading-multi
common.mkdir bin.v2\libs\thread\build\msvc-10.0\release\threading-multi\win32
compile-c-c++ bin.v2\libs\thread\build\msvc-10.0\release\threading-multi\win32\thread.obj
\Microsoft was unexpected at this time.
...
call "c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat" x86 >nul
cl /Zm800 -nologo #"bin.v2\libs\thread\build\msvc-10.0\release\threading-multi\win32\thread.obj.rsp"
...failed compile-c-c++ bin.v2\libs\thread\build\msvc-10.0\release\threading-multi\win32\thread.obj...
compile-c-c++ bin.v2\libs\thread\build\msvc-10.0\release\threading-multi\win32\tss_dll.obj
\Microsoft was unexpected at this time.
...
...skipped <pC:\Boost\lib>boost_thread-vc100-mt-1_48.lib for lack of <pbin.v2\libs\thread\build\msvc-10.0\release\threading-multi>boost_thread-vc100-mt-1_48.lib
...
Trying to use:
bootstrap.bat vc100
I get the error: "Unknown toolset: vc100"
With either:
bootstrap.bat vc10
or:
bootstrap.bat mingw
I get: "\Microsoft was unexpected at this time."
Changing project-config.jam did not help.
So, I did a big step forward, but vc10 is not working, yet...
There is a bootstrap.bat in your boost directory. Run it.
It will build bjam automatically (probably using visual c++).
The directory structure in boost has changed in recent version, I think.
The sources for bjam are in tools/build/v2/engine. Run build.sh mingw from that directory using MinGW shell, and it should build bjam.exe and b2.exe and place them in tools/build/v2/engine/ntx86. Copy b2.exe to the boost root directory. You should then be able to build Visual c++ libraries with b2 toolset=msvc.
Hope that helps.
In my case, the solution from jork works!
I searched the bjam.exe file and found it located in the tools/build/src/engine directory and just copied it to the boost root directory. But I have to say this is awful, I felt like the codebase writer is trying to hide sth. And I found that my bjam.exe is exactly is the same size with b2.exe, which is 404KB.
I will turn back later to ensure that I solved this issue.
Could someone tell me a command line switch for bjam or something else that will make boost compile with VS2010 using the new Windows Platform SDK 7.1 toolchain? It's an option you can set in a normal visual studio project. The default is v100 a variant of the platform 7.0 toolchain. Thanks in advance.
Try this in your environment
set SdkTools=c:\Program Files\Microsoft SDKs\Windows\v7.1\Bin
call "%SdkTools%\SetEnv.Cmd" /xp /x86
assuming that's where you have the Windows SDK installed. Info is from here - there may be more to do, but this looks on the right track to me.
To build boost 1.43.0 libraries for VS 2010:
Download and extract to C:\Temp\boost_1_43_0
Start Visual Studio 2010 Command Prompt
Build BJam
cd C:\Temp\boost_1_43_0\tools\jam\src
build.bat
Build Boost using BJam
cd C:\Temp\boost_1_43_0
tools\jam\src\bin.ntx86\bjam.exe --with-regex link=static runtime-link=static threading=multi variant=debug,release address-model=32,64
Check bin.v2 or stage/lib for output. Note naming conventions.
May need to build in two phases with just address-model=32 then with just address-model=64. In this case we are choosing to build libs that statically link to the C runtime and to statically link to the boost lib itself.
Use --with to build non-header based libs like regex. Note stage/lib will be overwritten after each address-model build, but all libs are always kept in bin.v2.